Guide to Chemistry: Difference between revisions

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664 bytes added ,  08:34, 14 January 2023
https://github.com/yogstation13/Yogstation/pull/17150 Add muscle relaxant and potent polonium
m (Update the list of available chemicals in the dispenser)
(https://github.com/yogstation13/Yogstation/pull/17150 Add muscle relaxant and potent polonium)
(5 intermediate revisions by 3 users not shown)
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*Sugar
*Sugar
*Welding Fuel
*Welding Fuel
*Sulphuric Acid
*Sulfuric Acid
'''Upgraded (tier 3 matter manipulator)''':
'''Upgraded (tier 3 matter manipulator)''':
*Acetone
*Acetone
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Upgrading the laser will increase the heating/cooling speed.
Upgrading the laser will increase the heating/cooling speed.
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000===
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000===
Separates, bottles, and makes pills/patches/ummy bears out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
Separates, bottles, and makes pills/patches/gummy bears out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
Maximum size for dispensed bottles is 30u, patches 40u, pills 10u and gummy bears 30u<br>
Maximum size for dispensed bottles is 30u, patches 40u, pills 10u and gummy bears 30u<br>
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
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*'''Radium''': Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
*'''Radium''': Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u).
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u).
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested, and 50% more damage when ''injected''. Destroys head-wear and causes burn damage when sprayed on someone.
*'''Sulfuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested, and 50% more damage when ''injected''. Destroys head-wear and causes burn damage when sprayed on someone.
*'''[[Plasma]]''': Causes 3 toxin damage / tick and purges 2u [[#Epinephrine|Epinephrine]] / tick. Not to be confused with Stable Plasma.
*'''[[Plasma]]''': Causes 3 toxin damage / tick and purges 2u [[#Epinephrine|Epinephrine]] / tick. Not to be confused with Stable Plasma.
*'''Uranium''': Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
*'''Uranium''': Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
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|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|All types
|All types
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.<br>Will occasionally knock down or force you to drop items while it is healing damage.
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|100u
|100u
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! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|When heated to 737K it sparks and immediately bursts for a blast approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen. Metabolizes exceptionally quickly in living bodies.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
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! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
|A mixture that can burn straight through basic walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors, windows, or reinforced walls. Causes minor burn damage to humans when ingested.
|}
|}
==Other Recipes==
==Other Recipes==
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|0.4u / tick
|0.4u / tick
| N/A
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Muscle Relaxant}}Muscle Relaxant
|[[Guide to Combat#Energy Crossbow|Ebow]]
|Slowness
|A paralytic that make the subject move and act slower.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Radiation
|Radiation
|Causes 4 radiation damage per tick. It's metabolized very slowly.
|Give 40 rads each tick. It's metabolized very slowly.
|0.05u / tick
|0.05u / tick
| N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#787878|32px}}
! style="background-color:#FFEE88;" |{{anchor|Potent Polonium}}Potent Polonium
|[[Guide to Combat#Energy Crossbow|Ebow]]
|Radiation
|Give 80 rads each tick. Is meatbolized way faster than regular polonium.
|0.32u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}
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