Guide to Combat: Difference between revisions

3,471 bytes added ,  15:10, 6 December 2014
Orderd up the page, split guns up to correspond with their weapon class.
imported>Steelpoint
(→‎Ranged Weapons: Riot Shotgun)
imported>Steelpoint
(Orderd up the page, split guns up to correspond with their weapon class.)
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This is a table of some common, or just robust, things. This is not a list of how much damage each item does, just the best items and short notes on how to use them best. If you feel something should be added, please go ahead and do so, if it's robust enough.  This is in alphabetical order:
This is a table of some common, or just robust, things. This is not a list of how much damage each item does, just the best items and short notes on how to use them best. If you feel something should be added, please go ahead and do so, if it's robust enough.  This is in alphabetical order:
=Weapons=
While most items in the game can be used as a makeshift weapon, actual dedicated weapons are far more effective in harming, subduing or killing a target.


=Offense=
=Offense=
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! scope="col" style='width:80px; background-color:#EB4C42;'|Damage
! scope="col" style='width:80px; background-color:#EB4C42;'|Damage
! scope="col" style='width:80px; background-color:#EB4C42;'|How to Acquire
! scope="col" style='width:80px; background-color:#EB4C42;'|How to Acquire
! scope="col" style='width:80px; background-color:#EB4C42;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Notes
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Notes
|-
|-
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|15 Brute when breaking<br>9 Brute after broken
|15 Brute when breaking<br>9 Brute after broken
|Get a bottle from the Booze-o-mat, smash it on someone.
|Get a bottle from the Booze-o-mat, smash it on someone.
|Civilian
|Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle's contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire.
|Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle's contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire.
|-
|-
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|15 Brute
|15 Brute
|Hack the Dinnerware vending machine.
|Hack the Dinnerware vending machine.
|Civilian: Kitchen Staff
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery.
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery.
|-
|-
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|15 Brute
|15 Brute
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]
|Civilian: Medical/Research
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them.
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them.
|-
|-
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|30 Brute
|30 Brute
|[[Cult magic]]
|[[Cult magic]]
|Cultists
|Those who aren't Cultist suffer from wielding this blade...'''''MENTALLY'''''. Aside from being very robust, it is really Cult exclusive. Expect a wave of <strike>batons</strike> lasers when Security sees you holding this.
|Those who aren't Cultist suffer from wielding this blade...'''''MENTALLY'''''. Aside from being very robust, it is really Cult exclusive. Expect a wave of <strike>batons</strike> lasers when Security sees you holding this.
|-
|-
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|Max 45 burn.<br>Damage depends on potency<br>Damage diminishes every hit.
|Max 45 burn.<br>Damage depends on potency<br>Damage diminishes every hit.
|Growing them at [[Hydroponics]]
|Growing them at [[Hydroponics]]
|Civilian: Botany
|A red nettle that knocks people down with massive damage and contains polyacid. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears.) Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are stronger than energy swords.
|A red nettle that knocks people down with massive damage and contains polyacid. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears.) Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are stronger than energy swords.
|-
|-
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|3 Brute Off<br>30 Brute On
|3 Brute Off<br>30 Brute On
|Through a [[Syndicate Uplink]]
|Through a [[Syndicate Uplink]]
|Syndicate/Nanotrasen
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and not viable unless you are a traitor. It also counts as a shield when active! Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT'''''
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and not viable unless you are a traitor. It also counts as a shield when active! Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT'''''
|-
|-
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|3 Brute Off<br>34 Brute On
|3 Brute Off<br>34 Brute On
|Combine two Energy Swords
|Combine two Energy Swords
|Syndicate/Nanotrasen
|Has to be held with two hands while on. Four extra damage may not seem much, but it counts as one less hit to crit an unarmored opponent. When wielded it gives a guaranteed chance to deflect lasers and stun shots. Like the Energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently).  '''''TURN IT ON BEFORE YOU USE IT''''' For obvious balance reasons, hulks do not get the projectile deflection benefits.
|Has to be held with two hands while on. Four extra damage may not seem much, but it counts as one less hit to crit an unarmored opponent. When wielded it gives a guaranteed chance to deflect lasers and stun shots. Like the Energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently).  '''''TURN IT ON BEFORE YOU USE IT''''' For obvious balance reasons, hulks do not get the projectile deflection benefits.
|-
|-
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|10 Brute
|10 Brute
|Found across the station in Emergency Fire Lockers on the walls and lockers in maintenance tunnels.
|Found across the station in Emergency Fire Lockers on the walls and lockers in maintenance tunnels.
|Civilian
|Found across the station so they're aren't in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you'll fly away. With a limit of 50 units, that's 10 squirts using 5 per spray.
|Found across the station so they're aren't in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you'll fly away. With a limit of 50 units, that's 10 squirts using 5 per spray.
|-
|-
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|5 Onehand<br>24 Twohand
|5 Onehand<br>24 Twohand
|[[Bridge]] and [[Atmospherics]].
|[[Bridge]] and [[Atmospherics]].
|Civilian: Atmospherics/Command
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it's a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken.
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it's a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken.
|-
|-
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|12 Brute<br>15 thrown
|12 Brute<br>15 thrown
|[[Hydroponics]].
|[[Hydroponics]].
|Civilian: Botany
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you're a Botanist, security probably won't care if you're carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you're a Botanist, security probably won't care if you're carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.
|-
|-
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|10 Brute
|10 Brute
|[[Kitchen]] [[Autolathe]].
|[[Kitchen]] [[Autolathe]].
|Civilian
|Useful if you're the Chef, as Security are unlikely to give a single shit if they see you with it. Works as a ghetto scalpel in surgery.
|Useful if you're the Chef, as Security are unlikely to give a single shit if they see you with it. Works as a ghetto scalpel in surgery.
|-
|-
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|15 Brute
|15 Brute
|[[Chapel]] and on the [[Chaplain]].
|[[Chapel]] and on the [[Chaplain]].
|Civilian: Chaplain
|Similar to the Circular Saw, but there's only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be stored in the suit storage of any of the Chaplains outfits.
|Similar to the Circular Saw, but there's only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be stored in the suit storage of any of the Chaplains outfits.
|-
|-
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|15 Brute
|15 Brute
|[[Mining Dock]] and [[Mining Station]].
|[[Mining Dock]] and [[Mining Station]].
|Civilian
|Again, very robust, but it's very big, yet your jumpsuit's belt can hold it. Miners will likely trade this for other things, such as a tool belt, or insulated gloves. Since it is seen mostly on miners, security will be quick to blame them when they find a bloody pickaxe next to what was the HoP.
|Again, very robust, but it's very big, yet your jumpsuit's belt can hold it. Miners will likely trade this for other things, such as a tool belt, or insulated gloves. Since it is seen mostly on miners, security will be quick to blame them when they find a bloody pickaxe next to what was the HoP.
|-
|-
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|10 Brute
|10 Brute
|[[Operating Theatre]] [[Autolathe]].
|[[Operating Theatre]] [[Autolathe]].
|Civilian: Medical/Research
|Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn't care, unless it's covered in blood, of course. But even then they might assume you're just a bad doctor.
|Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn't care, unless it's covered in blood, of course. But even then they might assume you're just a bad doctor.
|-
|-
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|5 Brute<br>10 thrown
|5 Brute<br>10 thrown
|Anywhere there's glass (read: everywhere).
|Anywhere there's glass (read: everywhere).
|Civilian
|Extremely easy to obtain, just break a glass/reinforced glass pane. Works also as a ghetto scalpel.
|Extremely easy to obtain, just break a glass/reinforced glass pane. Works also as a ghetto scalpel.
|-
|-
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|10 Brute
|10 Brute
|[[Security Office]] and [[Security Officer]]'s backpack.
|[[Security Office]] and [[Security Officer]]'s backpack.
|Security
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily.
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily.
|-
|-
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|5 Brute
|5 Brute
|Most storage rooms and [[Engineering]].
|Most storage rooms and [[Engineering]].
|Civilian
|Its robustness doesn't come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn't make them mute so they'll still scream, or might even fight back before you have a chance to blind them enough.
|Its robustness doesn't come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn't make them mute so they'll still scream, or might even fight back before you have a chance to blind them enough.
|-
|-
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|15 Brute
|15 Brute
|[[Operating Theatre]] [[Autolathe]].
|[[Operating Theatre]] [[Autolathe]].
|Civilian: Medical/Research
|Only found in Surgery. Unfortunately, debate is ongoing whether it can be used to stick cyborg limbs onto people or not. You can probably think of a few other uses for it, though.
|Only found in Surgery. Unfortunately, debate is ongoing whether it can be used to stick cyborg limbs onto people or not. You can probably think of a few other uses for it, though.
|-
|-
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|10 Brute
|10 Brute
|Most storage rooms and [[Engineering]].
|Most storage rooms and [[Engineering]].
|Civilian
|Rather common. Althought it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it.
|Rather common. Althought it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it.
|-
|-
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|15 Brute<br>18 thrown
|15 Brute<br>18 thrown
|Syndicate uplink and the [[Derelict]].
|Syndicate uplink and the [[Derelict]].
|Syndicate
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you've taken a trip to the derelict.
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you've taken a trip to the derelict.
|-
|-
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|10 Onehand<br>18 Twohand<br>20 Thrown
|10 Onehand<br>18 Twohand<br>20 Thrown
|[[Makeshift weapons|Made by yourself]]
|[[Makeshift weapons|Made by yourself]]
|Civilian
|A haphazardly-constructed yet still deadly weapon of ancient design.
|A haphazardly-constructed yet still deadly weapon of ancient design.
|}
|}
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==Ranged Weapons==
==Ranged Weapons==
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.
==Sidearms(Ballistic)==
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
![[File:Deagle.gif|50px]]
!{{anchor|Desert Eagle}}Desert Eagle
|[[File:Ammo 50.png|50px]]<br>.50
|7 Rounds
|60 Brute
|Summon guns exclusive.
|Admin Only
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun.
|-
![[File:Mateba.png|50px]]
!{{anchor|Mateba}}Mateba
|[[File:Ammo 357.png|50px]]<br>.357
|7 Rounds
|60 Brute
|[[Syndicate Uplink]] and summon guns.
|Nanotrasen
|All in all the syndicate revolver, but for death squad officers.
|-
![[File:Revolver.png|50px]]
!{{anchor|Revolver}}Revolver
|[[File:Ammo 357.png|50px]]<br>.357
|7 Rounds
|60 Brute
|[[Syndicate Uplink]] and summon guns
|Syndicate
|Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one.
|-
![[File:Detectivegun.png|50px]]
!{{anchor|Revolver}}Revolver
|[[File:Ammo 38.png|50px]]<br>.38
|6 Rounds
|15 Brute + Knockdown
|[[Detective]]'s locker or summon guns.
|Security
|Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification.
|-
![[File:Stetchkin.png|50px]]
!{{anchor|Syringe Gun}}Stetchkin Pistol
|[[File:Ammo 9mm.png|50px]]<br>10mm
|8 rounds
|25 Brute
|[[Syndicate Uplink]].
|Syndicate
|The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better.
|-
![[File:Revolver.png|50px]]
!{{anchor|Russian Revolver}}Russian Revolver
|[[File:Ammo 357.png|50px]]<br>.357
|1 round. Can load up to 6.
|60 Brute<br>300 Brute when used on self
|[[MetaStation]]
|Old Russia
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.
|-
![[File:Automaticsilenced.png|50px]]
!{{anchor|Silenced Pistol}}Silenced Pistol
|[[File:Ammo 50.png|50px]]<br>.45
|12 rounds
|20 Brute + Knockdown
|Away missions. Admins.
|Admin only
|A small, quiet,  easily concealable gun. Uses .45 rounds.
|-
|}
==Sidearms(Energy)==


{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
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! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
|-


![[File:Advegun.png|50px]]
![[File:Taser.png|50px]]
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun
!{{anchor|Taser}}Taser
|[[File:Recharger.gif|50px]]<br>Energy
|5 Electrodes
|Stun target
|[[Armory]], taser crates and summon guns.
|Security
|If you're trying to kill someone, stun, then beat the living daylights out of them.
|-
 
![[File:Ebow.png|50px]]
!{{anchor|Energy Crossbow}}Energy Crossbow
|[[File:Powercell.png|50px]]<br>Energy
|[[File:Powercell.png|50px]]<br>Energy
|10 (recharges over time)
|6 Bolts (recharges by itself)
|20 Burn/Stun target
|10 Toxin + stun
|[[R&D Lab]] once researched first.
|[[Syndicate Uplink]].
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
|Syndicate
|The syndicate's energy crossbow, small, silent and deadly. Cannot be used in recharging units. It's worth noting that the stun is shorter than the standard taser gun.
|-
|-


![[File:Antique laser.png|50px]]
|}
!{{anchor|Antique Laser Gun}}Antique Laser Gun
 
|[[File:Recharger.gif|50px]]<br>Energy
==Longarm(Ballistic)==
|12 (recharges over time)
 
|20 Burn
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|[[Captain's Quarters]].
|-
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
|-


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|20 Brute + Knockdown
|20 Brute + Knockdown
|Can only be found in Nuke rounds, or with Summon guns.
|Can only be found in Nuke rounds, or with Summon guns.
|Syndicate
|It knocks the target down, similar to the detective's revolver, except chances are if you go down, you're not getting back up.
|It knocks the target down, similar to the detective's revolver, except chances are if you go down, you're not getting back up.
|-
|-
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* <br>20 Brute + fire with incendiary
* <br>20 Brute + fire with incendiary
|Found in ballistic crates and from [[Summon guns]].
|Found in ballistic crates and from [[Summon guns]].
|Nanotrasen
|The highest ammo capacity of any shotgun. Best of all, you can load shells in a sequence, for example - Beanbag, Slug, Beanbag, Slug etc., for more effective combat.
|The highest ammo capacity of any shotgun. Best of all, you can load shells in a sequence, for example - Beanbag, Slug, Beanbag, Slug etc., for more effective combat.
|-
![[File:Deagle.gif|50px]]
!{{anchor|Desert Eagle}}Desert Eagle
|[[File:Ammo 50.png|50px]]<br>.50
|7 Rounds
|60 Brute
|Summon guns exclusive.
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun.
|-
|-


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* <br>20 Brute + fire with incendiary
* <br>20 Brute + fire with incendiary
|[[Bar]].
|[[Bar]].
|Civilian
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack.
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack.
|-
|-


![[File:Ebow.png|50px]]
![[File:L6machinegun.png|50px]]
!{{anchor|Energy Crossbow}}Energy Crossbow
!{{anchor|L6 SAW}}L6 SAW
|[[File:A762.png|50px]]<br>.762
|50 Rounds
|60 Brute
|Nuke ops and summon guns only.
|Syndicate
|Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they're down.
|-
 
![[File:SMG.png|50px]]
!{{anchor|Submachine Gun}}Submachine Gun
|[[File:Ammo 9mm.png|50px]]<br>9mm
|18 Shells
|25 Brute
|[[R&D Lab]] once researched first.
|Nanotrasen
|An expensive gun to make, but one of the few actual guns used by Nanotrasen that aren't shotguns. Researched from R&D.
|-
 
![[File:Shotgun.png|50px]]
!{{anchor|Shotgun}}Riot Shotgun
|[[File:Shotgunshells.png|50px]]<br>12 Gauge shells
|4 Shells
|
* <br>15(x5) Brute with buckshot
* <br>60 Brute with slugs
* <br>5 Brute + Knockdown with beanbag
* <br>Nothing with blank
* <br>Stuns target with stun
* <br>6 brute + 30u chemicals with dart
* <br>20 Brute + fire with incendiary
|The Armoury and summon spells.
|Security
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection.
|-
 
 
![[File:Uzi.png|50px]]
!{{anchor|Uzi}}Uzi
|[[File:Ammo 50.png|50px]]<br>.45
|16 rounds
|20 Brute + Knockdown
|Summon guns
|Unknown
|A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds.
|-
 
![[File:Tommy gun.png|50px]]
!{{anchor|Tommy Gun}}Tommy Gun
|[[File:Ammo 9mm.png|50px]]<br>9mm
|50 rounds
|20 Brute + Knockdown
|Admins
|Unknown
|A genuine Chicago Typewriter.
|-
 
|}
 
==Longarm(Energy)==
 
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
 
![[File:Advegun.png|50px]]
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun
|[[File:Powercell.png|50px]]<br>Energy
|[[File:Powercell.png|50px]]<br>Energy
|6 Bolts (recharges by itself)
|10 (recharges over time)
|10 Toxin + stun
|20 Burn/Stun target
|[[Syndicate Uplink]].
|[[R&D Lab]] once researched first.
|The syndicate's energy crossbow, small, silent and deadly. Cannot be used in recharging units. It's worth noting that the stun is shorter than the standard taser gun.
|Nanotrasen
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
|-
 
![[File:Antique laser.png|50px]]
!{{anchor|Antique Laser Gun}}Antique Laser Gun
|[[File:Recharger.gif|50px]]<br>Energy
|12 (recharges over time)
|20 Burn
|[[Captain's Quarters]].
|Nanotrasen
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
|-
|-


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|20 Burn<br>Stun
|20 Burn<br>Stun
|[[Armory]], Energy Weapons Crate or Summon guns.
|[[Armory]], Energy Weapons Crate or Summon guns.
|Security
|Perhaps the second best energy-based gun. Best thing is to taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder).
|Perhaps the second best energy-based gun. Best thing is to taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder).
|-
![[File:Gyrogun.png|50px]]
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol
|[[File:Ammo 75.png|50px]]<br>.75
|8 Rounds
|74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2)
|Summon guns exclusive.
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.
|-
|-


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|20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP
|20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP
|[[Armory]] and on the Nuclear Operative shuttle.
|[[Armory]] and on the Nuclear Operative shuttle.
|Security
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content.
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content.
|-
![[File:L6machinegun.png|50px]]
!{{anchor|L6 SAW}}L6 SAW
|[[File:A762.png|50px]]<br>.762
|50 Rounds
|60 Brute
|Nuke ops and summon guns only.
|Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they're down.
|-
|-


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|40 Burn
|40 Burn
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Nanotrasen
|Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over.
|Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over.
|-
|-
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|20 Burn
|20 Burn
|[[Armory]], weapons crates and summon guns.
|[[Armory]], weapons crates and summon guns.
|Security
|No real reason to use this over the energy gun as it is lethal ONLY.
|No real reason to use this over the energy gun as it is lethal ONLY.
|-
![[File:Mateba.png|50px]]
!{{anchor|Mateba}}Mateba
|[[File:Ammo 357.png|50px]]<br>.357
|7 Rounds
|60 Brute
|[[Syndicate Uplink]] and summon guns.
|All in all the syndicate revolver, but for death squad officers.
|-
![[File:Revolver.png|50px]]
!{{anchor|Revolver}}Revolver
|[[File:Ammo 357.png|50px]]<br>.357
|7 Rounds
|60 Brute
|[[Syndicate Uplink]] and summon guns
|Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one.
|-
![[File:Detectivegun.png|50px]]
!{{anchor|Revolver}}Revolver
|[[File:Ammo 38.png|50px]]<br>.38
|6 Rounds
|15 Brute + Knockdown
|[[Detective]]'s locker or summon guns.
|Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification.
|-
![[File:Rapidsyringegun.png|50px]]
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun
|[[File:Syringe.png|50px]]<br>Syringes
|6 Syringes
|6 Brute + 15u chemicals
|[[R&D Lab]] once researched first.
|See the syringe gun, but take into account it holds four syringes. Can be made through researching them, and only costs metal to make. This gun gives '''you''' the power to fuck over six people at once!
|-
|-


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|20 Burn
|20 Burn
|[[White Ship]].
|[[White Ship]].
|Unknown
|Found on the white ship, this old beast is like the laser gun; anyone with a space suit and a little know-how can reach it.
|Found on the white ship, this old beast is like the laser gun; anyone with a space suit and a little know-how can reach it.
|-
![[File:SMG.png|50px]]
!{{anchor|Submachine Gun}}Submachine Gun
|[[File:Ammo 9mm.png|50px]]<br>9mm
|18 Shells
|25 Brute
|[[R&D Lab]] once researched first.
|An expensive gun to make, but one of the few actual guns used by Nanotrasen that aren't shotguns. Researched from R&D.
|-
![[File:Shotgun.png|50px]]
!{{anchor|Shotgun}}Riot Shotgun
|[[File:Shotgunshells.png|50px]]<br>12 Gauge shells
|4 Shells
|
* <br>15(x5) Brute with buckshot
* <br>60 Brute with slugs
* <br>5 Brute + Knockdown with beanbag
* <br>Nothing with blank
* <br>Stuns target with stun
* <br>6 brute + 30u chemicals with dart
* <br>20 Brute + fire with incendiary
|The Armoury and summon spells.
|A uncommon shotgun, also somewhat worse than the double barreled, as it needs pumping every time and only holds 2 extra shells for a maximum of 4 shells.
|-
![[File:Stetchkin.png|50px]]
!{{anchor|Syringe Gun}}Stetchkin Pistol
|[[File:Ammo 9mm.png|50px]]<br>10mm
|8 rounds
|25 Brute
|[[Syndicate Uplink]].
|The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better.
|-
![[File:Sgun.png|50px]]
!{{anchor|Syringe Gun}}Syringe Gun
|[[File:Syringe.png|50px]]<br>Syringes
|1 Syringe
|6 Brute + 15u chemicals
|[[Medical Storage]].
|In fact, this is very robust. Think of it as a ranged hypospray.
|-
![[File:Taser.png|50px]]
!{{anchor|Taser}}Taser
|[[File:Recharger.gif|50px]]<br>Energy
|5 Electrodes
|Stun target
|[[Armory]], taser crates and summon guns.
|If you're trying to kill someone, stun, then beat the living daylights out of them.
|-
|-


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|Heats/Cools target dependent upon the setting.
|Heats/Cools target dependent upon the setting.
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Nanotrasen
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close.
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close.
|-
|-
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|15 Burn + 30 Irradiate
|15 Burn + 30 Irradiate
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Naontrasen
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead.
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead.
|-
|}
==Misc Weapons==
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
|-


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|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.
|Syndicate
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.
|-
|-


![[File:Uzi.png|50px]]
 
!{{anchor|Uzi}}Uzi
![[File:Flamethrower.png|50px]]
|[[File:Ammo 50.png|50px]]<br>.45
!{{anchor|Flamethrower}}Flamethrower
|16 rounds
|[[File:Plasma tank.png|50px]]<br>Gas of your choice
|20 Brute + Knockdown
|Depends on tank pressure
|Summon guns
|Depends on the gas
|A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds.
|[[Makeshift weapons|Made by yourself]] or with a hacked [[Autolathe]]
|Civilian
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away.
|-
|-


![[File:Tommy gun.png|50px]]
![[File:Gyrogun.png|50px]]
!{{anchor|Tommy Gun}}Tommy Gun
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol
|[[File:Ammo 9mm.png|50px]]<br>9mm
|[[File:Ammo 75.png|50px]]<br>.75
|50 rounds
|8 Rounds
|20 Brute + Knockdown
|74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2)
|Admins
|Summon guns exclusive.
|A genuine Chicago Typewriter.
|Unknown
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.
|-
|-


![[File:Revolver.png|50px]]
![[File:Sgun.png|50px]]
!{{anchor|Russian Revolver}}Russian Revolver
!{{anchor|Syringe Gun}}Syringe Gun
|[[File:Ammo 357.png|50px]]<br>.357
|[[File:Syringe.png|50px]]<br>Syringes
|1 round. Can load up to 6.
|1 Syringe
|60 Brute<br>300 Brute when used on self
|6 Brute + 15u chemicals
|[[MetaStation]]
|[[Medical Storage]].
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.
|Civilian
|In fact, this is very robust. Think of it as a ranged hypospray.
|-
|-


![[File:Automaticsilenced.png|50px]]
![[File:Rapidsyringegun.png|50px]]
!{{anchor|Silenced Pistol}}Silenced Pistol
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun
|[[File:Ammo 50.png|50px]]<br>.45
|[[File:Syringe.png|50px]]<br>Syringes
|12 rounds
|6 Syringes
|20 Brute + Knockdown
|6 Brute + 15u chemicals
|Away missions. Admins.
|[[R&D Lab]] once researched first.
|A small, quiet, easily concealable gun. Uses .45 rounds.
|Nanotrasen
|See the syringe gun, but take into account it holds four syringes. Can be made through researching them, and only costs metal to make. This gun gives '''you''' the power to fuck over six people at once!
|-
|-


![[File:Flamethrower.png|50px]]
!{{anchor|Flamethrower}}Flamethrower
|[[File:Plasma tank.png|50px]]<br>Gas of your choice
|Depends on tank pressure
|Depends on the gas
|[[Makeshift weapons|Made by yourself]] or with a hacked [[Autolathe]]
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away.
|}
|}


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