Guide to Combat: Difference between revisions

350 bytes added ,  05:30, 21 September 2015
imported>J Madison
(more changes to armour)
imported>Steelpoint
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!{{anchor|Energy Gun}}Energy Gun
!{{anchor|Energy Gun}}Energy Gun
|[[File:Recharger.gif|50px]]<br>Energy
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers/Electrodes
|10 Lasers, 20 Disable
|20 Burn<br>Stun
|20 Burn<br>Stun  
|[[Armory]], Energy Weapons Crate or Summon guns.
|[[Armory]], Energy Weapons Crate or Summon guns.
|Security
|Security
|Perhaps the second best energy-based gun. Best thing is to taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder).
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
|-
|-


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|Nanotrasen
|Nanotrasen
|The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
|The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
|-
![[File:Antique laser.png|50px]]
!{{anchor|Head of Security's Gun}}Head of Security's Gun
|[[File:Recharger.gif|50px]]<br>Energy
|5 Stun, 10 Laser, 20 Disable
|20 Burn
|[[Head of Security]].
|Nanotrasen
|The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge.
|-
|-


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