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This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].
#REDIRECT [[Guide_to_Chemistry]]
 
 
= What's all this new stuff then? =
Confused by all the new strange stuff? Where's your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, but Tricord, Rytalin, Doctor's Delight, Dexalin, Bicaridine, Dex Plus, Kelotane, Dermaline, and more are all gone. Use the new ones.
 
Mixing these special chemicals often requires a new tool called the '''Chem Heater'''. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!
 
Additionally, the chemical dispenser has four new reagents. '''Stable Plasma''', '''Welding Fuel''', '''Iodine''', and '''Bromine'''.
 
= Chemicals =
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, and water. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].
 
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
 
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
 
Grinding minerals from mining will also get you:
 
* [[Plasma]]
* Uranium
 
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.
 
 
==Active Pure Chemicals==
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.
*'''Chlorine''': Causes minor physical damage to various body parts.
*'''Ethanol''': The most potent alcoholic "beverage", with the fastest toxicity.
*'''Fluorine''': Causes minor toxin damage.
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
*'''Radium''': Causes irradation.
*'''Sugar''': Gives nutrition.
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
*'''[[Plasma]]''': Causes major toxin damage.
*'''Uranium''': Causes slight irradiation.
*'''Toxin''': Causes moderate toxin damage.
 
 
== Components ==
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>temperature 480 K
|Basic ingredient in a couple of recipes.
|-
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Space Drugs|Space Drugs]]<br>1 part Blood
|Creates a dirty carpet on the floor.
|-
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Welding Fuel<br>1 part Carbon<br>1 part Hydrogen
|Burns in a small smoky fire, mostly used to get Ash.
|-
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Water<br>1 part Chlorine<br>1 part [[#Oil|Oil]]
|Used for certain medical recipes.
|-
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Oxygen
|Common ingredient in other recipes.
|-
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine
|1 part [[#Ammonia|Ammonia]]<br>1 part Ethanol
|A very potent fertilizer, and the base component of some medicines.
|}
 
 
== Medicines ==
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these.
 
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.
 
===Core Healing Medicines===
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Ammonia<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|Burn
|On touch, quickly heals burn damage. Basic anti-burn healing drug.<br>On ingestion, deals minor toxin damage.
|2 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulfuric Acid
|Brute
|On touch, quickly heals brute damage. Basic anti-brute healing drug.<br>On ingestion, deals minor toxin damage.
|2 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[Sodium Chloride]]<br>1 part Water<br>1 part Sugar
|Brute, burn
|Has a 33% chance per metabolism cycle to heal brute and burn damage.
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Blood<br>1 part Carbon<br>1 part [[Styptic Powder]]
|Brute, burn
|Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage<br>Touch based only
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Ash<br>1 part Sodium Chloride temperature 380 K
|Toxin
|Slowly heals toxin damage, will also slowly remove any other chemicals.
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[Salicylic Acid]]<br>1 part Lithium<br>1 part Aluminium<br>1 part Bromine<br>1 part [[Ammonia]]
|Suffocation
|Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!
|0.2 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Stable Plasma<br>1 part Acetone<br>1 part Unstable Mutagen
|All types
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|Brain
|Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone.
|0.4 units per 3 ticks
|N/A
|N/A
|-
|}
 
===Superior Healing Medicines===
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
 
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Sodium<br>1 part [[Phenol]]<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulfuric Acid
|Brute
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.<br>If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already.
|0.4 units per 3 ticks
|25 units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#C8A5DC;background-color:white">▮</span>
|Grown from Ambrosia Deus
|Brute, burn, toxin and suffocation
|Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.<br>If overdosed it will deal significant amounts of each damage type.
|0.4 units per 3 ticks
|30
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Welding Fuel<br>1 part Chlorine<br>1 part [[Ammonia]]<br>1 part [[Formaldehyde]]<br>1 part Sodium<br>1 part [[Cyanide]]
|Radiation, toxin
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Hydrogen<br>1 part Fluorine<br>1 part [[Oil]] temperature 370 K
|Suffocation
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Ethanol<br>1 part Acetone<br>1 part Diethylamine<br>1 part Phenol<br>1 part Sulphuric Acid
|Brute, burn and suffocation
|If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.<br>If overdosed it will deal toxin damage.
|0.2 units per 3 ticks
|35
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Mercury<br>1 part Chlorine temperature 374 K
|Purge
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Unstable Mutagen<br>1 part Acetone<br>1 part Bromine
|Genetic
|Heals your genetic defects.
|0.4 units per 3 ticks
|N/A
|N/A
|-
|}
 
===Unique Healing Medicines===
These healing drugs preform a unique function that is not commonly used or seen in game.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Potassium<br>1 part Iodine
|Radiation
|Reduces low radiation damage very effectively.
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[Diethylamine]]<br>1 part Sugar<br>1 part Oil<br>1 part Hydrogen
|Stun
|Reduces stun times, increases run speed, and stabilizes crit.<br>If overdosed it will deal toxin and oxyloss damage.
|0.4 units per 3 ticks
|45
|30
|-
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Oil<br>1 part Carbon<br>1 part Bromine<br>1 part [[Diethylamine]]<br>1 part Ethanol
|Histamine Overdose
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#C8A5DC;background-color:white">▮</span>
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
|Movement Speed
|Will allow you to walk faster. Will eventually knock you out if you take too much.<br>If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage
|0.4 units per 3 ticks
|30
|25
|-
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[Charcoal]]<br>1 part Carbon<br>1 part Hydrogen
|Eye
|Cures blindness and heals eye damage over time.
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Phenol<br>1 part Acetone<br>1 part Diethylamine<br>1 part Oxygen<br>1 part Chlorine<br>1 part Hydrogen
|Stun + Brute, burn, suffocation and toxin
|Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.<br>If overdosed will stun and deal toxin damage
|0.2 units per 3 ticks
|30
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Ethanol<br>1 part Charcoal<br>
|Alcohol
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#C8A5DC;background-color:white">▮</span>
|None: Ask virology
|Stun
|Increases run speed and eliminates stuns, can heal minor damage.<br>If overdosed it will deal toxin damage and stun.
|0.4 units per 3 ticks
|60
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#C8A5DC;background-color:white">▮</span>
|None
|Sugar Dependency
|Increases sugar depletion
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[Omnizine]]<br>1 part Holy Water<br>1 part Unstable Mutagen
|Death
|A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.<br>If used on a living person it will deal Brute and Burn damage.
|0.4 units per 3 ticks
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Strange Reagent<br>1 part Synthflesh<br>1 part Blood
|Life
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.
|N/A
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Sugar<br>1 part Lithium<br>1 part Water
|Hallucination Decrease
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.
|0.4 units per 3 ticks
|N/A
|N/A
|-
|}
 
== Narcotics ==
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
 
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
 
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#C8A5DC;background-color:white">▮</span>
|None! Automatically starts in cigarettes.
|Slightly reduces stun times.<br>If overdosed it will deal toxin and oxygen damage.
|35
|30
|-
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Lithium<br>1 part Sulfuric Acid<br>1 part Welding Fuel<br>temperature 390 K
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
|20
|15
|-
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Lithium<br>1 part Sulfuric Acid<br>1 part Welding Fuel<br>temperature 390 K
|Reduces stun times by about 200%.<br>If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.
|20
|10
|-
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Ephedrine<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>temperature 374 k<br>OR<br>1 part Muriatic Acid<br> 1 part Caustic Soda<br>1 part Hydrogen Chloride<br>temperature 374k
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
|20
|10
|-
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Food Poisoning<br>1 part Saltpetre<br>1 part Nutriment<br>1 part Cleaner<br>1 part Enzyme<br> 1 part Tea<br>1 part Mercury<br>temperature 374k
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lost motor control.<br>If overdosed the subject will lost even more motor control, drool and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|20
|10
|-
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Epinephrine<br>1 part Atropine<br>1 part Morphine
|The subject will think they are "amped", however the drug typically cause the subject to suffocate to death.
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
|N/A
|N/A
|-
|}
 
 
=== Narcotic Ingredients ===
Some Narcotics require unique ingredients to manufacture.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
!style='background-color:#FFEE88;'|{{anchor|Muriatic Acid}}Muriatic Acid<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Mutadone<br>1 part Sulphuric acid<br>temperature 500k
|Ingredient for Methamphetamine
|-
!style='background-color:#FFEE88;'|{{anchor|Caustic Soda}}Caustic Soda<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Cola<br>1 part Sulphuric acid<br>temperature 500k
|Ingredient for Methamphetamine
|-
!style='background-color:#FFEE88;'|{{anchor|Hydrogen Chloride}}Hydrogen Chloride<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Hydrogen<br>1 part Chlorine<br>temperature 500k
|Ingredient for Methamphetamine
|-
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Potassium<br>1 part Nitrogen<br>3 parts Oxygen
|Ingredient for Bath Salts
|-
|}
 
==Pyrotechnics==
The manipulation of fire and matter.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Chlorine<br>3 parts Fluorine
|When detonated it will create a temporary 3x3 fireball.
|-
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|When detonated it will send any moveable object or person flying away from the detonation point.
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|When detonated it will suck in any moveable object or person.
|-
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Saltpetre<br>1 part Charcoal<br>1 part Sulfur
|Generates a violent explosion on detonation.
|-
|}
 
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia
|3 parts Hydrogen<br>1 part Nitrogen
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).
|-
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).
|-
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin
|1 part Capsaicin Oil<br>5 parts Ethanol
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
|-
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|Causes confusion and dizziness. This is essential to make Spaceacillin.
|-
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP
|1 part Iron<br>1 part Uranium
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
|-
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion
|1 part Potassium<br>1 part Water
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
|-
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder
|1 part Aluminium<br>1 part Potassium<br>1 part Sulphur
|Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>temperature 380 K
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
|-
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent
|1 part Hydrogen<br>1 part Lithium
|Makes foam such as that required in metal foam grenades (results in 1 unit instead of 2).
|-
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant
|2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
|Creates a large cloud of foam when mixed with an equal amount of water.
|-
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol
|3 parts Corn Oil<br>1 part Sulphuric Acid
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
|-
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).
|-
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin
|1 part Hydrogen<br>1 part Nitrogen<br>1 part [[Plasma]]
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
|-
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam
|3 parts Iron/Aluminium<br>1 part [[Foaming Agent]]<br>1 part [[Fluorosulfuric Acid]]
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
|-
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin
|1 part [[Anti-toxin]]<br>1 part Hydrogen<br>1 part Silicon
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
|-
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin
|2 part Uranium<br>1 part Water<br>1 part Carbon
|Makes the subject unable to speak for some time.
|-
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm
|1 part Aluminium<br>1 part [[Plasma]]<br>1 part Sulphuric Acid
|Creates a large fire immediately on mixing. Only useful for grenades (results in 1 unit instead of 3).
|-
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin
|1 part [[Glycerol]]<br>1 part [[Fluorosulfuric Acid]]<br>1 part Sulphuric Acid
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
|-
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer
|1 part Toxin<br>4 parts Ethanol
|Kills pests in hydroponics trays, causes minor toxin damage to humans.
|-
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone
|1 part Toxin<br>4 parts Water
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.
|-
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|Solidifies a large amount of [[plasma]] into a bar.
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke
|1 part Phosporous<br>1 part Potassium<br>1 part Sugar
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride
|1 part Sodium<br>1 part Chlorine
|Commonly known as salt, Sodium Chloride is often used to  season food.
|-
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner
|1 part [[Ammonia]]<br>1 part Water
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|-
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
|-
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine
|1 part [[Anti-Toxin]]<br>1 part Chlorine<br>1 part Ethanol
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.
|-
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food
|1 part Water<br>1 part Milk
|A chemical which allows viruses and bacteria to quickly grow.
|-
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer
|1 part Toxin<br>4 parts [[Ammonia]]
|Kills weeds, causes minor toxin damage to humans.
|}
 
== Toxins ==
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. Why would you mix it when you're not antagonist? Why?
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" style='background-color:#FFDD66;'|Damage dealt
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning<span style="color:#C8A5DC;background-color:white">▮</span>
|From eating poorly made food
|Toxin
|Will deal a minor amount of Toxin damage
|-
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#C8A5DC;background-color:white">▮</span>
|Traitor Uplink
|Cardiac Arrest
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.
|-
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#C8A5DC;background-color:white">▮</span>
|Traitor Uplink
|Radiation
|Cause significant Radiation damage over time.
|-
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#C8A5DC;background-color:white">▮</span>
|Traitor Uplink
|Paralysis and Suffocation
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath.
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#C8A5DC;background-color:white">▮</span>
|Traitor Uplink
|Knockout and Stamina
|Knocks you out after 30 seconds, and destroys your stamina.
|-
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Acetone<br>1 part Diethylamine<br>1 part Sulfur
|Knockout and Toxin
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.
|-
!style='background-color:#FFEE88;'|{{anchor|Amantin}}Amantin<span style="color:#C8A5DC;background-color:white">▮</span>
|Traitor Uplink
|Delayed Toxin Damage
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.
|-
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Mercury<br>1 part Diethylamine<br>1 part Ephedrine
|Weight Loss
|+1 toxin damage unless you have nutriment in you.
|-
!style='background-color:#FFEE88;'|{{anchor|Coiine}}Coiine<span style="color:#C8A5DC;background-color:white">▮</span>
|Traitor Uplink
|Toxin and breath loss
| +2 toxin damage and +5 seconds of loss of breath.
|-
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#C8A5DC;background-color:white">▮</span>
|Traitor Uplink
|Knockout, Oxygen, and Toxin
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.
|-
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#C8A5DC;background-color:white">▮</span>
|Traitor Uplink
|Brute, toxin, oxyloss and eyesight
|Causes a moderatre amount of Brute damage over time, will also impair eyesight<br>If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.
|-
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>temperature 420 K
|Toxin
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.
|-
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#C8A5DC;background-color:white">▮</span>
|Traitor Uplink
|Brute, toxin
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.
|-
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Space Drugs|Space Drugs]]<br>temperature 200 K
|Toxin, brain
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.
|-
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Oxygen<br>temperature 380 K
|Toxin, oxyloss
|Deals random amounts of toxin damage while slowly suffocating its target.
|-
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#C8A5DC;background-color:white">▮</span>
|5 parts Morphine<br>5 parts CarpoToxin<br>5 parts Copper
|Fake death, stun
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).
|-
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Fuel<br>1 part Ammonia<br>1 part Charcoal
|Brute, annoyance
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
|}
 
 
 
== Beyond the Dispenser ==
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
 
 
[[Category:Guides]]

Latest revision as of 19:40, 23 February 2021

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