Guide to Combat: Difference between revisions

2,728 bytes added ,  21:34, 4 September 2022
Separate energy guns into 3 categories: lasers, multifaceted and misc, add the mini egun, the tesla revolver and the spur. I gave up on trying to add the damage of the tesla revolver right now but I'll come back to it later.
m (→‎Bow: edits factions for bows because I missed them somehow I need more coffee)
(Separate energy guns into 3 categories: lasers, multifaceted and misc, add the mini egun, the tesla revolver and the spur. I gave up on trying to add the damage of the tesla revolver right now but I'll come back to it later.)
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===Gun===
===Gun===
Energy guns can all be recharged with the [[File:Recharger.gif]]rechargers found commonly on station, EMP will completely drain their battery.  
Energy guns can all be recharged with the [[File:Recharger.gif]]rechargers found commonly on station, EMP will completely drain their battery.  
====Lasers====
Lasers are simple weapons focusing light to deal burn damage to targets, lasers are the only energy projectiles that are mitigated by laser armor, other energy projectiles are mitigated by energy armor.
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
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! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Disablernew.png|64px]]
!{{anchor|Disabler}}Disabler
|[[File:Recharger.gif|64px]]<br>Energy
| 20 Disable
| 25 Stamina Damage
|Disabler crates and the [[Armory]].
|Security
|Four shots will fully incapacitate a target.
|-
|-
![[File:Laser gun.png|64px]]
![[File:Laser gun.png|64px]]
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|Security
|Security
|Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged
|Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged
|-
![[File:Retrolaser.png|64px]]
!{{anchor|Retro Laser}}Retro Laser
|[[File:Recharger.gif|64px]]<br>Energy
|12 Lasers
| 20 Burn
|[[White Ship]].
|Unknown
|Found on the white ship and Charlie Station, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.
|-
![[File:Antique laser.png|64px]]
!{{anchor|Antique Laser Gun}}Antique Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy (also Self-Charging)
|12 Lasers
| 20 Burn
|[[Captain's Quarters]].
|Nanotrasen
|The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
|-
|-
![[File:Hellfire_gun.png|64px]]
![[File:Hellfire_gun.png|64px]]
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|Security
|Security
|Does more damage than a regular laser gun and can easily inflict debilitating burn wounds, it comes at the cost of a higher energy consumption reducing the ammo capacity.
|Does more damage than a regular laser gun and can easily inflict debilitating burn wounds, it comes at the cost of a higher energy consumption reducing the ammo capacity.
|-
![[File:Energy_Gun.gif|64px]]
!{{anchor|Energy Gun}}Energy Gun
|[[File:Recharger.gif|64px]]<br>Energy
| 10 Lasers,<br>20 Disable
| 20 Burn<br>25 Stamina
|[[Armory]] and Energy Guns Crate.
|Security
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
|-
|-
![[File:Oldrifle.gif|64px]]
![[File:Oldrifle.gif|64px]]
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|[[File:Oldrifle mag.png|64px]]<br>Energy (Magazine)
|[[File:Oldrifle mag.png|64px]]<br>Energy (Magazine)
|20 Lasers
|20 Lasers
| 20 Burn
|20 Burn
|[[Emergency Response Team#Amber Task Force|Amber Task Force]] and Space
|[[Emergency Response Team#Amber Task Force|Amber Task Force]] and Space
|Nanotrasen
|Nanotrasen
|The laser rifle utilizes battery magazines to load its shots. As a result, '''it should be handled and loaded like an automatic'''. The magazines themselves can be refilled in a standard recharger, making this a highly convenient and robust weapon that combines the strengths of both energy and ballistic weaponry. '''Unaffected by EMP.'''
|The laser rifle utilizes battery magazines to load its shots. As a result, '''it should be handled and loaded like an automatic'''. The magazines themselves can be refilled in a standard recharger, making this a highly convenient and robust weapon that combines the strengths of both energy and ballistic weaponry. '''Unaffected by EMP.'''
|-
|-
![[File:Energytac.png|64px]]
![[File:Xraygun.png|64px]]
!{{anchor|Tactical Energy Gun}}Tactical Energy Gun
!{{anchor|X-Ray Gun}}X-Ray Gun
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
| 10 Lasers,<br>20 Disable,<br>10 Stun
| 20 Lasers
| 20 Burn<br>25 Stamina<br>Stun
|15 Burn + 300 Irradiate
|[[Emergency Response Team#Red Emergency Response Team|Red Emergency Response Team]]
|[[R&D Lab]] once researched first.
|Nanotrasen
|Nanotrasen
|A military grade energy gun that can also shoot stunning electrodes, making it almost undefeatable at close range.
|The beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.
|}
====Multifaceted====
Multifaceted energy weapons are able to switch between different projectiles with various properties. Clicking the gun will cycle through the projectiles it can shoot.
 
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Energy_Gun.gif|64px]]
!{{anchor|Energy Gun}}Energy Gun
|[[File:Recharger.gif|64px]]<br>Energy
|10 Lasers,<br>20 Disable
|20 Burn<br>25 Stamina
|[[Armory]] and Energy Guns Crate.
|Security
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
|-
|-
![[File:Ebow.png|64px]]
![[File:Miniegun.gif|64px]]
!{{anchor|Energy Crossbow}}Energy Crossbow
!{{anchor|Miniature Energy Gun}}Miniature Energy Gun
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Recharger.gif|64px]]<br>Energy
|Infinite Bolts (needs to cooldown after shooting)
|6 Lasers,<br>12 Disable
| 15 Toxin + 60 Stamina + Short Knockdown
|20 Burn<br>25 Stamina
|[[Syndicate Uplink]].
|[[Head of Personnel's Office|HoP's locker]], Infiltrator's armory
|Syndicate
|Civilian
|The syndicate's energy crossbow, small, silent and deadly.
|A smaller energy gun able to fit in pockets and possessing an inbuilt flashlight. This come at the cost of a pitiful ammo capacity.
|-
|-
![[File:Advegun.png|64px]]
![[File:Advegun.png|64px]]
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
| 10 Lasers,<br>20 Disable
|10 Lasers,<br>20 Disable
| 20 Burn<br>25 Stamina
|20 Burn<br>25 Stamina
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Nanotrasen
|Nanotrasen
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
|-
![[File:Antique laser.png|64px]]
!{{anchor|Antique Laser Gun}}Antique Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy (also Self-Charging)
|12 Lasers
| 20 Burn
|[[Captain's Quarters]].
|Nanotrasen
|The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
|-
|-
![[File:Multiphase_gun_stun.gif|64px]]
![[File:Multiphase_gun_stun.gif|64px]]
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|Nanotrasen
|Nanotrasen
|The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge.
|The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge.
|-
![[File:Energytac.png|64px]]
!{{anchor|Tactical Energy Gun}}Tactical Energy Gun
|[[File:Recharger.gif|64px]]<br>Energy
|10 Lasers,<br>20 Disable,<br>10 Stun
|20 Burn<br>25 Stamina<br>Stun
|[[Emergency Response Team#Red Emergency Response Team|Red Emergency Response Team]]
|Nanotrasen
|A military grade energy gun that can also shoot stunning electrodes, making it almost undefeatable at close range.
|-
![[File:Pulserifle.png|64px]]
!{{anchor|Pulse Rifle}}Pulse Rifle
|[[File:Recharger.gif|64px]]<br>Energy
|200 Pulse,<br>400 Lasers,<br>200 Stun
|50 Burn<br>20 Burn<br>Stun
|Deathsquad
|Nanotrasen
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls. '''Unaffected by EMP.'''
|-
![[File:Pulsecarbine.png|64px]]
!{{anchor|Pulse Carbine}}Pulse Carbine
|[[File:Recharger.gif|64px]]<br>Energy
|25 Pulse,<br>50 Laser,<br>25 Stun
|50 Burn<br>20 Burn<br>Stun
|Emergency Response Team
|Nanotrasen
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal. '''Unaffected by EMP.'''
|-
![[File:Pulsepistol.png|64px]]
!{{anchor|Pulse Pistol}}Pulse Pistol
|[[File:Recharger.gif|64px]]<br>Energy
|10 Pulse,<br>20 Laser,<br>10 Stun
|50 Burn<br>20 Burn<br>Stun
|Emergency Response Team
|Nanotrasen
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity compared to other pulse weapons. Issued to all Elite Emergency Response Team personal. '''Unaffected by EMP.'''
|}
====Misc====
Various other energy weapons, their effects are varied and range from completely non lethal to deadly for everyone including the user.
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Disablernew.png|64px]]
!{{anchor|Disabler}}Disabler
|[[File:Recharger.gif|64px]]<br>Energy
|20 Disable
|25 Stamina Damage
|Disabler crates and the [[Armory]].
|Security
|Four shots will fully incapacitate a target.
|-
|-
![[File:Ionrifle.png|64px]]
![[File:Ionrifle.png|64px]]
!{{anchor|Ion Rifle}}Ion Rifle
!{{anchor|Ion Rifle}}Ion Rifle
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
| 10 Ion Pulses
|10 Ion Pulses
| 20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP
|20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP
|[[Armory]] and on the Nuclear Operative shuttle.
|[[Armory]] and on the Nuclear Operative shuttle.
|Security
|Security
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content. '''Unaffected by EMP.'''
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content. '''Unaffected by EMP.'''
|-
|-
![[File:Retrolaser.png|64px]]
![[File:Tesla_gun.gif|64px]]
!{{anchor|Retro Laser}}Retro Laser
!{{anchor|Tesla Revolver}}Tesla Revolver
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|12 Lasers
|5 tesla bolt
| 20 Burn
|Extremely variable due to many factors
|[[White Ship]].
|[[R&D Lab]] once researched first.
|Unknown
|Security
|Found on the white ship and Charlie Station, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.
|Shoot a tesla bolt that will create lightning on impact, shocking the target and everyone nearby (including you)without proper insulation.
|-
|-
![[File:Tempgun.png|64px]]
![[File:Tempgun.png|64px]]
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|[[Armory]] and [[R&D Lab]] once researched first.
|[[Armory]] and [[R&D Lab]] once researched first.
|Nanotrasen
|Nanotrasen
|Another researched gun, if you can make this, chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close.
|Able to cool down or heat up targets, cooling down someone will make them slower.
|-
|-
![[File:Xraygun.png|64px]]
![[File:Ebow.png|64px]]
!{{anchor|X-Ray Gun}}X-Ray Gun
!{{anchor|Energy Crossbow}}Energy Crossbow
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
| 20 Lasers
|Infinite Bolts (needs to cooldown after shooting)
|15 Burn + 300 Irradiate
| 15 Toxin + 60 Stamina + Short Knockdown
|[[R&D Lab]] once researched first.
|[[Syndicate Uplink]].
|Nanotrasen
|Syndicate
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.
|The syndicate's energy crossbow, small, silent and deadly.
|-
|-
![[File:decloner.png|64px]]
![[File:decloner.png|64px]]
!{{anchor|}}Biological Demolecularisor
!{{anchor|}}Biological Demolecularisor
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
| 10 Lasers
|10 beams
| 20 Cellular Damage + 100 Irradiate
|20 Cellular Damage + 100 Irradiate
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Security
|Security
|Also known as the decloner, a deceptively strong weapon since cellular damage is very hard to heal. Unlike other energy weapons, its projectiles are unable to go through glass and grilles.
|Also known as the decloner, a deceptively strong weapon since cellular damage is very hard to heal. Unlike other energy weapons, its projectiles are unable to go through glass and grilles.
|-
|-
![[File:Pulserifle.png|64px]]
![[File:Spur.png|64px]]
!{{anchor|Pulse Rifle}}Pulse Rifle
!{{anchor|Spur}}Spur
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|200 Pulse,<br>400 Lasers,<br>200 Stun
|10 bullets
| 50 Burn<br>20 Burn<br>Stun
|20 to 40 Brute depending on the charge
|Deathsquad
|Only available to [[Emergency Response Team]] for 10 WC
|Nanotrasen
|Unknown
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls. '''Unaffected by EMP.'''
|A mythical weapon that shoot more powerful projectiles the more it has charge remaining in its battery. Also shoot bullets instead of energy projectiles.
|-
![[File:Pulsecarbine.png|64px]]
!{{anchor|Pulse Carbine}}Pulse Carbine
|[[File:Recharger.gif|64px]]<br>Energy
| 25 Pulse,<br>50 Laser,<br>25 Stun
| 50 Burn<br>20 Burn<br>Stun
|Emergency Response Team
|Nanotrasen
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal. '''Unaffected by EMP.'''
|-
![[File:Pulsepistol.png|64px]]
!{{anchor|Pulse Pistol}}Pulse Pistol
|[[File:Recharger.gif|64px]]<br>Energy
| 10 Pulse,<br>20 Laser,<br>10 Stun
| 50 Burn<br>20 Burn<br>Stun
|Emergency Response Team
|Nanotrasen
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity compared to other pulse weapons. Issued to all Elite Emergency Response Team personal. '''Unaffected by EMP.'''
|}
|}
===Bow===
===Bow===
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