Guide to hydroponics: Difference between revisions

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Killing the last piece of kudzu will create a kudzu seed on its place with all the mutations of the piece saved in the seed, so if you reactivate it new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations only on spread, here is the list of all of them:
Killing the last piece of kudzu will create a kudzu seed with all the mutations of the piece saved in the seed, so if you reactivate it new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations only on spread, here is the list of all of them:
* '''CO2 consumption''' - ''positive'' mutation, consumes CO2 from the air
;Postive mutations
* '''Space covering''' - ''positive'' mutation, makes vines grow vine floors over space
* '''CO2 consumption''' - Consumes CO2 from the air.
* '''Light''' - ''positive'' mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
* '''Space covering''' - Makes vines grow vine floors over space.
* '''Transparency''' - ''positive'' mutation, makes vines look-through
* '''Light''' - About 40% of the vines with this mutation emit light slightly more powerful than PDA.
* '''Toxins consumption''' - ''positive'' mutation, absorbs plasma from the air
* '''Transparency''' - Makes vines see-through.
* '''Bluespace vines''' - ''minor negative'' mutation, makes vines be able to grow through anything
* '''Toxins consumption''' - Absorbs plasma from the air.
* '''Explosive''' - ''minor negative'' mutation, on death vines with this mutation explode with a 0,0,2 power, clusters of this vine will chain-explode one after another
;Minor negative mutations
* '''Fire resistant''' - ''minor negative'' mutation, makes vines ignore fire damage, be it plasma fires or welders
* '''Bluespace vines''' - Makes vines be able to grow through anything.
* '''Vine eating''' - ''minor negative'' mutation, vines with this mutation will eat vines without it
* '''Explosive''' - On death vines with this mutation explode with a 0,0,2 power, clusters of this vine will chain-explode one after another.
* '''Toxicity''' - ''negative'' mutation, eating vine with this mutation or walking thought it will cause you toxin damage
* '''Fire resistant''' - Makes vines ignore fire damage, be it plasma fires or welders.
* '''Aggressive spreading''' - ''negative'' mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
* '''Vine eating''' - Vines with this mutation will eat vines without it.
* '''O2 consumption''' - ''negative'' mutation, absorbs O2 from the air around
;Negative mutations
* '''N2 consumption''' - ''negative'' mutation, absorbs N2 from the air
* '''Toxicity''' - Eating vine with this mutation or walking through it will cause you toxin damage.
* '''Thorns''' - ''negative'' mutation, makes mobs touching or going through vines recieve physical damage
* '''Aggressive spreading''' - On spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion.
* '''Hardening''' - ''negative'' mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
* '''O2 consumption''' - Absorbs O2 from the air around.
* '''Flowering''' - ''negative'' mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks
* '''N2 consumption''' - Absorbs N2 from the air around.
* '''Thorns''' - Makes mobs touching or going through vines recieve physical damage.
* '''Hardening''' - Makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage.
* '''Flowering''' - Makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks.




Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
* Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability
* Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability.
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability.
* Adding ''5u'' of '''sterilizine''' will remove a rangom ''negative'' mutation with a ''20%'' probability
* Adding ''5u'' of '''sterilizine''' will remove a rangom ''negative'' mutation with a ''20%'' probability.
* Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''
* Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''.
* Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''
* Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''.
* Adding ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to 5''
* Adding ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to 5''.
* Adding ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to 15''
* Adding ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to 15''.


=== Sandstone and Soil ===
=== Sandstone and Soil ===
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