Guide to Combat: Difference between revisions

393 bytes added ,  13:46, 20 September 2014
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imported>Elyina
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imported>Elyina
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|[[Nuke ops]]
|[[Nuke ops]]
|Blocks most melee and ranged projectiles
|Blocks most melee and ranged projectiles
|Works just like a riot shield, except with an additional chance to deflect energy projectiles, whether you would have blocked it or not. Can also be turned off to fit in your pocket.
|Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket.
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|-


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|Offers moderate protection from most sources.
|Offers moderate protection from most sources.
|melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 25 <br>bomb = 50 <br>bio = 100 <br>rad = 50
|melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 25 <br>bomb = 50 <br>bio = 100 <br>rad = 50
|The Captain will usually wear this.  It's also space-worthy, but it will slow you down.  Wearing this while not the Captain is a good way to get robusted.  
|The Captain will sometimes wear this.  It's also space-worthy, but it will slow you down.  Wearing this while not the Captain is a good way to get robusted.
|-
 
![[File:Capscarapace.png|50px]]
!{{anchor|Captain's Carapace}}[[Captain's Carapace]]
|[[Captain's Quarters]]
|Offers moderate protection from most sources.
|melee = 50 <br>bullet = 30 <br>laser = 50 <br>energy = 10 <br>bomb = 25 <br>bio = 0 <br>rad = 0
|A special armor vest unique to the Captain. Offers slightly more protection than a standard armor vest, and also displays your authority to the crew.
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|-


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