Guide to Chemistry: Difference between revisions

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Corrects typo in the spelling of salicylic acid
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|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
'''''or'''''<br>
'''''or'''''<br>
Strange Seeds<br>
Strange Seeds
'''''or'''''<br>
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]].
2 parts Lemon Juice<br>2 parts Lime Juice<br>4 parts Ethanol
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]].<br>'''Result:''' 4 units instead of 8.
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! style="background-color:#FFEE88;" |{{anchor|Phenol}}Phenol
! style="background-color:#FFEE88;" |{{anchor|Phenol}}Phenol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water
|Ingredient in [[#Salicyclic Acid|Salicyclic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]].
|Ingredient in [[#Salicylic Acid|Salicylic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]].
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|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|All types
|All types
| Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.<br>Will occasionally knock down or force you to drop items while it is healing damage.
| Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when the patient is under 0°C or 273°K. Is more effective the colder the patient is.<br>Will occasionally knock down or force you to drop items while it is healing damage.
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|0.5u / tick (It will metabolize faster at a rate of 2*10^-5 per °K over 273°K)
|100u
|100u
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! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|1 part {{Tooltip|[[#Salicylic Acid|Salicylic Acid]]|{{RecursiveChem/Salicylic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|Suffocation
|Suffocation
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
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! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid
! style="background-color:#FFEE88;" |{{anchor|Salicylic Acid}}Salicylic Acid
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Brute
|Brute
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! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
!style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|Slowdown, brute, burn, suffocation, surgery
|Slowdown, brute, burn, suffocation, surgery
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Will give a mood buff while in your system. If you are sleeping, or in critical condition, it will heal 1 brute, burn and suffocation damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus.<br>'''Result:''' 2 units instead of 6.<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|Will allow you to run at full speed, even when hurt or in a hardsuit, and it will cause eye blurring if it's in your system for 24 ticks. Will give a mood buff while in your system. If you are sleeping, or in critical condition, it will heal 1 brute, burn and suffocation damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus.<br>'''Result:''' 2 units instead of 6.<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
| 0.2u / tick
|0.2u / tick
|30u
|35u
|25u
|15u
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|N/A
|N/A
|}
|}
==Narcotics==
==Narcotics==
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
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! style="background-color:#FFEE88;" |{{anchor|Blue Eye}}Blue Eye
!style="background-color:#FFEE88;"|{{anchor|Blue Eye}}Blue-Eye
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Bluespace Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace Dust}}}}<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part Hydrogen<br>1 part Iodine<br>
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>2 parts {{Tooltip|[[#Bluespace Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace Dust}}}}<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part Hydrogen<br>1 part Iodine
|Reduces stun times and causes the users eyes to turn blue when used, although will cause random movements and teleportation, as well as cause the user to spout random words typically said by wizards. The negative effects will occur less to wizards. <br>'''Addiction/Overdose-Effect:''' Will cause a small amount of brain damage and cause the user to emote random wizard gang signs.  
|Reduces stun times and causes the users eyes to turn blue when used, although will cause random movements and teleportation, as well as cause the user to spout random words typically said by wizards. The negative effects will occur less to wizards.<br>'''Result:''' 5 units instead of 6.<br>'''Addiction/Overdose-Effect:''' Will cause a small amount of brain damage and cause the user to emote random wizard gang signs.
|0.52u / tick
|0.52u / tick
|40u
|40u
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! style="background-color:#FFEE88;" |{{anchor|Red Eye}}Red Eye
!style="background-color:#FFEE88;"|{{anchor|Red Eye}}Red-Eye
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Redspace Dust|Redspace Dust]]|{{RecursiveChem/Redspace Dust}}}}<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part Hydrogen<br>1 part Iodine<br>
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>2 parts {{Tooltip|[[#Redspace Dust|Redspace Dust]]|{{RecursiveChem/Redspace}}}}<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part Hydrogen<br>1 part Iodine
|The subject will receive less stamina damage, as well as make knockdowns, paralysis and being knocked unconscious less effective. Action speed will also be doubled, and clock delay will be reduced by 20 percent. Causes minor brain damage and the subject will spew random Nar'sian words
|The subject will receive less stamina damage, as well as make knockdowns, paralysis and being knocked unconscious less effective. Action speed will also be doubled, and clock delay will be reduced by 20 percent. Causes minor brain damage and the subject will spew random Nar'sian words.<br>'''Result:''' 4 units instead of 6.<br>'''Overdose-Effect:''' Causes oxyloss, brain damage, random teleportation and makes your character use random cult hand signs.
'''Overdose-Effect:''' Causes oxyloss, brain damage, random teleportation and makes your character use random cult hand signs.
|0.6u / tick
|0.6u/tick
|40u
|40u
|20u
|20u
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==Pyrotechnics==
==Pyrotechnics==
The manipulation of fire and matter.
The manipulation of fire and matter.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{|class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
!scope="col" class="unsortable" style="background-color:#FFDD66;"|
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
!scope="col" style="width:150px; background-color:#FFDD66;"|Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
!scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;"|Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
!scope="col" class="unsortable" style="background-color:#FFDD66;"|Description
|-
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|
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent
!style="background-color:#FFEE88;"|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
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! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant
!style="background-color:#FFEE88;"|{{anchor|Black Powder}}Black Powder
|2 parts Carbon<br>2 parts Fluorine<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.  
|When heated to 737K it sparks and immediately bursts for a blast approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen. Metabolizes exceptionally quickly in living bodies.
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! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke
!style="background-color:#FFEE88;"|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
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!style="background-color:#FFEE88;"|{{anchor|Cryostylane}}Cryostylane
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
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! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder
!style="background-color:#FFEE88;"|{{anchor|EMP}}EMP
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
|1 part Iron<br>1 part Uranium
|The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|-
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!style="background-color:#FFEE88;"|{{anchor|Explosion}}Explosion
|1 part Potassium<br>1 part Water
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
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! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
!style="background-color:#FFEE88;"|{{anchor|Flash Powder}}Flash Powder
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
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! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
!style="background-color:#FFEE88;"|{{anchor|Fluorosurfactant}}Fluorosurfactant
| 1 part Phosphorus<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Stable Plasma
|2 parts Carbon<br>2 parts Fluorine<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable (hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
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!style="background-color:#FFEE88;"|{{anchor|Holy Explosion}}Holy Explosion
|1 part Potassium<br>1 part Holy Water
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
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!style="background-color:#FFEE88;"|{{anchor|Liquid Dark Matter}}Liquid Dark Matter
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
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!style="background-color:#FFEE88;"|{{anchor|Meth Explosion}}Meth Explosion
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
|Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
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! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
!style="background-color:#FFEE88;"|{{anchor|Napalm}}Napalm
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol  
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
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! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder
!style="background-color:#FFEE88;"|{{anchor|Nitroglycerin}}Nitroglycerin
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.  
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. Can not react in a body.<br>'''Result:''' 2 units instead of 3.
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!style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
|1 part Phosphorus<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Stable Plasma
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
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! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium
!style="background-color:#FFEE88;"|{{anchor|Pyrosium}}Pyrosium
| 1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
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! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane
!style="background-color:#FFEE88;"|{{anchor|Smoke}}Smoke
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Smoke Powder}}Smoke Powder
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
|The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|-
|-
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|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
!style="background-color:#FFEE88;"|{{anchor|Sonic Powder}}Sonic Powder
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.  
|-
|-
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|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium
!style="background-color:#FFEE88;"|{{anchor|Sorium}}Sorium
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|-
|-
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|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}Liquid Dark Matter
!style="background-color:#FFEE88;"|{{anchor|Stabilizing Agent}}Stabilizing Agent
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|-
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! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion
| 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|When heated to 737K it sparks and immediately bursts for a blast approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen. Metabolizes exceptionally quickly in living bodies.
|-
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! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin
| 1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. Can not react in a body.<br>'''Result:''' 2 units instead of 3.
|-
|
! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion
|1 part Potassium<br>1 part Water
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
|-
|
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
|1 part Potassium<br>1 part Holy Water
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|-
|
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
| 1 part Iron<br>1 part Uranium
| This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|-
|
! style="background-color:#FFEE88;" |{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|-
|-
|
|
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
!style="background-color:#FFEE88;"|{{anchor|Tesla Shock}}Tesla Shock
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
| This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.  
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite  
!style="background-color:#FFEE88;"|{{anchor|Thermite}}Thermite
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|A mixture that can burn straight through basic walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors, windows, or reinforced walls. Causes minor burn damage to humans when ingested.
|A mixture that can burn straight through basic walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors, windows, or reinforced walls. Causes minor burn damage to humans when ingested.
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|30 parts Aloe Juice<br>30 parts Ash
|30 parts Aloe Juice<br>30 parts Ash
|Creates a healing paste you can apply on burn wounds.
|Creates a healing paste you can apply on burn wounds.
|-
|{{User:Helpful Herbert/ChemBottle|#ecb2cf|32px}}
!style="background-color:#FFEE88;"|{{anchor|Baldium}}Baldium
|1 part Radium<br>1 part Sulfuric Acid<br>1 part Lye<br>Temperature 374K
|Causes you to go bald!
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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
|3 parts Corn Oil<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|3 parts Corn Oil<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water.<br>'''Result:''' 1 unit instead of 4.
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water.<br>'''Result:''' 3 units instead of 4.
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|-
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|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
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|That transforms into a [[Guide_to_races#Human|human]].
|That transforms into a [[Guide_to_races#Human|human]].
|}
|}
==Toxins{{anchor|Toxins}}==
==Toxins{{anchor|Toxins}}==
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
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|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mushroom Power}}Mushroom Powder
! style="background-color:#FFEE88;" |{{anchor|Mushroom Power}}Mushroom Powder
|Grind mushroom caps or leaves
|Grind mushroom caps, leaves, shavings or stems
|Poison
|Poison
|Will deal 0.1 toxin damage per tick.
|Will deal 0.1 toxin damage per tick.
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|0.4u / tick
|0.4u / tick
|}
|}
==Reagent Delivery{{anchor|Reagent Delivery}}==
==Reagent Delivery{{anchor|Reagent Delivery}}==
There are different ways you can apply chemicals to a person or the environment.  
There are different ways you can apply chemicals to a person or the environment.  
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