Guide to Chemistry: Difference between revisions

Jump to navigation Jump to search
1,287 bytes added ,  18:48, 17 November 2022
m
m (Add sulfuric acid recipe and put fluosulfuric acid in the toxin section)
(8 intermediate revisions by 4 users not shown)
Line 21: Line 21:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Normal''':
'''Normal''':
*Aluminium
*Bromine
*Carbon
*Chlorine
*Copper
*Ethanol
*Fluorine
*Hydrogen
*Hydrogen
*Iodine
*Lithium
*Mercury
*Nitrogen
*Oxygen
*Oxygen
*Phosphorus
*Potassium
*Silicon
*Silicon
*Phosphorus
*Silver
*Sodium
*Iron
*Water
*Oil
*Radium
*Stable Plasma
*Sulfur
*Sulfur
*Carbon
'''Upgraded (tier 2 matter manipulator)''':
*Nitrogen
*Lithium
*Sugar
*Sugar
*Welding Fuel
*Sulphuric Acid
*Sulphuric Acid
*Copper
'''Upgraded (tier 3 matter manipulator)''':
*Mercury
*Acetone
*Sodium
*Iodine
*Bromine
*Ethanol
*Chlorine
*Potassium
*Aluminium
*Radium
*Fluorine
*Silver
*Stable Plasma
'''Upgraded (tier 2 matter manipulator)''':
*Water
*Welding Fuel
*Iron
'''Upgraded (tier 3 matter manipulator)''':
*Ammonia
*Ammonia
*Ash
*Ash
*Oil
'''Upgraded (tier 4 matter manipulator)''':
'''Upgraded (tier 4 matter manipulator)''':
*Acetone
*Gold
*Diethylamine
*Diethylamine
*Saltpetre
*Saltpetre
*Charcoal
'''Emagged''':
'''Emagged''':
*Carpotoxin
*Miner's Salve
*Morphine
*Space Drugs
*Space Drugs
*Morphine
*Toxin
*Toxin
*Carpotoxin
*Uranium
*Miner's Salve
</div>
</div>
</div>
</div>
Line 79: Line 82:
Upgrading the laser will increase the heating/cooling speed.
Upgrading the laser will increase the heating/cooling speed.
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000===
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000===
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
Separates, bottles, and makes pills/patches/gummy bears out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
Maximum size for dispensed bottles is 30u, patches 40u and pills 10u.<br>
Maximum size for dispensed bottles is 30u, patches 40u, pills 10u and gummy bears 30u<br>
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder===
===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder===
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
Line 169: Line 173:
!style="background-color:#FFEE88;"|{{anchor|Lemoline}}Lemoline
!style="background-color:#FFEE88;"|{{anchor|Lemoline}}Lemoline
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
'''Or'''
'''''or'''''


Strange Seeds
Strange Seeds
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]]. Cannot be normally synthesized.  
 
'''''or'''''
 
3 parts Lemon Juice<br>3 parts Lime Juice<br>4 parts Ethanol
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]].
|}
|}
==Medicines{{anchor|Medicines}}==
==Medicines{{anchor|Medicines}}==
Line 188: Line 196:
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aiuri}}Aiuri
|2 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} <br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>2 parts Hydrogen
|Burn
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|0.2u / tick
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Burn
|Toxin
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Brute
|Brute
|On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}}
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|Brute, burn
|Brute, burn
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. '''See''' [[BurnMix]] for more details.
|0.2u / tick
|0.4u / tick
|60u
|15u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh
! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
|10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K
|Brute, burn
|Toxin
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|Heals toxin damage and removes toxins in the bloodstream via vomit. (Results in 10 units instead of 11).
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol
! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal
|3 part Nitrogen<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Sulphuric Acid
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|Suffocation
|Toxin
|Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6).
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|0.2u / tick
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|Brute
|Clone
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|Heals clone damage extremely quickly, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. Requires the user to be asleep.
|0.75u / tick (At 0 kelvin, increases alongside body-temperature)
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|All types
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|100u
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Burn
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
|0.4u / tick
|0.4u / tick
|30u
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}}
|{{User:Helpful Herbert/ChemBottle|#6171FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Libital}}Libital
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|Burn
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|0.2u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Libital}}Libital
|3 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Oxygen <br>1 part Nitrogen
|3 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Oxygen <br>1 part Nitrogen
|Brute
|Brute
Line 244: Line 284:
|0.2u / tick
|0.2u / tick
|30u
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|Brain
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
|Minor brain traumas
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}}
Line 253: Line 309:
|20u
|20u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#f7832a|32px}}
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane
! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|Burn
|All types
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.
|0.4u / tick
|0.4u / tick
|30u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aiuri}}Aiuri
! style="background-color:#FFEE88;" |{{anchor|Regenerative Jelly}}Regenerative Jelly
|2 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} <br>1 part Sulphuric Acid<br>2 parts Hydrogen
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|Burn
|All types
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|0.2u / tick
|0.4u / tick
|30u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6171FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|Burn
|Brute, burn
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
|0.2u / tick
|0.2u / tick
|N/A
|60u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|Toxin
|Burn
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|0.4u / tick
|0.4u / tick
|30u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal
! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Toxin
|Brute
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|0.2u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8CDF24|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Thializid}}Thializid
! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh
|1 part Sulfur<br>1 part Fluorine<br>1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>1 part {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
|Brute, burn
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#8CDF24|32px}}
! style="background-color:#FFEE88;" |{{anchor|Thializid}}Thializid
|1 part Sulfur<br>1 part Fluorine<br>1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>1 part {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}
|Toxin
|Toxin
|Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. Ontop of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick. <br>Metabolizes into Musiver (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals.
|Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. Ontop of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick. <br>Metabolizes into Musiver (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals.
Line 301: Line 365:
|6u
|6u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine
! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}
|3 part Nitrogen<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Brute/Burn/Toxin
|Suffocation
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
|Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6).
|0.4u / tick
|0.2u / tick
|30u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
Line 317: Line 381:
|30u
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Regenerative Jelly}}Regenerative Jelly
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}
|All types
|Brute/Burn/Toxin
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|}
===Superior Healing Medicines===
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone
! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|All types
|Brute
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick.
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|0.2u / tick
|100u
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#f7832a|32px}}
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|All types
|Burn
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 burn damage / tick.
|0.4u / tick
|0.2u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rhigoxane}}Rhigoxane
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|Burn
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage. Causes liver damage.
|0.2u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|Suffocation
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|0.1u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|Grown from Ambrosia Deus or Lifeweed
|Clone
Found in lollipops and warm donk-pockets
|Heals clone damage extremely quickly, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. Requires the user to be asleep.
|Brute, burn, toxin and suffocation
|0.75u / tick (At 0 kelvin, increases alongside body-temperature)
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|N/A
|0.1u / tick
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
! style="background-color:#FFEE88;" |{{anchor|Honey}}Honey
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|[[Beekeeping]]
|Brain
|Brute, burn, toxin and suffocation
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
|55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine
! style="background-color:#FFEE88;" |{{anchor|Earthsblood}}Earthsblood
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
|Grown from Ambrosia Gaia
|Minor brain traumas
|All damage types
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
|Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. <br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick.
|0.4u / tick
|0.4u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine
|Radiation, toxin
|Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body.<br>'''Overdose-Effect:''' TODO
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
|Brute, burn
|Suffocation
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. '''See''' [[BurnMix]] for more details.
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
|0.4u / tick
|0.1u / tick
|15u
|35u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix
! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine
|10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Toxin
|Brute, burn and suffocation
|Heals toxin damage and removes toxins in the bloodstream via vomit. (Results in 10 units instead of 11).
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness.
|0.1u / tick
|35u
|-
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|Purge
|Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.
|0.2u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|Genetic
|Instantly removes your genetic mutations. Hulks hate it!
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|}
|}
===Superior Healing Medicines===
===Unique Healing Medicines===
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
These healing drugs perform niche functions that help against less common ailments.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
Line 391: Line 507:
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
|[[File:Bone-gel.png]]
! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid
! style="background-color:#FFEE88;" |{{anchor|Bone Gel}}Bone Gel
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K
|Brute
|Bones
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick.
|A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.
|0.2u / tick
|
|25u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|1 part Potassium<br>1 part Iodine
|Burn
|Radiation
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 burn damage / tick.
|Reduces low radiation damage very effectively.
|0.2u / tick
|0.8u / tick
|25u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rhigoxane}}Rhigoxane
! style="background-color:#FFEE88;" |{{anchor|Seiver}}Seiver
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium
|Burn
|Radiation/Toxin
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage. Causes liver damage.
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.
|0.2u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar
|Stun
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
|0.2u / tick
|0.2u / tick
|30u
|25u
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}Formaldehyde
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
|Suffocation
|Organs
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
| Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
|0.1u / tick
|0.2u / tick
|N/A
|N/A
|-
| N/A
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine
|Grown from Ambrosia Deus or Lifeweed
Found in lollipops and warm donk-pockets
|Brute, burn, toxin and suffocation
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|0.1u / tick
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}
! style="background-color:#FFEE88;" |{{anchor|Honey}}Honey
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine
|[[Beekeeping]]
| 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
|Brute, burn, toxin and suffocation
|Histamine Overdose
|55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system.
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness.
|0.4u / tick
|0.2u / tick
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Earthsblood}}Earthsblood
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine
|Grown from Ambrosia Gaia
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|All damage types
|Eye
|Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. <br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick.
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|0.1u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Inacusiate}}Inacusiate
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|Ear
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).
|0.4u / tick
|0.4u / tick
|25u
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|Radiation, toxin
|Stun + Brute, burn, suffocation and toxin
|Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body.<br>'''Overdose-Effect:''' TODO
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
|0.2u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
|Suffocation
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
|0.1u / tick
|0.1u / tick
|35u
| 30u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine
! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part Sulphuric Acid
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|Brute, burn and suffocation
|Alcohol
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness.
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
|0.1u / tick
| 0.4u / tick
|35u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel
! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|Traitor/Changeling Adrenals<br>Stimpack
|Purge
|Stun
|Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
|0.2u / tick
|0.2u / tick
| 60u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone
! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus
|Genetic
|Sugar Dependency
|Instantly removes your genetic mutations. Hulks hate it!
|Wakes up and increases sugar depletion by 3u / tick.
|0.4u / tick
|0.2u / tick
| N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water
|Death
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs.
Requires '''2u''' to activate.
|0.2u / tick
|N/A
|N/A
|N/A
|}
===Unique Healing Medicines===
These healing drugs perform niche functions that help against less common ailments.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|[[File:Bone-gel.png]]
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bone Gel}}Bone Gel
! style="background-color:#FFEE88;" |{{anchor|Life}}Life
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 374K
|Bones
|Life
|A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.
| Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
|
| N/A
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine
|1 part Potassium<br>1 part Iodine
|1 part Sugar<br>1 part Lithium<br>1 part Water
|Radiation
|Hallucination Decrease
|Reduces low radiation damage very effectively.
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.
|0.8u / tick
| 0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Seiver}}Seiver
! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone
|1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium
|1 part [[Carpotoxin]]<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
|Radiation/Toxin
|Clone Damage Healing
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.
|Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
|0.2u / tick
|0.4u / tick
|30u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|Infections
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.
|0.04u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water
|Stun
|Improvised Patch Healing Chem
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
|0.2u / tick
|0.16u / tick
|30u
|N/A
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}Formaldehyde
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
|Organs
| Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
|0.2u / tick
|N/A
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine
! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}Haloperidol
| 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|Histamine Overdose
|Anti-Drug and Light Sedative
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness.
|Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage.
|0.2u / tick
|0.16u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine
! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
|Eye
|Body temperature
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|This keeps a patient's body temperature stable. Not viable for unprotected EVA anymore ever since space brute damage was tripled.
|0.1u / tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Inacusiate}}Inacusiate
! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|Ear
|Heart attack
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. '''Overdose-Effect:''' Causes heart, liver and brain damage.
|0.4u / tick
|0.4u / tick
| N/A
|30u
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|Stun + Brute, burn, suffocation and toxin
|Phobias and [[Mood]]
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.
|0.1u / tick
|0.1u / tick
| 30u
|30u
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}
! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol
! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
|Alcohol
|Stun
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
| 0.4u / tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}
|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants
! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice
|Traitor/Changeling Adrenals<br>Stimpack
| Grind Gold Grub Guts
|Stun
|Brute and burn
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.
|0.2u / tick
|0.4u / tick
| 60u
|20u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin
! style="background-color:#FFEE88;" |{{anchor|Peptides}}Peptides
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus
|1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|Sugar Dependency
|Brute and burn
|Wakes up and increases sugar depletion by 3u / tick.
|Has a 50% chance to heal 3 brute and 1 burn per tick.
|0.2u / tick
|0.4u / tick
| N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]]
|Death
|Liver
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs.
|Heals 3 Liver damage per tick.
Requires '''2u''' to activate.
|0.6u / tick
|0.2u / tick
|N/A
|N/A
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Life}}Life
! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 374K
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]]
|Life
| Lungs and Brute
| Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
|Heals 0.25 Lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 Lung damage per tick.
| N/A
|0.1u / tick
|N/A
|50u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine
! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil
|1 part Sugar<br>1 part Lithium<br>1 part Water
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 unit Bromine (catalyst)
|Hallucination Decrease
|Stun
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
| 0.4u / tick
|0.02-0.08u / tick
|N/A
|Random, initially 20 but goes up or down 0.1 each tick.
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone
! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
|1 part [[Carpotoxin]]<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|Clone Damage Healing
|Slowdown and Surgery
|Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Will also give a mood buff while in your system. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|0.4u / tick
|0.2u / tick
|30u
|30u
|N/A
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#727272|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|1 part Ethanol<br>1 part Copper<br>1 part Silver<br>Temperature 370K
|Infections
|Brain damage on [[IPC]]
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only works on [[IPC]].
|0.04u / tick
|0.4 / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve
! style="background-color:#FFEE88;" |{{anchor|System Cleaner}}System Cleaner
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water
|1 part Ethanol<br>1 part Chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Potassium
|Improvised Patch Healing Chem
|Toxin damage on [[IPC]]
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br> Only works on [[IPC]].
|0.16u / tick
|0.2u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}
! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}Haloperidol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|Anti-Drug and Light Sedative
|Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage.
|0.16u / tick
|N/A
|N/A
|N/A
|N/A
|}
===Non-craftable Medicines===
These healing drugs are used in some situations, but are otherwise uncraftable.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
| Suffocation
|Body temperature
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|This keeps a patient's body temperature stable. Not viable for unprotected EVA anymore ever since space brute damage was tripled.
|0.4u / tick
|0.4u / tick
|30u
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract
|Brute, burn
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
|0.4u / tick
|3u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
|{{User:Helpful Herbert/ChemBottle|#DFD54E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone
! style="background-color:#FFEE88;" |{{anchor|Musiver}}Musiver
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|Toxins
|Heart attack
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs.
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. '''Overdose-Effect:''' Causes heart, liver and brain damage.
|0.1u / tick
|0.4u / tick
|25u
|30u
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}}
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine
! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|Brute, Burn, Toxin and Suffocation
|Phobias and [[Mood]]
|Heals 0.2 of each damage type per tick. Functions identically to Omnizine.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.
|0.1u / tick
|0.1u / tick
|30u
|30u
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}}
! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly
! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
|Bleeding and Organs
|Stun
|Help bleeding wounds clot faster and slow organ decay in dead bodies.
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
|0.25u / tick
|0.4u / tick
| N/A
|N/A
| N/A
|N/A
|}
==Narcotics==
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
 
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
 
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice
! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine
| Grind Gold Grub Guts
|Cigarettes
|Brute and burn
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.
|0.05u / tick
|0.4u / tick
| 15u
|10u
|-
|{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine
|3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts [[#Chloral Hydrate|Chloral Hydrate]]<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Results in 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
|0.2u / tick
|16u
|8u
|-
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}
! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|0.2u / tick
|20u
|20u
|N/A
|15u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Peptides}}Peptides
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank
|1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Welding Fuel<br>Temperature 390K
|Brute and burn
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|Has a 50% chance to heal 3 brute and 1 burn per tick.
|0.2u / tick
|0.4u / tick
|20u
|N/A
|10u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin
! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]]
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K
|Liver
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it.<br>Results in 4 units instead of 5.
|Heals 3 Liver damage per tick.
|0.3u / tick
|0.6u / tick
|20u
|N/A
|10u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers
! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]]
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
| Lungs and Brute
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|Heals 0.25 Lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 Lung damage per tick.
|0.2u / tick
|0.1u / tick
|20u
|50u
|10u
|-
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|0.2u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Sulphuric Acid<br>1 unit Bromine (catalyst)
|Stun
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
|0.02-0.08u / tick
|Random, initially 20 but goes up or down 0.1 each tick.
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|Slowdown and Surgery
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Will also give a mood buff while in your system. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|0.2u / tick
|20u
|10u
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|0.2u / tick
|0.2u / tick
|30u
|30u
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#727272|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
|1 part Ethanol<br>1 part Copper<br>1 part Silver<br>Temperature 370K
|Brain damage on [[IPC]]
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only works on [[IPC]].
|0.4 / tick
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
|{{User:Helpful Herbert/ChemBottle|#e38e44|32px}}
! style="background-color:#FFEE88;" |{{anchor|System Cleaner}}System Cleaner
! style="background-color:#FFEE88;" |{{anchor|Pump-Up}}Pump-Up
|1 part Ethanol<br>1 part Chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Potassium
|2 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>5 part {{Tooltip|[[#Coffee|Coffee]]|{{RecursiveChem/Coffee}}}}<br>Autoinjectors can be found in [[Maintenance]].
|Toxin damage on [[IPC]]
|Make the subject take 15% less Stamina damage while in their system and cause jittering, occasionally deal small Toxin damage and suffocation.<br>Results in 5 units instead of 7.<br>'''Overdose-Effect:''' If overdosed, will cause Stamina and Toxin damage along with suffocation
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br> Only works on [[IPC]].
|0.8u / tick
|0.2u / tick
|30u
|N/A
|N/A
|N/A
|}
|}
===Non-craftable Medicines===
===Non-craftable Narcotics===
These healing drugs are used in some situations, but are otherwise uncraftable.
These can only be enjoyed, not synthesized.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin
! style="background-color:#FFEE88;" |{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen
| Suffocation
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling.
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|0.2u / tick
|0.4u / tick
|N/A
|30u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract
|Brute, burn
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
|0.4u / tick
|3u
|N/A
|N/A
|}
==Pyrotechnics==
The manipulation of fire and matter.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent
| 1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DFD54E|32px}}
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
! style="background-color:#FFEE88;" |{{anchor|Musiver}}Musiver
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant
|Toxins
| 2 parts Carbon<br>2 parts Fluorine<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs.
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
|0.1u / tick
|25u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke
|Brute, Burn, Toxin and Suffocation
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|Heals 0.2 of each damage type per tick. Functions identically to Omnizine.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|0.1u / tick
|-
|30u
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
| N/A
! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
| The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
|Bleeding and Organs
|1 part Phosphorus<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Stable Plasma
|Help bleeding wounds clot faster and slow organ decay in dead bodies.
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|0.25u / tick
| N/A
| N/A
|}
==Narcotics==
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
 
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
 
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
|Cigarettes
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|0.05u / tick
| 15u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine
! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder
|3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts [[#Chloral Hydrate|Chloral Hydrate]]<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Results in 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|0.2u / tick
|16u
|8u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|0.2u / tick
|20u
|15u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
|0.2u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K
| 3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it.<br>Results in 4 units instead of 5.
| When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|0.3u / tick
|-
|20u
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
|10u
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|-
|{{User:Helpful Herbert/ChemBottle|#210021|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}Liquid Dark Matter
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts
! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|0.2u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
|0.2u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs
! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|1 part Potassium<br>1 part Water
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
|0.2u / tick
|30u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#e38e44|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Pump-Up}}Pump-Up
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
|2 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>5 part {{Tooltip|[[#Coffee|Coffee]]|{{RecursiveChem/Coffee}}}}<br>Autoinjectors can be found in [[Maintenance]].
|1 part Potassium<br>1 part Holy Water
|Make the subject take 15% less Stamina damage while in their system and cause jittering, occasionally deal small Toxin damage and suffocation.<br>Results in 5 units instead of 7.<br>'''Overdose-Effect:''' If overdosed, will cause Stamina and Toxin damage along with suffocation
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|0.8u / tick
|30u
|N/A
|}
===Non-craftable Narcotics===
These can only be enjoyed, not synthesized.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling.
| 1 part Iron<br>1 part Uranium
|0.2u / tick
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|N/A
|-
|N/A
|
! style="background-color:#FFEE88;" |{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|-
|
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|-
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
|}
|}
==Pyrotechnics==
==Other Recipes==
The manipulation of fire and matter.
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
|[[File:Aloe_mesh.png]]
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent
! style="background-color:#FFEE88;" |{{anchor|Advanced Regenerative Mesh}}Advanced Regenerative Mesh
| 1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}<br>'''or'''<br>10 parts {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>20 parts {{Tooltip|[[#Lenturi|Lenturi]]|{{RecursiveChem/Lenturi}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant
!style="background-color:#FFEE88;"|{{anchor|Aloe Cream}}Aloe Cream
| 2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
|30 parts Aloe Juice<br>30 parts Ash
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
|Creates a healing paste you can apply on burn wounds.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke
! style="background-color:#FFEE88;" |{{anchor|Barbers Aid}}Barber's Aid
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder
! style="background-color:#FFEE88;" |{{anchor|Bluespace Dust}}Bluespace Dust
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
|Grind a bluespace crystal<br>Grind [[Guide_to_plants|certain plants]]<br>Slimes
| The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|Occasionally causes random short distance teleportation if ingested.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|[[File:Candlebox.png]]
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|5 parts Corn or Cooking Oil<br>5 parts Oxygen<br>Temperature 374K
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Creates a red candle for use in decoration or rituals. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
|{{User:Helpful Herbert/ChemBottle|#B0B0B0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
| Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[Guide_to_plants#Carpet|Carpet]]
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder
!style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Combine 30 units with 1 unit water to create a chicken.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium
! style="background-color:#FFEE88;" |{{anchor|Colorful Reagent}}Colorful Reagent
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane
! style="background-color:#FFEE88;" |{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
|Grows your hair very long!
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin
| 3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|5 parts Ethanol<br>1 part Capsaicin Oil
| When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium
! style="background-color:#FFEE88;" |{{anchor|Corgium}}Corgium
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|Creates your own Corgi!
|-
|-
|{{User:Helpful Herbert/ChemBottle|#210021|32px}}
|{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}Liquid Dark Matter
!style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|1 part Milk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|Combine 30 units with 1 unit water to create a cow.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part Sulphuric Acid
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion
! style="background-color:#FFEE88;" |{{anchor|Foaming Agent}}Foaming Agent
|1 part Potassium<br>1 part Water
|1 part Lithium<br>1 part Hydrogen
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
|1 part Potassium<br>1 part Holy Water
|3 parts Corn Oil<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water. (Results in 1 unit instead of 4)
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
! style="background-color:#FFEE88;" |{{anchor|Goat Powder}}Goat Powder
| 1 part Iron<br>1 part Uranium
|1 part Plant-Be-Gone<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|Combine 30 units with 1 unit water to create a goat.<br>Combine 30 units, 30 units gorilla powder and 2 units radium to create a huge goat.<br>Combine 30 units with 5 units colorful reagent to create a colorful goat.<br>Combine 30 units, 5 units plasma and 1 unit strange reagent to create a non-colorful goat.<br>Combine 30 units with 5 units laughter to create a clown goat.
|-
|-
|
|[[File:Golddone.png]]
! style="background-color:#FFEE88;" |{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
|-
|{{User:Helpful Herbert/ChemBottle|#020202|32px}}
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder
|Grind a gorilla cube.
|Combine 30 units with 1 unit water to create a gorilla.
|-
|{{User:Helpful Herbert/ChemBottle|#FF4DD2|32px}}
! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter
|1 part Sugar<br>1 part Banana Juice
|Causes you to laugh. (Results in 10 units instead of 2)
|-
|-
|
|[[File:Meat.png]]
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
! style="background-color:#FFEE88;" |{{anchor|Meat Product}}Meat Product
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|Creates a slab of chemically processed meat. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
|[[File:Suture_medicated.png]]
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite
! style="background-color:#FFEE88;" |{{anchor|Medicated Suture}}Medicated Suture
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|10 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>15 parts Polypyrylium Oligomers<br>'''or'''<br>10 parts {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>20 parts {{Tooltip|[[#Probital|Probital]]|{{RecursiveChem/Probital}}}}<br>10 parts {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
|Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.
|}
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
|-
|-
|[[File:Aloe_mesh.png]]
|
! style="background-color:#FFEE88;" |{{anchor|Advanced Regenerative Mesh}}Advanced Regenerative Mesh
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam
|20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}<br>'''or'''<br>10 parts {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>20 parts {{Tooltip|[[#Lenturi|Lenturi]]|{{RecursiveChem/Lenturi}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster.
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
Can be made with either iron or aluminium. Can not react in a body.  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFBE00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Barbers Aid}}Barber's Aid
! style="background-color:#FFEE88;" |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|Ingest [[Guide to Chemistry#Probital|Probital]].
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|Used in [[Guide to Chemistry#Peptide Conversion|Peptide Conversion]] to produce [[Guide to Chemistry#Peptides|Peptides]]. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bluespace Dust}}Bluespace Dust
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder
|Grind a bluespace crystal<br>Grind [[Guide_to_plants|certain plants]]<br>Slimes
|Grind a monkey cube.
|Occasionally causes random short distance teleportation if ingested.
|Combine 30 units with 1 unit water to create a monkey.
|-
|-
|[[File:Candlebox.png]]
|[[File:Poultice.png]]
! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle
! style="background-color:#FFEE88;" |{{anchor|Mourning Poultices}}Mourning Poultices
|5 parts Liquid Gibs<br>5 parts Oxygen<br>Temperature 374K
|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#Entropic Polypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>12 parts {{Tooltip|[[#Tinea Luxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}
|Creates a red candle for use in decoration or rituals. Can not react in a body.
|Creates mourning poultices, a stack of healing items that work on both the living and the dead. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#B0B0B0|32px}}
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide
!style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
| Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
|Combine 30 units with 1 unit water to create a mouse.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#800000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[Guide_to_plants#Carpet|Carpet]]
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
|-
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Peptide_Conversion}}Peptide Conversion
| 1 part Nutriment<br>1 part [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|Produces [[Guide to Chemistry#Peptides|Peptides]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}}
|[[File:Plasmadone.png]]
!style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder
! style="background-color:#FFEE88;" |{{anchor|Plasma Solidification}}Plasma Solidification
|1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|Combine 30 units with 1 unit water to create a chicken.
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|[[File:Sheet_plastic1.png]]
! style="background-color:#FFEE88;" |{{anchor|Colorful Reagent}}Colorful Reagent
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
| 5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 374K
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
|Creates Plastic sheets at a rate of 10u per Plastic sheet.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid
! style="background-color:#FFEE88;" |{{anchor|Quantum Hair Dye}}Quantum Hair Dye
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|Grows your hair very long!
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}}
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin
! style="background-color:#FFEE88;" |{{anchor|RadAway}}Rad Scrub Plus
|5 parts Ethanol<br>1 part Capsaicin Oil
|1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Space Cleaner<br>1 part Seiver<br>Temperature 200K
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
|A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system.
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}
! style="background-color:#FFEE88;" |{{anchor|Corgium}}Corgium
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
| 40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|Creates your own Corgi!
| Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}}
|{{User:Helpful Herbert/ChemBottle|#792300|32px}}
!style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce
|1 part Milk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|???
|Combine 30 units with 1 unit water to create a cow.
|A delicious sauce created with a secret, non-static recipe. What could it be.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#ffffff|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin
!style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
|Combine 30 units with 1 unit water to create a sheep.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
|Required to make smart metal foam.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam
! style="background-color:#FFEE88;" |{{anchor|Smart Metal Foam}}Smart Metal Foam
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
|[[File:Soap.png]]
! style="background-color:#FFEE88;" |{{anchor|Foaming Agent}}Foaming Agent
! style="background-color:#FFEE88;" |{{anchor|Soap}}Liquid Soap
|1 part Lithium<br>1 part Hydrogen
| 2 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Corn or Cooking Oil
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
Temperature 374K
|Creates 12u of liquid soap. Putting 25u of it in a Grinder will create a bar of soap, which is 10% faster cleaning than with what you get on the station. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride
|3 parts Corn Oil<br>1 part Sulphuric Acid
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water. (Results in 1 unit instead of 4)
| Commonly known as salt, Sodium Chloride is often used to season food.<br>
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
|{{User:Helpful Herbert/ChemBottle|#A5F0EE|32px}}
! style="background-color:#FFEE88;" |{{anchor|Goat Powder}}Goat Powder
! style="background-color:#FFEE88;" |{{anchor|Space Cleaner}}Space Cleaner
|1 part Plant-Be-Gone<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
|Combine 30 units with 1 unit water to create a goat.<br>Combine 30 units, 30 units gorilla powder and 2 units radium to create a huge goat.<br>Combine 30 units with 5 units colorful reagent to create a colorful goat.<br>Combine 30 units, 5 units plasma and 1 unit strange reagent to create a non-colorful goat.<br>Combine 30 units with 5 units laughter to create a clown goat.
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested.
|-
|-
|[[File:Golddone.png]]
|{{User:Helpful Herbert/ChemBottle|#009CA8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification
! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
|Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick. (Results in 4 units instead of 3)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#020202|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFC080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan
|Grind a gorilla cube.
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil
|Combine 30 units with 1 unit water to create a gorilla.
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF4DD2|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine
|1 part Sugar<br>1 part Banana Juice
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
|Causes you to laugh. (Results in 10 units instead of 2)
| Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.
|-
|-
|[[File:Meat.png]]
|[[File:Meat.png]]
! style="background-color:#FFEE88;" |{{anchor|Meat Product}}Meat Product
! style="background-color:#FFEE88;" |{{anchor|Synthmeat}}Synthmeat
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
|Creates a slab of chemically processed meat. Can not react in a body.
|Creates a slab of synthetic meat.
|-
|-
|[[File:Suture_medicated.png]]
|{{User:Helpful Herbert/ChemBottle|#00FF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Medicated Suture}}Medicated Suture
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen
|10 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>15 parts Polypyrylium Oligomers<br>'''or'''<br>10 parts {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>20 parts {{Tooltip|[[#Probital|Probital]]|{{RecursiveChem/Probital}}}}<br>10 parts {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[botanist]] wants this in liquid form. Can also duplicate any blood type.
|-
|}
|
===Virology Recipes===
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. All virology recipes deal toxin damage when ingested.
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
Can be made with either iron or aluminium. Can not react in a body.
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFBE00|32px}}
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel
|Ingest [[Guide to Chemistry#Probital|Probital]].
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|Used in [[Guide to Chemistry#Peptide Conversion|Peptide Conversion]] to produce [[Guide to Chemistry#Peptides|Peptides]]. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}}
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar
|Grind a monkey cube.
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
|Combine 30 units with 1 unit water to create a monkey.
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)
|-
|-
|[[File:Poultice.png]]
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mourning Poultices}}Mourning Poultices
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel
|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#Entropic Polypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>12 parts {{Tooltip|[[#Tinea Luxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold
|Creates mourning poultices, a stack of healing items that work on both the living and the dead. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}
!style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar
|1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
|Combine 30 units with 1 unit water to create a mouse.
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#800000|32px}}
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation
! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|{{User:Helpful Herbert/ChemBottle|#899613|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|5 parts Water<br>5 parts Milk
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Peptide_Conversion}}Peptide Conversion
! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma
| 1 part Nutriment<br>1 part [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
|Produces [[Guide to Chemistry#Peptides|Peptides]].
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
|-
|-
|[[File:Plasmadone.png]]
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Plasma Solidification}}Plasma Solidification
! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
|-
|-
|[[File:Sheet_plastic1.png]]
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma
| 5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts Sulphuric Acid<br>Temperature 374K
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Creates Plastic sheets at a rate of 10u per Plastic sheet.
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.
|}
===Mutation Toxins===
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Quantum Hair Dye}}Quantum Hair Dye
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|Use Plasma on a black slime
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|RadAway}}Rad Scrub Plus
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin
|1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Space Cleaner<br>1 part Seiver<br>Temperature 200K
|Use Radium on a green slime
|A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system.
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly
! style="background-color:#FFEE88;" |{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin
| 40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|Use Plasma on a green slime
| Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#792300|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce
! style="background-color:#FFEE88;" |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin
|???
|Use Blood on a green slime
|A delicious sauce created with a secret, non-static recipe. What could it be.
|That transforms into a [[Guide_to_races#Human|human]].
|}
== Toxins{{anchor|Toxins}}==
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Damage dealt
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#ffffff|32px}}
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
!style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder
! style="background-color:#FFEE88;" |{{anchor|Toxin}}Toxin
|1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Hacked Medbay Vendors
|Combine 30 units with 1 unit water to create a sheep.
Emagged Chem Dispenser
 
Emagged [[Guide to robotics#Medibot|Medibot]]s
|Toxin
|Will deal 1.5 toxin damage per tick.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
|{{User:Helpful Herbert/ChemBottle|#D6D6D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|Required to make smart metal foam.
|-
|
! style="background-color:#FFEE88;" |{{anchor|Smart Metal Foam}}Smart Metal Foam
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
|-
|[[File:Soap.png]]
! style="background-color:#FFEE88;" |{{anchor|Soap}}Soap
| 10 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Liquid Gibs<br>Temperature 374K
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride
|1 part Sodium<br>1 part Chlorine<br>1 part Water
| Commonly known as salt, Sodium Chloride is often used to season food.<br>
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
|-
|{{User:Helpful Herbert/ChemBottle|#A5F0EE|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Cleaner}}Space Cleaner
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested.
|-
|{{User:Helpful Herbert/ChemBottle|#009CA8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick. (Results in 4 units instead of 3)
|-
|{{User:Helpful Herbert/ChemBottle|#FFC080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
| Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.
|-
|[[File:Meat.png]]
! style="background-color:#FFEE88;" |{{anchor|Synthmeat}}Synthmeat
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
|Creates a slab of synthetic meat.
|-
|{{User:Helpful Herbert/ChemBottle|#00FF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[botanist]] wants this in liquid form. Can also duplicate any blood type.
|}
===Virology Recipes===
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. All virology recipes deal toxin damage when ingested.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
|-
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)
|-
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
|-
|{{User:Helpful Herbert/ChemBottle|#899613|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food
|5 parts Water<br>5 parts Milk
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
|-
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
|-
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.
|}
 
===Mutation Toxins===
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin
|Use Plasma on a black slime
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin
|Use Radium on a green slime
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|-
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin
|Use Plasma on a green slime
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin
|Use Blood on a green slime
|That transforms into a [[Guide_to_races#Human|human]].
|}
 
== Toxins{{anchor|Toxins}}==
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Damage dealt
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Toxin}}Toxin
|Hacked Medbay Vendors
Emagged Chem Dispenser
 
Emagged [[Guide to robotics#Medibot|Medibot]]s
|Toxin
|Will deal 1.5 toxin damage per tick.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#D6D6D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bad Food}}Bad Food
! style="background-color:#FFEE88;" |{{anchor|Bad Food}}Bad Food
|From eating poorly made food
|From eating poorly made food
Line 1,426: Line 1,438:
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds
!style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds
| Grinding coffee beans
|Grinding coffee beans
|Toxin
|Toxin
|Will deal 0.5 toxin damage per tick.
|Will deal 0.5 toxin damage per tick.
Line 1,434: Line 1,446:
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves
!style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves
| Grinding tea leaves
|Grinding tea leaves
| Toxin
|Toxin
|Will deal 0.5 toxin damage per tick.
|Will deal 0.5 toxin damage per tick.
|0.4u / tick
|0.4u / tick
Line 1,739: Line 1,751:
|{{User:Helpful Herbert/ChemBottle|#5050FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#5050FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid
! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>Temperature 380K
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 380K
|Toxin, Brute, Burn and Instant damage
|Toxin, Brute, Burn and Instant damage
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
Line 1,883: Line 1,895:
===Under the hood===
===Under the hood===
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, gummy bears, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
Line 1,889: Line 1,901:
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
=== Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
=== Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
These are the major practical differences between pills, gummy bears, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br>
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br>


Line 1,898: Line 1,910:
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>


*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br>
*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight.  
*'''Gummy Bears''': Can be [[#Ingest|ingested]] like pills, but take '''1.5s''' to do so. Holds up to 30u<br>
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
Wiki Staff
6,167

edits

Navigation menu