Guide to chemistry: Difference between revisions

103 bytes removed ,  19:52, 10 April 2020
m
Adjusted overdose-unit to "XXu" and Metabolism-Rate to "XXu / tick"
m (Removed Apostrophe from Barber's Aid anchor to make it linkable.)
m (Adjusted overdose-unit to "XXu" and Metabolism-Rate to "XXu / tick")
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|Burn
|Burn
|On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 0.5 burn damage per tick.
|On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 0.5 burn damage per tick.
|0.4 units per tick
|0.4u / tick
|45
|45u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span>
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|Brute
|Brute
|On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 0.5 brute damage per tick.
|On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 0.5 brute damage per tick.
|0.4 units per tick
|0.4u / tick
|45
|45u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span>
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|Brute, burn
|Brute, burn
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.<br>'''Overdose-Effect:''' 33% chance to deal brute and burn damage and a small chance to become salt or sugar each metabolism cycle.  
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.<br>'''Overdose-Effect:''' 33% chance to deal brute and burn damage and a small chance to become salt or sugar each metabolism cycle.  
|0.2 units per tick
|0.2u / tick
|60u
|60u
|-
|-
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|Brute, burn
|Brute, burn
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). <br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream.
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). <br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream.
|0.4 units per tick
|0.4u / tick
|N/A
|N/A
|-
|-
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|Toxin
|Toxin
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|0.2 units per tick
|0.2u / tick
|N/A
|N/A
|-
|-
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|Suffocation
|Suffocation
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|0.1 units per tick
|0.1u / tick
|N/A
|N/A
|-
|-
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|Brute
|Brute
|A very basic brute damage medicine which heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 2 brute damage per tick instead.
|A very basic brute damage medicine which heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 2 brute damage per tick instead.
|0.4 units per tick
|0.4u / tick
|30u
|30u
|-
|-
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|Burn
|Burn
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 2 burn damage per tick instead.
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 2 burn damage per tick instead.
|0.4 units per tick
|0.4u / tick
|30u
|30u
|-
|-
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|Toxin
|Toxin
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 2 toxin damage per tick instead.
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 2 toxin damage per tick instead.
|0.4 units per tick
|0.4u / tick
|30u
|30u
|-
|-
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|Brute/Burn/Toxin
|Brute/Burn/Toxin
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals an average of 1.2 damage of every type per tick.
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals an average of 1.2 damage of every type per tick.
|0.4 units per tick
|0.4u / tick
|30u
|30u
|-
|-
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|All types
|All types
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 50% faster without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 50% faster without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|0.4 units per tick
|0.4u / tick
|N/A
|N/A
|-
|-
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|All types
|All types
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.  
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.  
|0.4 units per tick
|0.4u / tick
|N/A
|N/A
|-
|-
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|All types
|All types
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is. Bonus if they're on fire!
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is. Bonus if they're on fire!
|0.4 units per tick
|0.4u / tick
|N/A
|N/A
|-
|-
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|Clone
|Clone
|Quickly heals clone damage, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]].
|Quickly heals clone damage, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]].
|0.6 units per tick
|0.6u / tick
|N/A
|N/A
|-
|-
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|Brain
|Brain
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
|0.4 units per tick
|0.4u / tick
|N/A
|N/A
|-
|-
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