Guide to Chemistry: Difference between revisions

Jump to navigation Jump to search
2,353 bytes added ,  18:48, 17 November 2022
m
m (→‎Other Recipes: While the phrasing on mourning poultices technically implies they still work on dead people due to the implication of only ability and not restriction, this should make it clearer because apparently they work on both alive and dead people.)
(13 intermediate revisions by 5 users not shown)
Line 21: Line 21:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Normal''':
'''Normal''':
*Aluminium
*Bromine
*Carbon
*Chlorine
*Copper
*Ethanol
*Fluorine
*Hydrogen
*Hydrogen
*Iodine
*Lithium
*Mercury
*Nitrogen
*Oxygen
*Oxygen
*Phosphorus
*Potassium
*Silicon
*Silicon
*Phosphorus
*Silver
*Sodium
*Iron
*Water
*Oil
*Radium
*Stable Plasma
*Sulfur
*Sulfur
*Carbon
'''Upgraded (tier 2 matter manipulator)''':
*Nitrogen
*Lithium
*Sugar
*Sugar
*Welding Fuel
*Sulphuric Acid
*Sulphuric Acid
*Copper
'''Upgraded (tier 3 matter manipulator)''':
*Mercury
*Acetone
*Sodium
*Iodine
*Bromine
*Ethanol
*Chlorine
*Potassium
*Aluminium
*Radium
*Fluorine
*Silver
*Stable Plasma
'''Upgraded (tier 2 matter manipulator)''':
*Water
*Welding Fuel
*Iron
'''Upgraded (tier 3 matter manipulator)''':
*Ammonia
*Ammonia
*Ash
*Ash
*Oil
'''Upgraded (tier 4 matter manipulator)''':
'''Upgraded (tier 4 matter manipulator)''':
*Acetone
*Gold
*Diethylamine
*Diethylamine
*Saltpetre
*Saltpetre
*Charcoal
'''Emagged''':
'''Emagged''':
*Carpotoxin
*Miner's Salve
*Morphine
*Space Drugs
*Space Drugs
*Morphine
*Toxin
*Toxin
*Carpotoxin
*Uranium
*Miner's Salve
</div>
</div>
</div>
</div>
Line 79: Line 82:
Upgrading the laser will increase the heating/cooling speed.
Upgrading the laser will increase the heating/cooling speed.
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000===
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000===
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
Separates, bottles, and makes pills/patches/gummy bears out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u.<br>
Maximum size for dispensed bottles is 30u, patches 40u, pills 10u and gummy bears 30u<br>
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder===
===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder===
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
Line 169: Line 173:
!style="background-color:#FFEE88;"|{{anchor|Lemoline}}Lemoline
!style="background-color:#FFEE88;"|{{anchor|Lemoline}}Lemoline
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
'''Or'''
'''''or'''''


Strange Seeds
Strange Seeds
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]]. Cannot be normally synthesized.  
 
'''''or'''''
 
3 parts Lemon Juice<br>3 parts Lime Juice<br>4 parts Ethanol
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]].
|}
|}
==Medicines{{anchor|Medicines}}==
==Medicines{{anchor|Medicines}}==
Line 188: Line 196:
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aiuri}}Aiuri
|2 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} <br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>2 parts Hydrogen
|Burn
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|0.2u / tick
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Burn
|Toxin
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Brute
|Brute
|On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}}
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|Brute, burn
|Brute, burn
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. '''See''' [[BurnMix]] for more details.
|0.2u / tick
|0.4u / tick
|60u
|15u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh
! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
|10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K
|Brute, burn
|Toxin
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|Heals toxin damage and removes toxins in the bloodstream via vomit. (Results in 10 units instead of 11).
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol
! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal
|3 part Nitrogen<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Sulphuric Acid
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|Suffocation
|Toxin
|Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6).
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|0.2u / tick
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|Brute
|Clone
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|Heals clone damage extremely quickly, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. Requires the user to be asleep.
|0.75u / tick (At 0 kelvin, increases alongside body-temperature)
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|All types
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|100u
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Burn
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
|0.4u / tick
|0.4u / tick
|30u
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}}
|{{User:Helpful Herbert/ChemBottle|#6171FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Libital}}Libital
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
|3 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Oxygen <br>1 part Nitrogen
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|Burn
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|0.2u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Libital}}Libital
|3 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Oxygen <br>1 part Nitrogen
|Brute
|Brute
|A very basic brute damage medicine which heals 3 brute damage per tick while in the bloodstream. Deals 0.3 damage to the liver every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|A very basic brute damage medicine which heals 3 brute damage per tick while in the bloodstream. Deals 0.3 damage to the liver every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|0.2u / tick
|0.2u / tick
|30u
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|Brain
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
|Minor brain traumas
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}}
Line 253: Line 309:
|20u
|20u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#f7832a|32px}}
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane
! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|Burn
|All types
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}
! style="background-color:#FFEE88;" |{{anchor|Regenerative Jelly}}Regenerative Jelly
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|All types
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|0.4u / tick
|0.4u / tick
|30u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aiuri}}Aiuri
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
|2 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} <br>1 part Sulphuric Acid<br>2 parts Hydrogen
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|Burn
|Brute, burn
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
|0.2u / tick
|0.2u / tick
|30u
|60u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6171FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|Burn
|Burn
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|0.2u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Toxin
|Brute
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
|On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|0.4u / tick
|0.4u / tick
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|Toxin
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8CDF24|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Thializid}}Thializid
! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
|Brute, burn
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#8CDF24|32px}}
! style="background-color:#FFEE88;" |{{anchor|Thializid}}Thializid
|1 part Sulfur<br>1 part Fluorine<br>1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>1 part {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}
|1 part Sulfur<br>1 part Fluorine<br>1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>1 part {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}
|Toxin
|Toxin
Line 301: Line 365:
|6u
|6u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine
! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}
|3 part Nitrogen<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Brute/Burn/Toxin
|Suffocation
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
|Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6).
|0.4u / tick
|0.2u / tick
|30u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
Line 317: Line 381:
|30u
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Regenerative Jelly}}Regenerative Jelly
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}
|All types
|Brute/Burn/Toxin
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|}
===Superior Healing Medicines===
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone
! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|All types
|Brute
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick.
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|0.2u / tick
|N/A
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#f7832a|32px}}
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|All types
|Burn
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 burn damage / tick.
|0.4u / tick
|0.2u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rhigoxane}}Rhigoxane
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|Burn
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage. Causes liver damage.
|0.2u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|Suffocation
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|0.1u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|Grown from Ambrosia Deus or Lifeweed
|Clone
Found in lollipops and warm donk-pockets
|Heals clone damage extremely quickly, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. Requires the user to be asleep.
|Brute, burn, toxin and suffocation
|0.75u / tick (At 0 kelvin, increases alongside body-temperature)
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|N/A
|0.1u / tick
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
! style="background-color:#FFEE88;" |{{anchor|Honey}}Honey
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|[[Beekeeping]]
|Brain
|Brute, burn, toxin and suffocation
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
|55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine
! style="background-color:#FFEE88;" |{{anchor|Earthsblood}}Earthsblood
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
|Grown from Ambrosia Gaia
|Minor brain traumas
|All damage types
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
|Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. <br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick.
|0.4u / tick
|0.4u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine
|Radiation, toxin
|Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body.<br>'''Overdose-Effect:''' TODO
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
|Brute, burn
|Suffocation
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. '''See''' [[BurnMix]] for more details.
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
|0.4u / tick
|0.1u / tick
|15u
|35u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix
! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine
|10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Toxin
|Brute, burn and suffocation
|Heals toxin damage and removes toxins in the bloodstream via vomit. (Results in 10 units instead of 11).
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness.
|0.1u / tick
|35u
|-
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|Purge
|Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.
|0.2u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|Genetic
|Instantly removes your genetic mutations. Hulks hate it!
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|}
|}
===Superior Healing Medicines===
===Unique Healing Medicines===
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
These healing drugs perform niche functions that help against less common ailments.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
Line 391: Line 507:
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
|[[File:Bone-gel.png]]
! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid
! style="background-color:#FFEE88;" |{{anchor|Bone Gel}}Bone Gel
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K
|Brute
|Bones
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick.
|A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.
|0.2u / tick
|
|25u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|1 part Potassium<br>1 part Iodine
|Burn
|Radiation
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 burn damage / tick.
|Reduces low radiation damage very effectively.
|0.2u / tick
|0.8u / tick
|25u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rhigoxane}}Rhigoxane
! style="background-color:#FFEE88;" |{{anchor|Seiver}}Seiver
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium
|Burn
|Radiation/Toxin
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage. Causes liver damage.
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.
|0.2u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar
|Stun
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
|0.2u / tick
|0.2u / tick
|30u
|25u
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}Formaldehyde
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
|Suffocation
|Organs
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
| Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
|0.1u / tick
|0.2u / tick
|N/A
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine
|Grown from Ambrosia Deus or Lifeweed
| 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
Found in lollipops and warm donk-pockets
|Histamine Overdose
|Brute, burn, toxin and suffocation
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness.
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|0.2u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|Eye
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|0.1u / tick
|0.1u / tick
|30u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}
! style="background-color:#FFEE88;" |{{anchor|Honey}}Honey
|[[Beekeeping]]
|Brute, burn, toxin and suffocation
|55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system.
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Earthsblood}}Earthsblood
! style="background-color:#FFEE88;" |{{anchor|Inacusiate}}Inacusiate
|Grown from Ambrosia Gaia
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|All damage types
|Ear
|Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. <br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick.
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).
|0.4u / tick
|0.4u / tick
|25u
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|Radiation, toxin
|Stun + Brute, burn, suffocation and toxin
|Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body.<br>'''Overdose-Effect:''' TODO
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
|0.2u / tick
|0.1u / tick
|N/A
| 30u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin
! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|Suffocation
|Alcohol
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
|0.1u / tick
| 0.4u / tick
|35u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part Sulphuric Acid
|Brute, burn and suffocation
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness.
|0.1u / tick
|35u
|-
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|Purge
|Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone
! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|Traitor/Changeling Adrenals<br>Stimpack
|Genetic
|Stun
|Instantly removes your genetic mutations. Hulks hate it!
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
|0.4u / tick
|0.2u / tick
| 60u
|N/A
|N/A
|}
===Unique Healing Medicines===
These healing drugs perform niche functions that help against less common ailments.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|[[File:Bone-gel.png]]
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bone Gel}}Bone Gel
! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus
|Bones
|Sugar Dependency
|A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.
|Wakes up and increases sugar depletion by 3u / tick.
|
|0.2u / tick
| N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water
|Death
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs.
Requires '''2u''' to activate.
|0.2u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide
! style="background-color:#FFEE88;" |{{anchor|Life}}Life
|1 part Potassium<br>1 part Iodine
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 374K
|Radiation
|Life
|Reduces low radiation damage very effectively.
| Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
|0.8u / tick
| N/A
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Seiver}}Seiver
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine
|1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium
|1 part Sugar<br>1 part Lithium<br>1 part Water
|Radiation/Toxin
|Hallucination Decrease
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.
|0.2u / tick
| 0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine
! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar
|1 part [[Carpotoxin]]<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
|Stun
|Clone Damage Healing
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
|Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
|0.2u / tick
|0.4u / tick
|30u
|30u
|25u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}Formaldehyde
! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|Organs
|Infections
| Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.
|0.2u / tick
|0.04u / tick
|N/A
|N/A
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve
| 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water
|Histamine Overdose
|Improvised Patch Healing Chem
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness.
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
|0.2u / tick
|0.16u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine
! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}Haloperidol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|Eye
|Anti-Drug and Light Sedative
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage.
|0.1u / tick
|0.16u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Inacusiate}}Inacusiate
! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
|Ear
|Body temperature
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).
|This keeps a patient's body temperature stable. Not viable for unprotected EVA anymore ever since space brute damage was tripled.
|0.4u / tick
|0.4u / tick
| N/A
|N/A
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine
! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|Stun + Brute, burn, suffocation and toxin
|Heart attack
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. '''Overdose-Effect:''' Causes heart, liver and brain damage.
|0.4u / tick
|30u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|Phobias and [[Mood]]
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.
|0.1u / tick
|0.1u / tick
| 30u
|30u
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}
! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol
! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
|Alcohol
|Stun
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
| 0.4u / tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}
|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants
! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice
|Traitor/Changeling Adrenals<br>Stimpack
| Grind Gold Grub Guts
|Stun
|Brute and burn
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.
|0.2u / tick
|0.4u / tick
| 60u
|20u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin
! style="background-color:#FFEE88;" |{{anchor|Peptides}}Peptides
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus
|1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|Sugar Dependency
|Brute and burn
|Wakes up and increases sugar depletion by 3u / tick.
|Has a 50% chance to heal 3 brute and 1 burn per tick.
|0.2u / tick
|0.4u / tick
| N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]]
|Death
|Liver
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs.
|Heals 3 Liver damage per tick.
Requires '''2u''' to activate.
|0.6u / tick
|0.2u / tick
|N/A
|N/A
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Life}}Life
! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 374K
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]]
|Life
| Lungs and Brute
| Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
|Heals 0.25 Lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 Lung damage per tick.
| N/A
|0.1u / tick
|N/A
|50u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine
! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil
|1 part Sugar<br>1 part Lithium<br>1 part Water
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 unit Bromine (catalyst)
|Hallucination Decrease
|Stun
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
| 0.4u / tick
|0.02-0.08u / tick
|N/A
|Random, initially 20 but goes up or down 0.1 each tick.
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone
! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
|1 part [[Carpotoxin]]<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|Clone Damage Healing
|Slowdown and Surgery
|Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Will also give a mood buff while in your system. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|0.4u / tick
|0.2u / tick
|30u
|30u
|N/A
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#727272|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|1 part Ethanol<br>1 part Copper<br>1 part Silver<br>Temperature 370K
|Infections
|Brain damage on [[IPC]]
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only works on [[IPC]].
|0.04u / tick
|0.4 / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve
! style="background-color:#FFEE88;" |{{anchor|System Cleaner}}System Cleaner
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water
|1 part Ethanol<br>1 part Chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Potassium
|Improvised Patch Healing Chem
|Toxin damage on [[IPC]]
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br> Only works on [[IPC]].
|0.16u / tick
|0.2u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}
! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}Haloperidol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|Anti-Drug and Light Sedative
|Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage.
|0.16u / tick
|N/A
|N/A
|N/A
|N/A
|}
===Non-craftable Medicines===
These healing drugs are used in some situations, but are otherwise uncraftable.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
| Suffocation
|Body temperature
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|This keeps a patient's body temperature stable. Not viable for unprotected EVA anymore ever since space brute damage was tripled.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone
! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|Brute, burn
|Heart attack
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. '''Overdose-Effect:''' Causes heart, liver and brain damage.
|0.4u / tick
|0.4u / tick
|30u
|3u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
|{{User:Helpful Herbert/ChemBottle|#DFD54E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine
! style="background-color:#FFEE88;" |{{anchor|Musiver}}Musiver
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|Toxins
|Phobias and [[Mood]]
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs.
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.
|0.1u / tick
|25u
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}}
! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine
|Brute, Burn, Toxin and Suffocation
|Heals 0.2 of each damage type per tick. Functions identically to Omnizine.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|0.1u / tick
|0.1u / tick
|30u
|30u
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}}
! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly
! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
|Bleeding and Organs
|Stun
|Help bleeding wounds clot faster and slow organ decay in dead bodies.
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
|0.25u / tick
|0.4u / tick
| N/A
|N/A
| N/A
|N/A
|}
==Narcotics==
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
 
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
 
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice
! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine
| Grind Gold Grub Guts
|Cigarettes
|Brute and burn
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.
|0.05u / tick
|0.4u / tick
| 15u
|10u
|-
|{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine
|3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts [[#Chloral Hydrate|Chloral Hydrate]]<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Results in 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
|0.2u / tick
|16u
|8u
|-
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}
! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|0.2u / tick
|20u
|20u
|N/A
|15u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Peptides}}Peptides
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank
|1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Welding Fuel<br>Temperature 390K
|Brute and burn
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|Has a 50% chance to heal 3 brute and 1 burn per tick.
|0.2u / tick
|0.4u / tick
|20u
|N/A
|10u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin
! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]]
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K
|Liver
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it.<br>Results in 4 units instead of 5.
|Heals 3 Liver damage per tick.
|0.3u / tick
|0.6u / tick
|20u
|N/A
|10u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers
! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]]
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
| Lungs and Brute
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|Heals 0.25 Lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 Lung damage per tick.
|0.2u / tick
|0.1u / tick
|20u
|50u
|10u
|-
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|0.2u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Sulphuric Acid<br>1 unit Bromine (catalyst)
|Stun
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
|0.02-0.08u / tick
|Random, initially 20 but goes up or down 0.1 each tick.
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|Slowdown and Surgery
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Will also give a mood buff while in your system. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|0.2u / tick
|0.2u / tick
|30u
|20u
|25u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#727272|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs
|1 part Ethanol<br>1 part Copper<br>1 part Silver<br>Temperature 370K
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|Brain damage on [[IPC]]
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only works on [[IPC]].
|0.2u / tick
|0.4 / tick
|30u
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
|{{User:Helpful Herbert/ChemBottle|#e38e44|32px}}
! style="background-color:#FFEE88;" |{{anchor|System Cleaner}}System Cleaner
! style="background-color:#FFEE88;" |{{anchor|Pump-Up}}Pump-Up
|1 part Ethanol<br>1 part Chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Potassium
|2 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>5 part {{Tooltip|[[#Coffee|Coffee]]|{{RecursiveChem/Coffee}}}}<br>Autoinjectors can be found in [[Maintenance]].
|Toxin damage on [[IPC]]
|Make the subject take 15% less Stamina damage while in their system and cause jittering, occasionally deal small Toxin damage and suffocation.<br>Results in 5 units instead of 7.<br>'''Overdose-Effect:''' If overdosed, will cause Stamina and Toxin damage along with suffocation
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br> Only works on [[IPC]].
|0.8u / tick
|0.2u / tick
|30u
|N/A
|N/A
|N/A
|}
|}
===Non-craftable Medicines===
===Non-craftable Narcotics===
These healing drugs are used in some situations, but are otherwise uncraftable.
These can only be enjoyed, not synthesized.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin
! style="background-color:#FFEE88;" |{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen
| Suffocation
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling.
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|0.2u / tick
|0.4u / tick
|30u
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract
|Brute, burn
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
|0.4u / tick
|3u
|N/A
|N/A
|}
==Pyrotechnics==
The manipulation of fire and matter.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DFD54E|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Musiver}}Musiver
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent
|Toxins
| 1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs.
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|0.1u / tick
|25u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}}
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant
|Brute, Burn, Toxin and Suffocation
| 2 parts Carbon<br>2 parts Fluorine<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Heals 0.2 of each damage type per tick. Functions identically to Omnizine.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
|0.1u / tick
|30u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke
|Bleeding and Organs
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|Help bleeding wounds clot faster and slow organ decay in dead bodies.
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|0.25u / tick
| N/A
| N/A
|}
==Narcotics==
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
 
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
 
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine
! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder
|Cigarettes
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.
| The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|0.05u / tick
| 15u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
|3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts [[#Chloral Hydrate|Chloral Hydrate]]<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Results in 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|0.2u / tick
|16u
|8u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
|1 part Phosphorus<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Stable Plasma
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|0.2u / tick
|20u
|15u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|0.2u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine
! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it.<br>Results in 4 units instead of 5.
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|0.3u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|0.2u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
|0.2u / tick
|-
|N/A
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
|N/A
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
| 3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
| When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|0.2u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#210021|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs
! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}Liquid Dark Matter
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|0.2u / tick
|-
|30u
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|N/A
! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion
|}
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
===Non-craftable Narcotics===
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
These can only be enjoyed, not synthesized.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling.
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|0.2u / tick
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|N/A
|N/A
|}
==Pyrotechnics==
The manipulation of fire and matter.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin
| 1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant
! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion
| 2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
|1 part Potassium<br>1 part Water
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|1 part Potassium<br>1 part Holy Water
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
| 1 part Iron<br>1 part Uranium
| The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
! style="background-color:#FFEE88;" |{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
|}
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|[[File:Aloe_mesh.png]]
! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder
! style="background-color:#FFEE88;" |{{anchor|Advanced Regenerative Mesh}}Advanced Regenerative Mesh
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}<br>'''or'''<br>10 parts {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>20 parts {{Tooltip|[[#Lenturi|Lenturi]]|{{RecursiveChem/Lenturi}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium
!style="background-color:#FFEE88;"|{{anchor|Aloe Cream}}Aloe Cream
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|30 parts Aloe Juice<br>30 parts Ash
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|Creates a healing paste you can apply on burn wounds.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane
! style="background-color:#FFEE88;" |{{anchor|Barbers Aid}}Barber's Aid
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
! style="background-color:#FFEE88;" |{{anchor|Bluespace Dust}}Bluespace Dust
| 3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|Grind a bluespace crystal<br>Grind [[Guide_to_plants|certain plants]]<br>Slimes
| When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|Occasionally causes random short distance teleportation if ingested.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
|[[File:Candlebox.png]]
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium
! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|5 parts Corn or Cooking Oil<br>5 parts Oxygen<br>Temperature 374K
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|Creates a red candle for use in decoration or rituals. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#210021|32px}}
|{{User:Helpful Herbert/ChemBottle|#B0B0B0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}Liquid Dark Matter
! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
| Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion
! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[Guide_to_plants#Carpet|Carpet]]
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}}
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
!style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|Combine 30 units with 1 unit water to create a chicken.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin
! style="background-color:#FFEE88;" |{{anchor|Colorful Reagent}}Colorful Reagent
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part Sulphuric Acid
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion
! style="background-color:#FFEE88;" |{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid
|1 part Potassium<br>1 part Water
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
|Grows your hair very long!
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin
|1 part Potassium<br>1 part Holy Water
|5 parts Ethanol<br>1 part Capsaicin Oil
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
|-
|-
|
|
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
! style="background-color:#FFEE88;" |{{anchor|Corgium}}Corgium
| 1 part Iron<br>1 part Uranium
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|Creates your own Corgi!
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
!style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|1 part Milk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|Combine 30 units with 1 unit water to create a cow.
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite
! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
|}
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Barbers Aid}}Barber's Aid
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bluespace Dust}}Bluespace Dust
! style="background-color:#FFEE88;" |{{anchor|Foaming Agent}}Foaming Agent
|Grind a bluespace crystal<br>Grind [[Guide_to_plants|certain plants]]<br>Slimes
|1 part Lithium<br>1 part Hydrogen
|Occasionally causes random short distance teleportation if ingested.
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|3 parts Corn Oil<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Grows your hair very long!
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water. (Results in 1 unit instead of 4)
|-
|-
|[[File:Candlebox.png]]
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle
! style="background-color:#FFEE88;" |{{anchor|Goat Powder}}Goat Powder
|5 parts Liquid Gibs<br>5 parts Oxygen<br>Temperature 374K
|1 part Plant-Be-Gone<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Creates a red candle for use in decoration or rituals. Can not react in a body.
|Combine 30 units with 1 unit water to create a goat.<br>Combine 30 units, 30 units gorilla powder and 2 units radium to create a huge goat.<br>Combine 30 units with 5 units colorful reagent to create a colorful goat.<br>Combine 30 units, 5 units plasma and 1 unit strange reagent to create a non-colorful goat.<br>Combine 30 units with 5 units laughter to create a clown goat.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#B0B0B0|32px}}
|[[File:Golddone.png]]
! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
| Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#020202|32px}}
! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[Guide_to_plants#Carpet|Carpet]]
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
|Grind a gorilla cube.
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.
|Combine 30 units with 1 unit water to create a gorilla.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF4DD2|32px}}
!style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder
! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter
|1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|1 part Sugar<br>1 part Banana Juice
|Combine 30 units with 1 unit water to create a chicken.
|Causes you to laugh. (Results in 10 units instead of 2)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|[[File:Meat.png]]
! style="background-color:#FFEE88;" |{{anchor|Colorful Reagent}}Colorful Reagent
! style="background-color:#FFEE88;" |{{anchor|Meat Product}}Meat Product
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
|Creates a slab of chemically processed meat. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
|[[File:Suture_medicated.png]]
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin
! style="background-color:#FFEE88;" |{{anchor|Medicated Suture}}Medicated Suture
|5 parts Ethanol<br>1 part Capsaicin Oil
|10 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>15 parts Polypyrylium Oligomers<br>'''or'''<br>10 parts {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>20 parts {{Tooltip|[[#Probital|Probital]]|{{RecursiveChem/Probital}}}}<br>10 parts {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
|Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.
|-
|-
|
|
! style="background-color:#FFEE88;" |{{anchor|Corgium}}Corgium
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|Creates your own Corgi!
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
Can be made with either iron or aluminium. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFBE00|32px}}
!style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder
! style="background-color:#FFEE88;" |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor
|1 part Milk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Ingest [[Guide to Chemistry#Probital|Probital]].
|Combine 30 units with 1 unit water to create a cow.
|Used in [[Guide to Chemistry#Peptide Conversion|Peptide Conversion]] to produce [[Guide to Chemistry#Peptides|Peptides]]. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|Grind a monkey cube.
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
|Combine 30 units with 1 unit water to create a monkey.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}
|[[File:Poultice.png]]
! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent
! style="background-color:#FFEE88;" |{{anchor|Mourning Poultices}}Mourning Poultices
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#Entropic Polypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>12 parts {{Tooltip|[[#Tinea Luxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
|Creates mourning poultices, a stack of healing items that work on both the living and the dead. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
! style="background-color:#FFEE88;" |{{anchor|Foaming Agent}}Foaming Agent
!style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder
|1 part Lithium<br>1 part Hydrogen
|1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
|Combine 30 units with 1 unit water to create a mouse.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#800000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.
|-
|{{User:Helpful Herbert/ChemBottle|#5050FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>Temperature 380K
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide
|3 parts Corn Oil<br>1 part Sulphuric Acid
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water. (Results in 1 unit instead of 4)
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Goat Powder}}Goat Powder
! style="background-color:#FFEE88;" |{{anchor|Peptide_Conversion}}Peptide Conversion
|1 part Plant-Be-Gone<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
| 1 part Nutriment<br>1 part [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|Combine 30 units with 1 unit water to create a goat.<br>Combine 30 units, 30 units gorilla powder and 2 units radium to create a huge goat.<br>Combine 30 units with 5 units colorful reagent to create a colorful goat.<br>Combine 30 units, 5 units plasma and 1 unit strange reagent to create a non-colorful goat.<br>Combine 30 units with 5 units laughter to create a clown goat.
|Produces [[Guide to Chemistry#Peptides|Peptides]].
|-
|[[File:Plasmadone.png]]
! style="background-color:#FFEE88;" |{{anchor|Plasma Solidification}}Plasma Solidification
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#020202|32px}}
|[[File:Sheet_plastic1.png]]
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets
|Grind a gorilla cube.
| 5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 374K
|Combine 30 units with 1 unit water to create a gorilla.
|Creates Plastic sheets at a rate of 10u per Plastic sheet.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
Line 1,162: Line 1,254:
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF4DD2|32px}}
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}}
! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter
! style="background-color:#FFEE88;" |{{anchor|RadAway}}Rad Scrub Plus
|1 part Sugar<br>1 part Banana Juice
|1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Space Cleaner<br>1 part Seiver<br>Temperature 200K
|Causes you to laugh. (Results in 10 units instead of 2)
|A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system.
|-
|-
|[[File:Meat.png]]
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}
! style="background-color:#FFEE88;" |{{anchor|Meat Product}}Meat Product
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
| 40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|Creates a slab of chemically processed meat. Can not react in a body.
| Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
|-
|-
|[[File:Suture_medicated.png]]
|{{User:Helpful Herbert/ChemBottle|#792300|32px}}
! style="background-color:#FFEE88;" |{{anchor|Medicated Suture}}Medicated Suture
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce
|10 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>15 parts Polypyrylium Oligomers<br>'''or'''<br>10 parts {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>20 parts {{Tooltip|[[#Probital|Probital]]|{{RecursiveChem/Probital}}}}<br>10 parts {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}
|???
|Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.
|A delicious sauce created with a secret, non-static recipe. What could it be.
|-
|-
|[[File:Aloe_mesh.png]]
|{{User:Helpful Herbert/ChemBottle|#ffffff|32px}}
! style="background-color:#FFEE88;" |{{anchor|Advanced Regenerative Mesh}}Advanced Regenerative Mesh
!style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder
|20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}<br>'''or'''<br>10 parts {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>20 parts {{Tooltip|[[#Lenturi|Lenturi]]|{{RecursiveChem/Lenturi}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}
|1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster.
|Combine 30 units with 1 unit water to create a sheep.
|-
|-
|[[File:Poultice.png]]
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mourning Poultices}}Mourning Poultices
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent
|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#Entropic Polypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>12 parts {{Tooltip|[[#Tinea Luxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|Creates mourning poultices, a stack of healing items that work on both the living and the dead. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.
|Required to make smart metal foam.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
|
!style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder
! style="background-color:#FFEE88;" |{{anchor|Smart Metal Foam}}Smart Metal Foam
|1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|Combine 30 units with 1 unit water to create a mouse.
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
|-
|-
|
|[[File:Soap.png]]
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam
! style="background-color:#FFEE88;" |{{anchor|Soap}}Liquid Soap
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
| 2 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Corn or Cooking Oil
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
Temperature 374K
Can be made with either iron or aluminium. Can not react in a body.  
|Creates 12u of liquid soap. Putting 25u of it in a Grinder will create a bar of soap, which is 10% faster cleaning than with what you get on the station. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFBE00|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride
|Ingest [[Guide to Chemistry#Probital|Probital]].
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|Used in [[Guide to Chemistry#Peptide Conversion|Peptide Conversion]] to produce [[Guide to Chemistry#Peptides|Peptides]]. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.
| Commonly known as salt, Sodium Chloride is often used to season food.<br>
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}
|{{User:Helpful Herbert/ChemBottle|#A5F0EE|32px}}
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder
! style="background-color:#FFEE88;" |{{anchor|Space Cleaner}}Space Cleaner
|Grind a monkey cube.
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
|Combine 30 units with 1 unit water to create a monkey.
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
|{{User:Helpful Herbert/ChemBottle|#009CA8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent
! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|Required to make smart metal foam.
|Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick. (Results in 4 units instead of 3)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFC080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Peptide_Conversion}}Peptide Conversion
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan
| 1 part Nutriment<br>1 part [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil
|Produces [[Guide to Chemistry#Peptides|Peptides]].
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smart Metal Foam}}Smart Metal Foam
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
| Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|[[File:Meat.png]]
! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide
! style="background-color:#FFEE88;" |{{anchor|Synthmeat}}Synthmeat
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
|Creates a slab of synthetic meat.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}}
|{{User:Helpful Herbert/ChemBottle|#00FF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|RadAway}}Rad Scrub Plus
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen
|1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Space Cleaner<br>1 part Seiver<br>Temperature 200K
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system.
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[botanist]] wants this in liquid form. Can also duplicate any blood type.
|}
===Virology Recipes===
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. All virology recipes deal toxin damage when ingested.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|[[File:Golddone.png]]
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
|-
|-
|[[File:Plasmadone.png]]
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}}
! style="background-color:#FFEE88;" |{{anchor|Plasma Solidification}}Plasma Solidification
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)
|-
|-
|[[File:Sheet_plastic1.png]]
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel
| 5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts Sulphuric Acid<br>Temperature 374K
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold
| Creates Plastic sheets at a rate of 10u per Plastic sheet.
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar
| 40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
| Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#792300|32px}}
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce
! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel
|???
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
|A delicious sauce created with a secret, non-static recipe. What could it be.
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#ffffff|32px}}
|{{User:Helpful Herbert/ChemBottle|#899613|32px}}
!style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food
|1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|5 parts Water<br>5 parts Milk
|Combine 30 units with 1 unit water to create a sheep.
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
|-
|-
|[[File:Soap.png]]
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Soap}}Soap
! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma
| 10 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Liquid Gibs<br>Temperature 374K
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride
! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
| Commonly known as salt, Sodium Chloride is often used to season food.<br>
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A5F0EE|32px}}
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Cleaner}}Space Cleaner
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested.
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.
|}
===Mutation Toxins===
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFC080|32px}}
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil
|Use Plasma on a black slime
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#009CA8|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|Use Radium on a green slime
|Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick. (Results in 4 units instead of 3)
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine
! style="background-color:#FFEE88;" |{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
|Use Plasma on a green slime
| Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|-
|-
|[[File:Meat.png]]
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synthmeat}}Synthmeat
! style="background-color:#FFEE88;" |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
|Use Blood on a green slime
|Creates a slab of synthetic meat.
|That transforms into a [[Guide_to_races#Human|human]].
|-
|{{User:Helpful Herbert/ChemBottle|#00FF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[botanist]] wants this in liquid form. Can also duplicate any blood type.
|-
|{{User:Helpful Herbert/ChemBottle|#800000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.
|}
|}
===Virology Recipes===
== Toxins{{anchor|Toxins}}==
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. All virology recipes deal toxin damage when ingested.
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Damage dealt
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations
! style="background-color:#FFEE88;" |{{anchor|Toxin}}Toxin
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Hacked Medbay Vendors
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
Emagged Chem Dispenser
 
Emagged [[Guide to robotics#Medibot|Medibot]]s
|Toxin
|Will deal 1.5 toxin damage per tick.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#899613|32px}}
|{{User:Helpful Herbert/ChemBottle|#D6D6D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food
! style="background-color:#FFEE88;" |{{anchor|Bad Food}}Bad Food
|5 parts Water<br>5 parts Milk
|From eating poorly made food
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
|Toxin
|Will deal 0.5 toxin damage per tick.
|0.1u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}}
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar
!style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
|Grinding coffee beans
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)
|Toxin
|Will deal 0.5 toxin damage per tick.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar
!style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
|Grinding tea leaves
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.
|Toxin
|Will deal 0.5 toxin damage per tick.
|0.4u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}
|{{User:Helpful Herbert/ChemBottle|#000067|32px}}
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma
! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.
|Stun, Toxin
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5)
|0.6u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma
! style="background-color:#FFEE88;" |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
|Hallucinations
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3)
|0.4u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel
! style="background-color:#FFEE88;" |{{anchor|Impedrezene}}Impedrezene
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
|Brain
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3)
|0.4u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
|2 parts Uranium<br>1 part Water<br>1 part Carbon
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
| Speech
|-
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|0.4u / tick
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel
| N/A
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)
|}
===Mutation Toxins===
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane
|Use Plasma on a green slime
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
| Gestures
|Makes the subject unable to gesticulate.
|0.4u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Bone Hurting Juice}}Bone Hurting Juice
|Use Radium on a green slime
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|Stamina Damage and Delimbing Skeletons
|Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
|0.4u / tick
| 50u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Mulligan Toxin}}Mulligan Toxin
|Use Blood on a green slime
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>'''''or'''''<br>Found in the [[Syndicate Items|Traitor Uplink]]
|That transforms into a [[Guide_to_races#Human|human]].
|Identity
|Randomizes the subject's appearance.
|Infinite
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin
|Use Plasma on a black slime
|1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
| Suffocation
|}
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you.
== Toxins{{anchor|Toxins}}==
|0.5u / tick
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
| N/A
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Damage dealt
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Toxin}}Toxin
! style="background-color:#FFEE88;" |{{anchor|Initropidril}}Initropidril
|Hacked Medbay Vendors
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
Emagged Chem Dispenser
|Cardiac Arrest
 
| Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.
Emagged [[Guide to robotics#Medibot|Medibot]]s
|0.2u / tick
|Toxin
|Will deal 1.5 toxin damage per tick.
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D6D6D8|32px}}
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bad Food}}Bad Food
! style="background-color:#FFEE88;" |{{anchor|Tirizene}}Tirizene
|From eating poorly made food
|Traitor Sleepypen<br>Emagged Soda Dispenser<br>Emagged Borg Hypo<br>Death Berries
|Toxin
|Stamina Damage
|Will deal 0.5 toxin damage per tick.
|Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless.
|0.1u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
! style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds
! style="background-color:#FFEE88;" |{{anchor|Tiring Solution}}Tiring Solution
| Grinding coffee beans
|Peacekeeper Cyborgs
|Toxin
|Stamina Damage
|Will deal 0.5 toxin damage per tick.
|Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage.
|0.4u / tick
|0.6u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}
|{{User:Helpful Herbert/ChemBottle|#787878|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves
! style="background-color:#FFEE88;" |{{anchor|Polonium}}Polonium
| Grinding tea leaves
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
| Toxin
|Radiation
|Will deal 0.5 toxin damage per tick.
|Causes 4 radiation damage per tick. It's metabolized very slowly.
|0.4u / tick
|0.05u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000067|32px}}
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate
! style="background-color:#FFEE88;" |{{anchor|Pancuronium}}Pancuronium
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>Old [[Medibot]]
|Stun, Toxin
|Stun and Suffocation
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5)
|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick.
|0.6u / tick
|0.1u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin
! style="background-color:#FFEE88;" |{{anchor|Sodium Thiopental}}Sodium Thiopental
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon
|Emagged Borg Hypo<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart<br>Emagged [[Medibot]]
|Hallucinations
|Knockout and Stamina
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3)
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.
|0.4u / tick
| 0.3u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Impedrezene}}Impedrezene
! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur
|Brain
|Knockout and Toxin
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3)
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly.
|0.4u / tick
|0.05u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin
! style="background-color:#FFEE88;" |{{anchor|Amanitin}}Amanitin
|2 parts Uranium<br>1 part Water<br>1 part Carbon
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]
| Speech
|Delayed Toxin Damage
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)
|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage.
|0.4u / tick
|0.2u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane
! style="background-color:#FFEE88;" |{{anchor|Amatoxin}}Amatoxin
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]
| Gestures
|Toxin Damage
|Makes the subject unable to gesticulate.
|Deals 2.5 toxin damage per tick.
|0.4u / tick
|0.4u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bone Hurting Juice}}Bone Hurting Juice
! style="background-color:#FFEE88;" |{{anchor|Lipolicide}}Lipolicide
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Mercury
|Stamina Damage and Delimbing Skeletons
|Weight Loss
|Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
|Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving.
|0.4u / tick
|0.2u / tick
| 50u
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mulligan Toxin}}Mulligan Toxin
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>'''''or'''''<br>Found in the [[Syndicate Items|Traitor Uplink]]
|Identity
|Randomizes the subject's appearance.
|Infinite
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin
! style="background-color:#FFEE88;" |{{anchor|Coniine}}Coniine
|1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen
|Death Berries<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe
| Suffocation
|Toxin and breath loss
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you.
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to {{Tooltip|[[#Lexorin|Lexorin]]|{{RecursiveChem/Lexorin}}}}.
|0.5u / tick
|0.024u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}}
|{{User:Helpful Herbert/ChemBottle|#191919|32px}}
! style="background-color:#FFEE88;" |{{anchor|Initropidril}}Initropidril
! style="background-color:#FFEE88;" |{{anchor|Curare}}Curare
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Cardiac Arrest
|Paralyzation, Oxygen, and Toxin
| Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.
|Paralyzes you after 11 ticks, while dealing 1 oxyloss and 1 toxin damage. Metabolizes slowly; very lethal.
|0.2u / tick
|0.05u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tirizene}}Tirizene
! style="background-color:#FFEE88;" |{{anchor|Histamine}}Histamine
|Traitor Sleepypen<br>Emagged Soda Dispenser<br>Emagged Borg Hypo<br>Death Berries
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]]<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>{{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>{{Tooltip|[[#Venom|Venom]]|{{RecursiveChem/Venom}}}}<br>{{Tooltip|[[#Itching Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}
|Stamina Damage
|Brute, toxin, oxyloss and eyesight
|Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless.
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick.
|0.4u / tick
|0.1u / tick
|N/A
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tiring Solution}}Tiring Solution
! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom
|Peacekeeper Cyborgs
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>[[Critters#Giant_Spider|Giant Spider]] bites
|Stamina Damage
|Brute, toxin
|Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage.
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].
|0.6u / tick
|0.1u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#64916E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fentanyl}}Fentanyl
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>Temperature 674K
|Toxin, brain
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#787878|32px}}
|{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Polonium}}Polonium
! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
|Radiation
|Toxin, oxyloss
|Causes 4 radiation damage per tick. It's metabolized very slowly.
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.<br>Turns {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}} into cyan carpet when it comes in contact.
|0.05u / tick
|0.05u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}
|{{User:Helpful Herbert/ChemBottle|#003333|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pancuronium}}Pancuronium
! style="background-color:#FFEE88;" |{{anchor|Carpotoxin}}Carpotoxin
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>Old [[Medibot]]
|Carp Filet<br>Koi Beans<br>Emagged Chem Dispenser
|Stun and Suffocation
|Toxin
|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick.
|Deals 2 toxin damage per tick. Can be used to make imitation carpmeat.
|0.1u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}}
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sodium Thiopental}}Sodium Thiopental
! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder
|Emagged Borg Hypo<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart<br>Emagged [[Medibot]]
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper
|Knockout and Stamina
|Fake death, stun
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. (Results in 2 units instead of 15)
| 0.3u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal
! style="background-color:#FFEE88;" |{{anchor|Ghoul Powder}}Ghoul Powder
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Zombie Powder|Zombie Powder]]|{{RecursiveChem/Zombie Powder}}}}
|Knockout and Toxin
|Fake death
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly.
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick.
|0.05u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Amanitin}}Amanitin
! style="background-color:#FFEE88;" |{{anchor|Itching Powder}}Itching Powder
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel
|Delayed Toxin Damage
|Brute, annoyance
|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage.
|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}.
|0.2u / tick
|0.16u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Amatoxin}}Amatoxin
! style="background-color:#FFEE88;" |{{anchor|Mint Toxin}}Mint Toxin
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]
|Mint<br>Emagged Chem Dispenser<br>Mushroom Shavings (Lavaland)
|Toxin Damage
|Conditional death
|Deals 2.5 toxin damage per tick.
|Instantly gibs fat people when ingested.
|0.4u / tick
|0.4u / tick
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lipolicide}}Lipolicide
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Mercury
|Weight Loss
|Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
! style="background-color:#FFEE88;" |{{anchor|Coniine}}Coniine
! style="background-color:#FFEE88;" |{{anchor|Slime Jelly}}Slime Jelly
|Death Berries<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe
|Grinding an unused slime extract
|Toxin and breath loss
|Toxin
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to {{Tooltip|[[#Lexorin|Lexorin]]|{{RecursiveChem/Lexorin}}}}.
|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
|0.024u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#191919|32px}}
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
! style="background-color:#FFEE88;" |{{anchor|Curare}}Curare
! style="background-color:#FFEE88;" |{{anchor|Frost Oil}}Frost Oil
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]
|Paralyzation, Oxygen, and Toxin
|Burn
|Paralyzes you after 11 ticks, while dealing 1 oxyloss and 1 toxin damage. Metabolizes slowly; very lethal.
|A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 ticks. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]].
|0.05u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA6464|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Histamine}}Histamine
! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]]<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>{{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>{{Tooltip|[[#Venom|Venom]]|{{RecursiveChem/Venom}}}}<br>{{Tooltip|[[#Itching Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|Brute, toxin, oxyloss and eyesight
|Brute, Bleeding
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick.
|Causes bleeding constantly while in the system of the victim.
|0.1u / tick
|0.08u / tick
|30u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#20324D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom
! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>[[Critters#Giant_Spider|Giant Spider]] bites
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K
|Brute, toxin
|Random Shocks
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]
|0.1u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#64916E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fentanyl}}Fentanyl
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>Temperature 674K
|Toxin, brain
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick.
|0.2u / tick
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#AC88CA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide
! style="background-color:#FFEE88;" |{{anchor|Rotatium}}Rotatium
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
|Toxin, oxyloss
|Toxin
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.<br>Turns {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}} into cyan carpet when it comes in contact.
|Causes the victim's screen to rotate and deals moderate toxin damage.
|0.05u / tick
|0.24u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#003333|32px}}
|{{User:Helpful Herbert/ChemBottle|#2F6617|32px}}
! style="background-color:#FFEE88;" |{{anchor|Carpotoxin}}Carpotoxin
! style="background-color:#FFEE88;" |{{anchor|Spewium}}Spewium
|Carp Filet<br>Koi Beans<br>Emagged Chem Dispenser
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Toxin
|Toxin
|Deals 2 toxin damage per tick. Can be used to make imitation carpmeat.
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.<br>'''Overdose-Effect:''' After 33 ticks, there is a 15% chance to eject an organ each tick.
|0.4u / tick
|0.4u / tick
|N/A
|29u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|{{User:Helpful Herbert/ChemBottle|#3C5133|32px}}
! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder
! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper
|1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium
|Fake death, stun
|Toxin and Purges Medicines
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. (Results in 2 units instead of 15)
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present).
|0.4u / tick
|0.032u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|{{User:Helpful Herbert/ChemBottle|#00FF32|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ghoul Powder}}Ghoul Powder
! style="background-color:#FFEE88;" |{{anchor|Sulfuric Acid}}Sulfuric Acid
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Zombie Powder|Zombie Powder]]|{{RecursiveChem/Zombie Powder}}}}
|1 part Water<br>1 part Sulfur
|Fake death
|Toxin, Brute and Instant damage
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick.
|A caustic substance. Damage equipment and clothes it touches. Instantly deals about 0.15 brute and 0.35 burn damage per unit if splashed on naked people. Deal 1 toxin damage per tick.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#5050FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Itching Powder}}Itching Powder
! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 380K
|Brute, annoyance
|Toxin, Brute, Burn and Instant damage
|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}.
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
|0.16u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mint Toxin}}Mint Toxin
|Mint<br>Emagged Chem Dispenser<br>Mushroom Shavings (Lavaland)
|Conditional death
|Instantly gibs fat people when ingested.
|0.4u / tick
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
! style="background-color:#FFEE88;" |{{anchor|Slime Jelly}}Slime Jelly
|Grinding an unused slime extract
|Toxin
|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
! style="background-color:#FFEE88;" |{{anchor|Frost Oil}}Frost Oil
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]
|Burn
|A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 ticks. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]].
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|Brute, Bleeding
|Causes bleeding constantly while in the system of the victim.
|0.08u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#20324D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K
|Random Shocks
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]
|0.2u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#AC88CA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rotatium}}Rotatium
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
|Toxin
|Causes the victim's screen to rotate and deals moderate toxin damage.
|0.24u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#2F6617|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spewium}}Spewium
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Toxin
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.<br>'''Overdose-Effect:''' After 33 ticks, there is a 15% chance to eject an organ each tick.
|0.4u / tick
|29u
|-
|{{User:Helpful Herbert/ChemBottle|#3C5133|32px}}
! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea
| 1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium
|Toxin and Purges Medicines
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present).
|0.032u / tick
|N/A
|N/A
|-
|-
Line 1,862: Line 1,895:
===Under the hood===
===Under the hood===
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, gummy bears, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
Line 1,868: Line 1,901:
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
=== Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
=== Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
These are the major practical differences between pills, gummy bears, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br>
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br>


Line 1,877: Line 1,910:
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>


*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br>
*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight.  
*'''Gummy Bears''': Can be [[#Ingest|ingested]] like pills, but take '''1.5s''' to do so. Holds up to 30u<br>
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
Wiki Staff
6,167

edits

Navigation menu