Guide to Chemistry: Difference between revisions

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660 bytes added ,  08:34, 14 January 2023
https://github.com/yogstation13/Yogstation/pull/17150 Add muscle relaxant and potent polonium
m (black powder goes boom immediately and thermite sucks now for some reason)
(https://github.com/yogstation13/Yogstation/pull/17150 Add muscle relaxant and potent polonium)
(3 intermediate revisions by 2 users not shown)
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*Sugar
*Sugar
*Welding Fuel
*Welding Fuel
*Sulphuric Acid
*Sulfuric Acid
'''Upgraded (tier 3 matter manipulator)''':
'''Upgraded (tier 3 matter manipulator)''':
*Acetone
*Acetone
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*'''Radium''': Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
*'''Radium''': Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u).
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u).
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested, and 50% more damage when ''injected''. Destroys head-wear and causes burn damage when sprayed on someone.
*'''Sulfuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested, and 50% more damage when ''injected''. Destroys head-wear and causes burn damage when sprayed on someone.
*'''[[Plasma]]''': Causes 3 toxin damage / tick and purges 2u [[#Epinephrine|Epinephrine]] / tick. Not to be confused with Stable Plasma.
*'''[[Plasma]]''': Causes 3 toxin damage / tick and purges 2u [[#Epinephrine|Epinephrine]] / tick. Not to be confused with Stable Plasma.
*'''Uranium''': Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
*'''Uranium''': Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
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|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|All types
|All types
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.<br>Will occasionally knock down or force you to drop items while it is healing damage.
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|100u
|100u
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! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|When heated to 474K it sparks and immediately bursts for a blast approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|When heated to 737K it sparks and immediately bursts for a blast approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen. Metabolizes exceptionally quickly in living bodies.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
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|0.4u / tick
|0.4u / tick
| N/A
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Muscle Relaxant}}Muscle Relaxant
|[[Guide to Combat#Energy Crossbow|Ebow]]
|Slowness
|A paralytic that make the subject move and act slower.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Radiation
|Radiation
|Causes 4 radiation damage per tick. It's metabolized very slowly.
|Give 40 rads each tick. It's metabolized very slowly.
|0.05u / tick
|0.05u / tick
| N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#787878|32px}}
! style="background-color:#FFEE88;" |{{anchor|Potent Polonium}}Potent Polonium
|[[Guide to Combat#Energy Crossbow|Ebow]]
|Radiation
|Give 80 rads each tick. Is meatbolized way faster than regular polonium.
|0.32u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}
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