Guide to Combat: Difference between revisions

528 bytes added ,  20:03, 22 August 2022
Add the Syndie sniper rifle
(Add the stechkin APS, also replace the ugly mag sprite that look like a placeholder by a 9mm ammo box)
(Add the Syndie sniper rifle)
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|The M-546 Osprey minigun is attached to a 500-round backpack, which it can be attached to and removed from. The gun is heavy enough to slow the user, but it fires continuously while the mouse is held, until it overheats.
|The M-546 Osprey minigun is attached to a 500-round backpack, which it can be attached to and removed from. The gun is heavy enough to slow the user, but it fires continuously while the mouse is held, until it overheats.
|-
|-
![[File:Sniper.png|64px]]
!{{anchor|Syndicate Sniper Rifle}}Syndicate Sniper Rifle
|[[File:50mag.png|64px]].50
|6 Rounds
|70 Brute + 10 second paralyze
|Only available to [[Syndicate guide|Nuclear Operative]] for 16 TC
|Syndicate
|An extremely powerful but unwieldy rifle equipped with a scope to see further away and kill targets from afar, require both hands to use and can be silenced. Its very slow fire rate might let you think it is a bolt action weapon, it isn't, racking it will simply eject the round from the chamber.
|}
|}
===Revolver===
===Revolver===
446

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