Guide to Genetics: Difference between revisions

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Added Hulk (syndicate item)
(#14836 Add the 3 blood, bone and brain mutation, aslo add the chameleon mutation)
(Added Hulk (syndicate item))
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So you've come across a [[husk]] (a grey corpse) on your floor, which means you can't clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!
So you've come across a [[husk]] (a grey corpse) on your floor, which means you can't clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!
#First off, make sure it's a husk. Throw the body into a DNA Scanner, if it says ''Subject no longer contains the fundamental materials required to create a living clone'', then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they've been doing their R&D, ask them).
#First off, make sure it's a husk. Throw the body into a DNA Scanner, if it says ''Subject no longer contains the fundamental materials required to create a living clone'', then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they've been doing their R&D, ask them).
#
#
#Next, make sure it's a burn husk, not a ling husk. If it's a ling husk you won't be able to clone their brain. You can do this by inspecting the body or medscanning it. If the body is drained of blood, displaying the "cold, empty juice pouch" message upon examination, and contains less than 200 burn, it is most definitely a ling husk.
#
#Take the body down to [[Surgery]].
#Take the body down to [[Surgery]].
#Pester the CMO or a medical doctor and ask them to take out the brain, or take care of the body themselves.
#Take the brain and throw it in cloning
#Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.
#Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.
#Put the brain in the DNA scanner like you would a body.
#Put the brain in the DNA scanner like you would a body.
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Now, let's get you acquainted with the DNA Scanner Access Console. It has a few things of note. First you need to learn some terms:
Now, let's get you acquainted with the DNA Scanner Access Console. It has a few things of note. First you need to learn some terms:
===Unique Enzymes===
*'''Unique Enzymes (UE):''' Your name. Even if you mutate the UE it will have no effect on the name. What you can do however, is to transfer UE from one person to another, copying their name.
*Unique Enzymes (UE) = '''Your name'''. Even if you mutate the UE it will have no effect on the name. What you can do however, is to transfer UE from one person to another, copying their name.
*'''Unique Identifiers (UI):''' Your cosmetic details: eye color, skin color, hair style, hair color and gender.
===Unique Identifiers===
*'''Genetic Sequence:''' Your mutations. They contain data relevant to your genetic structure: your race and mutations.
*Unique Identifiers (UI) = '''Your cosmetic details''' - eye color, skin color, hair style, hair color and gender. <br>
===Unique Enzymes and Identifiers===
In the DNA scanner access console there is a tab named "Unique Identifiers". This tab can be used to copy both UE and UI between people.  
In the DNA scanner access console there is a tab named "Enzymes". This tab can be used to copy both UE and UI between people.  
* Click "Save to Buffer" to save a person's UE + UI to the console. '''You cannot save mutations this way'''.
*In this tab, you will see a section named "Genetic Makeup Buffers". Press "Save" next to an empty slot to save a person's UE and UI to the console. Note that you cannot save mutations this way.
* Click "Occupant" to copy the genes of the buffer to whoever is inside the scanner. You can choose between UE, UI and UE+UI.
**You will notice the console has saved some basic information about the person to that slot: their name, blood type, UE and UI.
* Click "Occupant: Delayed" to copy the genes of the buffer to the next person who steps into the scanner and closes it (such as yourself).
*Under "Makeup Actions", click "Transfer" to copy the genes of the buffer to whoever is inside the scanner. You can choose between UE, UI and both (Full Makeup).
*Click "Injector" to print a DNA injector containing the genes of the saved buffer. Injecting this into a person will transfer the UE, UI or UE+UI to that person. Unlike mutation [[#Activators_and_Injectors|injectors and activators]] however, these DNA injectors are not permanent, and will only last for a short while after injected.
*If the scanner does not have an occupant, click "Transfer (Delayed)" to copy the genes of the buffer to the next person who steps into the scanner and closes it.
===Structural Enzymes===
*Click "Print" to print a DNA injector containing the genes of the saved buffer. Injecting this into a person will transfer the UE, UI or both to that person. Unlike mutation [[#Activators_and_Injectors|injectors and activators]] however, these DNA injectors are not permanent, and will only last for a short while after injected.
*Structural Enzymes/Genetic Sequence = '''Your mutations'''. They contain data relevant to your genetic structure. This governs your race and mutations. The term "Structural Enzymes" is no longer used by the DNA scanner access console since it was replaced with "Genetic Sequence" (which is the same thing), but the term may still show up elsewhere.
===Genetic Sequencer===
===Genetic Sequencer===
In the DNA scanner access console there is a tab named "Genetic Sequencer". Here you will alter genes to find mutations. There are '''four''' types of blocks: A, T, C and G. Each pair of letters in the boxes are connected. '''A goes with T, and G goes with C.''' Order does not matter. Each pair has a correct combination of "AT, TG, CG or GC" that needs to be filled. If you see a an unmodified pair be X-T it means the right combination of that pair is A-T. When all 16 pairs have the right blocks, the mutation will activate and you will be able to store it. Monkeys can only have the "monkified" mutation unless [[#Humanizing_a_Monkey|humanized]]. Once you have found the name of a mutation, that mutation will be permanently identified in all DNA scanner access consoles. <br>
In the DNA scanner access console there is a tab named "Sequencer". Here you will alter genes to find mutations. There are '''four''' types of blocks: A, T, C and G. Each pair of letters in the boxes are connected. '''A goes with T, and G goes with C.''' Order does not matter. Each pair has a correct combination of "AT, TG, CG or GC" that needs to be filled. If you see an unmodified pair be X-T it means the right combination of that pair is A-T. When all 16 pairs have the right blocks, the mutation will activate and you will be able to store it. Monkeys can only have the "monkified" mutation unless [[#Humanizing_a_Monkey|humanized]]. Once you have found the name of a mutation, that mutation will be permanently identified in all DNA scanner access consoles. <br>
One might want to disable the monkey mutation by replacing one of the healthy pairs with an X. How to do all this will be detailed in the guide below.<br>
One might want to disable the monkey mutation by replacing one of the healthy pairs with an X. How to do all this will be detailed in the guide below.<br>
====[[File:Gene_scanner.gif]] Genetic Sequence Scanner====
====[[File:Gene_scanner.gif]] Genetic Sequence Scanner====
The more difficult mutations will have a lot of unknown (X-X) pairs. You cannot just randomly enter A-T, since it's predetermined what it's supposed to be. Knowing all this, you could whip out the genetic sequence scanner [[File:Gene_scanner.gif]] from your pocket. If you're looking for the correct pairs of mutation 39, scan people until you find a person with mutation 39. Then use the scanner in your hand for a menu to pop up. In the menu, select "mutation 39". This gives you a reading which will likely give you more information about which pairs you need to finish mutation 39.
The more difficult mutations will have a lot of unknown (X-X) pairs. You can randomly enter blocks, but it will take you a very long time to guess correctly since it's predetermined what it's supposed to be. Knowing all this, you could whip out the genetic sequence scanner [[File:Gene_scanner.gif]] from your pocket. If you're looking for the correct pairs of mutation 39, scan people until you find a person with mutation 39. Then use the scanner in your hand for a menu to pop up. In the menu, select "mutation 39". This gives you a reading which will likely give you more information about which pairs you need to finish mutation 39.


You can use your Genetic Sequence Scanner [[File:Gene_scanner.gif]] on a DNA scanner access console to permanently sync the item, which makes you see the names of discovered mutations when scanning people with it.<br>
You can use your Genetic Sequence Scanner [[File:Gene_scanner.gif]] on a DNA scanner access console to permanently sync the item, which makes you see the names of discovered mutations when scanning people with it.<br>
More info about some of the other tabs can be found in the [[#Guide_to_finding_and_using_mutations|guide further below]].
More info about some of the other tabs can be found in the [[#Guide_to_finding_and_using_mutations|guide further below]].
===[[File:Hulk.png|64px]] Mutations and Their Consequences===
===[[File:Hulk.png|64px]] Mutations and Their Consequences===
Before we start splicing, you must know what possible monstrosities can be done to a human. Some mutations are incompatible with each others in a subject.
Before we start splicing, you must know what possible monstrosities can be done to a human. Some mutations are incompatible with each other in a subject.
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{|class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! style="background-color:#3BB9FF; width:10%" |Mutation Name
!style="background-color:#3BB9FF; width:10%"|Mutation Name
! style="background-color:#3BB9FF; width:30%" |Description
!style="background-color:#3BB9FF; width:30%" class="unsortable"|Description
! style="background-color:#3BB9FF; width:20%" |Indicators
!style="background-color:#3BB9FF; width:20%" class="unsortable"|Indicators
! style="background-color:#3BB9FF; width:20%" |Message
!style="background-color:#3BB9FF; width:20%" class="unsortable"|Message
! style="background-color:#3BB9FF; width:15%" |How/Where to Obtain
!style="background-color:#3BB9FF; width:15%"|How to Obtain
! style="background-color:#3BB9FF; width:15%" |Incompatible with
!style="background-color:#3BB9FF; width:15%"|Incompatible with
! style="background-color:#3BB9FF; width:5%" |Instability
!style="background-color:#3BB9FF; width:5%"|Instability
!style="background-color:#3BB9FF; width:15%" class="unsortable"|Compatible Chromosomes
|-
|-
!Space Adaptation {{anchor|Space Adaptation}}
!{{anchor|Acid Spit}}Acid Spit
|This makes the subject resistant to cold and lack of pressure, effectively allowing it to survive in space (they still have to wear internals, however). This will not make them immune to fire.
|An ancient mutation from xenomorphs that changes the salivary glands to produce acid.
|Subject has a pulsating orange-blueish "aura".
|No indicators.
| style="color:#0000ff" |''"Your body feels warm!"''
|style="color:#0000FF"|''"Your saliva burns your mouth!"''
|Genetic
|Polysmorph Species
|None
|None
|40
|50
|
|-
|-
!Telekinesis {{anchor|Telekinesis}}
!{{anchor|Alcohol Tolerance}}Alcohol Tolerance
|This power allows the subject to control things with their mind from far away. It is the most sought after power, since it allows for incredible deeds and makes a strong robuster nearly immortal. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object. You can also use any console from a distance.
|A hyperactive liver improves the patient's ability to metabolize alcohol.
|Appears as a blue glow around the subject's head.
|No indicators.
| style="color:#0000ff" |''"You feel smarter!"''
|style="color:#0000FF"|''"Your liver feels amazing."''
|Genetic
|Genetic
|None
|None
|40
|5
|Reinforcement, Stabilizer
|-
|-
!Nervousness {{anchor|Nervousness}}
!{{anchor|Antenna}}Antenna
|Makes the subject stammer. Annoying at best.
|Subject sprouts an antenna. This is known to allow them to access common radio channels (engineering, science, medical, supply, and service) passively.
|Subject stammers when they speak.
|An antenna is visible on the user's head.
| style="color:#ff0000" |''"You feel nervous."''
|style="color:#0000FF"|''"You feel an antenna sprout from your forehead."''
|Genetic
|Genetic
|None
|None
|10
|Reinforcement, Stabilizer
|-
!{{anchor|Anti-Glow}}Anti-Glow
|Surrounds the subject in darkness.
|The area around the subject appears dark.
|style="color:#0000ff"|''"Your light around you seems to disappear."''
|Combine Glowy and Void Magnet
|Glowy,<br>Chameleon
|0
|0
|Reinforcement, Stabilizer, Power
|-
|-
!Epilepsy {{anchor|Epilepsy}}
!{{anchor|Autotomy}}Autotomy
|Subject randomly falls down and keeps shaking. Horrible and with no easy cure short of fixing the block.
|Allows a creature to voluntary discard a random appendage.
|Subject falls down and begins shaking.
|No indicators.
| style="color:#ff0000" |''"You get a headache."''
|style="color:#0000FF"|''"Your joints feel loose."''
|No indicators.
|None
|10
|
|-
!{{anchor|Bone Densification}}Bone Densification
|Subject become more resistant to [[Guide to Wounds|wounds]] and melee damages.
|No indicators.
|style="color:#0000ff"|''"You feel your bones get denser."''
|Genetic
|Genetic
|None
|None
|0
|25
|Reinforcement, Stabilizer, Power
|-
!{{anchor|Cerebral Neuroplasticity}}Cerebral Neuroplasticity
|Reduces the time of stuns afflicting the subject and makes them more resistant to stamina damage.
|No indicators.
|style="color:#0000ff"|''"You feel your brain get sturdier"''
|Combine Insulated and Unintelligible
|None
|70
|Reinforcement, Stabilizer
|-
!{{anchor|Chameleon}}Chameleon
|Makes the subject's skin transparent over time while they remain immobile, though they cannot become fully invisible. Moving or being in crit cancels the effect.
|Subject starts fading while not moving.
|style="color:#0000ff"|''"You feel one with your surroundings."''
|Genetic
|Glowy<br>Anti-Glow
|20
|Reinforcement, Stabilizer
|-
|-
!Cough {{anchor|Cough}}
!{{anchor|Chav}}Chav
|Makes the subject drop small items you're holding, like syringes. Pretty harmless, but has potential to be extremely annoying.
|Forces the language center of the subject's brain to construct sentences in a more rudimentary manner.
|Subject coughs.
|No indicators.
| style="color:#ff0000" |''"You start coughing."''
|style="color:#0000ff"|''"Ye feel like a reet prat like, innit?"''
|Genetic
|Genetic
|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!Dwarfism {{anchor|Dwarfism}}
!{{anchor|Cryokinesis}}Cryokinesis
|Turns the subject into a manlet, making them unusually shorter than the rest of the crew. Dwarfs can pass over tables without stopping.
|Allow the subject to fire a frozen bolt at will.
|No indicators.
|style="color:#0000ff"|''"Your hand feels cold."''
|Genetic
|Fire Breath
|20
|Reinforcement, Stabilizer, Synchronizer
|-
!{{anchor|Dwarfism}}Dwarfism
|Makes the subject unusually shorter than the rest of the crew. Dwarfs can pass over tables without stopping.
|Subject looks smaller.
|Subject looks smaller.
| style="color:#0000ff" |''"Everything around you seems to grow.."''
|style="color:#0000ff"|''"Everything around you seems to grow.."''
|Human Species
|Human Species
|Gigantism
|Gigantism
|5
|5
|Reinforcement, Stabilizer
|-
|-
!Gigantism {{anchor|Gigantism}}
!{{anchor|Extended Shock Touch}}Extended Shock Touch
|The subject can channel excess electricity through their hands without shocking themselves, allowing them to shock others at range.
|No indicators.
|style="color:#0000ff"|''"You feel unlimited power flow through your hands."''
|Combine Shock Touch and Telekinesis
|Insulated,<br>Shock Touch
|30
|Reinforcement, Stabilizer
|-
!{{anchor|Extendo Arm}}Extendo Arm
|Allows the subject to stretch their arms to grab objects from a distance.
|Subject's arm hardens and softens at will.
|style="color:#0000ff"|''"Your arms feel stretchy."''
|Genetic
|None
|30
|Reinforcement, Stabilizer
|-
!{{anchor|Fire Breath}}Fire Breath
|Subject becomes able to breathe concentrated balls of fire.
|No indicators.
|style="color:#0000ff"|''"Your throat is burning!"''
|Lizard Species
|Cryokinesis
|30
|Reinforcement, Stabilizer, Power, Energetic
|-
!{{anchor|Geladikinesis}}Geladikinesis
|Allows the subject to concentrate moisture and sub-zero forces into snow.
|No indicators.
|style="color:#0000ff"|''"Your hand feels cold."''
|Genetic
|None
|10
|Reinforcement, Stabilizer, Synchronizer
|-
!{{anchor|Gigantism}}Gigantism
|The cells within the subject spread out to cover more area, making them appear larger.
|The cells within the subject spread out to cover more area, making them appear larger.
|Subject looks larger.
|Subject looks larger.
| style="color:#0000ff" |''"Everything around you seems to shrink.."''
|style="color:#0000ff"|''"Everything around you seems to shrink.."''
|Genetic
|Genetic
|Dwarfism
|Dwarfism
|0
|0
|Reinforcement, Stabilizer
|-
|-
!Clumsiness {{anchor|Clumsiness}}
!{{anchor|Glowy}}Glowy
|Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers or handcuffs, and guns explode in their face.
|Gives the subject a faint glow.
|No indicators.
|Subject glows.
| style="color:#ff0000" |''"You feel lightheaded."''
|style="color:#0000ff"|''"Your skin begins to glow softly."''
|Genetic or Clowns
|Genetic
|Anti-Glow,<br>Chameleon
|5
|Reinforcement, Stabilizer, Power
|-
!{{anchor|Heat Adaptation}}Heat Adaptation
|Makes the subject immune to the heat of a plasma fire. Does not grant immunity to fire itself.
|Subject has a pulsating blue "aura".
|style="color:#0000ff"|''"Your body feels cold!"''
|Genetic
|None
|None
|0
|40
|Reinforcement, Stabilizer
|-
|-
!Tourette's Syndrome {{anchor|Tourette's Syndrome}}
!{{anchor|Hulk}}Hulk
|The subject swears all the time. They may also experience paralysis that takes even longer than seizures. Avoid.
|A poorly understood genome that causes the holder's muscles to expand, inhibit speech, and induce a bad skin condition.
|Subject curses out loudly and twitches.
|Subject's skin turns green, and is compelled to only yell, sometimes at random.
| style="color:#ff0000" |''"You twitch."''
|style="color:#0000ff"|''"Your muscles hurt!"''
|Genetic
|Syndicate Uplink
|None
|None
|0
|50
|
|-
|-
!Deafness {{anchor|Deafness}}
!{{anchor|Hyperactive Bone Marrow}}Hyperactive Bone Marrow
|Makes the subject deaf. Harmless at best, annoying at worst. You just don't hear anything, not even yourself.
|Make the subject regenerate blood.
|No indicators.
|No indicators.
| style="color:#ff0000" |''"You can't seem to hear anything."''
|style="color:#0000ff"|''"You feel your bones ache for a moment."''
|Genetic
|Genetic
|None
|None
|0
|20
|Reinforcement, Stabilizer, Power
|-
|-
!Blindness {{anchor|Blindness}}
!{{anchor|Insulated}}Insulated
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.
|Makes the subject shock resistant, not unlike wearing a pair of insulated gloves.
|Subject's eyes don't react to penlight.
|The subject does not conduct electricity.
| style="color:#ff0000" |''"You can't seem to see anything."''
|style="color:#0000ff"|''"Your fingertips go numb."''
|Genetic
|Genetic
|None
|Shock Touch,<br>Extended Shock Touch
|0
|25
|
|-
|-
!Monkified {{anchor|Monkified}}
!{{anchor|Radiant Burst}}Radiant Burst
|Turns the subject into a monkey.
|A mutation hidden deep within ethereal genetic code that allows you to blind people nearby.
|Subject turns into a monkey.
|No indicators.
|style="color:#0000FF"|''"There is no darkness, even when you close your eyes!"''
|Ethereal Species
|Glowy, Anti-Glow
|30
|
|
|Genetic or Monkeys
|None
|0
|-
|-
!Near Sightedness {{anchor|Near Sightedness}}
!{{anchor|Radproof}}Radproof
|Makes the subject's screen go hazy at about halfway from the edge of their whole vision. Can be temporarily fixed by using prescription glasses.
|Adapts the host's body to be better suited at preventing cancer caused by radioactivity at the expense of it's ability to handle toxic matter.
|
|No indicators.
| style="color:#ff0000" |''"You can't see very well."''
|style="color:#0000FF"|''"You can't feel it in your bones!"''
|Genetic
|Genetic
|None
|None
|0
|35
|
|-
|-
!Wacky {{anchor|Wacky}}
!{{anchor|Sap blood}}Sap blood
|Forces the subject to talk in an odd manner.
|A mutation that causes the host's blood to thicken, almost like sap, bleeding less and coagulating faster.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"You feel an off sensation in your voicebox."''
|style="color:#0000FF"|''"You feel your arteries cloying!"''
|Genetic
|Phytosian Species
|None
|None
|0
|20
|
|-
|-
!Mute {{anchor|Mute}}
!{{anchor|Shock Touch}}Shock Touch
|Completely shuts down the speech center of the subject's brain.
|This gives the subject a power that charges their hand with electricity. Using it on somebody give them a good shock, which will do burn damage and large amounts of jittering and confusion. Can also be used for revival surgery.
|No indicators.
|No indicators.
| style="color:#ff0000" |''"You feel unable to express yourself at all."''
|style="color:#0000ff"|''"You feel power flow through your hands."''
|Genetic
|Combine Insulated and Radioactivity
|None
|Insulated,<br>Extended Shock Touch
|0
|20
|Reinforcement, Stabilizer
|-
|-
!Smile {{anchor|Smile}}
!{{anchor|Smile}}Smile
|Causes the speech center of the subject's brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged. Bad words will be replaced with happy alternatives.
|Causes the speech center of the subject's brain to produce large amounts of serotonin and a chemical resembling ecstasy when engaged. Bad words will be replaced with happy alternatives.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"You feel so happy. Nothing can be wrong with anything. :)"''
|style="color:#0000ff"|''"You feel so happy. Nothing can be wrong with anything."''
|Genetic
|Genetic
|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!Unintelligible {{anchor|Unintelligible}}
!{{anchor|Space Adaptation}}Space Adaptation
|Heavily corrupts the part of the brain responsible for forming spoken sentences, causing the subject to only be able to speak short sentences.
|Makes the subject resistant to cold and lack of pressure, effectively allowing them to survive in space (they still have to wear internals, however). This will not make them immune to fire.
|No indicators.
|Subject has a pulsating orange-blueish "aura".
| style="color:#ff0000" |''"You can't seem to form any coherent thoughts!"''
|style="color:#0000ff"|''"Your body feels warm!"''
|Genetic
|Genetic
|None
|None
|0
|40
|Reinforcement, Stabilizer
|-
|-
!Swedish {{anchor|Swedish}}
!{{anchor|Strength}}Strength
|Forces the language center of the subject's brain to construct sentences in a vaguely norse manner.
|Subject become stronger, allowing them to quickly carry people with no slowdown. Also makes them punch a little harder.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"You feel Swedish, however that works."''
|style="color:#0000ff"|''"You feel strong."''
|Genetic
|Genetic
|None
|None
|0
|10
|Reinforcement, Stabilizer, Power
|-
|-
!Chav {{anchor|Chav}}
!{{anchor|Swedish}}Swedish
|Forces the language center of the subject's brain to construct sentences in a more rudimentary manner.
|Forces the language center of the subject's brain to construct sentences in a vaguely Norse manner.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"Ye feel like a reet prat like, innit?"''
|style="color:#0000ff"|''"You feel Swedish, however that works."''
|Genetic
|Genetic
|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!Radioactivity {{anchor|Radioactivity}}
!{{anchor|Telekinesis}}Telekinesis
|Subject radiates energy from their skin. They're just as susceptible to it as anyone else.
|This power allows the subject to control things with their mind from far away. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object.
|Subject glows with a green aura.
|Appears as a blue glow around the subject's head.
| style="color:#ff0000" |''"You feel it in your bones!"''
|style="color:#0000ff"|''"You feel smarter!"''
|Genetic
|Genetic
|None
|None
|5
|40
|Reinforcement, Stabilizer
|-
|-
!Glowy {{anchor|Glowy}}
!{{anchor|Telepathy}}Telepathy
|Gives the subject a faint glow.
|Subject is able to broadcast their thoughts directly to others.
|Subject glows.
|No indicators.
| style="color:#0000ff" |''"Your skin begins to glow softly."''
|style="color:#0000ff"|''"You can hear your own voice echoing in your mind!"''
|Genetic
|Genetic
|Anti-Glow,<br>Chameleon
|None
|5
|10
|Reinforcement, Stabilizer, Energetic
|-
|-
!Anti-Glow {{anchor|Anti-Glow}}
!{{anchor|Thick Skin}}Thick Skin
|Surrounds the subject in darkness.
|The subject's skin acquires a leathery texture, and becomes more resilient to harm.
|The area around the subject appears dark.
|No indicators.
| style="color:#0000ff" |''"Your light around you seems to disappear."''
|style="color:#0000ff"|''"Your skin feels dry and heavy."''
|Combine Glowy and Void Magnet
|Glowy,<br>Chameleon
|0
|-
!Chameleon {{anchor|Chameleon}}
|Make the subject's skin transparent over time while they remain immobile. Eventually making them invisible after a while. Moving cancel the effect.
|Subject start fading while not moving.
| style="color:#0000ff" |''"You feel one with your surroundings."''
|Genetic
|Genetic
|Glowy<br>Anti-Glow
|None
|25
|30
|Reinforcement, Stabilizer
|-
|-
!Telepathy {{anchor|Telepathy}}
!{{anchor|Transcendent Olfaction}}Transcendent Olfaction
|Subject is able to broadcast it's thoughts directly to others.
|This power lets the subject track people by scent. By holding something in their hand they look for a scent on it. Using it with an empty hand will track the last scent found.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"You can hear your own voice echoing in your mind!"''
|style="color:#0000ff"|''"Smells begin to make more sense..."''
|Genetic
|Genetic
|None
|None
|10
|-
!Fire Breath {{anchor|Fire Breath}}
|Subject becomes able to breathe concentrated balls of fire.
|No indicators.
| style="color:#0000ff" |''"Your throat is burning!"''
|Lizard Species
|Cryokinesis
|30
|30
|Reinforcement, Stabilizer, Synchronizer
|-
|-
!Void Magnet {{anchor|Void Magnet}}
!{{anchor|Void Magnet}}Void Magnet
|Subjectgain the power to make themselves invincible at will at the cosst of being unable to move for brief periods of time. They will also enter this state randomly against their will.
|Subject gains the power to make themselves invincible at will at the cost of being unable to move for brief periods of time. They will also enter this state randomly against their will.
|No indicators.
|No indicators.
| style="color:#0000ff" |"You feel a heavy, dull force just beyond the walls watching you."
|style="color:#0000ff"|"You feel a heavy, dull force just beyond the walls watching you."
|Genetic
|Genetic
|None
|None
|30
|30
|Reinforcement, Stabilizer, Synchronizer, Energetic
|-
|-
!Strength {{anchor|Strength}}
!{{anchor|Wacky}}Wacky
|Subject become stronger. Allowing them to quickly carry people with no slowdown. Also make them punch a little harder.
|Forces the subject to talk in an odd manner.
|No indicators.
|No indicators.
| style="color:#0000ff" |"You feel strong."
|style="color:#0000ff"|''"You feel an off sensation in your voicebox."''
|Genetic
|Genetic
|None
|None
|10
|0
|Reinforcement, Stabilizer
|-
|-
!Fiery Sweat {{anchor|Fiery Sweat}}
!{{anchor|Acidic Flesh}}Acidic Flesh
|Subject sweats liquid fire and grows slightly more resistent to fire.
|Subject's skin bubbles due to acid build-up. This is often fatal.
|Subject will spontaneously combust.
|No indicators.
| style="color:#ff0000" |''"You feel hot."''
|style="color:#FF0000"|''"A horrible burning sensation envelops you as your flesh turns to acid!"''
|Genetic
|Genetic
|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!Antenna {{anchor|Antenna}}
!{{anchor|Auto-brewery Syndrome}}Auto-brewery Syndrome
|Subject sprouts an antenna. This is known to allow them to access the engineering, science, medical, supply, and service radio channels passively.
|The patient's body now naturally produces alcohol into their bloodstream.
|An antenna is visible on the user's head.
|No indicators.
| style="color:#0000FF" |''"You feel an antenna sprout from your forehead."''
|style="color:#FF0000"|''"Your liver hurts."''
|Genetic
|Genetic
|None
|None
|10
|0
|Reinforcement, Stabilizer
|-
|-
!Paranoia {{anchor|Paranoia}}
!{{anchor|Blindness}}Blindness
|Subject is easily terrified, and may suffer from hallucinations.
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.
|Subject screams frequently.
|Subject's eyes don't react to penlight.
| style="color:#FF0000" |''"You feel screams echo through your mind..."''
|style="color:#ff0000" |''"You can't seem to see anything."''
|Genetic
|Genetic
|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!Mind Reader {{anchor|Mind Reader}}
!{{anchor|Clumsiness}}Clumsiness
|The subject can look into the recent memories of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power.
|Subject has a clown-like clumsiness. It makes the subject accidentally drop things they hold, unable to use tasers or handcuffs, and guns explode in their face.
|An antenna is visible on the user's head.
|No indicators.
| style="color:#0000FF" |''"You hear distant voices at the corners of your mind."''
|style="color:#ff0000"|''"You feel lightheaded."''
|Combine Antenna and Paranoia
|Genetic or Clowns
|None
|None
|40
|0
|Reinforcement, Stabilizer
|-
|-
!Insulated {{anchor|Insulated}}
!{{anchor|Cough}}Cough
|Make the subject shock resistant, not unlike wearing a pair of insulated gloves.
|Makes the subject drop small items you're holding, like syringes. Pretty harmless, but has potential to be extremely annoying.
|The subject does not conduct electricity.
|Subject coughs.
| style="color:#0000ff" |''"Your fingertips go numb."''
|style="color:#ff0000" |''"You start coughing."''
|Genetic
|Genetic
|Shock Touch,<br>Extended Shock Touch
|None
|25
|0
|Reinforcement, Stabilizer, Synchronizer, Power
|-
|-
!Shock Touch {{anchor|Shock Touch}}
!{{anchor|Deafness}}Deafness
|This gives the subject a power that charges their hand with electricity. Using it on somebody give them a good shock, which will do burn damage and large amounts of jittering and confusion. Can also be used for revival surgery.
|Makes the subject deaf.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"You feel power flow through your hands."''
|style="color:#ff0000"|''"You can't seem to hear anything."''
|Combine Insulated and Radioactive
|Genetic
|Insulated,<br>Extended Shock Touch
|None
|20
|0
|Reinforcement, Stabilizer
|-
|-
!Extended Shock Touch {{anchor|Extended Shock Touch}}
!{{anchor|Epilepsy}}Epilepsy
|The subject can channel excess electricity through their hands without shocking themselves, allowing them to shock others at range.
|Subject randomly falls down and keeps shaking.
|No indicators.
|Subject falls down and begins shaking.
| style="color:#0000ff" |''"You feel unlimited power flow through your hands."''
|style="color:#ff0000"|''"You get a headache."''
|Combine Shock Touch and Telekinesis
|Genetic
|Insulated,<br>Shock Touch
|None
|30
|0
|Reinforcement, Stabilizer, Synchronizer, Power
|-
|-
!Transcendent Olfaction {{anchor|Transcendent Olfaction}}
!{{anchor|Fiery Sweat}}Fiery Sweat
|This power lets the subject track people by scent. By holding something in their hand they look for a scent on it. Using it with an empty hand will track the last scent found.
|Subject sweats liquid fire and grows slightly more resistant to fire.
|No indicators.
|Subject will spontaneously combust.
| style="color:#0000ff" |''"Smells begin to make more sense..."''
|style="color:#ff0000" |''"You feel hot."''
|Genetic
|Genetic
|None
|None
|30
|0
|Reinforcement, Stabilizer, Synchronizer, Power
|-
!{{anchor|Monkified}}Monkified
|Turns the subject into a monkey.
|Subject turns into a monkey.
|
|Genetic or Monkeys
|None
|0
|Reinforcement, Stabilizer
|-
|-
!Acidic Flesh {{anchor|Acidic Flesh}}
!{{anchor|Mute}}Mute
|Subject's skin bubbles due to acid buildup. This is often fatal.
|Completely shuts down the speech center of the subject's brain.
|No indicators.
|No indicators.
| style="color:#FF0000" |''"A horrible burning sensation envelops you as your flesh turns to acid!"''
|style="color:#ff0000"|''"You feel unable to express yourself at all."''
|Genetic
|Genetic
|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!Spatial Instability {{anchor|Spatial Instability}}
!{{anchor|Near Sightedness}}Near Sightedness
|Subject has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.
|Makes the subject's screen go hazy at about halfway from the edge of their whole vision. Can be temporarily fixed by using prescription glasses.
|Subject randomly teleports a short distance away and becomes extremely disgusted as a result.
|No indicators.
| style="color:#FF0000" |''"The space around you twists sickeningly."''
|style="color:#ff0000"|''"You can't see very well."''
|Genetic
|Genetic
|None
|None
|10
|0
|Reinforcement, Stabilizer
|-
|-
!Spastic {{anchor|Spastic}}
!{{anchor|Nervousness}}Nervousness
|Causes muscle spasms.
|Makes the subject stammer.
|Subject suffers from muscle spasms.
|Subject stammers when they speak.
| style="color:#FF0000" |''"You flinch."''
|style="color:#ff0000"|''"You feel nervous."''
|Genetic
|Genetic
|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!Two Left Feet {{anchor|Two Left Feet}}
!{{anchor|Paranoia}}Paranoia
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.
|Subject is easily terrified, and may suffer from hallucinations.
|Subject takes longer to recover from being knocked down.
|Subject screams frequently.
| style="color:#FF0000" |''"Your right foot feels... left."''
|style="color:#FF0000"|''"You feel screams echo through your mind..."''
|Genetic
|Genetic
|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!Geladikinesis {{anchor|Geladikinesis}}
!{{anchor|Radioactivity}}Radioactivity
|Allows the subject to concentrate moisture and sub-zero forces into snow.
|Subject radiates energy from their skin. They're just as susceptible to it as anyone else.
|No indicators.
|Subject glows with a green aura.
| style="color:#0000ff" |''"Your hand feels cold."''
|style="color:#ff0000"|''"You feel it in your bones!"''
|Genetic
|Genetic
|None
|None
|10
|5
|Reinforcement, Stabilizer, Power
|-
|-
!Cryokinesis {{anchor|Cryokinesis}}
!{{anchor|Ravenous}}Ravenous
|Allow the subject to fire a frozen bolt at will.
|An inconvenient mutation that greatly increases the host's metabolism to the point of constant hunger.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"Your hand feels cold."''
|style="color:#FF0000"|''"You need more and more and MORE!"''
|Genetic
|Preternis Species
|Fire Breath
|None
|20
|10
|
|-
|-
!Thick Skin {{anchor|Thick Skin}}
!{{anchor|Spastic}}Spastic
|The subject's skin acquires a leathery texture, and becomes more resilient to harm.
|Causes muscle spasms.
|No indicators.
|Subject suffers from muscle spasms.
| style="color:#0000ff" |''"Your skin feels dry and heavy."''
|style="color:#FF0000"|''"You flinch."''
|Genetic
|Genetic
|None
|None
|30
|0
|Reinforcement, Stabilizer
|-
|-
!Extendo Arm {{anchor|Extendo Arm}}
!{{anchor|Spatial Instability}}Spatial Instability
|Allows the subject to stretch their arms to grab objects from a distance.
|Subject has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.
|Subject's arm hardens and softens at will.
|Subject randomly teleports a short distance away and becomes extremely disgusted as a result.
| style="color:#0000ff" |''"Your arms feel stretchy."''
|style="color:#FF0000"|''"The space around you twists sickeningly."''
|Genetic
|Genetic
|None
|None
|30
|10
|Reinforcement, Stabilizer, Synchronizer, Power, Energetic
|-
|-
!Hyperactive Bone Marrow {{anchor|Hyperactive Bone Marrow}}
!{{anchor|Tourette's Syndrome}}Tourette's Syndrome
|Make the subject regenerate blood.
|The subject swears all the time. They may also experience paralysis that takes even longer than seizures.
|No indicators.
|Subject curses out loudly and twitches.
| style="color:#0000ff" |''"You feel your bones ache for a moment."''
|style="color:#ff0000"|''"You twitch."''
|Genetic
|Genetic
|None
|None
|20
|0
|Reinforcement, Stabilizer, Synchronizer
|-
|-
!Bone Densification {{anchor|Bone Densification}}
!{{anchor|Two Left Feet}}Two Left Feet
|Subject become more resistant to [[Guide to Wounds|wounds]] and melee damages.
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.
|No indicators.
|Subject takes longer to recover from being knocked down.
| style="color:#0000ff" |''"You feel your bones get denser."''
|style="color:#FF0000"|''"Your right foot feels... left."''
|Genetic
|Genetic
|None
|None
|25
|0
|Reinforcement, Stabilizer
|-
|-
!Cerebral Neuroplasticity {{anchor|Cerebral Neuroplasticity}}
!{{anchor|Unintelligible}}Unintelligible
|Reduce the time of stuns afflicting the subject and make them more resistant to stamina damage.
|Heavily corrupts the part of the brain responsible for forming spoken sentences, causing the subject to only be able to speak short sentences.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"You feel your brain get sturdier"''
|style="color:#ff0000"|''"You can't seem to form any coherent thoughts!"''
|Combine Insulated and Mind Reader
|Genetic
|None
|None
|70
|0
|Reinforcement, Stabilizer
|}
|}
===Guide to finding and using mutations===
This guide here shows you step by step how to find the powers from the mysterious blocks!


Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.
===Finding and Using Mutations===
This guide here shows you step by step how to find the powers from the mysterious blocks! All mutations are randomized every round.
 
Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Console and DNA Scanner in your lab.
====First Steps====
====First Steps====
This guide will start with using a monkey, because they're in the pen for a reason.
This guide will start with using a monkey, because they're in the pen for a reason.
*Start by taking a '''monkey''' from the pen.
*Start by taking a '''monkey''' from the pen.


*Shove them into a '''DNA Scanner''' next to the pen.
*Shove them into the '''DNA Scanner'''.


*Check the '''console''' next to it, you'll see a bunch of option and information. Find ''Genetic Sequence''.
*Check the '''console''' next to it, you'll see a bunch of options and information. Find ''Sequencer''.
All mutations are randomized every round.
====Humanizing a Monkey====
====Humanizing a Monkey====
Always humanize your monkey first, or their powers won't work.
Always humanize your monkey first, or their powers won't work.
#You and your buddy share the mutations you've discovered, work together to discover them all.
#You and your buddy share the mutations you've discovered, work together to discover them all.
#Click through the mutations until you find "Monkified". Then break a random pair by changing a letter to X.
#Click through the mutations until you find "Monkified". Then break a random pair by changing a letter to X (ctrl+click).
#When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
#When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
#[[Guide_to_chemistry#Mutadone|Mutadone]] will also clear the "monkified" mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved [[Guide_to_chemistry#Mutadone|mutadone]] into the eyes of monkeys to humanize them without needing any machinery.
#[[Guide_to_chemistry#Mutadone|Mutadone]] will also clear the "monkified" mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved [[Guide_to_chemistry#Mutadone|mutadone]] into the eyes of monkeys to humanize them without needing any machinery.
#If for any reason you got yourself some bad mutations and have no one to remove them, grab the [[Guide_to_chemistry#Mutadone|mutadone]] pill bottle in your lab. You usually have several 50u pills available. If you want to make a pill last, dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of [[Guide_to_chemistry#Mutadone|mutadone]] into it and take a sip. It should instantly clear all your mutations, unless your mutations have [[#Chromosome_21|reinforcement chromosomes]].
#If for any reason you got yourself some bad mutations and have no one to remove them, grab the [[Guide_to_chemistry#Mutadone|mutadone]] pill bottle in your lab. You usually have several 5u pills available. If you want to make a pill last, dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of [[Guide_to_chemistry#Mutadone|mutadone]] into it and take a sip. It should instantly clear all your mutations, unless your mutations have [[#Chromosome_21|reinforcement chromosomes]].
====Manifesting Mutations====
====Manifesting Mutations====
Back to business! Now we'll try to make a mutation show itself to us:
Back to business! Now we'll try to make a mutation show itself to us:
Line 526: Line 659:
#If it didn't work, you may have messed up somewhere. Double check and also make sure they're not still a monkey. If all else fails, move on to another mutation or scramble their DNA.
#If it didn't work, you may have messed up somewhere. Double check and also make sure they're not still a monkey. If all else fails, move on to another mutation or scramble their DNA.
====Scramble DNA ====
====Scramble DNA ====
Clicking the Scramble DNA tab will blast the subject with radiation, and randomize which discoverable mutations it has.
Clicking the Scramble DNA button will blast the subject with radiation, and randomize which discoverable mutations it has.
====[[File:Dnainjector.png]] Activators and Injectors====
====[[File:Dnainjector.png]] Activators and Injectors====
After manifesting a mutation in the Genetic Sequencer tab, hit store to save it to the "Mutations" tab. You can print activators and injectors from both the Genetic Sequencer and the Mutations tab.
After manifesting a mutation in the Genetic Sequencer tab, hit "Save to Console" to save it to the "Mutations" tab in "Storage". You can print activators and injectors from both the Sequencer and the Mutations tab.
*'''Activators:''' An activator will permanently activate the specific mutation in a person who already has the mutation dormant as shown with a Genetic Sequence Scanner [[File:Gene_scanner.gif]]. For example, since all humans have the "monkified" mutation dormant in them, a "monkified" activator will always work on humans. Using an activator will not increase genetic instability. Used activators can be recycled into the DNA scanner access console to produce chromosomes.
*'''Activators:''' An activator will permanently activate the specific mutation in a person who already has the mutation dormant as shown with a Genetic Sequence Scanner [[File:Gene_scanner.gif]]. For example, since all humans have the "monkified" mutation dormant in them, a "monkified" activator will always work on humans. Using an activator will not increase genetic instability. Used activators can be recycled into the DNA scanner access console to produce chromosomes.
*'''Injectors:''' An injector will permanently manifest a mutation in a person, regardless of if that person has that mutation dormant or not. This may cause genetic instability.
*'''Injectors:''' An injector will permanently manifest a mutation in a person, regardless of if that person has that mutation dormant or not. This may cause genetic instability.
Line 534: Line 667:
====[[File:Dnainjector.png]] Advanced Injectors====
====[[File:Dnainjector.png]] Advanced Injectors====
After discovering one or more mutations, you have the option to create advanced injectors. Advanced injectors will let you save multiple mutations in a single injector. The amount of mutations in a single "save" is limited to 50 instability or 10 mutations. Unlike activators or ordinary injectors, these can be named anything you want. To create an advanced injector, do the following:
After discovering one or more mutations, you have the option to create advanced injectors. Advanced injectors will let you save multiple mutations in a single injector. The amount of mutations in a single "save" is limited to 50 instability or 10 mutations. Unlike activators or ordinary injectors, these can be named anything you want. To create an advanced injector, do the following:
#Go to the "Adv. Injectors" tab. Click "New Selection" and choose a name to create a new slot for mutations to be stored in.
#Go to the "Adv. Injector" tab in "Storage". Click "Create new injector" and choose a name to create a new slot for mutations to be stored in.
#Go to the "Genetic Sequencer" tab and click on a discovered and active mutation. You can not use mutations from the "Mutations" tab.
#Go to the "Sequencer" or stored "Mutation" tab and click on a discovered and active mutation.
#Click "The Adv. Injector" button near the bottom. Select the name of the slot you made in step 1. Repeat with any other mutations you wish to save to the same slot.
#Click the "Add to advanced injector" option. Select the name of the slot you made in step 1. Repeat with any other mutations you wish to save to the same slot.
#Go back to the "Adv. Injectors". Click Print Advanced Injector. You will print an injector with the name you chose.
#Go back to the "Adv. Injector" tab. Click "Print" next to the advanced injector. You will print an injector with the name you chose.
====Against the Radiation====
====Against the Radiation====
All that radiation pulsing is not healthy.
All that radiation pulsing is not healthy.
Line 548: Line 681:
When you manifest a power, you may get a message like "It feels like your skin is moving." This is telling you that your genetic instability has gotten higher, and you'll need to be careful not to add too many more powers. All humans can withstand up to '''99 genetic instability''' before they start to bubble and melt. 100 instability would be too much. Negative mutations generally don't give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely. You can refer to the previous table as a guide on how much instability each mutation gives.
When you manifest a power, you may get a message like "It feels like your skin is moving." This is telling you that your genetic instability has gotten higher, and you'll need to be careful not to add too many more powers. All humans can withstand up to '''99 genetic instability''' before they start to bubble and melt. 100 instability would be too much. Negative mutations generally don't give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely. You can refer to the previous table as a guide on how much instability each mutation gives.
====Chromosome 21====
====Chromosome 21====
Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome either appears as an item on top of the DNA console, or it gets stored in its "mutations" tab. Up to 5 chromosomes can be stored in a single DNA console. Clicking on the last chromosome in the ''mutations'' tab will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console.
Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome gets stored in the "Chromosomes" tab in "Storage". Up to 5 chromosomes can be stored in a single DNA console. Clicking on "Eject Chromosome" will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console.


Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the ''Genetic Sequencer'' tab. Then click an active mutation, or [[#Manifesting_Mutations|find one]] if none is active yet. You should see the line ''Chromosome status:'' and a clickable "----"-button. Click that button. If that mutation is compatible with any of the currently stored chromosomes, you will get a list where you can select that chromosome. Select it, and you have now filled that mutation's chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back.
Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the ''Sequencer'' tab. Then click an active mutation, or [[#Manifesting_Mutations|find one]] if none is active yet. You should see the clickable button ''Select a chromosome''. Click that button. If it is greyed out then that mutation is not compatible with any of your current chromosomes. You will get a list where you can select a chromosome. Select it, and you have now filled that mutation's chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back.


After you have added a chromosome to a mutation, you can ''store'' it to the ''mutations'' tab as normal (by clicking ''store'' in the ''Genetic Sequencer'' tab). Mutations from mutators/activators printed from this stored entry will then contain that chromosome.  
After you have added a chromosome to a mutation, you can ''store'' it to the ''mutations'' tab as normal (by clicking ''Save to Console'' in the ''Sequencer'' tab). Mutations from activators/mutators printed from this stored entry will then contain that chromosome.  


These are the currently available chromosomes you can get:
These are the currently available chromosomes you can get:
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