Guide to chemistry: Difference between revisions

199 bytes added ,  03:12, 22 July 2019
→‎Core Healing Medicines: General revisions and formatting for medicine descriptions. Added OD damage explanation for Styptic Powder and Silver Sulfadiazine.
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(→‎Core Healing Medicines: General revisions and formatting for medicine descriptions. Added OD damage explanation for Styptic Powder and Silver Sulfadiazine.)
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These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.  
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.  


Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occuring some time ''after'' the chemical is out of the system, and can be negated by keeping taking it. You can usually only remove an addiction by waiting it out (or by dying and getting cloned).  
Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occurring some time ''after'' the chemical is out of the system, and can be negated by keeping taking it. You can usually only remove an addiction by waiting it out (or by dying and getting cloned).  


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
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|1 part [[#Ammonia|Ammonia]]<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|1 part [[#Ammonia|Ammonia]]<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|Burn
|Burn
|On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 burn damage.
|On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>If overdosed, it will deal .5 burn damage per tick.
|0.4 units per tick
|0.4 units per tick
|45
|45
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|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|Brute
|Brute
|On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 brute damage.
|On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>If overdosed, it will deal .5 brute damage per tick.
|0.4 units per tick
|0.4 units per tick
|45
|45
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|1 part [[#Sodium Chloride|Sodium Chloride]]<br>1 part [[#Ash|Ash]]<br>Temperature 480K  
|1 part [[#Sodium Chloride|Sodium Chloride]]<br>1 part [[#Ash|Ash]]<br>Temperature 480K  
|Toxin
|Toxin
|Heals toxin damage at a rate of 2 per tick, and will also slowly remove any other chemicals.  
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.  
|0.2 units per tick
|0.2 units per tick
|N/A
|N/A
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|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>
|Brute
|Brute
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.
|A very basic brute damage medicine which heals 2 brute damage per tick while in the bloodstream. If overdosed, it instead deals 2 brute damage per tick.
|0.4 units per tick
|0.4 units per tick
|30u
|30u
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|1 part Carbon <br>1 part Silicon<br>
|1 part Carbon <br>1 part Silicon<br>
|Burn
|Burn
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. If overdosed, it instead deals 2 burn damage per tick.
|0.4 units per tick
|0.4 units per tick
|30u
|30u
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|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>
|Toxin
|Toxin
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick. If overdosed, it instead deals 2 toxin damage per tick.
|0.4 units per tick
|0.4 units per tick
|30u
|30u
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|1 part [[#Kelotane|Kelotane]]<br>1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Anti-Toxin|Anti-Toxin]]<br>
|1 part [[#Kelotane|Kelotane]]<br>1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Anti-Toxin|Anti-Toxin]]<br>
|All types
|All types
|Has 80% chance to heal 1 of each damage type per tick. If overdosed deals an average of 1.2 damage of every type per tick.
|Has an 80% chance to heal 1 of each damage type per tick. If overdosed, deals an average of 1.2 damage of every type per tick.
|0.4 units per tick
|0.4 units per tick
|30u
|30u
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|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[Guide_to_chemistry#Slime_Jelly|Slime Jelly]]
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[Guide_to_chemistry#Slime_Jelly|Slime Jelly]]
|All types
|All types
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. Bonus if they're on fire!
|Inverse [[#Cryoxadone|Cryoxadone]] which heals faster the hotter the patient is. Bonus if they're on fire!
|0.4 units per tick
|0.4 units per tick
|N/A
|N/A
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|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium<br>5 units Plasma (catalyst)
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium<br>5 units Plasma (catalyst)
|Clone
|Clone
|Quickly heals clone damage, but only when in a cold environment.
|Quickly heals clone damage, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]].
|0.6 units per tick
|0.6 units per tick
|N/A
|N/A
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|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|Brain
|Brain
|Heals 2 brain damage per tick. Often used in cryo alongside [[#Cryoxadone|Cryoxadone]]. Does not heal traumas.  
|Heals 2 brain damage per tick. Often used in cryogenics alongside [[#Cryoxadone|Cryoxadone]]. Does not heal traumas.  
|0.4 units per tick
|0.4 units per tick
|N/A
|N/A
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|1 part [[#Acetone|Acetone]]<br>1 part [[#Mannitol|Mannitol]]<br>1 part Oxygen
|1 part [[#Acetone|Acetone]]<br>1 part [[#Mannitol|Mannitol]]<br>1 part Oxygen
|Minor brain traumas
|Minor brain traumas
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].  
|Reacts with neural tissue, helping reform damaged connections. Has a chance every tick to cure '''minor''' traumas. More severe traumas will require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].  
|0.4 units per tick
|0.4 units per tick
|N/A
|N/A
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