Guide to Combat: Difference between revisions

2,193 bytes added ,  07:08, 7 January 2015
Updated categories.
imported>Silavite
(fixed another telebaton picture and removed telebaton links, as they go nowhere (as of now). Fixed the 'how to aquire' link in stunning)
imported>Steelpoint
(Updated categories.)
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===Make Shift Weapon===
![[File:Brokenbottle.png|50px]]
![[File:Brokenbottle.png|50px]]
!{{anchor|Broken Bottle}}Broken Bottle
!{{anchor|Broken Bottle}}Broken Bottle
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|Civilian: Medical/Research
|Civilian: Medical/Research
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them.
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them.
|-
![[File:Cultblade.png|50px]]
!{{anchor|Cult Blade}}[[Cult Blade]]
|30 Brute
|[[Cult magic]]
|Cultists
|Those who aren't Cultist suffer from wielding this blade...'''''MENTALLY'''''. Aside from being very robust, it is really Cult exclusive. Expect a wave of <strike>batons</strike> lasers when Security sees you holding this.
|-
|-


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|Civilian: Botany
|Civilian: Botany
|A red nettle that knocks people down with massive damage and contains polyacid. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears.) Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are stronger than energy swords.
|A red nettle that knocks people down with massive damage and contains polyacid. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears.) Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are stronger than energy swords.
|-
![[File:Sword.gif|50px]]
!{{anchor|Energy Sword}}[[Energy Sword]]
|3 Brute Off<br>30 Brute On
|Through a [[Syndicate Uplink]]
|Syndicate/Nanotrasen
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and not viable unless you are a traitor. It also counts as a shield when active! Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT'''''
|-
![[File:DualSaber.gif|50px]]
!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]]
|3 Brute Off<br>34 Brute On
|Combine two Energy Swords
|Syndicate/Nanotrasen
|Has to be held with two hands while on. Four extra damage may not seem much, but it counts as one less hit to crit an unarmored opponent. When wielded it gives a guaranteed chance to deflect lasers and stun shots. Like the Energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently).  '''''TURN IT ON BEFORE YOU USE IT''''' For obvious balance reasons, hulks do not get the projectile deflection benefits.
|-
|-


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|Civilian
|Civilian
|Extremely easy to obtain, just break a glass/reinforced glass pane. Works also as a ghetto scalpel.
|Extremely easy to obtain, just break a glass/reinforced glass pane. Works also as a ghetto scalpel.
|-
![[File:StunBaton.gif|50px]]
!{{anchor|Stun Baton}}[[Stun Baton]]
|10 Brute
|[[Security Office]] and [[Security Officer]]'s backpack.
|Security
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily.
|-
|-


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|Civilian: Medical/Research
|Civilian: Medical/Research
|Only found in Surgery. Unfortunately, debate is ongoing whether it can be used to stick cyborg limbs onto people or not. You can probably think of a few other uses for it, though.
|Only found in Surgery. Unfortunately, debate is ongoing whether it can be used to stick cyborg limbs onto people or not. You can probably think of a few other uses for it, though.
|-
![[File:Telescopic_Baton.png|50px]]
!{{anchor|Telescopic Baton}}Telescopic Baton
|10 Brute
|[[Heads of Staff]]'s backpacks.
|Command
|Like the stunbaton but retractable, with a slightly shorter stun time, but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!
|-
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|Civilian
|Civilian
|A haphazardly-constructed yet still deadly weapon of ancient design.
|A haphazardly-constructed yet still deadly weapon of ancient design.
|}
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Icon
! scope="col" style='background-color:#EB4C42;'|Item
! scope="col" style='width:80px; background-color:#EB4C42;'|Damage
! scope="col" style='width:80px; background-color:#EB4C42;'|How to Acquire
! scope="col" style='width:80px; background-color:#EB4C42;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Notes
|-
===Actual Melee Weapon===
![[File:Cultblade.png|50px]]
!{{anchor|Cult Blade}}[[Cult Blade]]
|30 Brute
|[[Cult magic]]
|Cultists
|Those who aren't Cultist suffer from wielding this blade...'''''MENTALLY'''''. Aside from being very robust, it is really Cult exclusive. Expect a wave of <strike>batons</strike> lasers when Security sees you holding this.
|-
![[File:Sword.gif|50px]]
!{{anchor|Energy Sword}}[[Energy Sword]]
|3 Brute Off<br>30 Brute On
|Through a [[Syndicate Uplink]]
|Syndicate/Nanotrasen
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and not viable unless you are a traitor. It also counts as a shield when active! Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT'''''
|-
![[File:DualSaber.gif|50px]]
!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]]
|3 Brute Off<br>34 Brute On
|Combine two Energy Swords
|Syndicate/Nanotrasen
|Has to be held with two hands while on. Four extra damage may not seem much, but it counts as one less hit to crit an unarmored opponent. When wielded it gives a guaranteed chance to deflect lasers and stun shots. Like the Energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently).  '''''TURN IT ON BEFORE YOU USE IT''''' For obvious balance reasons, hulks do not get the projectile deflection benefits.
|-
![[File:StunBaton.gif|50px]]
!{{anchor|Stun Baton}}[[Stun Baton]]
|10 Brute
|[[Security Office]] and [[Security Officer]]'s backpack.
|Security
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily.
|-
![[File:Telescopic_Baton.png|50px]]
!{{anchor|Telescopic Baton}}Telescopic Baton
|10 Brute
|[[Heads of Staff]]'s backpacks.
|Command
|Like the stunbaton but retractable, with a slightly shorter stun time, but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!
|}
|}


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! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
|-
===Automatic===


![[File:C20r.png|50px]]
![[File:C20r.png|50px]]
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|-
|-


![[File:L6machinegun.png|50px]]
!{{anchor|L6 SAW}}L6 SAW
|[[File:A762.png|50px]]<br>.762
|50 Rounds
|60 Brute
|Nuke ops and summon guns only.
|Syndicate
|Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they're down.
|-
![[File:SMG.png|50px]]
!{{anchor|Submachine Gun}}Submachine Gun
|[[File:Ammo 9mm.png|50px]]<br>9mm
|18 Shells
|25 Brute
|[[R&D Lab]] once researched first.
|Nanotrasen
|An expensive gun to make, but one of the few actual guns used by Nanotrasen that aren't shotguns. Researched from R&D.
|-
![[File:Uzi.png|50px]]
!{{anchor|Uzi}}Uzi
|[[File:Ammo 50.png|50px]]<br>.45
|16 rounds
|20 Brute + Knockdown
|Summon guns
|Unknown
|A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds.
|-
![[File:Tommy gun.png|50px]]
!{{anchor|Tommy Gun}}Tommy Gun
|[[File:Ammo 9mm.png|50px]]<br>9mm
|50 rounds
|20 Brute + Knockdown
|Admins
|Unknown
|A genuine Chicago Typewriter.
|}
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
===Shotgun===
![[File:Combatshotgun.png|50px]]
![[File:Combatshotgun.png|50px]]
!{{anchor|Combat Shotgun}}Combat Shotgun
!{{anchor|Combat Shotgun}}Combat Shotgun
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|Civilian
|Civilian
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack.
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack.
|-
![[File:L6machinegun.png|50px]]
!{{anchor|L6 SAW}}L6 SAW
|[[File:A762.png|50px]]<br>.762
|50 Rounds
|60 Brute
|Nuke ops and summon guns only.
|Syndicate
|Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they're down.
|-
![[File:SMG.png|50px]]
!{{anchor|Submachine Gun}}Submachine Gun
|[[File:Ammo 9mm.png|50px]]<br>9mm
|18 Shells
|25 Brute
|[[R&D Lab]] once researched first.
|Nanotrasen
|An expensive gun to make, but one of the few actual guns used by Nanotrasen that aren't shotguns. Researched from R&D.
|-
|-


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|Security
|Security
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection.
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection.
|-
![[File:Uzi.png|50px]]
!{{anchor|Uzi}}Uzi
|[[File:Ammo 50.png|50px]]<br>.45
|16 rounds
|20 Brute + Knockdown
|Summon guns
|Unknown
|A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds.
|-
![[File:Tommy gun.png|50px]]
!{{anchor|Tommy Gun}}Tommy Gun
|[[File:Ammo 9mm.png|50px]]<br>9mm
|50 rounds
|20 Brute + Knockdown
|Admins
|Unknown
|A genuine Chicago Typewriter.
|-
|}
|}


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! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
===Laser Based===
![[File:Laser gun.png|50px]]
!{{anchor|Laser Gun}}Laser Gun
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers
|20 Burn
|[[Armory]], weapons crates and summon guns.
|Security
|No real reason to use this over the energy gun as it is lethal ONLY.
|-
![[File:Laser Cannon.png|50px]]
!{{anchor|Laser Cannon}}Laser Cannon
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers
|40 Burn
|[[R&D Lab]] once researched first.
|Nanotrasen
|Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over.
|-
![[File:Energy_Gun.gif|50px]]
!{{anchor|Energy Gun}}Energy Gun
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers/Electrodes
|20 Burn<br>Stun
|[[Armory]], Energy Weapons Crate or Summon guns.
|Security
|Perhaps the second best energy-based gun. Best thing is to taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder).
|-
|-


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|Nanotrasen
|Nanotrasen
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
|-
![[File:Energy_Gun.gif|50px]]
!{{anchor|Energy Gun}}Energy Gun
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers/Electrodes
|20 Burn<br>Stun
|[[Armory]], Energy Weapons Crate or Summon guns.
|Security
|Perhaps the second best energy-based gun. Best thing is to taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder).
|-
|-


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|Security
|Security
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content.
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content.
|-
![[File:Laser Cannon.png|50px]]
!{{anchor|Laser Cannon}}Laser Cannon
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers
|40 Burn
|[[R&D Lab]] once researched first.
|Nanotrasen
|Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over.
|-
![[File:Laser gun.png|50px]]
!{{anchor|Laser Gun}}Laser Gun
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers
|20 Burn
|[[Armory]], weapons crates and summon guns.
|Security
|No real reason to use this over the energy gun as it is lethal ONLY.
|-
|-


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|Naontrasen
|Naontrasen
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead.
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead.
|}
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
===Pulse Based===


![[File:Pulserifle.png|50px]]
!{{anchor|Pulse Rifle}}Pulse Rifle
|[[File:Recharger.gif|50px]]<br>Energy
|200 Pulse
|50 Burn
|Deathsquad
|Naontrasen
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.
|}
|}


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