Guide to Combat: Difference between revisions

14 bytes added ,  21:50, 22 August 2015
more changes to armour
imported>J Madison
(Changed HOS, ablative, bulletproof, normal armour, riot armour (https://github.com/tgstation/-tg-station/blob/b2f9be0e292241a636b5d42b48787f1f9afc40c2/code/modules/clothing/suits/armor.dm and https://github.com/tgstation/-tg-station/blob/3a5cde5988aa9bbd2)
imported>J Madison
(more changes to armour)
Line 909: Line 909:
|[[Mining]]
|[[Mining]]
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 80 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 80 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.
|melee = 40 - 80 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50
|melee = 30 - 70 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50
|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
|-
|-
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|[[Death Squad]]
|[[Death Squad]]
|Extremely robust armor found only on Deathsquad Officers.  Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy.  Moderate slowdown.
|Extremely robust armor found only on Deathsquad Officers.  Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy.  Moderate slowdown.
|melee = 80 <br>bullet = 60 <br>laser = 50 <br>energy = 25 <br>bomb = 50
|melee = 50 <br>bullet = 40 <br>laser = 30 <br>energy = 25 <br>bio = 100 <br>rad = 100
|If you see someone wearing this, it's a good idea to run.
|If you see someone wearing this, it's a good idea to run.
|-
|-
Line 1,040: Line 1,040:
|[[HoS]]
|[[HoS]]
|Provides robust head protection in all damage types.  The HoS starts with this.
|Provides robust head protection in all damage types.  The HoS starts with this.
|melee = 80 <br>bullet = 60 <br>laser = 50 <br>energy = 10 <br>bomb = 25 <br>bio = 10
|melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10
|Powerful and stylish, also for showing who is in charge around here.  The dermal armor in the HoS's locker offers the same protection as this.
|Powerful and stylish, also for showing who is in charge around here.  The dermal armor in the HoS's locker offers the same protection as this.
|-
|-
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