Guide to Combat: Difference between revisions

31 bytes added ,  18:27, 21 August 2022
Reorganize the gun, they aren't arbitrarily classed as longarm or sidearm, they are instead now classed by how they function. Moved the Deagle to the admin only section, added the mosin.
m (→‎Sidearms(Ballistic): re-names the .38 and .357 revolvers to be better differentiated)
(Reorganize the gun, they aren't arbitrarily classed as longarm or sidearm, they are instead now classed by how they function. Moved the Deagle to the admin only section, added the mosin.)
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==Ranged Weapons==
==Ranged Weapons==
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.
== Sidearms(Ballistic)==
 
==Ballistic==
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
===Automatic===
Automatic weapon's ammunition are stored in magazines that can switched quickly with another once they're empty, some can be tactically reloaded by simply using another magazine on the weapon, switching the two without requiring to remove tthe previous magazine. Many of them possess a burst fire mode making them shoot multiple bullets per click. This allow automatic ballistic weaponry to shoot many bullets for prolonged periods of time.
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
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! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" | Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Deagle.gif|64px]]
!{{anchor|Desert Eagle}}Desert Eagle
|[[File:12mmMag.png|64px]]<br>.50
|7 Rounds
|60 Brute
|Can spawn in the secure contraband locker on metastation.
| Emergency Response Team |Nanotrasen
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun.
|-
![[File:Mateba.png|64px]]
!{{anchor|Mateba}}Mateba
|[[File:Ammo 357.png|64px]]<br>.357
|7 Rounds
|60 Brute
|[[Death Squad|Death Squad.]]
|Nanotrasen
|All in all the syndicate revolver, but for death squad and emergency response team officers.
|-
![[File:Revolver.png|64px]]
!{{anchor|Revolver}}Suspicious Revolver
|[[File:Ammo 357.png|64px]]<br>.357
|7 Rounds
|60 Brute
|[[Syndicate Uplink]].
|Syndicate
|Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one.
|-
![[File:Detectivegun.png|64px]]
!{{anchor|Revolver}}Colt Detective Special
|[[File:Ammo 38.png|64px]]<br>.38
|6 Rounds
|15 Brute + 35 Stamina
|[[Detective]]'s locker.
|Security
|Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification.
|-
|-
![[File:Stetchkin.png|64px]]
![[File:Stetchkin.png|64px]]
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|Syndicate
|Syndicate
|The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better. Small enough to fit in pockets.
|The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better. Small enough to fit in pockets.
|-
![[File:Revolver.png|64px]]
!{{anchor|Russian Revolver}}Russian Revolver
|[[File:Ammo 357.png|64px]]<br>.357
|1 round. Can load up to 6.
|60 Brute<br>300 Brute when used on head
|[[MetaStation]]
|Old Russia
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.
|-
|}
==Sidearms(Energy)==
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo.
===Energy Based===
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Disablernew.png|64px]]
!{{anchor|Disabler}}Disabler
|[[File:Recharger.gif|64px]]<br>Energy
|20 Disable
|25 Stamina Damage
|Disabler crates and the [[Armory]].
|Security
|Four shots will fully incapacitate a target.
|-
![[File:Ebow.png|64px]]
!{{anchor|Energy Crossbow}}Energy Crossbow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|Infinite Bolts (needs to cooldown after shooting)
|15 Toxin + 60 Stamina + Short Knockdown
|[[Syndicate Uplink]].
|Syndicate
|The syndicate's energy crossbow, small, silent and deadly.
|-
![[File:decloner.png|64px]]
!{{anchor|}}Biological Demolecularisor
|[[File:Recharger.gif|64px]]<br>Energy
|10 lasers
|20 Cellular Damage + 100 Irradiate
|[[R&D Lab]] once researched first.
|Security
|Also known as the decloner, a deceptively strong weapon since cellular damage is very hard to heal. Unlike other energy weapons, its projectiles are unable to go through glass and grilles.
|-
|}
===Pulse Based===
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Pulsepistol.png|64px]]
!{{anchor|Pulse Pistol}}Pulse Pistol
|[[File:Recharger.gif|64px]]<br>Energy
| 5 Pulse, 10 Laser, 10 Stun
|50 Burn
|Emergency Response Team
|Nanotrasen
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personal.
|}
==Longarm(Ballistic)==
===Automatic===
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
![[File:C20r.png|64px]]
![[File:C20r.png|64px]]
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|-
|-
|}
|}
===Revolver===
Revolvers use a cylinder instead of an external magazine, they can be reloaded by putting the rounds individually or by using a speedloader. You can spin the cylinder by alt-clicking the revolver to randomize what will be the next round fired.
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" | Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Revolver.png|64px]]
!{{anchor|Revolver}}Syndicate Revolver
|[[File:Ammo 357.png|64px]]<br>.357
|7 Rounds
|60 Brute
|[[Syndicate Uplink]].
|Syndicate
|Security (or generally anyone) will be quick to scream 'NUKIE!' if they see you with one.
|-
![[File:Detectivegun.png|64px]]
!{{anchor|Revolver}}Colt Detective Special
|[[File:Ammo 38.png|64px]]<br>.38
|6 Rounds
|15 Brute + 35 Stamina
|[[Detective]]'s locker.
|Security
|Can be modified to fire .357, but may break with the modification.
|-
![[File:Mateba.png|64px]]
!{{anchor|Mateba}}Mateba
|[[File:Ammo 357.png|64px]]<br>.357
|7 Rounds
|60 Brute
|[[Death Squad|Death Squad.]]
|Nanotrasen
|All in all the syndicate revolver, but for death squad.
|-
![[File:Revolver.png|64px]]
!{{anchor|Russian Revolver}}Russian Revolver
|[[File:Ammo 357.png|64px]]<br>.357
|1 round. Can load up to 6.
|60 Brute<br>300 Brute when used on head
|[[MetaStation]]
|Old Russia
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.
|-
|}
===Shotgun===
===Shotgun===
Shotguns all use the same 12g shells. Those shells are both robust and varied in effects, allowing shotguns to perform very well in many different situations.
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
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|A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams.
|A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams.
|}
|}
===Shotgun Shells===
====Shotgun Shells====
Note: This lists only shells that can be acquired by normal means.
Note: This lists only shells that can be acquired by normal means.
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range.
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range.
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**[[File:Thunder_shell.png|32px]] '''Thundershot:''' Shoots 3 pellets creating lightning on impact.
**[[File:Thunder_shell.png|32px]] '''Thundershot:''' Shoots 3 pellets creating lightning on impact.
**[[File:Uranium_shell.png|32px]] '''Depleted Uranium Slug:''' Shoots one ultra penetrative projectile dealing 30 brute but bypassing almost all armor and going through mobs.
**[[File:Uranium_shell.png|32px]] '''Depleted Uranium Slug:''' Shoots one ultra penetrative projectile dealing 30 brute but bypassing almost all armor and going through mobs.
===Bolt Action===
Bolt action weapons do not chamber a new round when firing, needing you to rack the bolt to eject the spent casing and then once again to load a new live round.
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Boltrifle.png|64px]]
!{{anchor|Mosin Nagant}} Mosin Nagant
|[[File:Ammo_762.png|64px]]<br>7.62mm
|5 Rounds
|60 brute
|Cargo
|Space russians
|Compensate its low firing rate by being extremely powerful. Can be sawed off to fit in backpacks at the cost of ruining accuracy.
|-
|}
===Bow===
===Bow===
Bows, despite being mostly outdated, are still used by people without easy access to other ranged weapons. Shooting a bow require the user to load an arrow manually then drawing the bow before being able to fire, this results in a noticeably slower firerate compared to regular guns. Arrows will generally drop on the ground after hitting their target letting them be reused, they can also embed in targets, requiringthe arrow to be removed to prevent additional damage.
Bows, despite being mostly outdated, are still used by people without easy access to other ranged weapons. Shooting a bow require the user to load an arrow manually then drawing the bow before being able to fire, this results in a noticeably slower firerate compared to regular guns. Arrows will generally drop on the ground after hitting their target letting them be reused, they can also embed in targets, requiringthe arrow to be removed to prevent additional damage.
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|A bow made using harder to obtain materials and of higher quality than the makeshift bow. Has less spread than the makeshift bow.
|A bow made using harder to obtain materials and of higher quality than the makeshift bow. Has less spread than the makeshift bow.
|}
|}
===Arrows===
====Arrows====
Note: This lists only arrows that can be acquired by normal means. All arrows do 20 extra damage to fauna unless otherwise stated.  
Note: This lists only arrows that can be acquired by normal means. All arrows do 20 extra damage to fauna unless otherwise stated.  
*[[File:Arrow.png|32px]]'''Wooden Arrow:''' A basic arrow dealing 20 brute damage. Has a small chance to break and a respectable embed chance.
*[[File:Arrow.png|32px]]'''Wooden Arrow:''' A basic arrow dealing 20 brute damage. Has a small chance to break and a respectable embed chance.
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* [[File:Arrow fire.gif|frameless]]'''Fire Arrow:''' Upon impact, will deal an additional 8 burn damage and set the target ablaze, assuming the target is a carbon. Requires Makeshift Crafting from the Syndicate in order to make, or [[Ashwalkers|tribal knowledge]].
* [[File:Arrow fire.gif|frameless]]'''Fire Arrow:''' Upon impact, will deal an additional 8 burn damage and set the target ablaze, assuming the target is a carbon. Requires Makeshift Crafting from the Syndicate in order to make, or [[Ashwalkers|tribal knowledge]].
* [[File:Arrow bola.png]]'''Bola Arrow''': Upon impact, will deal the arrow's modified damage as well as applying a bola effect, cuffing the target's legs. Requires Makeshift Crafting from the Syndicate in order to make, or [[Ashwalkers|tribal knowledge]].
* [[File:Arrow bola.png]]'''Bola Arrow''': Upon impact, will deal the arrow's modified damage as well as applying a bola effect, cuffing the target's legs. Requires Makeshift Crafting from the Syndicate in order to make, or [[Ashwalkers|tribal knowledge]].
== Longarm(Energy) ==
===Laser Based===


==Energy==
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo. Energy projectiles are able to pass through grilles and windows.


===Gun===
Energy guns can all be recharged with the [[File:Recharger.gif]]rechargers found commonly on station, EMP will completely drain their battery.
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
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! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Disablernew.png|64px]]
!{{anchor|Disabler}}Disabler
|[[File:Recharger.gif|64px]]<br>Energy
|20 Disable
|25 Stamina Damage
|Disabler crates and the [[Armory]].
|Security
|Four shots will fully incapacitate a target.
|-
|-
![[File:Laser gun.png|64px]]
![[File:Laser gun.png|64px]]
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|Security
|Security
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
|-
![[File:Ebow.png|64px]]
!{{anchor|Energy Crossbow}}Energy Crossbow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|Infinite Bolts (needs to cooldown after shooting)
|15 Toxin + 60 Stamina + Short Knockdown
|[[Syndicate Uplink]].
|Syndicate
|The syndicate's energy crossbow, small, silent and deadly.
|-
|-
![[File:Advegun.png|64px]]
![[File:Advegun.png|64px]]
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| Nanotrasen
| Nanotrasen
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.
|-
![[File:decloner.png|64px]]
!{{anchor|}}Biological Demolecularisor
|[[File:Recharger.gif|64px]]<br>Energy
|10 lasers
|20 Cellular Damage + 100 Irradiate
|[[R&D Lab]] once researched first.
|Security
|Also known as the decloner, a deceptively strong weapon since cellular damage is very hard to heal. Unlike other energy weapons, its projectiles are unable to go through glass and grilles.
|-
![[File:Pulserifle.png|64px]]
!{{anchor|Pulse Rifle}}Pulse Rifle
|[[File:Recharger.gif|64px]]<br>Energy
|200 Pulse
|50 Burn
|Deathsquad
|Nanotrasen
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.
|-
![[File:Pulsecarbine.png|64px]]
!{{anchor|Pulse Carbine}}Pulse Carbine
|[[File:Recharger.gif|64px]]<br>Energy
| 10 Pulse, 20 Laser, 10 Stun
| 50 Burn<br>20 Burn<br>Stun
|Emergency Response Team
|Nanotrasen
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal.
|-
![[File:Pulsepistol.png|64px]]
!{{anchor|Pulse Pistol}}Pulse Pistol
|[[File:Recharger.gif|64px]]<br>Energy
| 5 Pulse, 10 Laser, 10 Stun
|50 Burn
|Emergency Response Team
|Nanotrasen
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personal.
|}
|}
===Bow===
===Bow===
Energy bows cannot use regular arrows, instead they generate one and only require drawing before being fired. Energy arrows cannot be reused and will dissipate after use, upon embedding they will deal 1 damage per tick for 10 ticks before dissipating(the damage type depend on the arrow).
Energy bows cannot use regular arrows, instead they generate one and only require drawing before being fired. Energy arrows cannot be reused and will dissipate after use, upon embedding they will deal 1 damage per tick for 10 ticks before dissipating(the damage type depend on the arrow).
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|Clockwork Cult
|Clockwork Cult
|The main ranged option of Rat'var's servants when defending the Ark.
|The main ranged option of Rat'var's servants when defending the Ark.
|}
===Pulse Based===
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Pulserifle.png|64px]]
!{{anchor|Pulse Rifle}}Pulse Rifle
|[[File:Recharger.gif|64px]]<br>Energy
|200 Pulse
|50 Burn
|Deathsquad
|Nanotrasen
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.
|-
![[File:Pulsecarbine.png|64px]]
!{{anchor|Pulse Carbine}}Pulse Carbine
|[[File:Recharger.gif|64px]]<br>Energy
| 10 Pulse, 20 Laser, 10 Stun
| 50 Burn<br>20 Burn<br>Stun
|Emergency Response Team
|Nanotrasen
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal.
|-
|}
|}
==Misc Weapons ==
==Misc Weapons ==
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|12 rounds
|12 rounds
|20 Brute + Knockdown
|20 Brute + Knockdown
|Away missions. Admins.
|Admin only.
| Admin
|Admins
|A small, quiet, easily concealable gun. Uses .45 rounds.
|A small, quiet, easily concealable gun. Uses .45 rounds.
|-
|-
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|50 rounds
|50 rounds
|20 Brute + Knockdown
|20 Brute + Knockdown
|Admin only.
|Admins
|Admins
|Admin
|A genuine Chicago Typewriter.
|A genuine Chicago Typewriter.
|-
|-
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|74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2)
|74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2)
|Admin only.
|Admin only.
|Admin
|Admins
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.
|-
|-
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| 7 Lasers
| 7 Lasers
|6 Burn - Instant kill
|6 Burn - Instant kill
| Admin only.
|Admin only.
|Nanotrasen
|Nanotrasen
|An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn.
|An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn.
|-
![[File:Deagle.gif|64px]]
!{{anchor|Desert Eagle}}Desert Eagle
|[[File:12mmMag.png|64px]]<br>.50
|7 Rounds
|60 Brute
|Admin only.
|Admins
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun.
|}
|}
=Defense =
=Defense =
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![[File:Disablernew.png|64px]]
![[File:Disablernew.png|64px]]
!{{anchor|Disabler}}[[Disabler]]
!{{anchor|Disabler}}[[Disabler]]
| 30 stamina damage
|25 stamina damage
|[[Security]]
|[[Security]]
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br>
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br>
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