Guide to races: Difference between revisions

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'''Benefits'''
'''Benefits'''
* Anything that would deal toxin damage will heal toxin damage instead.
* Full immunity from the wrath of hungry slimes.
* Full immunity from the wrath of hungry slimes.
* Toxic blood that can poison others if ingested.
* Toxic blood that can poison others if ingested.
* Immunity to viruses.
* Immunity to bleeding out.
* Immunity to bleeding out.
* Take reduced damage from heat, fire, and laser weaponry
* Take reduced damage from heat, fire, and laser weaponry.
* Can split themselves to create spare bodies.
* Can split themselves to create spare bodies.
* Can grow limbs back using their slimelike blood. They will also consume these limbs to stay alive if they take too much damage.


'''Drawbacks'''
'''Drawbacks'''
* Take toxin damage from chemicals that would normally cure it.
* Nonhuman to the AI.
* More vulnerable to turning into nonhumanoid [[slime|slimes]].
* More vulnerable to turning into nonhumanoid [[slime|slimes]].
* Large hunger from jelly production.
* Large hunger from jelly production.
* Can be "drained" to death by removing their jelly manually or "cleansed" to death with drugs that treat toxin damage.
* Take double damage from sources of cold.
* Take double damage from sources of cold


'''Where to find them:'''
'''Where to find them:'''
Anonymous user