Guide to robotics: Difference between revisions

375 bytes added ,  22:13, 21 April 2020
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{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
!style="background-color:#EEEEEF;" width=200|Equipment
!style="background-color:#EEEEEF;" width=20 class="unsortable"|Image
!style="background-color:#EEEEEF;" |Description
!style="background-color:#EEEEEF;" width=200 |Equipment
!style="background-color:#EEEEEF;" class="unsortable" |Description
|-
|-
![[File:Exosuit drill.png]] Drill
![[File:Exosuit drill.png]] !! Drill
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br>
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br>
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br>
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br>
Can't be attached to the Odysseus.
Can't be attached to the Odysseus.
|-
|-
![[File:Mecha diamond drill.png]] Diamond Drill
![[File:Mecha diamond drill.png]] !! Diamond Drill
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br>
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br>
Can't be attached to the Odysseus.
Can't be attached to the Odysseus.
|-
|-
![[File:MiningScanner.gif]] Exosuit Mining Scanner
![[File:MiningScanner.gif]] !! Exosuit Mining Scanner
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
|-
|-
![[File:Mecha teleporter.png]] Mounted Teleporter
![[File:Mecha teleporter.png]] !! Mounted Teleporter
|A mounted teleporter that can teleport the exosuit to any location in view.
|A mounted teleporter that can teleport the exosuit to any location in view.
|-
|-
![[File:Mecha teleporter.png]] Mounted Gravitational Catapult
![[File:Mecha teleporter.png]] !! Mounted Gravitational Catapult
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).
|-
|-
![[File:Wormhole generator.gif]] Exosuit Wormhole Generator
![[File:Wormhole generator.gif]] !! Exosuit Wormhole Generator
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
|-
|-
![[File:Mounted RCD.png]] Mounted RCD
![[File:Mounted RCD.png]] !! Mounted RCD
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
|-
|-
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)
![[File:Armor booster module.png]] !! Armor Booster Module (Close Combat Weaponry)
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
|-
|-
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)
![[File:Armor booster module.png]] !! Armor Booster Module (Ranged Weaponry)
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
|-
|-
![[File:Repair droid.png]] Repair Droid
![[File:Repair droid.png]] !! Repair Droid
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
|-
|-
![[File:Energy relay.png]] Exosuit Energy Relay
![[File:Energy relay.png]] !! Exosuit Energy Relay
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
|-
|-
![[File:Energy relay.png]] Exosuit Plasma Converter
![[File:Energy relay.png]] !! Exosuit Plasma Converter
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.
|-
|-
![[File:Energy relay.png]] ExoNuclear Reactor
![[File:Energy relay.png]] !! ExoNuclear Reactor
|Generates power using uranium sheets as fuel. Irradiates the environment.
|Generates power using uranium sheets as fuel. Irradiates the environment.
|}
|}
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{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
!style="background-color:#EEEEEF;" width=200|Equipment
!style="background-color:#EEEEEF;" width=20 class="unsortable"|Image
!style="background-color:#EEEEEF;" |Description
!style="background-color:#EEEEEF;" width=200 |Equipment
!style="background-color:#EEEEEF;" class="unsortable" |Description
!style="background-color:#EEEEEF;" width=200|Can be attached to
!style="background-color:#EEEEEF;" width=200|Can be attached to
|-
|-
![[File:Hydraulic clamp.png]] Hydraulic Clamp
![[File:Hydraulic clamp.png]] !! Hydraulic Clamp
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
!Ripley, Firefighter
!Ripley, Firefighter
|-
|-
![[File:Brokenbottle.png]] 217-D Heavy Plasma Cutter
![[File:Brokenbottle.png]] !! 217-D Heavy Plasma Cutter
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br> Longer range and higher damage than portable cutters.
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br> Longer range and higher damage than portable cutters.
!Ripley, Firefighter
!Ripley, Firefighter
|-
|-
![[File:Exosuit extinguisher.png]] Exosuit Extinguisher
![[File:Exosuit extinguisher.png]] !! Exosuit Extinguisher
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.
!Ripley, Firefighter
!Ripley, Firefighter
|-
|-
![[File:Cable layer.png]] Cable Layer
![[File:Cable layer.png]] !! Cable Layer
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.
!Ripley, Firefighter
!Ripley, Firefighter
|-
|-
![[File:Sgun.png]] Exosuit Syringe Gun
![[File:Sgun.png]] !! Exosuit Syringe Gun
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.
!Odysseus
!Odysseus
|-
|-
![[File:Sleeper.gif]] Mounted Sleeper
![[File:Sleeper.gif]] !! Mounted Sleeper
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.
!Odysseus
!Odysseus
|-
|-
![[File:Mecha_medigun.png]] Medigun
![[File:Mecha_medigun.png]] !! Medigun
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!
!Odysseus
!Odysseus
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====Exosuit Weapons====
====Exosuit Weapons====
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
!style="background-color:#EEEEEF;" width=200|Weapon
!style="background-color:#EEEEEF;" width=20 class="unsortable"|Image
!style="background-color:#EEEEEF;" |Description
!style="background-color:#EEEEEF;" width=200 |Weapon
!style="background-color:#EEEEEF;" class="unsortable" |Description
!style="background-color:#EEEEEF;" width=200|Can be attached to
!style="background-color:#EEEEEF;" width=200|Can be attached to
|-
|-
![[File:CH-LC "Solaris" laser cannon.png]] CH-PS "Immolator" Laser
![[File:CH-LC "Solaris" laser cannon.png]] !! CH-PS "Immolator" Laser
|Fires a Laser bolt, identical to laser rifles.
|Fires a Laser bolt, identical to laser rifles.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:CH-LC "Solaris" laser cannon.png]] CH-LC "Solaris" Laser Cannon
![[File:CH-LC "Solaris" laser cannon.png]] !! CH-LC "Solaris" Laser Cannon
|Fires a Heavy Laser bolt, identical to the laser cannon.
|Fires a Heavy Laser bolt, identical to the laser cannon.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon
![[File:MKIV ion heavy cannon.png]] !! mkIV Ion Heavy Cannon
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] !! eZ-13 mk2 Heavy pulse rifle
|Fires a heavy pulse laser. [[Death Squad]] only.
|Fires a heavy pulse laser. [[Death Squad]] only.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:PBT "Pacifier" mounted taser.png]] PBT "Pacifier" Mounted Taser
![[File:PBT "Pacifier" mounted taser.png]] !! PBT "Pacifier" Mounted Taser
|Fires a taser bolt, identical to the security taser.
|Fires a taser bolt, identical to the security taser.
!Durand, Gygax, Honker, and  Phazon
!Durand, Gygax, Honker, and  Phazon
|-
|-
![[File:LBX AC 10 "Scattershot".png]] LBX AC 10 "Scattershot"
![[File:LBX AC 10 "Scattershot".png]] !! LBX AC 10 "Scattershot"
|Fires four bullets in a spread pattern, 20 damage each.
|Fires four bullets in a spread pattern, 20 damage each.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Ultra AC 2.png]] Ultra AC 2
![[File:Ultra AC 2.png]] !! Ultra AC 2
|Fires a three shot burst of 20 damage bullets.
|Fires a three shot burst of 20 damage bullets.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack
![[File:SRM-8 missile rack.png]] !! SRM-8 Missile Rack
|Fires a missile which will explode on impact.
|Fires a missile which will explode on impact.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Brokenbottle.png]] MKI Tesla Cannon
![[File:Brokenbottle.png]] !! MKI Tesla Cannon
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher
![[File:SGL-6 grenade launcher.png]] !! SGL-6 Grenade Launcher
|Launches a flashbang at medium range.
|Launches a flashbang at medium range.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:SGL-6 grenade launcher.png]] SOB-3 Grenade Launcher
![[File:SGL-6 grenade launcher.png]] !! SOB-3 Grenade Launcher
|Launches a cluster of flashbangs at medium range. High cooldown.
|Launches a cluster of flashbangs at medium range. High cooldown.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Hades-Carbine.png]] FNX-99 "Hades" Carbine
![[File:Hades-Carbine.png]] !! FNX-99 "Hades" Carbine
|Shoots incendiary bullets that leave a burning trail.
|Shoots incendiary bullets that leave a burning trail.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Banana mortar.png]] Banana Mortar
![[File:Banana mortar.png]] !! Banana Mortar
|Launches a banana peel. Very annoying, thus, fun.
|Launches a banana peel. Very annoying, thus, fun.
!H.O.N.K.
!H.O.N.K.
|-
|-
![[File:Mousetrap mortar.png]] Mousetrap Mortar
![[File:Mousetrap mortar.png]] !! Mousetrap Mortar
|Launches an armed mousetrap.
|Launches an armed mousetrap.
!H.O.N.K.
!H.O.N.K.
|-
|-
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000
![[File:HoNkER BlAsT 5000.png]] !! HoNkER BlAsT 5000
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.
!H.O.N.K.
!H.O.N.K.
|-
|-
![[File:Mecha punching glove.png]] Oingo Boingo Punch-face
![[File:Mecha punching glove.png]] !! Oingo Boingo Punch-face
|Launches a boxing glove that can punch airlocks right out of their frames.
|Launches a boxing glove that can punch airlocks right out of their frames.
!H.O.N.K.
!H.O.N.K.
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