Guide to Combat: Difference between revisions
→Sidearms(Energy): recharge
imported>Thundercoot m (→Make Shift Weapon: added link for anaesthetic tank) |
imported>Bandit (→Sidearms(Energy): recharge) |
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!{{anchor|Energy Crossbow}}Energy Crossbow | !{{anchor|Energy Crossbow}}Energy Crossbow | ||
|[[File:Powercell.png|50px]]<br>Energy | |[[File:Powercell.png|50px]]<br>Energy | ||
|6 Bolts ( | |6 Bolts (needs to be recharged) | ||
|10 Toxin + stun | |10 Toxin + stun | ||
|[[Syndicate Uplink]]. | |[[Syndicate Uplink]]. | ||
|Syndicate | |Syndicate | ||
|The syndicate's energy crossbow, small, silent and deadly. Cannot be used in recharging units. It's worth noting that the stun is shorter than the standard taser gun. | |The syndicate's energy crossbow, small, silent and deadly. Cannot be used in recharging units. It's worth noting that the stun is shorter than the standard taser gun, and you will have to manually recharge it after each shot. | ||
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