Guide to Combat: Difference between revisions

68 bytes removed ,  20:37, 5 August 2020
→‎Makeshift Weapons: Removed Baseball Bat
(→‎Helmets: - Split into Helmets and Hats, added Durathread Helmet and Durathread Beanie and Beret, respectively. Add witty description/notes later.)
(→‎Makeshift Weapons: Removed Baseball Bat)
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==Melee Weapons==
==Melee Weapons==
Most station personal lack access to proper firearms, thus if push comes to shove most people will have to rely on the old fashion method of melee combat to deal with a attacker.
Most station personal lack access to proper firearms, thus if push comes to shove most people will have to rely on the old fashion method of melee combat to deal with a attacker.
===Makeshift Weapons===
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others.
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Icon
! scope="col" class="unsortable" style="background-color:#EB4C42;" |Icon
! scope="col" style='background-color:#EB4C42;'|Item
! scope="col" style="background-color:#EB4C42;" |Item
! scope="col" style='width:80px; background-color:#EB4C42;'|Damage
! scope="col" style="width:80px; background-color:#EB4C42;" |Damage
! scope="col" style='width:80px; background-color:#EB4C42;'|How to Acquire
! scope="col" style="width:80px; background-color:#EB4C42;" |How to Acquire
! scope="col" style='width:80px; background-color:#EB4C42;'|Faction Usage
! scope="col" style="width:80px; background-color:#EB4C42;" |Faction Usage
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Notes
! scope="col" class="unsortable" style="background-color:#EB4C42;" |Notes
|-
|-


===Makeshift Weapons===
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others.
![[File:Brokenbottle.png|64px]]
![[File:Brokenbottle.png|64px]]
!{{anchor|Broken Bottle}}Broken Bottle
!{{anchor|Broken Bottle}}Broken Bottle
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|Civilian
|Civilian
|You can [[Surgery#Limb Augmentation|surgically replace an arm]] with a chainsaw. Can break an airlock down. Requires both hands to carry unless it's surgically attached
|You can [[Surgery#Limb Augmentation|surgically replace an arm]] with a chainsaw. Can break an airlock down. Requires both hands to carry unless it's surgically attached
|-
![[File:Baseball_bat.png|64px]]
!{{anchor|Baseball bat}}Baseball bat
|10 Brute
|[[Makeshift weapons|Made by yourself]]
|Civilian
|Knocks back targets on hit.
|-
|-


|}
|}


===Actual Melee Weapon===
Unlike makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personal can't get access to them, as well as these weapons being very noticeable.
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Icon
! scope="col" class="unsortable" style="background-color:#EB4C42;" |Icon
! scope="col" style='background-color:#EB4C42;'|Item
! scope="col" style="background-color:#EB4C42;" |Item
! scope="col" style='width:80px; background-color:#EB4C42;'|Damage
! scope="col" style="width:80px; background-color:#EB4C42;" |Damage
! scope="col" style='width:80px; background-color:#EB4C42;'|How to Acquire
! scope="col" style="width:80px; background-color:#EB4C42;" |How to Acquire
! scope="col" style='width:80px; background-color:#EB4C42;'|Faction Usage
! scope="col" style="width:80px; background-color:#EB4C42;" |Faction Usage
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Notes
! scope="col" class="unsortable" style="background-color:#EB4C42;" |Notes
|-
|-
===Actual Melee Weapon===
Unlike makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personal can't get access to them, as well as these weapons being very noticeable.


![[File:Cultblade.gif|64px]]
![[File:Cultblade.gif|64px]]
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{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-


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|60 Brute
|60 Brute
|Can spawn in the secure contraband locker on metastation.
|Can spawn in the secure contraband locker on metastation.
|Emergency Response Team|Nanotrasen
| Emergency Response Team |Nanotrasen
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun.
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun.
|-
|-


![[File:Mateba.png|64px]]  
![[File:Mateba.png|64px]]
!{{anchor|Mateba}}Mateba
!{{anchor|Mateba}}Mateba
|[[File:Ammo 357.png|64px]]<br>.357
|[[File:Ammo 357.png|64px]]<br>.357
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|-
|-


![[File:Revolver.png|64px]]  
![[File:Revolver.png|64px]]
!{{anchor|Revolver}}Revolver
!{{anchor|Revolver}}Revolver
|[[File:Ammo 357.png|64px]]<br>.357
|[[File:Ammo 357.png|64px]]<br>.357
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{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-


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{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-


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==Longarm(Ballistic)==
==Longarm(Ballistic)==


===Automatic===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
===Automatic===


![[File:C20r.png|64px]]
![[File:C20r.png|64px]]
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|}
|}


===Shotgun===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-


===Shotgun===
![[File:Improvised_shotgun.png|64px]]
![[File:Improvised_shotgun.png|64px]]
!{{anchor|Improvised Shotgun}}Improvised Shotgun
!{{anchor|Improvised Shotgun}}Improvised Shotgun
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===Shotgun Shells===
===Shotgun Shells===
* [[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 12.5 brute damage each. Extremely lethal at close range.
 
* [[File:Bean_shell.png|32px]] '''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 11 stamina damage each. Less effective at stopping a target, but better if you want the target alive.
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 12.5 brute damage each. Extremely lethal at close range.
* [[File:Bean_shell.png|32px]] '''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 55 stamina damage. The bartender uses these by default.
*[[File:Bean_shell.png|32px]] '''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 11 stamina damage each. Less effective at stopping a target, but better if you want the target alive.
* [[File:Blank_shell.png|32px]] '''Standard Slug:''' Shoots a single projectile that does 60 brute damage on impact.
*[[File:Bean_shell.png|32px]] '''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 55 stamina damage. The bartender uses these by default.
* [[File:Fire_shell.png|32px]] '''Incendiary Slug:''' Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.
*[[File:Blank_shell.png|32px]] '''Standard Slug:''' Shoots a single projectile that does 60 brute damage on impact.
* [[File:Tech_shell.png|32px]] '''Shotgun Dart:''' A single dart that can contain up to 30 units of chemicals that'll be injected on hit.
*[[File:Fire_shell.png|32px]] '''Incendiary Slug:''' Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.
* [[File:Tech_shell.png|32px]] '''Technological Shells:''' Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes.
*[[File:Tech_shell.png|32px]] '''Shotgun Dart:''' A single dart that can contain up to 30 units of chemicals that'll be injected on hit.
** [[File:Meteor_shell.png|32px]] '''Meteorshot Shell:''' A single powerful projectile, deals 20 brute damage and stuns for 8 seconds. Pushes back machinery on hit.
*[[File:Tech_shell.png|32px]] '''Technological Shells:''' Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes.
** [[File:Pulse_shell.png|32px]] '''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots, dealing 40 burn damage and damaging or destroying walls and machinery.
**[[File:Meteor_shell.png|32px]] '''Meteorshot Shell:''' A single powerful projectile, deals 20 brute damage and stuns for 8 seconds. Pushes back machinery on hit.
** [[File:Dragon_shell.png|32px]] '''Dragonsbreath Shell:''' Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage.
**[[File:Pulse_shell.png|32px]] '''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots, dealing 40 burn damage and damaging or destroying walls and machinery.
** [[File:Frag_shell.png|32px]] '''FRAG-12 Slug:''' An explosive shell that knocks down targets and causes an explosion where it hits, on top of dealing 25 brute damage.
**[[File:Dragon_shell.png|32px]] '''Dragonsbreath Shell:''' Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage.
** [[File:Ion_shell.png|32px]] '''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area.
**[[File:Frag_shell.png|32px]] '''FRAG-12 Slug:''' An explosive shell that knocks down targets and causes an explosion where it hits, on top of dealing 25 brute damage.
** [[File:Laser_shell.png|32px]] '''Laser Slug:''' Shoots a laser similar to a normal laser gun shot, dealing 20 burn damage.
**[[File:Ion_shell.png|32px]] '''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area.
**[[File:Laser_shell.png|32px]] '''Laser Slug:''' Shoots a laser similar to a normal laser gun shot, dealing 20 burn damage.


==Longarm(Energy)==
==Longarm(Energy)==
===Laser Based===


{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
===Laser Based===


![[File:Laser gun.png|64px]]
![[File:Laser gun.png|64px]]
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|}
|}


===Pulse Based===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
===Pulse Based===


![[File:Pulserifle.png|64px]]
![[File:Pulserifle.png|64px]]
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{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-


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|Chemicals
|Chemicals
|600 units total
|600 units total
* 150 units of Spore Toxin (Causes blindness)
 
* 150 units of [[Cryptobiolin]]
*150 units of Spore Toxin (Causes blindness)
* 150 units of [[Unstable Mutagen]]
*150 units of [[Cryptobiolin]]
* 150 units of [[Chloral Hydrate]]
*150 units of [[Unstable Mutagen]]
*150 units of [[Chloral Hydrate]]
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.
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|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.
|-
|-


![[File:Flamethrower.gif|64px]]
![[File:Flamethrower.gif|64px]]
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{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-


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To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such.  While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such.  While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].


== Stuns and Incapacitation ==
==Stuns and Incapacitation==


Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first).
Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first).


=== Three kinds of stuns ===
===Three kinds of stuns===


Humans can get stunned in three different ways. The most common one is 'Weaken'. It causes you to fall and makes you unable to do anything except talking. 'Stun' is all the same, except you don't fall down. Paralysis knocks you out completely, you can't even talk or hear what's happening.
Humans can get stunned in three different ways. The most common one is 'Weaken'. It causes you to fall and makes you unable to do anything except talking. 'Stun' is all the same, except you don't fall down. Paralysis knocks you out completely, you can't even talk or hear what's happening.
Line 845: Line 838:


{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style='background-color:Lightgreen;'|Icon
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon
! scope="col" style='background-color:Lightgreen;'|Item
! scope="col" style="background-color:Lightgreen;" |Item
! scope="col" class="unsortable" style='background-color:Lightgreen;'|Type of Stun
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun
! scope="col" class="unsortable" style='background-color:Lightgreen;'|How to Acquire
! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire
! scope="col" class="unsortable" style='background-color:Lightgreen;'|Notes
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes
|-
|-
![[File:StunBaton.gif|64px]]
![[File:StunBaton.gif|64px]]
Line 932: Line 925:


{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style='background-color:Lightgreen;'|Icon
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon
! scope="col" style='background-color:Lightgreen;'|Counter
! scope="col" style="background-color:Lightgreen;" |Counter
! scope="col" class="unsortable" style='background-color:Lightgreen;'|Type of Stun
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun
! scope="col" class="unsortable" style='background-color:Lightgreen;'|How to Acquire
! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire
! scope="col" class="unsortable" style='background-color:Lightgreen;'|Notes
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes
|-
|-
![[File:Hulk.png|64px]]
![[File:Hulk.png|64px]]
Line 956: Line 949:


{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style='background-color:Lightyellow;'|Icon
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon
! scope="col" class="unsortable" style='background-color:Lightyellow;'|Item
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item
! scope="col" class="unsortable" style='background-color:Lightyellow;'|How to acquire
! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire
! scope="col" class="unsortable" style='background-color:Lightyellow;'|Protection
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Protection
! scope="col" class="unsortable" style='background-color:Lightyellow;'|Notes
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Notes
|-
|-


Line 1,002: Line 995:


{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style='background-color:Lightblue;'|Icon
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon
! scope="col" style='background-color:Lightblue;'|Item
! scope="col" style="background-color:Lightblue;" |Item
! scope="col" class="unsortable" style='background-color:Lightblue;'|How to acquire
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire
! scope="col" class="unsortable" style='background-color:Lightblue;'|Protection
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style='background-color:Lightblue; width:80px'|Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style='background-color:Lightblue;'|Notes
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes
|-
|-


Line 1,015: Line 1,008:
|Offers moderate protection from most sources.
|Offers moderate protection from most sources.
|melee = 40 <br>bullet = 50 <br>laser = 50 <br>energy = 25 <br>bomb = 50 <br>bio = 100 <br>rad = 50
|melee = 40 <br>bullet = 50 <br>laser = 50 <br>energy = 25 <br>bomb = 50 <br>bio = 100 <br>rad = 50
|The Captain will sometimes wear this.  It's also space-worthy, but it will slow you down.  Wearing this while not the Captain is a good way to get robusted.  
|The Captain will sometimes wear this.  It's also space-worthy, but it will slow you down.  Wearing this while not the Captain is a good way to get robusted.
|-
|-


Line 1,188: Line 1,181:
===Helmets===
===Helmets===
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style='background-color:Lightblue;'|Icon
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon
! scope="col" style='background-color:Lightblue;'|Item
! scope="col" style="background-color:Lightblue;" |Item
! scope="col" class="unsortable" style='background-color:Lightblue;'|How to acquire
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire
! scope="col" class="unsortable" style='background-color:Lightblue;'|Protection
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style='background-color:Lightblue; width:80px'|Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style='background-color:Lightblue;'|Notes
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes
|-
|-


Line 1,219: Line 1,212:
|If you get this, be proud that you are wearing the best protective headgear in the game.
|If you get this, be proud that you are wearing the best protective headgear in the game.
|-
|-


![[File:Riothelm.png|64px]]
![[File:Riothelm.png|64px]]
Line 1,238: Line 1,230:
===Hats===
===Hats===
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style='background-color:Lightblue;'|Icon
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon
! scope="col" style='background-color:Lightblue;'|Item
! scope="col" style="background-color:Lightblue;" |Item
! scope="col" class="unsortable" style='background-color:Lightblue;'|How to acquire
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire
! scope="col" class="unsortable" style='background-color:Lightblue;'|Protection
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style='background-color:Lightblue; width:80px'|Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style='background-color:Lightblue;'|Notes
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes
|-
|-
![[File:Hoscap.png|64px]]
![[File:Hoscap.png|64px]]
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