Guide to medicine: Difference between revisions

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Updated medkit images
(Adds note of stomach pump surgery, removes "can be found in upgraded sleepers" for penetic acid)
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{{Speech
{{Speech
|name=Chief Medical Officer Fails-With-Numbers
|name=Chief Medical Officer Patches-The-Wounds
|text=Doctor! I need you to tear out that man's appendix, throw that clown out of medical, and stitch up that curator's face!
|text=Doctor! I need you to tear out that man's appendix, throw that clown out of medical, and stitch up that curator's face!
|image=[[File:Generic_cmo.png|64px|right]]
|image=[[File:Generic_cmo.png|64px|right]]
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* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment.
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment.
|-
|-
|[[File:Bmed.png|64px]]<br><font color=orange><font size=3>'''Burn'''</font>||
|[[File:Burnkit.png|64px]]<br><font color=orange><font size=3>'''Burn'''</font>||
* Beyond 200 burn damaged, the subject will be husked.
* Beyond 200 burn damaged, the subject will be husked.
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* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment.
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment.
|-
|-
|[[File:O2med.png|64px]]<br><font color=blue><font size=3>'''Suffocation'''</font>||
|[[File:Oxykit.png|64px]]<br><font color=blue><font size=3>'''Suffocation'''</font>||
* Gasping.
* Gasping.
* Passing out.
* Passing out.
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|-
|-
|-
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|[[File:Tmed.png|64px]]<br><font color=green><font size=3>'''Toxins'''</font>||
|[[File:Toxkit.png|64px]]<br><font color=green><font size=3>'''Toxins'''</font>||
* Vomiting.
* Vomiting.
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|}
|}
==Special Damage Types==
==Special Damage Types==
{|class="wikitable"
{|class="wikitable"
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**'''Heart damage''' is accumulated by a heart being in a non-living host, reaching an inoperable state within 5 minutes in a corpse. After a particular threshold of heart damage is taken, the heart is considered ''damaged'' - this will cause shortness of breath, and if the organ is damaged to the point of ''failure'', it can cause heart attacks, which will rapidly result in death unless defibrillation is applied with haste.
**'''Heart damage''' is accumulated by a heart being in a non-living host, reaching an inoperable state within 5 minutes in a corpse. After a particular threshold of heart damage is taken, the heart is considered ''damaged'' - this will cause shortness of breath, and if the organ is damaged to the point of ''failure'', it can cause heart attacks, which will rapidly result in death unless defibrillation is applied with haste.
**'''Heart attacks''' can be prevented with [[Guide_to_chemistry#Corazone|Corazone]]s, but it will not heal the underlying heart damage. In the case of a need for immediate emergency heart healing, a [[Surgery#Coronary_Bypass|coronary bypass]] can be done, but a heart can only have this done ''once'' to it, and it will bring it back from failing to functional.
**'''Heart attacks''' can be prevented with [[Guide_to_chemistry#Corazone|Corazone]]s, but it will not heal the underlying heart damage. In the case of a need for immediate emergency heart healing, a [[Surgery#Coronary_Bypass|coronary bypass]] can be done, but a heart can only have this done ''once'' to it, and it will bring it back from failing to functional.
**'''Replace the heart''' in an emergency with a fresh or cybernetic heart. Cybernetic hearts have different benefits to a normal heart. A cybernetic heart grants [[Guide_to_chemistry#Epinephrine|epinephrine]] and an upgraded cybernetic heart grants [[Guide_to_chemistry#Atropine|atropine]].
**'''Replace the heart''' in an emergency with a fresh or cybernetic heart. Cybernetic hearts have different benefits to a normal heart. A cybernetic heart will reset itself after 5 seconds, should it stop, and an upgraded cybernetic heart grants [[epinephrine]] when a patient is in critical condition, and it reduces the reset timer to just 5 seconds. If there is no spare heart, perform a [[Coronary Bypass]] on the patient. Note that this can only be done once per heart.


* '''Lungs:'''[[File:Lungs.png|50px]]This pair of organs is responsible for oxygenating blood, and promoting typical respiration.
* '''Lungs:'''[[File:Lungs.png|50px]]This pair of organs is responsible for oxygenating blood, and promoting typical respiration.
**'''Lung damage''' is currently only accumulated via them being inside a decaying corpse, and ''damaged'' lungs will create shortness of breath and heightened oxygen consumption, similar to a damaged heart.
**'''Lung damage''' is currently only accumulated via them being inside a decaying corpse, and ''damaged'' lungs will create shortness of breath and heightened oxygen consumption, similar to a damaged heart.
**'''Failing lungs''' will be unable to respirate properly, causing suffocation. In the case of a need for immediate emergency lung healing, a [[Surgery#Lobectomy|Lobectomy]] can be done, but a pair of lungs can only have this done ''once'', and it will bring them back from failing to functional.
**'''Failing lungs''' will be unable to respirate properly, causing suffocation. In the case of a need for immediate emergency lung healing, a [[Surgery#Lobectomy|Lobectomy]] can be done, but a pair of lungs can only have this done ''once'', and it will bring them back from failing to functional.
**'''Replace the lungs''' in an emergency with a fresh or cybernetic pair. Cybernetic lungs have different benefits to normal lungs and can be modified with a crowbar to improve breathing, but this takes more oxygen. Cybernetic lungs also allow you to survive in low pressure environments, and filter out low levels of bad gasses.
**'''Replace the lungs''' in an emergency with a fresh or cybernetic pair. Cybernetic lungs have different benefits to normal lungs and can be modified with a crowbar to improve breathing, but this takes more oxygen. Cybernetic lungs also allow you to survive in low pressure environments, and filter out low levels of bad gasses. A [[Surgery#Lobectomy|Lobectomy]] can be performed if you lack a spare pair of lungs. Note that this can be only done once per pair of lungs.


* '''Brain:'''[[File:Brain.png|50px]]This organ is responsible for piloting the bundle of flesh and bone that is your corporeal body.
* '''Brain:'''[[File:Brain.png|50px]]This organ is responsible for piloting the bundle of flesh and bone that is your corporeal body.
**'''Brain damage''' is accumulated through a number of means, from taking dangerous narcotics, to being beaten on the head with weapons.
**'''Brain damage''' is accumulated through a number of means, from taking dangerous narcotics, to being beaten on the head with weapons.
**'''Mental Traumas''' can form due to too much brain damage, which can be identified and combated as detailed in this guide. Brains have 200 organ health and decay much slower than other organs for balance reasons.
**'''Mental Traumas''' can form due to too much brain damage, which can be identified and combated as detailed in this guide. Brains have 200 organ health and decay much slower than other organs for balance reasons.
**'''Performing [[Surgery#Brain Surgery|Brain Surgery]]''' will heal a portion of brain damage, and [[Mannitol]] will heal the brain slowly when in the body. If someone dies from brain death, they will require [[Surgery#Revival|Revival Surgery]] once the brain is fixed.


* '''Stomach:'''[[File:Stomach.png|50px]]This organ is responsible for processing any orally ingested substances.
* '''Stomach:'''[[File:Stomach.png|50px]]This organ is responsible for processing any orally ingested substances.
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* '''Liver:'''[[File:Liver.png|50px]]This organ is responsible for preventing toxin buildup and can purge toxins quickly under 3u. Too many toxins will prevent the liver from working correctly.
* '''Liver:'''[[File:Liver.png|50px]]This organ is responsible for preventing toxin buildup and can purge toxins quickly under 3u. Too many toxins will prevent the liver from working correctly.
**'''Liver damage''' can be fixed by replacing the liver with a fresh or cybernetic pair. Cybernetic liver has different benefits to normal liver. It is resistant to alcohol poisoning and is very robust at filtering toxins.
**'''Liver damage''' can be fixed by replacing the liver with a fresh or cybernetic pair. Cybernetic liver has different benefits to normal liver. It is resistant to alcohol poisoning and is very robust at filtering toxins. If there is no spare liver, you can perform a [[Surgery#Hepatectomy|Hepatectomy]]. Note that this can only be done once per liver.
= Identification =
= Identification =
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:
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# Click on the sleeper to open the menu.
# Click on the sleeper to open the menu.
# Select the option they need:
# Select the option they need:
#*'''Sedate:''' Injects 10u of morphine (to a maximum of 20 units) into the patient, putting them to sleep after some time.
#*'''Sedate:''' Injects 10u of morphine (to a maximum of 10 units) into the patient, putting them to sleep after some time.
#*'''Treat Injuries:''' Heals brute and burn damage.
#*'''Treat Injuries:''' Heals brute and burn damage.
#*'''Repair Organs:''' Heals a random damaged organ, with dead patients healing much slower. Requires a Nano Manipulator installed.
#*'''Repair Organs:''' Heals a random damaged organ, with dead patients healing much slower. Requires a Nano Manipulator installed.
#*'''Purge Toxins:''' Heals toxin damage and purges chemicals. Requires a Pico Manipulator installed.
#*'''Purge Toxins:''' Heals toxin damage and purges chemicals. Requires a Pico Manipulator installed.
# Wait until they are healed, then open the sleeper and kick them out.
# Wait until they are healed, then open the sleeper and kick them out.
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube & Freezer|Cryogenics Tube]] ===
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube & Freezer|Cryogenics Tube]] ===
{{anchor|Cryo Tube}}
{{anchor|Cryo Tube}}
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* [[Guide_to_Chemistry#Anti-Toxin|Anti-toxin]] 30u
* [[Guide_to_Chemistry#Anti-Toxin|Anti-toxin]] 30u
* [[Omnizine]] 30u (Really deadly)
* [[Omnizine]] 30u (Really deadly)
* [[Guide_to_Chemistry#Salicyclic_Acid|Salicyclic Acid]] 25u
* [[Guide_to_Chemistry#Salicylic_Acid|Salicylic Acid]] 25u
* [[Guide_to_Chemistry#Ephedrine|Ephedrine]] 30u (Addiction at 30u)
* [[Guide_to_Chemistry#Ephedrine|Ephedrine]] 30u (Addiction at 30u)
* [[Guide_to_Chemistry#Morphine|Morphine]] 30u (Addiction at 25u)
* [[Guide_to_Chemistry#Morphine|Morphine]] 30u (Addiction at 25u)
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