Guide to malfunction: Difference between revisions

no edit summary
imported>Anonus
(gotta note gibtonite!)
imported>Rg4
No edit summary
Line 28: Line 28:
* Reactivate Camera (Costs 5 CPU): This fixes a broken camera in an area, and has 5 uses. That's it, but it's useful if the non-humans are proactive about cutting cameras.
* Reactivate Camera (Costs 5 CPU): This fixes a broken camera in an area, and has 5 uses. That's it, but it's useful if the non-humans are proactive about cutting cameras.
* Upgrade Camera (Costs 5 CPU): This upgrades a camera in an area, and has 5 uses. Upgraded cameras have X-ray, sense motion, and are EMP-proof.
* Upgrade Camera (Costs 5 CPU): This upgrades a camera in an area, and has 5 uses. Upgraded cameras have X-ray, sense motion, and are EMP-proof.
 
* Emag equipment (Unknown): This rather unknown module appeared to this editor during a round in which an engineering borg had a eletrically charged arm, this module is typically is only used by emagged cyborgs during traitor rounds.
===AI Powers===
===AI Powers===
A digital mind is a terrible thing to waste. [[AI|AIs]] already have a wide array of powers available to them, but making the most of those abilities requires a little finesse.
A digital mind is a terrible thing to waste. [[AI|AIs]] already have a wide array of powers available to them, but making the most of those abilities requires a little finesse.
Anonymous user