Guide to Drinks: Difference between revisions

44 bytes added ,  03:17, 21 August 2021
someone should probably actually explain how drunkenness works vs booze power since they work off the same pseudo 0-100 scale but are completely different
(Changes Aloe.gif to Aloe_Drink.gif also, why is this a gif?)
(someone should probably actually explain how drunkenness works vs booze power since they work off the same pseudo 0-100 scale but are completely different)
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Some [[Guide to food|food]] and drink types will give a [[Mood|positive moodlet]] for 10 minutes if consumed within 15 minutes of the start of the shift.
Some [[Guide to food|food]] and drink types will give a [[Mood|positive moodlet]] for 10 minutes if consumed within 15 minutes of the start of the shift.
===Strength===
===Strength===
A drink's strength determines how quickly a drinker gets drunk and how much it improves the chances of success in [[Surgery|surgery]] when applied. Minus strength will sober you up.
A drink's strength determines how quickly a drinker gets drunk and how much it improves the chances of success in [[Surgery|surgery]] when applied. Negative strength will sober you up.


A quick overview of what a drink will do to you.
A quick overview of what a drink will do to you.
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|81-90
|81-90
|Extremely high alcohol content
|Extremely high alcohol content
|Heavy toxin damage, passing out. Negates awake penalty for surgery.
|Heavy toxin damage, passing out. Removes the chance for surgeries to cause damage from lack of anesthetics.
|-
|-
|91-100
|91-100
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|Swift death
|Swift death
|}
|}
===Basic Drink Ingredients===
===Basic Drink Ingredients===
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