Guide to Chemistry: Difference between revisions

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m (→‎Other Recipes: adds note about IPC lube speed and also fixes grammatical issues with Space Lube description)
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Normal''':
'''Normal''':
*Aluminium
*Bromine
*Carbon
*Chlorine
*Copper
*Ethanol
*Fluorine
*Hydrogen
*Hydrogen
*Iodine
*Lithium
*Mercury
*Nitrogen
*Oxygen
*Oxygen
*Phosphorus
*Potassium
*Silicon
*Silicon
*Phosphorus
*Silver
*Sodium
*Iron
*Water
*Oil
*Radium
*Stable Plasma
*Sulfur
*Sulfur
*Carbon
'''Upgraded (tier 2 matter manipulator)''':
*Nitrogen
*Lithium
*Sugar
*Sugar
*Welding Fuel
*Sulphuric Acid
*Sulphuric Acid
*Copper
'''Upgraded (tier 3 matter manipulator)''':
*Mercury
*Acetone
*Sodium
*Iodine
*Bromine
*Ethanol
*Chlorine
*Potassium
*Aluminium
*Radium
*Fluorine
*Silver
*Stable Plasma
'''Upgraded (tier 2 matter manipulator)''':
*Water
*Welding Fuel
*Iron
'''Upgraded (tier 3 matter manipulator)''':
*Ammonia
*Ammonia
*Ash
*Ash
*Oil
'''Upgraded (tier 4 matter manipulator)''':
'''Upgraded (tier 4 matter manipulator)''':
*Acetone
*Gold
*Diethylamine
*Diethylamine
*Saltpetre
*Saltpetre
*Charcoal
'''Emagged''':
'''Emagged''':
*Carpotoxin
*Miner's Salve
*Morphine
*Space Drugs
*Space Drugs
*Morphine
*Toxin
*Toxin
*Carpotoxin
*Uranium
*Miner's Salve
</div>
</div>
</div>
</div>
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Upgrading the laser will increase the heating/cooling speed.
Upgrading the laser will increase the heating/cooling speed.
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000===
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000===
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
Separates, bottles, and makes pills/patches/gummy bears out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u.<br>
Maximum size for dispensed bottles is 30u, patches 40u, pills 10u and gummy bears 30u<br>
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder===
===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder===
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
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! style="background-color:#FFEE88;" |{{anchor|Ammonia}}Ammonia
! style="background-color:#FFEE88;" |{{anchor|Ammonia}}Ammonia
|3 parts Hydrogen<br>1 part Nitrogen
|3 parts Hydrogen<br>1 part Nitrogen
|An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4). Heals [[Podpeople]] for 1 brute and 1 burn damage / tick.
|An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4). Heals [[Podpeople]] for 0.5 brute and 0.5 burn damage / tick.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Saltpetre}}Saltpetre
! style="background-color:#FFEE88;" |{{anchor|Saltpetre}}Saltpetre
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5). Heals [[Podpeople]] for 1 brute and 2.5 burn damage / tick.
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5). Heals [[Podpeople]] for 0.5 toxin and 1.5 burn damage / tick.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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!style="background-color:#FFEE88;"|{{anchor|Lemoline}}Lemoline
!style="background-color:#FFEE88;"|{{anchor|Lemoline}}Lemoline
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
'''Or'''
'''''or'''''


Strange Seeds
Strange Seeds
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]]. Cannot be normally synthesized.
 
|-
'''''or'''''
 
3 parts Lemon Juice<br>3 parts Lime Juice<br>4 parts Ethanol
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]].
|}
|}
==Medicines{{anchor|Medicines}}==
==Medicines{{anchor|Medicines}}==
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! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aiuri}}Aiuri
|2 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} <br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>2 parts Hydrogen
|Burn
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|0.2u / tick
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Burn
|Toxin
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Brute
|Brute
|On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}}
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|Brute, burn
|Brute, burn
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. '''See''' [[BurnMix]] for more details.
|0.2u / tick
|0.4u / tick
|60u
|15u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh
! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
|10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K
|Brute, burn
|Toxin
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|Heals toxin damage and removes toxins in the bloodstream via vomit. (Results in 10 units instead of 11).
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|Suffocation
|Toxin
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|0.1u / tick
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone
|3 part Nitrogen<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Sulphuric Acid
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|Suffocation
|Clone
|Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6).
|Heals clone damage extremely quickly, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. Requires the user to be asleep.
|0.2u / tick
|0.75u / tick (At 0 kelvin, increases alongside body-temperature)
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|All types
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|100u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Brute
|Burn
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
|0.4u / tick
|0.4u / tick
|30u
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#6171FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|Burn
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|0.2u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}}
|{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}}
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|0.2u / tick
|0.2u / tick
|30u
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|Brain
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
|Minor brain traumas
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}}
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|Heals 2.25 brute damage per tick. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating. Will tire the user.<br>'''Overdose-Effect:''' User falls asleep.
|Heals 2.25 brute damage per tick. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating. Will tire the user.<br>'''Overdose-Effect:''' User falls asleep.
|0.2u / tick
|0.2u / tick
|30u
|20u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#f7832a|32px}}
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane
! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|Burn
|All types
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}
! style="background-color:#FFEE88;" |{{anchor|Regenerative Jelly}}Regenerative Jelly
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|All types
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|0.4u / tick
|0.4u / tick
|30u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aiuri}}Aiuri
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
|2 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} <br>1 part Sulphuric Acid<br>2 parts Hydrogen
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|Burn
|Brute, burn
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
|0.2u / tick
|0.2u / tick
|30u
|60u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6171FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|Burn
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Brute
|Brute
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|0.2u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
|Toxin
|Brute, burn
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|0.4u / tick
|0.4u / tick
|30u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|Toxin
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|0.2u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8CDF24|32px}}
|{{User:Helpful Herbert/ChemBottle|#8CDF24|32px}}
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|6u
|6u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine
! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}
|3 part Nitrogen<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Brute/Burn/Toxin
|Suffocation
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
|Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6).
|0.4u / tick
|0.2u / tick
|30u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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|30u
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Regenerative Jelly}}Regenerative Jelly
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}
|All types
|Brute/Burn/Toxin
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|}
===Superior Healing Medicines===
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone
! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|All types
|Brute
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick.
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|0.2u / tick
|N/A
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#f7832a|32px}}
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|All types
|Burn
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 burn damage / tick.
|0.4u / tick
|0.2u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rhigoxane}}Rhigoxane
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|Burn
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage. Causes liver damage.
|0.2u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|Suffocation
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|0.1u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|Grown from Ambrosia Deus or Lifeweed
|Clone
Found in lollipops and warm donk-pockets
|Heals clone damage extremely quickly, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. Requires the user to be asleep.
|Brute, burn, toxin and suffocation
|0.75u / tick (At 0 kelvin, increases alongside body-temperature)
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|N/A
|0.1u / tick
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
! style="background-color:#FFEE88;" |{{anchor|Honey}}Honey
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|[[Beekeeping]]
|Brain
|Brute, burn, toxin and suffocation
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
|55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine
! style="background-color:#FFEE88;" |{{anchor|Earthsblood}}Earthsblood
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
|Grown from Ambrosia Gaia
|Minor brain traumas
|All damage types
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
|Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. <br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick.
|0.4u / tick
|0.4u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine
|Radiation, toxin
|Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body.<br>'''Overdose-Effect:''' TODO
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
|Brute, burn
|Suffocation
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. '''See''' [[BurnMix]] for more details.
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
|0.4u / tick
|0.1u / tick
|15u
|35u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix
! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine
|10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Toxin
|Brute, burn and suffocation
|Heals toxin damage and removes toxins in the bloodstream via vomit. (Results in 10 units instead of 11).
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness.
|0.1u / tick
|35u
|-
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|Purge
|Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.
|0.2u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|Genetic
|Instantly removes your genetic mutations. Hulks hate it!
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|}
|}
===Superior Healing Medicines===
===Unique Healing Medicines===
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
These healing drugs perform niche functions that help against less common ailments.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
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! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
|[[File:Bone-gel.png]]
! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid
! style="background-color:#FFEE88;" |{{anchor|Bone Gel}}Bone Gel
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K
|Brute
|Bones
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick.
|A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.
|0.2u / tick
|
|25u
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide
|1 part Potassium<br>1 part Iodine
|Radiation
|Reduces low radiation damage very effectively.
|0.8u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone
! style="background-color:#FFEE88;" |{{anchor|Seiver}}Seiver
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium
|Burn
|Radiation/Toxin
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 burn damage / tick.
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.
|0.2u / tick
|0.2u / tick
|25u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rhigoxane}}Rhigoxane
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar
|Burn
|Stun
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage. Causes liver damage.
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
|0.2u / tick
|0.2u / tick
|30u
|25u
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine
! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}Formaldehyde
|Grown from Ambrosia Deus or Lifeweed
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
Found in lollipops and warm donk-pockets
|Organs
|Brute, burn, toxin and suffocation
| Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|0.2u / tick
|0.1u / tick
|N/A
|30u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}
! style="background-color:#FFEE88;" |{{anchor|Honey}}Honey
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine
|[[Beekeeping]]
| 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
|Brute, burn, toxin and suffocation
|Histamine Overdose
|55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system.
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness.
|0.4u / tick
|0.2u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Earthsblood}}Earthsblood
|Grown from Ambrosia Gaia
|All damage types
|Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. <br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick.
|0.4u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine
|Radiation, toxin
|Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body.<br>'''Overdose-Effect:''' TODO
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|Suffocation
|Eye
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|0.1u / tick
|0.1u / tick
|35u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part Sulphuric Acid
|Brute, burn and suffocation
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness.
|0.1u / tick
|35u
|-
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|Purge
|Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone
! style="background-color:#FFEE88;" |{{anchor|Inacusiate}}Inacusiate
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|Genetic
|Ear
|Instantly removes your genetic mutations. Hulks hate it!
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).
|0.4u / tick
|0.4u / tick
| N/A
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|Stun + Brute, burn, suffocation and toxin
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
|0.1u / tick
| 30u
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|Alcohol
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
| 0.4u / tick
|N/A
|N/A
|N/A
|-
|-
|}
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}
===Unique Healing Medicines===
! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants
These healing drugs perform niche functions that help against less common ailments.
|Traitor/Changeling Adrenals<br>Stimpack
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|Stun
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
|0.2u / tick
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
| 60u
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|[[File:Bone-gel.png]]
! style="background-color:#FFEE88;" |{{anchor|Bone Gel}}Bone Gel
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K
|Bones
|A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.
|
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide
! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin
|1 part Potassium<br>1 part Iodine
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus
|Radiation
|Sugar Dependency
|Reduces low radiation damage very effectively.
|Wakes up and increases sugar depletion by 3u / tick.
|0.8u / tick
|0.2u / tick
|N/A
| N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Seiver}}Seiver
! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent
|1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water
|Radiation/Toxin
|Death
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs.
Requires '''2u''' to activate.
|0.2u / tick
|0.2u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine
! style="background-color:#FFEE88;" |{{anchor|Life}}Life
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 374K
|Stun
|Life
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
| Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
|0.2u / tick
| N/A
|30u
|N/A
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}Formaldehyde
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
|Organs
| Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
|0.2u / tick
|N/A
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine
| 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
|1 part Sugar<br>1 part Lithium<br>1 part Water
|Histamine Overdose
|Hallucination Decrease
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness.
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.
|0.2u / tick
| 0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine
! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|1 part [[Carpotoxin]]<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
|Eye
|Clone Damage Healing
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
|0.1u / tick
|0.4u / tick
|30u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|Infections
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.
|0.04u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
! style="background-color:#FFEE88;" |{{anchor|Inacusiate}}Inacusiate
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water
|Ear
|Improvised Patch Healing Chem
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
|0.4u / tick
|0.16u / tick
| N/A
|N/A
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine
! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}Haloperidol
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|Stun + Brute, burn, suffocation and toxin
|Anti-Drug and Light Sedative
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
|Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage.
|0.1u / tick
|0.16u / tick
| 30u
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|Alcohol
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
| 0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants
! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine
|Traitor/Changeling Adrenals<br>Stimpack
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
|Stun
|Body temperature
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
|This keeps a patient's body temperature stable. Not viable for unprotected EVA anymore ever since space brute damage was tripled.
|0.2u / tick
|0.4u / tick
| 60u
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin
! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|Sugar Dependency
|Heart attack
|Wakes up and increases sugar depletion by 3u / tick.
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. '''Overdose-Effect:''' Causes heart, liver and brain damage.
|0.2u / tick
|0.4u / tick
| N/A
|30u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|Death
|Phobias and [[Mood]]
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs.
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.
Requires '''2u''' to activate.
|0.1u / tick
|0.2u / tick
|30u
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}
! style="background-color:#FFEE88;" |{{anchor|Life}}Life
! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 374K
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
|Life
|Stun
| Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
| N/A
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine
! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice
|1 part Sugar<br>1 part Lithium<br>1 part Water
| Grind Gold Grub Guts
|Hallucination Decrease
|Brute and burn
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.
| 0.4u / tick
|0.4u / tick
|N/A
|20u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone
! style="background-color:#FFEE88;" |{{anchor|Peptides}}Peptides
|1 part [[Carpotoxin]]<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
|1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|Clone Damage Healing
|Brute and burn
|Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
|Has a 50% chance to heal 3 brute and 1 burn per tick.
|0.4u / tick
|0.4u / tick
|30u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|Infections
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.
|0.04u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]]
|Improvised Patch Healing Chem
|Liver
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
|Heals 3 Liver damage per tick.
|0.16u / tick
|0.6u / tick
|N/A
|N/A
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}Haloperidol
! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]]
|Anti-Drug and Light Sedative
| Lungs and Brute
|Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage.
|Heals 0.25 Lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 Lung damage per tick.
|0.16u / tick
|0.1u / tick
|N/A
|50u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine
! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 unit Bromine (catalyst)
|Body temperature
|Stun
|This keeps a patient's body temperature stable. Not viable for unprotected EVA anymore ever since space brute damage was tripled.
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
|0.4u / tick
|0.02-0.08u / tick
|N/A
|Random, initially 20 but goes up or down 0.1 each tick.
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone
! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|Heart attack
|Slowdown and Surgery
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Will also give a mood buff while in your system. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|0.4u / tick
|0.2u / tick
|30u
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#727272|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
|1 part Ethanol<br>1 part Copper<br>1 part Silver<br>Temperature 370K
|Brain damage on [[IPC]]
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only works on [[IPC]].
|0.4 / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine
! style="background-color:#FFEE88;" |{{anchor|System Cleaner}}System Cleaner
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|1 part Ethanol<br>1 part Chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Potassium
|Phobias and [[Mood]]
|Toxin damage on [[IPC]]
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br> Only works on [[IPC]].
|0.1u / tick
|0.2u / tick
|30u
|N/A
|N/A
|N/A
|}
===Non-craftable Medicines===
These healing drugs are used in some situations, but are otherwise uncraftable.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
| Suffocation
|Stun
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice
! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract
| Grind Gold Grub Guts
|Brute, burn
|Brute and burn
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.
|0.4u / tick
|0.4u / tick
|20u
|3u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
|{{User:Helpful Herbert/ChemBottle|#DFD54E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Peptides}}Peptides
! style="background-color:#FFEE88;" |{{anchor|Musiver}}Musiver
|1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|Toxins
|Brute and burn
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs.
|Has a 50% chance to heal 3 brute and 1 burn per tick.
|0.1u / tick
|0.4u / tick
|25u
|N/A
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}}
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}}
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin
! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]]
|Brute, Burn, Toxin and Suffocation
|Liver
|Heals 0.2 of each damage type per tick. Functions identically to Omnizine.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|Heals 3 Liver damage per tick.
|0.1u / tick
|0.6u / tick
|30u
|N/A
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite
|Bleeding and Organs
|Help bleeding wounds clot faster and slow organ decay in dead bodies.
|0.25u / tick
| N/A
| N/A
|}
==Narcotics==
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers
! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]]
|Cigarettes
| Lungs and Brute
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.
|Heals 0.25 Lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 Lung damage per tick.
|0.05u / tick
|0.1u / tick
| 15u
|50u
|10u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Sulphuric Acid<br>1 unit Bromine (catalyst)
|Stun
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
|0.02-0.08u / tick
|Random, initially 20 but goes up or down 0.1 each tick.
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
|{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts [[#Chloral Hydrate|Chloral Hydrate]]<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
|Slowdown and Surgery
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Results in 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|0.2u / tick
|0.2u / tick
|30u
|16u
|25u
|8u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#727272|32px}}
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil
|1 part ethanol<br>1 part copper<br>1 part silver
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
|Brain damage on [[IPC]]
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only work on [[IPC]].
|0.4 / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
! style="background-color:#FFEE88;" |{{anchor|System Cleaner}}System Cleaner
|1 part ethanol<br>1 part chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part potassium
|Toxin damage on [[IPC]]
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br> Only work on [[IPC]].
|0.2u / tick
|0.2u / tick
|N/A
|20u
|N/A
|15u
|-
|-
|}
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}
===Non-craftable Medicines===
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank
These healing drugs are used in some situations, but are otherwise uncraftable.
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Welding Fuel<br>Temperature 390K
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
|0.2u / tick
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
|20u
! scope="col" style="background-color:#FFDD66;" |Treatment for
|10u
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin
! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine
| Suffocation
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it.<br>Results in 4 units instead of 5.
|0.4u / tick
|0.3u / tick
|30u
|20u
|10u
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|0.2u / tick
|20u
|10u
|-
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|0.2u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract
|Brute, burn
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
|0.4u / tick
|3u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DFD54E|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Musiver}}Musiver
! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness
|Toxins
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs.
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
|0.1u / tick
|0.2u / tick
|25u
|20u
| N/A
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs
|Brute, Burn, Toxin and Suffocation
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|Heals 0.2 of each damage type per tick. Functions identically to Omnizine.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|0.1u / tick
|0.2u / tick
|30u
|30u
| N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite
|Bleeding and Organs
|Help bleeding wounds clot faster and slow organ decay in dead bodies.
|0.25u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#e38e44|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pump-Up}}Pump-Up
|2 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>5 part {{Tooltip|[[#Coffee|Coffee]]|{{RecursiveChem/Coffee}}}}<br>Autoinjectors can be found in [[Maintenance]].
|Make the subject take 15% less Stamina damage while in their system and cause jittering, occasionally deal small Toxin damage and suffocation.<br>Results in 5 units instead of 7.<br>'''Overdose-Effect:''' If overdosed, will cause Stamina and Toxin damage along with suffocation
|0.8u / tick
|30u
|N/A
|}
|}
==Narcotics==
===Non-craftable Narcotics===
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
These can only be enjoyed, not synthesized.
 
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
 
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine
! style="background-color:#FFEE88;" |{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen
|Cigarettes
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling.
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.
|0.05u / tick
| 15u
|10u
|-
|{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine
|3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts [[#Chloral Hydrate|Chloral Hydrate]]<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Results in 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
|0.2u / tick
|0.2u / tick
|16u
|N/A
|8u
|N/A
|}
==Pyrotechnics==
The manipulation of fire and matter.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
| 1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|0.2u / tick
|20u
|15u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K
| 2 parts Carbon<br>2 parts Fluorine<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
|0.2u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it.<br>Results in 4 units instead of 5.
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|0.3u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts
! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
| The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|0.2u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|1 part Phosphorus<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Stable Plasma
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|0.2u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|0.2u / tick
|30u
|N/A
|-
|-
|}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
===Non-craftable Narcotics===
! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder
These can only be enjoyed, not synthesized.
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
|-
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling.
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|0.2u / tick
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
|N/A
|N/A
|-
|-
|}
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
==Pyrotechnics==
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
The manipulation of fire and matter.
| 3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
| When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium
| 1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
|{{User:Helpful Herbert/ChemBottle|#210021|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant
! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}Liquid Dark Matter
| 2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke
! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
| The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma
|1 part Potassium<br>1 part Water
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|1 part Potassium<br>1 part Holy Water
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
| 1 part Iron<br>1 part Uranium
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium
! style="background-color:#FFEE88;" |{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite
| 3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
| When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
|}
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
|[[File:Aloe_mesh.png]]
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium
! style="background-color:#FFEE88;" |{{anchor|Advanced Regenerative Mesh}}Advanced Regenerative Mesh
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}<br>'''or'''<br>10 parts {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>20 parts {{Tooltip|[[#Lenturi|Lenturi]]|{{RecursiveChem/Lenturi}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster.
|-
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|{{User:Helpful Herbert/ChemBottle|#210021|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}Liquid Dark Matter
!style="background-color:#FFEE88;"|{{anchor|Aloe Cream}}Aloe Cream
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|30 parts Aloe Juice<br>30 parts Ash
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|Creates a healing paste you can apply on burn wounds.
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|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion
! style="background-color:#FFEE88;" |{{anchor|Barbers Aid}}Barber's Aid
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|-
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|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
! style="background-color:#FFEE88;" |{{anchor|Bluespace Dust}}Bluespace Dust
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|Grind a bluespace crystal<br>Grind [[Guide_to_plants|certain plants]]<br>Slimes
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|Occasionally causes random short distance teleportation if ingested.
|-
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|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|[[File:Candlebox.png]]
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin
! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part Sulphuric Acid
|5 parts Corn or Cooking Oil<br>5 parts Oxygen<br>Temperature 374K
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
|Creates a red candle for use in decoration or rituals. Can not react in a body.
|-
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|
|{{User:Helpful Herbert/ChemBottle|#B0B0B0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion
! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide
|1 part Potassium<br>1 part Water
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
| Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
|-
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|
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[Guide_to_plants#Carpet|Carpet]]
|1 part Potassium<br>1 part Holy Water
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.
|-
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|{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}}
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
!style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder
| 1 part Iron<br>1 part Uranium
|1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|Combine 30 units with 1 unit water to create a chicken.
|-
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|
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
! style="background-color:#FFEE88;" |{{anchor|Colorful Reagent}}Colorful Reagent
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
! style="background-color:#FFEE88;" |{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|Grows your hair very long!
|-
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|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|5 parts Ethanol<br>1 part Capsaicin Oil
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
|}
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Barbers Aid}}Barber's Aid
! style="background-color:#FFEE88;" |{{anchor|Corgium}}Corgium
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|Creates your own Corgi!
|-
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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bluespace Dust}}Bluespace Dust
!style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder
|Grind a bluespace crystal<br>Grind [[Guide_to_plants|certain plants]]<br>Slimes
|1 part Milk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Occasionally causes random short distance teleportation if ingested.
|Combine 30 units with 1 unit water to create a cow.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|Grows your hair very long!
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
|-
|-
|[[File:Candlebox.png]]
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle
! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent
|5 parts Liquid Gibs<br>5 parts Oxygen<br>Temperature 374K
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|Creates a red candle for use in decoration or rituals. Can not react in a body.
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
|-
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|{{User:Helpful Herbert/ChemBottle|#B0B0B0|32px}}
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
| Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|-
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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[Guide_to_plants#Carpet|Carpet]]
! style="background-color:#FFEE88;" |{{anchor|Foaming Agent}}Foaming Agent
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
|1 part Lithium<br>1 part Hydrogen
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
|-
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|{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
!style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
|1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|3 parts Corn Oil<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Combine 30 units with 1 unit water to create a chicken.
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water. (Results in 1 unit instead of 4)
|-
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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
! style="background-color:#FFEE88;" |{{anchor|Colorful Reagent}}Colorful Reagent
! style="background-color:#FFEE88;" |{{anchor|Goat Powder}}Goat Powder
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
|1 part Plant-Be-Gone<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
|Combine 30 units with 1 unit water to create a goat.<br>Combine 30 units, 30 units gorilla powder and 2 units radium to create a huge goat.<br>Combine 30 units with 5 units colorful reagent to create a colorful goat.<br>Combine 30 units, 5 units plasma and 1 unit strange reagent to create a non-colorful goat.<br>Combine 30 units with 5 units laughter to create a clown goat.
|-
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|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
|[[File:Golddone.png]]
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification
|5 parts Ethanol<br>1 part Capsaicin Oil
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
|-
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|
|{{User:Helpful Herbert/ChemBottle|#020202|32px}}
! style="background-color:#FFEE88;" |{{anchor|Corgium}}Corgium
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|Grind a gorilla cube.
|Creates your own Corgi!
|Combine 30 units with 1 unit water to create a gorilla.
|-
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|{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF4DD2|32px}}
!style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder
! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter
|1 part Milk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|1 part Sugar<br>1 part Banana Juice
|Combine 30 units with 1 unit water to create a cow.
|Causes you to laugh. (Results in 10 units instead of 2)
|-
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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|[[File:Meat.png]]
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin
! style="background-color:#FFEE88;" |{{anchor|Meat Product}}Meat Product
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
|Creates a slab of chemically processed meat. Can not react in a body.
|-
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|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}
|[[File:Suture_medicated.png]]
! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent
! style="background-color:#FFEE88;" |{{anchor|Medicated Suture}}Medicated Suture
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|10 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>15 parts Polypyrylium Oligomers<br>'''or'''<br>10 parts {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>20 parts {{Tooltip|[[#Probital|Probital]]|{{RecursiveChem/Probital}}}}<br>10 parts {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
|Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.
|-
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|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Foaming Agent}}Foaming Agent
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam
|1 part Lithium<br>1 part Hydrogen
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
Can be made with either iron or aluminium. Can not react in a body.  
|-
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|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFBE00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam
! style="background-color:#FFEE88;" |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
|Ingest [[Guide to Chemistry#Probital|Probital]].
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|Used in [[Guide to Chemistry#Peptide Conversion|Peptide Conversion]] to produce [[Guide to Chemistry#Peptides|Peptides]]. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5050FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>Temperature 380K
|Grind a monkey cube.
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
|Combine 30 units with 1 unit water to create a monkey.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|[[File:Poultice.png]]
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
! style="background-color:#FFEE88;" |{{anchor|Mourning Poultices}}Mourning Poultices
|3 parts Corn Oil<br>1 part Sulphuric Acid
|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#Entropic Polypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>12 parts {{Tooltip|[[#Tinea Luxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water. (Results in 1 unit instead of 4)
|Creates mourning poultices, a stack of healing items that work on both the living and the dead. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.
|-
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|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
! style="background-color:#FFEE88;" |{{anchor|Goat Powder}}Goat Powder
!style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder
|1 part Plant-Be-Gone<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a goat.<br>Combine 30 units, 30 units gorilla powder and 2u radium to create a huge goat.<br>Combine 30 units with 5 units colorful reagent to create a colorful goat.<br>Combine 30 units, 5 units plasma and 1 unit strange reagent to create a non-colorful goat.<br>Combine 30 units with 5 units laughter to create a clown goat.
|Combine 30 units with 1 unit water to create a mouse.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#020202|32px}}
|{{User:Helpful Herbert/ChemBottle|#800000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation
|Grind a gorilla cube.
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium
|Combine 30 units with 1 unit water to create a gorilla.
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Quantum Hair Dye}}Quantum Hair Dye
! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF4DD2|32px}}
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter
! style="background-color:#FFEE88;" |{{anchor|Peptide_Conversion}}Peptide Conversion
|1 part Sugar<br>1 part Banana Juice
| 1 part Nutriment<br>1 part [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|Causes you to laugh. (Results in 10 units instead of 2)
|Produces [[Guide to Chemistry#Peptides|Peptides]].
|-
|-
|[[File:Meat.png]]
|[[File:Plasmadone.png]]
! style="background-color:#FFEE88;" |{{anchor|Meat Product}}Meat Product
! style="background-color:#FFEE88;" |{{anchor|Plasma Solidification}}Plasma Solidification
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|Creates a slab of chemically processed meat. Can not react in a body.
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.
|-
|-
|[[File:Suture_medicated.png]]
|[[File:Sheet_plastic1.png]]
! style="background-color:#FFEE88;" |{{anchor|Medicated Suture}}Medicated Suture
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets
|10 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>15 parts Polypyrylium Oligomers<br>'''or'''<br>10 parts {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>20 parts {{Tooltip|[[#Probital|Probital]]|{{RecursiveChem/Probital}}}}<br>10 parts {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}
| 5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 374K
|Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.
|Creates Plastic sheets at a rate of 10u per Plastic sheet.
|-
|-
|[[File:Aloe_mesh.png]]
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Advanced Regenerative Mesh}}Advanced Regenerative Mesh
! style="background-color:#FFEE88;" |{{anchor|Quantum Hair Dye}}Quantum Hair Dye
|20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}<br>'''or'''<br>10 parts {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>20 parts {{Tooltip|[[#Lenturi|Lenturi]]|{{RecursiveChem/Lenturi}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster.
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|-
|-
|[[File:Poultice.png]]
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mourning Poultices}}Mourning Poultices
! style="background-color:#FFEE88;" |{{anchor|RadAway}}Rad Scrub Plus
|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#Entropic Polypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>12 parts {{Tooltip|[[#Tinea Luxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}
|1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Space Cleaner<br>1 part Seiver<br>Temperature 200K
|Creates mourning poultices, a stack of healing items that can be used on dead bodies. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.
|A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}
!style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly
|1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
| 40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|Combine 30 units with 1 unit water to create a mouse.
| Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#792300|32px}}
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|???
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
|A delicious sauce created with a secret, non-static recipe. What could it be.
Can be made with either iron or aluminium. Can not react in a body.  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFBE00|32px}}
|{{User:Helpful Herbert/ChemBottle|#ffffff|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor
!style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder
|Ingest [[Guide to Chemistry#Probital|Probital]].
|1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Used in [[Guide to Chemistry#Peptide Conversion|Peptide Conversion]] to produce [[Guide to Chemistry#Peptides|Peptides]]. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.
|Combine 30 units with 1 unit water to create a sheep.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent
|Grind a monkey cube.
|Combine 30 units with 1 unit water to create a monkey.
|-
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|Required to make smart metal foam.
|Required to make smart metal foam.
|-
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Peptide_Conversion}}Peptide Conversion
| 1 part Nutriment<br>1 part [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|Produces [[Guide to Chemistry#Peptides|Peptides]].
|-
|-
|
|
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|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|[[File:Soap.png]]
! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide
! style="background-color:#FFEE88;" |{{anchor|Soap}}Liquid Soap
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
| 2 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Corn or Cooking Oil
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
Temperature 374K
|Creates 12u of liquid soap. Putting 25u of it in a Grinder will create a bar of soap, which is 10% faster cleaning than with what you get on the station. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|RadAway}}Rad Scrub Plus
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride
|1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Space Cleaner<br>1 part Seiver<br>Temperature 200K
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system.
| Commonly known as salt, Sodium Chloride is often used to season food.<br>
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
|-
|-
|[[File:Golddone.png]]
|{{User:Helpful Herbert/ChemBottle|#A5F0EE|32px}}
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification
! style="background-color:#FFEE88;" |{{anchor|Space Cleaner}}Space Cleaner
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested.
|-
|-
|[[File:Plasmadone.png]]
|{{User:Helpful Herbert/ChemBottle|#009CA8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Plasma Solidification}}Plasma Solidification
! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.
|Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick. (Results in 4 units instead of 3)
|-
|-
|[[File:Sheet_plastic1.png]]
|{{User:Helpful Herbert/ChemBottle|#FFC080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan
| 5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts Sulphuric Acid<br>Temperature 374K
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil
| Creates Plastic sheets at a rate of 10u per Plastic sheet.
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine
| 40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
| Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
| Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#792300|32px}}
|[[File:Meat.png]]
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce
! style="background-color:#FFEE88;" |{{anchor|Synthmeat}}Synthmeat
|???
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
|A delicious sauce created with a secret, non-static recipe. What could it be.
|Creates a slab of synthetic meat.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#ffffff|32px}}
|{{User:Helpful Herbert/ChemBottle|#00FF00|32px}}
!style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen
|1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|Combine 30 units with 1 unit water to create a sheep.
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[botanist]] wants this in liquid form. Can also duplicate any blood type.
|}
===Virology Recipes===
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. All virology recipes deal toxin damage when ingested.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|[[File:Soap.png]]
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Soap}}Soap
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel
| 10 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Liquid Gibs<br>Temperature 374K
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
| Commonly known as salt, Sodium Chloride is often used to season food.<br>
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A5F0EE|32px}}
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Cleaner}}Space Cleaner
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested.
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFC080|32px}}
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#009CA8|32px}}
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube
! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
|Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick. (Results in 4 units instead of 3)
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#899613|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
|5 parts Water<br>5 parts Milk
| Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
|-
|-
|[[File:Meat.png]]
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synthmeat}}Synthmeat
! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
|Creates a slab of synthetic meat.
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00FF00|32px}}
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen
! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[botanist]] wants this in liquid form. Can also duplicate any blood type.
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#800000|32px}}
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.
|}
|}
===Virology Recipes===
===Mutation Toxins===
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. All virology recipes deal toxin damage when ingested.
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
Line 1,324: Line 1,387:
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Use Plasma on a black slime
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#899613|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin
|5 parts Water<br>5 parts Milk
|Use Radium on a green slime
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}}
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar
! style="background-color:#FFEE88;" |{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
|Use Plasma on a green slime
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar
! style="background-color:#FFEE88;" |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
|Use Blood on a green slime
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.
|That transforms into a [[Guide_to_races#Human|human]].
|}
== Toxins{{anchor|Toxins}}==
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Damage dealt
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma
! style="background-color:#FFEE88;" |{{anchor|Toxin}}Toxin
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Hacked Medbay Vendors
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.
Emagged Chem Dispenser
 
Emagged [[Guide to robotics#Medibot|Medibot]]s
|Toxin
|Will deal 1.5 toxin damage per tick.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}
|{{User:Helpful Herbert/ChemBottle|#D6D6D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma
! style="background-color:#FFEE88;" |{{anchor|Bad Food}}Bad Food
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
|From eating poorly made food
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
|Toxin
|Will deal 0.5 toxin damage per tick.
|0.1u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel
!style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|Grinding coffee beans
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
|Toxin
|Will deal 0.5 toxin damage per tick.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel
!style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
|Grinding tea leaves
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
|Toxin
|Will deal 0.5 toxin damage per tick.
|0.4u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#000067|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel
! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)
|Stun, Toxin
|}
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5)
===Mutation Toxins===
|0.6u / tick
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation.
| N/A
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
! style="background-color:#FFEE88;" |{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin
|Use Plasma on a green slime
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|Hallucinations
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3)
|0.4u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Impedrezene}}Impedrezene
|Use Radium on a green slime
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|Brain
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3)
|0.4u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin
|Use Blood on a green slime
|2 parts Uranium<br>1 part Water<br>1 part Carbon
|That transforms into a [[Guide_to_races#Human|human]].
| Speech
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)
|0.4u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane
|Use Plasma on a black slime
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
| Gestures
|}
|Makes the subject unable to gesticulate.
== Toxins{{anchor|Toxins}}==
|0.4u / tick
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
| N/A
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Damage dealt
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Toxin}}Toxin
! style="background-color:#FFEE88;" |{{anchor|Bone Hurting Juice}}Bone Hurting Juice
|Hacked Medbay Vendors
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
Emagged Chem Dispenser
|Stamina Damage and Delimbing Skeletons
 
|Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
Emagged [[Guide to robotics#Medibot|Medibot]]s
|Toxin
|Will deal 1.5 toxin damage per tick.
|0.4u / tick
|0.4u / tick
|N/A
| 50u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D6D6D8|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bad Food}}Bad Food
! style="background-color:#FFEE88;" |{{anchor|Mulligan Toxin}}Mulligan Toxin
|From eating poorly made food
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>'''''or'''''<br>Found in the [[Syndicate Items|Traitor Uplink]]
|Toxin
|Identity
|Will deal 0.5 toxin damage per tick.
|Randomizes the subject's appearance.
|0.1u / tick
|Infinite
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds
! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin
| Grinding coffee beans
|1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen
|Toxin
| Suffocation
|Will deal 0.5 toxin damage per tick.
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you.
|0.4u / tick
|0.5u / tick
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Initropidril}}Initropidril
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Cardiac Arrest
| Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves
! style="background-color:#FFEE88;" |{{anchor|Tirizene}}Tirizene
| Grinding tea leaves
|Traitor Sleepypen<br>Emagged Soda Dispenser<br>Emagged Borg Hypo<br>Death Berries
| Toxin
|Stamina Damage
|Will deal 0.5 toxin damage per tick.
|Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless.
|0.4u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000067|32px}}
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate
! style="background-color:#FFEE88;" |{{anchor|Tiring Solution}}Tiring Solution
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|Peacekeeper Cyborgs
|Stun, Toxin
|Stamina Damage
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5)
|Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage.
|0.6u / tick
|0.6u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
|{{User:Helpful Herbert/ChemBottle|#787878|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin
! style="background-color:#FFEE88;" |{{anchor|Polonium}}Polonium
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Hallucinations
|Radiation
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3)
|Causes 4 radiation damage per tick. It's metabolized very slowly.
|0.4u / tick
|0.05u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}
! style="background-color:#FFEE88;" |{{anchor|Impedrezene}}Impedrezene
! style="background-color:#FFEE88;" |{{anchor|Pancuronium}}Pancuronium
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>Old [[Medibot]]
|Brain
|Stun and Suffocation
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3)
|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick.
|0.4u / tick
|0.1u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin
! style="background-color:#FFEE88;" |{{anchor|Sodium Thiopental}}Sodium Thiopental
|2 parts Uranium<br>1 part Water<br>1 part Carbon
|Emagged Borg Hypo<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart<br>Emagged [[Medibot]]
| Speech
|Knockout and Stamina
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.
|0.4u / tick
| 0.3u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane
! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur
| Gestures
|Knockout and Toxin
|Makes the subject unable to gesticulate.
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly.
|0.4u / tick
|0.05u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bone Hurting Juice}}Bone Hurting Juice
! style="background-color:#FFEE88;" |{{anchor|Amanitin}}Amanitin
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]
|Stamina Damage and Delimbing Skeletons
|Delayed Toxin Damage
|Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage.
|0.2u / tick
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Amatoxin}}Amatoxin
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]
|Toxin Damage
|Deals 2.5 toxin damage per tick.
|0.4u / tick
|0.4u / tick
| 50u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mulligan Toxin}}Mulligan Toxin
! style="background-color:#FFEE88;" |{{anchor|Lipolicide}}Lipolicide
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>'''''or'''''<br>Found in the [[Syndicate Items|Traitor Uplink]]
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Mercury
|Identity
|Weight Loss
|Randomizes the subject's appearance.
|Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving.
|Infinite
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin
! style="background-color:#FFEE88;" |{{anchor|Coniine}}Coniine
|1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen
|Death Berries<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe
| Suffocation
|Toxin and breath loss
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you.
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to {{Tooltip|[[#Lexorin|Lexorin]]|{{RecursiveChem/Lexorin}}}}.
|0.5u / tick
|0.024u / tick
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Initropidril}}Initropidril
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Cardiac Arrest
| Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
|{{User:Helpful Herbert/ChemBottle|#191919|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tirizene}}Tirizene
! style="background-color:#FFEE88;" |{{anchor|Curare}}Curare
|Traitor Sleepypen<br>Emagged Soda Dispenser<br>Emagged Borg Hypo<br>Death Berries
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Stamina Damage
|Paralyzation, Oxygen, and Toxin
|Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless.
|Paralyzes you after 11 ticks, while dealing 1 oxyloss and 1 toxin damage. Metabolizes slowly; very lethal.
|0.4u / tick
|0.05u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tiring Solution}}Tiring Solution
! style="background-color:#FFEE88;" |{{anchor|Histamine}}Histamine
|Peacekeeper Cyborgs
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]]<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>{{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>{{Tooltip|[[#Venom|Venom]]|{{RecursiveChem/Venom}}}}<br>{{Tooltip|[[#Itching Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}
|Stamina Damage
|Brute, toxin, oxyloss and eyesight
|Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage.
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick.
|0.6u / tick
|0.1u / tick
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>[[Critters#Giant_Spider|Giant Spider]] bites
|Brute, toxin
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].
|0.1u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#787878|32px}}
|{{User:Helpful Herbert/ChemBottle|#64916E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Polonium}}Polonium
! style="background-color:#FFEE88;" |{{anchor|Fentanyl}}Fentanyl
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>Temperature 674K
|Radiation
|Toxin, brain
|Causes 4 radiation damage per tick. It's metabolized very slowly.
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick.
|0.05u / tick
|0.2u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}
|{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pancuronium}}Pancuronium
! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>Old [[Medibot]]
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
|Stun and Suffocation
|Toxin, oxyloss
|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick.
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.<br>Turns {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}} into cyan carpet when it comes in contact.
|0.1u / tick
|0.05u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}}
|{{User:Helpful Herbert/ChemBottle|#003333|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sodium Thiopental}}Sodium Thiopental
! style="background-color:#FFEE88;" |{{anchor|Carpotoxin}}Carpotoxin
|Emagged Borg Hypo<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart<br>Emagged [[Medibot]]
|Carp Filet<br>Koi Beans<br>Emagged Chem Dispenser
|Knockout and Stamina
|Toxin
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.
|Deals 2 toxin damage per tick. Can be used to make imitation carpmeat.
| 0.3u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal
! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper
|Knockout and Toxin
|Fake death, stun
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly.
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. (Results in 2 units instead of 15)
|0.05u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Amanitin}}Amanitin
! style="background-color:#FFEE88;" |{{anchor|Ghoul Powder}}Ghoul Powder
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Zombie Powder|Zombie Powder]]|{{RecursiveChem/Zombie Powder}}}}
|Delayed Toxin Damage
|Fake death
|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage.
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick.
|0.2u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Amatoxin}}Amatoxin
! style="background-color:#FFEE88;" |{{anchor|Itching Powder}}Itching Powder
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel
|Toxin Damage
|Brute, annoyance
|Deals 2.5 toxin damage per tick.
|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}.
|0.16u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mint Toxin}}Mint Toxin
|Mint<br>Emagged Chem Dispenser<br>Mushroom Shavings (Lavaland)
|Conditional death
|Instantly gibs fat people when ingested.
|0.4u / tick
|0.4u / tick
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lipolicide}}Lipolicide
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Mercury
|Weight Loss
|Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
! style="background-color:#FFEE88;" |{{anchor|Coniine}}Coniine
! style="background-color:#FFEE88;" |{{anchor|Slime Jelly}}Slime Jelly
|Death Berries<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe
|Grinding an unused slime extract
|Toxin and breath loss
|Toxin
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to {{Tooltip|[[#Lexorin|Lexorin]]|{{RecursiveChem/Lexorin}}}}.
|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
|0.024u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#191919|32px}}
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
! style="background-color:#FFEE88;" |{{anchor|Curare}}Curare
! style="background-color:#FFEE88;" |{{anchor|Frost Oil}}Frost Oil
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]
|Paralyzation, Oxygen, and Toxin
|Burn
|Paralyzes you after 11 ticks, while dealing 1 oxyloss and 1 toxin damage. Metabolizes slowly; very lethal.
|A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 ticks. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]].
|0.05u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA6464|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Histamine}}Histamine
! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]]<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>{{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>{{Tooltip|[[#Venom|Venom]]|{{RecursiveChem/Venom}}}}<br>{{Tooltip|[[#Itching Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|Brute, toxin, oxyloss and eyesight
|Brute, Bleeding
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick.
|Causes bleeding constantly while in the system of the victim.
|0.1u / tick
|0.08u / tick
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>[[Critters#Giant_Spider|Giant Spider]] bites
|Brute, toxin
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].
|0.1u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#64916E|32px}}
|{{User:Helpful Herbert/ChemBottle|#20324D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fentanyl}}Fentanyl
! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>Temperature 674K
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K
|Toxin, brain
|Random Shocks
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick.
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]
|0.2u / tick
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#AC88CA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide
! style="background-color:#FFEE88;" |{{anchor|Rotatium}}Rotatium
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
|Toxin, oxyloss
|Toxin
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.<br>Turns {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}} into cyan carpet when it comes in contact.
|Causes the victim's screen to rotate and deals moderate toxin damage.
|0.05u / tick
|0.24u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#003333|32px}}
|{{User:Helpful Herbert/ChemBottle|#2F6617|32px}}
! style="background-color:#FFEE88;" |{{anchor|Carpotoxin}}Carpotoxin
! style="background-color:#FFEE88;" |{{anchor|Spewium}}Spewium
|Carp Filet<br>Koi Beans<br>Emagged Chem Dispenser
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Toxin
|Toxin
|Deals 2 toxin damage per tick. Can be used to make imitation carpmeat.
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.<br>'''Overdose-Effect:''' After 33 ticks, there is a 15% chance to eject an organ each tick.
|0.4u / tick
|0.4u / tick
|N/A
|29u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|{{User:Helpful Herbert/ChemBottle|#3C5133|32px}}
! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder
! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper
|1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium
|Fake death, stun
|Toxin and Purges Medicines
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. (Results in 2 units instead of 15)
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present).
|0.4u / tick
|0.032u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|{{User:Helpful Herbert/ChemBottle|#00FF32|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ghoul Powder}}Ghoul Powder
! style="background-color:#FFEE88;" |{{anchor|Sulfuric Acid}}Sulfuric Acid
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Zombie Powder|Zombie Powder]]|{{RecursiveChem/Zombie Powder}}}}
|1 part Water<br>1 part Sulfur
|Fake death
|Toxin, Brute and Instant damage
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick.
|A caustic substance. Damage equipment and clothes it touches. Instantly deals about 0.15 brute and 0.35 burn damage per unit if splashed on naked people. Deal 1 toxin damage per tick.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#5050FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Itching Powder}}Itching Powder
! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 380K
|Brute, annoyance
|Toxin, Brute, Burn and Instant damage
|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}.
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
|0.16u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mint Toxin}}Mint Toxin
|Mint<br>Emagged Chem Dispenser<br>Mushroom Shavings (Lavaland)
|Conditional death
|Instantly gibs fat people when ingested.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Slime Jelly}}Slime Jelly
! style="background-color:#FFEE88;" |{{anchor|Weed Killer}} Weed Killer
|Grinding an unused slime extract
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}
|Toxin
|Toxin
|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
|Kills weeds, deals 1.5 toxin damage / tick.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Frost Oil}}Frost Oil
! style="background-color:#FFEE88;" |{{anchor|Pest Killer}}Pest Killer
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol
|Burn
|Toxin
|A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 ticks. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]].
|Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people.
|0.4u / tick
|0.4u / tick.
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#49002E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin
! style="background-color:#FFEE88;" |{{anchor|Plant-B-Gone}}Plant-B-Gone
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water
|Brute, Bleeding
|Toxin
|Causes bleeding constantly while in the system of the victim.
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people.
|0.08u / tick
| 0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#20324D|32px}}
|{{User:Helpful Herbert/ChemBottle|#9ACD32|32px}}
! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium
! style="background-color:#FFEE88;" |{{anchor|Spore Toxin}}Spore Toxin
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K
|[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>Blobs
|Random Shocks
|Special
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]
|A natural toxin produced by blob spores that inhibits vision when ingested. Deals 1 toxin damage / tick.
|0.2u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#AC88CA|32px}}
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rotatium}}Rotatium
! style="background-color:#FFEE88;" |{{anchor|Pax}}Pax
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water
|Toxin
|Special
|Causes the victim's screen to rotate and deals moderate toxin damage.
|Suppresses violence by preventing the victim from using harm intent and only letting them use passive grabs.
|0.24u / tick
|0.1u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#2F6617|32px}}
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spewium}}Spewium
! style="background-color:#FFEE88;" |{{anchor|Synthpax}}Synthpax
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]<br>Slimes
|Toxin
|Special
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.<br>'''Overdose-Effect:''' After 33 ticks, there is a 15% chance to eject an organ each tick.
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|0.4u / tick
|0.6u / tick
|29u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#3C5133|32px}}
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea
! style="background-color:#FFEE88;" |{{anchor|Dizzying_Solution}}Dizzying Solution
| 1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
|Toxin and Purges Medicines
|Special
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present).
|| Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|0.032u / tick
|0.6u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}
|{{User:Helpful Herbert/ChemBottle|#664300|32px}}
! style="background-color:#FFEE88;" |{{anchor|Weed Killer}} Weed Killer
! style="background-color:#FFEE88;" |{{anchor|Fake Beer}}Fake Beer
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}
|[[Cyborg#Service|Emagged Service Cyborgs]]
|Toxin
|Special
|Kills weeds, deals 1.5 toxin damage / tick.
||A specially-engineered sedative disguised as beer. Instantly puts victim to sleep. After 50 ticks, toxin damage is dealt increasing by 1 per tick.
|0.4u / tick
|0.6u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}
|{{User:Helpful Herbert/ChemBottle|#9A6750|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pest Killer}}Pest Killer
! style="background-color:#FFEE88;" |{{anchor|Tranquility}}Tranquility
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol
|Gondola Meat
|Toxin
|Special
|Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people.
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola.
|0.4u / tick.
| 0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#49002E|32px}}
|{{User:Helpful Herbert/ChemBottle|#97EE63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Plant-B-Gone}}Plant-B-Gone
! style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water
| 1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>2 parts Blood
|Toxin
|Special
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people.
|Periodically electrocutes any non-Ethereals that have this in their system.
| 0.4u / tick
| 0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9ACD32|32px}}
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spore Toxin}}Spore Toxin
! style="background-color:#FFEE88;" |{{anchor|BZ Metabolites}}BZ Metabolites
|[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>Blobs
|Breathing in BZ
|Special
|Special
|A natural toxin produced by blob spores that inhibits vision when ingested. Deals 1 toxin damage / tick.
| Reduces the maximum amount of chemical charges a [[changeling]] has by 2 when ingested. Otherwise harmless.
|0.4u / tick
| 0.08u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pax}}Pax
! style="background-color:#FFEE88;" |{{anchor|Shadowfrost}}Shadowfrost
|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water
|[[Shadowling#icy Veins|Shadowling]]
|Special
|Special
|Suppresses violence by preventing the victim from using harm intent and only letting them use passive grabs.
|Slows down the victim while it's in their system.
|0.1u / tick
|0.4u / tick
|N/A
|N/A
|}
==Lavaland Chemicals==
Found primarily in Lavaland flora.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Found in
! scope="col" style="background-color:#FFDD66;" |Type
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
|-
|-
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
|{{User:Helpful Herbert/ChemBottle|#1D043D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synthpax}}Synthpax
! style="background-color:#FFEE88;" |{{anchor|Entropic Polypnium}}Entropic Polypnium
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]<br>Slimes
|Mushroom Cap (Inocybe), from tall mushrooms
|Special
|Poison
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|20% chance to deal 10 stamina, 2 brain-, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks.
|0.6u / tick
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}}
! style="background-color:#FFEE88;" |{{anchor|Dizzying_Solution}}Dizzying Solution
! style="background-color:#FFEE88;" |{{anchor|Mushroom Power}}Mushroom Powder
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
|Grind mushroom caps or leaves
|Special
|| Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|0.6u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#664300|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fake Beer}}Fake Beer
|[[Cyborg#Service|Emagged Service Cyborgs]]
|Special
||A specially-engineered sedative disguised as beer. Instantly puts victim to sleep. After 50 ticks, toxin damage is dealt increasing by 1 per tick.
|0.6u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#9A6750|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tranquility}}Tranquility
|Gondola Meat
|Special
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola.
| 0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#97EE63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity
| 1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>2 parts Blood
|Special
|Periodically electrocutes any non-Ethereals that have this in their system.
| 0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|BZ Metabolites}}BZ Metabolites
|Breathing in BZ
|Special
| Reduces the maximum amount of chemical charges a [[changeling]] has by 2 when ingested. Otherwise harmless.
| 0.08u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Shadowfrost}}Shadowfrost
|[[Shadowling#icy Veins|Shadowling]]
|Special
|Slows down the victim while it's in their system.
|0.4u / tick
|N/A
|}
==Lavaland Chemicals==
Found primarily in Lavaland flora.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Found in
! scope="col" style="background-color:#FFDD66;" |Type
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
|-
|{{User:Helpful Herbert/ChemBottle|#1D043D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Entropic Polypnium}}Entropic Polypnium
|Mushroom Cap (Inocybe), from tall mushrooms
|Poison
|Poison
|20% chance to deal 10 stamina, 2 brain-, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks.
|Will deal 0.1 toxin damage per tick.
|0.4u / tick
|0.4u / tick
|-
|-
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|80% chance to heal 1 burn and 1 brute damage each tick.
|80% chance to heal 1 burn and 1 brute damage each tick.
|0.4u / tick
|0.4u / tick
|-
|}
|}
==Reagent Delivery{{anchor|Reagent Delivery}}==
==Reagent Delivery{{anchor|Reagent Delivery}}==
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===Under the hood===
===Under the hood===
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, gummy bears, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
Line 1,869: Line 1,901:
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
=== Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
=== Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
These are the major practical differences between pills, gummy bears, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br>
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br>


Line 1,878: Line 1,910:
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>


*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br>
*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight.  
*'''Gummy Bears''': Can be [[#Ingest|ingested]] like pills, but take '''1.5s''' to do so. Holds up to 30u<br>
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
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