Guide to Chemistry: Difference between revisions

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<div class="mw-collapsible-content">
'''Normal''':
'''Normal''':
*Aluminium
*Bromine
*Carbon
*Chlorine
*Copper
*Ethanol
*Fluorine
*Hydrogen
*Hydrogen
*Iodine
*Lithium
*Mercury
*Nitrogen
*Oxygen
*Oxygen
*Phosphorus
*Potassium
*Silicon
*Silicon
*Phosphorus
*Silver
*Sodium
*Iron
*Water
*Oil
*Radium
*Stable Plasma
*Sulfur
*Sulfur
*Carbon
'''Upgraded (tier 2 matter manipulator)''':
*Nitrogen
*Lithium
*Sugar
*Sugar
*Welding Fuel
*Sulphuric Acid
*Sulphuric Acid
*Copper
'''Upgraded (tier 3 matter manipulator)''':
*Mercury
*Acetone
*Sodium
*Iodine
*Bromine
*Ethanol
*Chlorine
*Potassium
*Aluminium
*Radium
*Fluorine
*Silver
*Stable Plasma
'''Upgraded (tier 2 matter manipulator)''':
*Water
*Welding Fuel
*Iron
'''Upgraded (tier 3 matter manipulator)''':
*Ammonia
*Ammonia
*Ash
*Ash
*Oil
'''Upgraded (tier 4 matter manipulator)''':
'''Upgraded (tier 4 matter manipulator)''':
*Acetone
*Gold
*Diethylamine
*Diethylamine
*Saltpetre
*Saltpetre
*Charcoal
'''Emagged''':
'''Emagged''':
*Carpotoxin
*Miner's Salve
*Morphine
*Space Drugs
*Space Drugs
*Morphine
*Toxin
*Toxin
*Carpotoxin
*Uranium
*Miner's Salve
</div>
</div>
</div>
</div>
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</div>
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===[[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater===
===[[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater===
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]].<br>
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]].<br>
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Upgrading the laser will increase the heating/cooling speed.
Upgrading the laser will increase the heating/cooling speed.
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000===
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000===
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
Separates, bottles, and makes pills/patches/gummy bears out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u.<br>
Maximum size for dispensed bottles is 30u, patches 40u, pills 10u and gummy bears 30u<br>
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder===
===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder===
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
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! style="background-color:#FFEE88;" |{{anchor|Ammonia}}Ammonia
! style="background-color:#FFEE88;" |{{anchor|Ammonia}}Ammonia
|3 parts Hydrogen<br>1 part Nitrogen
|3 parts Hydrogen<br>1 part Nitrogen
|An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4). Heals [[Podpeople]] for 1 brute and 1 burn damage / tick.
|An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4). Heals [[Podpeople]] for 0.5 brute and 0.5 burn damage / tick.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Saltpetre}}Saltpetre
! style="background-color:#FFEE88;" |{{anchor|Saltpetre}}Saltpetre
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5). Heals [[Podpeople]] for 1 brute and 2.5 burn damage / tick.
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5). Heals [[Podpeople]] for 0.5 toxin and 1.5 burn damage / tick.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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!style="background-color:#FFEE88;"|{{anchor|Lemoline}}Lemoline
!style="background-color:#FFEE88;"|{{anchor|Lemoline}}Lemoline
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
'''Or'''
'''''or'''''


Strange Seeds
Strange Seeds
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]]. Cannot be normally synthesized.
 
|-
'''''or'''''
 
3 parts Lemon Juice<br>3 parts Lime Juice<br>4 parts Ethanol
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]].
|}
|}
==Medicines{{anchor|Medicines}}==
==Medicines{{anchor|Medicines}}==
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! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aiuri}}Aiuri
|2 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} <br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>2 parts Hydrogen
|Burn
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|0.2u / tick
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Burn
|Toxin
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Brute
|Brute
|On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}}
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|Brute, burn
|Brute, burn
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. '''See''' [[BurnMix]] for more details.
|0.2u / tick
|0.4u / tick
|60u
|15u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh
! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
|10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K
|Brute, burn
|Toxin
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|Heals toxin damage and removes toxins in the bloodstream via vomit. (Results in 10 units instead of 11).
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|Suffocation
|Toxin
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|0.1u / tick
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone
|3 part Nitrogen<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Sulphuric Acid
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|Suffocation
|Clone
|Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6).
|Heals clone damage extremely quickly, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. Requires the user to be asleep.
|0.2u / tick
|0.75u / tick (At 0 kelvin, increases alongside body-temperature)
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|All types
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|100u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Brute
|Burn
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
|0.4u / tick
|0.4u / tick
|30u
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#6171FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|Burn
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|0.2u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}}
|{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}}
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|0.2u / tick
|0.2u / tick
|30u
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|Brain
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
|Minor brain traumas
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}}
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|Heals 2.25 brute damage per tick. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating. Will tire the user.<br>'''Overdose-Effect:''' User falls asleep.
|Heals 2.25 brute damage per tick. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating. Will tire the user.<br>'''Overdose-Effect:''' User falls asleep.
|0.2u / tick
|0.2u / tick
|30u
|20u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#f7832a|32px}}
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane
! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|Burn
|All types
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}
! style="background-color:#FFEE88;" |{{anchor|Regenerative Jelly}}Regenerative Jelly
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|All types
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|0.4u / tick
|0.4u / tick
|30u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aiuri}}Aiuri
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
|2 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} <br>1 part Sulphuric Acid<br>2 parts Hydrogen
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|Burn
|Brute, burn
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
|0.2u / tick
|0.2u / tick
|30u
|60u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6171FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|Burn
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Brute
|Brute
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|0.2u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
|Toxin
|Brute, burn
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|0.4u / tick
|0.4u / tick
|30u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|Toxin
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|0.2u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8CDF24|32px}}
|{{User:Helpful Herbert/ChemBottle|#8CDF24|32px}}
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|6u
|6u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine
! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}
|3 part Nitrogen<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Brute/Burn/Toxin
|Suffocation
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
|Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6).
|0.4u / tick
|0.2u / tick
|30u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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|30u
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Regenerative Jelly}}Regenerative Jelly
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}
|All types
|Brute/Burn/Toxin
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|}
===Superior Healing Medicines===
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone
! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|All types
|Brute
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick.
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|0.2u / tick
|N/A
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#f7832a|32px}}
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|All types
|Burn
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 burn damage / tick.
|0.4u / tick
|0.2u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rhigoxane}}Rhigoxane
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|Burn
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage. Causes liver damage.
|0.2u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|Suffocation
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|0.1u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|Grown from Ambrosia Deus or Lifeweed
|Clone
Found in lollipops and warm donk-pockets
|Heals clone damage extremely quickly, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. Requires the user to be asleep.
|Brute, burn, toxin and suffocation
|0.75u / tick (At 0 kelvin, increases alongside body-temperature)
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|N/A
|0.1u / tick
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
! style="background-color:#FFEE88;" |{{anchor|Honey}}Honey
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|[[Beekeeping]]
|Brain
|Brute, burn, toxin and suffocation
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
|55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine
! style="background-color:#FFEE88;" |{{anchor|Earthsblood}}Earthsblood
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
|Grown from Ambrosia Gaia
|Minor brain traumas
|All damage types
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
|Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. <br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick.
|0.4u / tick
|0.4u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine
|Radiation, toxin
|Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body.<br>'''Overdose-Effect:''' TODO
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
|Brute, burn
|Suffocation
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. '''See''' [[BurnMix]] for more details.
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
|0.4u / tick
|0.1u / tick
|15u
|35u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix
! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine
|10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Toxin
|Brute, burn and suffocation
|Heals toxin damage and removes toxins in the bloodstream via vomit. (Results in 10 units instead of 11).
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness.
|0.1u / tick
|35u
|-
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|Purge
|Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.
|0.2u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|Genetic
|Instantly removes your genetic mutations. Hulks hate it!
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|}
|}
===Superior Healing Medicines===
===Unique Healing Medicines===
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
These healing drugs perform niche functions that help against less common ailments.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
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! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
|[[File:Bone-gel.png]]
! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid
! style="background-color:#FFEE88;" |{{anchor|Bone Gel}}Bone Gel
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K
|Brute
|Bones
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick.
|A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.
|0.2u / tick
|
|25u
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide
|1 part Potassium<br>1 part Iodine
|Radiation
|Reduces low radiation damage very effectively.
|0.8u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone
! style="background-color:#FFEE88;" |{{anchor|Seiver}}Seiver
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium
|Burn
|Radiation/Toxin
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 burn damage / tick.
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.
|0.2u / tick
|0.2u / tick
|25u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rhigoxane}}Rhigoxane
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar
|Burn
|Stun
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage.
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
|0.2u / tick
|0.2u / tick
|30u
|25u
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine
! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}Formaldehyde
|Grown from Ambrosia Deus or Lifeweed
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
Found in lollipops and warm donk-pockets
|Organs
|Brute, burn, toxin and suffocation
| Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|0.2u / tick
|0.1u / tick
|N/A
|30u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}
! style="background-color:#FFEE88;" |{{anchor|Honey}}Honey
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine
|[[Beekeeping]]
| 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
|Brute, burn, toxin and suffocation
|Histamine Overdose
|55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system.
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness.
|0.4u / tick
|0.2u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Earthsblood}}Earthsblood
|Grown from Ambrosia Gaia
|All damage types
|Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. <br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick.
|0.4u / tick
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine
|Radiation, toxin
|Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body.<br>'''Overdose-Effect:''' TODO
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|Suffocation
|Eye
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|0.1u / tick
|0.1u / tick
|35u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine
! style="background-color:#FFEE88;" |{{anchor|Inacusiate}}Inacusiate
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part Sulphuric Acid
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|Brute, burn and suffocation
|Ear
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness.
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).
|0.1u / tick
|0.4u / tick
|35u
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|Purge
|Stun + Brute, burn, suffocation and toxin
|Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
|0.2u / tick
|0.1u / tick
| 30u
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|Alcohol
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
| 0.4u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|Genetic
|Instantly removes your genetic mutations. Hulks hate it!
|0.4u / tick
|N/A
|N/A
|-
|-
|}
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}
===Unique Healing Medicines===
! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants
These healing drugs perform niche functions that help against less common ailments.
|Traitor/Changeling Adrenals<br>Stimpack
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|Stun
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
|0.2u / tick
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
| 60u
! scope="col" style="background-color:#FFDD66;" |Treatment for
|N/A
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|[[File:Bone-gel.png]]
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bone Gel}}Bone Gel
! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus
|Bones
|Sugar Dependency
|A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.
|Wakes up and increases sugar depletion by 3u / tick.
|
|0.2u / tick
|N/A
| N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide
! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent
|1 part Potassium<br>1 part Iodine
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water
|Radiation
|Death
|Reduces low radiation damage very effectively.
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs.
|0.8u / tick
Requires '''2u''' to activate.
|0.2u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Seiver}}Seiver
! style="background-color:#FFEE88;" |{{anchor|Life}}Life
|1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 374K
|Radiation/Toxin
|Life
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.
| Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
|0.2u / tick
| N/A
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar
|1 part Sugar<br>1 part Lithium<br>1 part Water
|Stun
|Hallucination Decrease
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.
|0.2u / tick
| 0.4u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone
|1 part [[Carpotoxin]]<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
|Clone Damage Healing
|Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
|0.4u / tick
|30u
|30u
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}Formaldehyde
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
|Organs
| Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
|0.2u / tick
|N/A
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine
! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin
| 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|Histamine Overdose
|Infections
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness.
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.
|0.2u / tick
|0.04u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water
|Eye
|Improvised Patch Healing Chem
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
|0.1u / tick
|0.16u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}
! style="background-color:#FFEE88;" |{{anchor|Inacusiate}}Inacusiate
! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}Haloperidol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|Ear
|Anti-Drug and Light Sedative
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).
|Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage.
|0.16u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
|Body temperature
|This keeps a patient's body temperature stable. Not viable for unprotected EVA anymore ever since space brute damage was tripled.
|0.4u / tick
|0.4u / tick
| N/A
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|Stun + Brute, burn, suffocation and toxin
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
|0.1u / tick
| 30u
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|Alcohol
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
| 0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants
! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone
|Traitor/Changeling Adrenals<br>Stimpack
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|Stun
|Heart attack
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. '''Overdose-Effect:''' Causes heart, liver and brain damage.
|0.2u / tick
|0.4u / tick
| 60u
|30u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|Sugar Dependency
|Phobias and [[Mood]]
|Wakes up and increases sugar depletion by 3u / tick.
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.
|0.2u / tick
|0.1u / tick
| N/A
|30u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}
! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent
! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
|Death
|Stun
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs.
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
Requires '''2u''' to activate.
|0.4u / tick
|0.2u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}}
! style="background-color:#FFEE88;" |{{anchor|Life}}Life
! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 375K
| Grind Gold Grub Guts
|Life
|Brute and burn
| Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.
| N/A
|0.4u / tick
|N/A
|20u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine
! style="background-color:#FFEE88;" |{{anchor|Peptides}}Peptides
|1 part Sugar<br>1 part Lithium<br>1 part Water
|1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|Hallucination Decrease
|Brute and burn
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.
|Has a 50% chance to heal 3 brute and 1 burn per tick.
| 0.4u / tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin
|1 part [[Carpotoxin]]<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]]
|Clone Damage Healing
|Liver
|Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
|Heals 3 Liver damage per tick.
|0.4u / tick
|0.6u / tick
|30u
|N/A
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin
! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]]
|Infections
| Lungs and Brute
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.
|Heals 0.25 Lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 Lung damage per tick.
|0.04u / tick
|0.1u / tick
|50u
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 unit Bromine (catalyst)
|Stun
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
|0.02-0.08u / tick
|Random, initially 20 but goes up or down 0.1 each tick.
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve
! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|Improvised Patch Healing Chem
|Slowdown and Surgery
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Will also give a mood buff while in your system. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|0.16u / tick
|0.2u / tick
|30u
|25u
|-
|{{User:Helpful Herbert/ChemBottle|#727272|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
|1 part Ethanol<br>1 part Copper<br>1 part Silver<br>Temperature 370K
|Brain damage on [[IPC]]
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only works on [[IPC]].
|0.4 / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}Haloperidol
! style="background-color:#FFEE88;" |{{anchor|System Cleaner}}System Cleaner
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|1 part Ethanol<br>1 part Chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Potassium
|Anti-Drug and Light Sedative
|Toxin damage on [[IPC]]
|Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage.
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br> Only works on [[IPC]].
|0.16u / tick
|0.2u / tick
|N/A
|N/A
|N/A
|N/A
|}
===Non-craftable Medicines===
These healing drugs are used in some situations, but are otherwise uncraftable.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
| Suffocation
|Body temperature
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|This keeps a patient's body temperature stable. Not viable for unprotected EVA anymore ever since space brute damage was tripled.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone
! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|Brute, burn
|Heart attack
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.
|0.4u / tick
|0.4u / tick
|3u
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
|{{User:Helpful Herbert/ChemBottle|#DFD54E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine
! style="background-color:#FFEE88;" |{{anchor|Musiver}}Musiver
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|Toxins
|Phobias and [[Mood]]
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs.
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.
|0.1u / tick
|25u
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}}
! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine
|Brute, Burn, Toxin and Suffocation
|Heals 0.2 of each damage type per tick. Functions identically to Omnizine.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|0.1u / tick
|0.1u / tick
|30u
|30u
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}}
! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly
! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
|Bleeding and Organs
|Stun
|Help bleeding wounds clot faster and slow organ decay in dead bodies.
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
|0.25u / tick
|0.4u / tick
| N/A
|N/A
| N/A
|N/A
|}
==Narcotics==
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
 
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
 
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice
! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine
| Grind Gold Grub Guts
|Cigarettes
|Brute and burn
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.
|0.05u / tick
|0.4u / tick
| 15u
|10u
|10u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
|{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Peptides}}Peptides
! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine
|1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts [[#Chloral Hydrate|Chloral Hydrate]]<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
|Brute and burn
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Results in 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
|Has a 50% chance to heal 3 brute and 1 burn per tick.
|0.2u / tick
|0.4u / tick
|16u
|N/A
|8u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}}
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin
! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]]
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
|Liver
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|Heals 3 Liver damage per tick.
|0.2u / tick
|0.6u / tick
|20u
|N/A
|15u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Welding Fuel<br>Temperature 390K
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|0.2u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers
! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]]
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K
| Lungs and Brute
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it.<br>Results in 4 units instead of 5.
|Heals 0.25 Lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 Lung damage per tick.
|0.3u / tick
|0.1u / tick
|20u
|50u
|10u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil
! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Sulphuric Acid<br>1 unit Bromine (catalyst)
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
|Stun
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
|0.2u / tick
|0.02-0.08u / tick
|20u
|Random, initially 20 but goes up or down 0.1 each tick.
|10u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|Slowdown and Surgery
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|0.2u / tick
|0.2u / tick
|30u
|N/A
|25u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
|0.2u / tick
|20u
|10u
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|0.2u / tick
|30u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#e38e44|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pump-Up}}Pump-Up
|2 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>5 part {{Tooltip|[[#Coffee|Coffee]]|{{RecursiveChem/Coffee}}}}<br>Autoinjectors can be found in [[Maintenance]].
|Make the subject take 15% less Stamina damage while in their system and cause jittering, occasionally deal small Toxin damage and suffocation.<br>Results in 5 units instead of 7.<br>'''Overdose-Effect:''' If overdosed, will cause Stamina and Toxin damage along with suffocation
|0.8u / tick
|30u
|N/A
|}
|}
 
===Non-craftable Narcotics===
 
These can only be enjoyed, not synthesized.
===Non-craftable Medicines===
These healing drugs are used in some situations, but are otherwise uncraftable.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin
! style="background-color:#FFEE88;" |{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen
| Suffocation
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling.
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|0.2u / tick
|0.4u / tick
|30u
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract
|Brute, burn
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
|0.4u / tick
|3u
|N/A
|N/A
|}
==Pyrotechnics==
The manipulation of fire and matter.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DFD54E|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Musiver}}Musiver
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent
|Toxins
| 1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs.
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|0.1u / tick
|25u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}}
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant
|Brute, Burn, Toxin and Suffocation
| 2 parts Carbon<br>2 parts Fluorine<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Heals 0.2 of each damage type per tick. Functions identically to Omnizine.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
|0.1u / tick
|30u
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke
|Bleeding and Organs
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|Help bleeding wounds clot faster and slow organ decay in dead bodies.
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|0.25u / tick
| N/A
| N/A
|-
|-
|}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
==Narcotics==
! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
 
| The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
|-
 
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
|Cigarettes
|1 part Phosphorus<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Stable Plasma
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|0.05u / tick
| 15u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
|3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts [[#Chloral Hydrate|Chloral Hydrate]]<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Results in 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|0.2u / tick
|16u
|8u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil
! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|0.2u / tick
|20u
|15u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|0.2u / tick
|-
|20u
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
|10u
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K
| 3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it.<br>Results in 4 units instead of 5.
| When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|0.3u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|0.2u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#210021|32px}}
! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp
! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}Liquid Dark Matter
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness
! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|0.2u / tick
|20u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|0.2u / tick
|30u
|N/A
|-
|-
|}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
===Non-craftable Narcotics===
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin
These can only be enjoyed, not synthesized.
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" | Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen
! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling.
|1 part Potassium<br>1 part Water
|0.2u / tick
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
|N/A
|N/A
|-
|-
|}
|
==Pyrotechnics==
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
The manipulation of fire and matter.
|1 part Potassium<br>1 part Holy Water
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
| 1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
| 1 part Iron<br>1 part Uranium
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant
! style="background-color:#FFEE88;" |{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
| 2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
| The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
|}
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|[[File:Aloe_mesh.png]]
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
! style="background-color:#FFEE88;" |{{anchor|Advanced Regenerative Mesh}}Advanced Regenerative Mesh
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}<br>'''or'''<br>10 parts {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>20 parts {{Tooltip|[[#Lenturi|Lenturi]]|{{RecursiveChem/Lenturi}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
!style="background-color:#FFEE88;"|{{anchor|Aloe Cream}}Aloe Cream
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma
|30 parts Aloe Juice<br>30 parts Ash
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|Creates a healing paste you can apply on burn wounds.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
! style="background-color:#FFEE88;" |{{anchor|Barbers Aid}}Barber's Aid
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder
! style="background-color:#FFEE88;" |{{anchor|Bluespace Dust}}Bluespace Dust
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|Grind a bluespace crystal<br>Grind [[Guide_to_plants|certain plants]]<br>Slimes
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Occasionally causes random short distance teleportation if ingested.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
|[[File:Candlebox.png]]
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium
! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|5 parts Corn or Cooking Oil<br>5 parts Oxygen<br>Temperature 374K
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|Creates a red candle for use in decoration or rituals. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#B0B0B0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane
! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
| Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[Guide_to_plants#Carpet|Carpet]]
| 3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
| When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.
|-
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|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium
!style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|Combine 30 units with 1 unit water to create a chicken.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#210021|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}Liquid Dark Matter
! style="background-color:#FFEE88;" |{{anchor|Colorful Reagent}}Colorful Reagent
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion
! style="background-color:#FFEE88;" |{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|Grows your hair very long!
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|5 parts Ethanol<br>1 part Capsaicin Oil
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
|-
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|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin
! style="background-color:#FFEE88;" |{{anchor|Corgium}}Corgium
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part Sulphuric Acid
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
|Creates your own Corgi!
|-
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|
|{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}}
! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion
!style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder
|1 part Potassium<br>1 part Water
|1 part Milk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
|Combine 30 units with 1 unit water to create a cow.
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin
|1 part Potassium<br>1 part Holy Water
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent
| 1 part Iron<br>1 part Uranium
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
|-
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|
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|-
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|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
! style="background-color:#FFEE88;" |{{anchor|Foaming Agent}}Foaming Agent
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|1 part Lithium<br>1 part Hydrogen
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|3 parts Corn Oil<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water. (Results in 1 unit instead of 4)
|}
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
! style="background-color:#FFEE88;" |{{anchor|Barbers Aid}}Barber's Aid
! style="background-color:#FFEE88;" |{{anchor|Goat Powder}}Goat Powder
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|1 part Plant-Be-Gone<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|Combine 30 units with 1 unit water to create a goat.<br>Combine 30 units, 30 units gorilla powder and 2 units radium to create a huge goat.<br>Combine 30 units with 5 units colorful reagent to create a colorful goat.<br>Combine 30 units, 5 units plasma and 1 unit strange reagent to create a non-colorful goat.<br>Combine 30 units with 5 units laughter to create a clown goat.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|[[File:Golddone.png]]
! style="background-color:#FFEE88;" |{{anchor|Bluespace Dust}}Bluespace Dust
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification
|Grind a bluespace crystal<br>Grind [[Guide_to_plants|certain plants]]<br>Slimes
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
|Occasionally causes random short distance teleportation if ingested.
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#020202|32px}}
! style="background-color:#FFEE88;" |{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|Grind a gorilla cube.
|Grows your hair very long!
|Combine 30 units with 1 unit water to create a gorilla.
|-
|-
|[[File:Candlebox.png]]
|{{User:Helpful Herbert/ChemBottle|#FF4DD2|32px}}
! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle
! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter
|5 parts Liquid Gibs<br>5 parts Oxygen<br>Temperature 374K
|1 part Sugar<br>1 part Banana Juice
|Creates a red candle for use in decoration or rituals. Can not react in a body.
|Causes you to laugh. (Results in 10 units instead of 2)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#B0B0B0|32px}}
|[[File:Meat.png]]
! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide
! style="background-color:#FFEE88;" |{{anchor|Meat Product}}Meat Product
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
| Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
|Creates a slab of chemically processed meat. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|[[File:Suture_medicated.png]]
! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[Guide_to_plants#Carpet|Carpet]]
! style="background-color:#FFEE88;" |{{anchor|Medicated Suture}}Medicated Suture
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
|10 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>15 parts Polypyrylium Oligomers<br>'''or'''<br>10 parts {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>20 parts {{Tooltip|[[#Probital|Probital]]|{{RecursiveChem/Probital}}}}<br>10 parts {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.
|Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Colorful Reagent}}Colorful Reagent
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
Can be made with either iron or aluminium. Can not react in a body.  
|-
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|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFBE00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin
! style="background-color:#FFEE88;" |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor
|5 parts Ethanol<br>1 part Capsaicin Oil
|Ingest [[Guide to Chemistry#Probital|Probital]].
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
|Used in [[Guide to Chemistry#Peptide Conversion|Peptide Conversion]] to produce [[Guide to Chemistry#Peptides|Peptides]]. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.
|-
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|
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}
! style="background-color:#FFEE88;" |{{anchor|Corgium}}Corgium
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|Grind a monkey cube.
|Creates your own Corgi!
|Combine 30 units with 1 unit water to create a monkey.
|-
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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|[[File:Poultice.png]]
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin
! style="background-color:#FFEE88;" |{{anchor|Mourning Poultices}}Mourning Poultices
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#Entropic Polypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>12 parts {{Tooltip|[[#Tinea Luxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
|Creates mourning poultices, a stack of healing items that work on both the living and the dead. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent
!style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
|Combine 30 units with 1 unit water to create a mouse.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
|{{User:Helpful Herbert/ChemBottle|#800000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Foaming Agent}}Foaming Agent
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation
|1 part Lithium<br>1 part Hydrogen
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam
! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5050FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid
! style="background-color:#FFEE88;" |{{anchor|Peptide_Conversion}}Peptide Conversion
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>Temperature 380K
| 1 part Nutriment<br>1 part [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
|Produces [[Guide to Chemistry#Peptides|Peptides]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|[[File:Plasmadone.png]]
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
! style="background-color:#FFEE88;" |{{anchor|Plasma Solidification}}Plasma Solidification
|3 parts Corn Oil<br>1 part Sulphuric Acid
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water. (Results in 1 unit instead of 4)
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#020202|32px}}
|[[File:Sheet_plastic1.png]]
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets
|Grind a gorilla cube.
| 5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 374K
| Combine 30 units with 1 unit water to create a gorilla.
|Creates Plastic sheets at a rate of 10u per Plastic sheet.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
Line 1,139: Line 1,254:
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF4DD2|32px}}
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}}
! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter
! style="background-color:#FFEE88;" |{{anchor|RadAway}}Rad Scrub Plus
|1 part Sugar<br>1 part Banana Juice
|1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Space Cleaner<br>1 part Seiver<br>Temperature 200K
|Causes you to laugh. (Results in 10 units instead of 2)
|A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system.
|-
|-
|[[File:Meat.png]]
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}
! style="background-color:#FFEE88;" |{{anchor|Meat Product}}Meat Product
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
| 40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|Creates a slab of chemically processed meat. Can not react in a body.
| Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
|-
|-
|[[File:Suture_medicated.png]]
|{{User:Helpful Herbert/ChemBottle|#792300|32px}}
! style="background-color:#FFEE88;" |{{anchor|Medicated Suture}}Medicated Suture
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce
|10 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>15 parts Polypyrylium Oligomers<br>'''or'''<br>10 parts {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>20 parts {{Tooltip|[[#Probital|Probital]]|{{RecursiveChem/Probital}}}}<br>10 parts {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}
|???
|Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.
|A delicious sauce created with a secret, non-static recipe. What could it be.
|-
|-
|[[File:Aloe_mesh.png]]
|{{User:Helpful Herbert/ChemBottle|#ffffff|32px}}
! style="background-color:#FFEE88;" |{{anchor|Advanced Regenerative Mesh}}Advanced Regenerative Mesh
!style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder
|20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}<br>'''or'''<br>10 parts {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>20 parts {{Tooltip|[[#Lenturi|Lenturi]]|{{RecursiveChem/Lenturi}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}
|1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster.
|Combine 30 units with 1 unit water to create a sheep.
|-
|-
|[[File:Poultice.png]]
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mourning Poultices}}Mourning Poultices
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent
|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#Entropic Polypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>12 parts {{Tooltip|[[#Tinea Luxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|Creates mourning poultices, a stack of healing items that can be used on dead bodies. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.
|Required to make smart metal foam.
|-
|-
|
|
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam
! style="background-color:#FFEE88;" |{{anchor|Smart Metal Foam}}Smart Metal Foam
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
Can be made with either iron or aluminium. Can not react in a body.  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFBE00|32px}}
|[[File:Soap.png]]
! style="background-color:#FFEE88;" |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor
! style="background-color:#FFEE88;" |{{anchor|Soap}}Liquid Soap
|Ingest [[Guide to Chemistry#Probital|Probital]].
| 2 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Corn or Cooking Oil
|Used in [[Guide to Chemistry#Peptide Conversion|Peptide Conversion]] to produce [[Guide to Chemistry#Peptides|Peptides]]. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.
Temperature 374K
|Creates 12u of liquid soap. Putting 25u of it in a Grinder will create a bar of soap, which is 10% faster cleaning than with what you get on the station. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride
|Grind a monkey cube.
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|Combine 30 units with 1 unit water to create a monkey.
| Commonly known as salt, Sodium Chloride is often used to season food.<br>
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
|{{User:Helpful Herbert/ChemBottle|#A5F0EE|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent
! style="background-color:#FFEE88;" |{{anchor|Space Cleaner}}Space Cleaner
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
|Required to make smart metal foam.
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
|{{User:Helpful Herbert/ChemBottle|#009CA8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Peptide_Conversion}}Peptide Conversion
! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube
| 1 part Nutriment<br>1 part [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|Produces [[Guide to Chemistry#Peptides|Peptides]].
|Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick. (Results in 4 units instead of 3)
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#FFC080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smart Metal Foam}}Smart Metal Foam
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
| Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}}
|[[File:Meat.png]]
! style="background-color:#FFEE88;" |{{anchor|RadAway}}Rad Scrub Plus
! style="background-color:#FFEE88;" |{{anchor|Synthmeat}}Synthmeat
|1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Space Cleaner<br>1 part Seiver<br>Temperature 200K
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
|A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system.
|Creates a slab of synthetic meat.
|-
|-
|[[File:Golddone.png]]
|{{User:Helpful Herbert/ChemBottle|#00FF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[botanist]] wants this in liquid form. Can also duplicate any blood type.
|}
===Virology Recipes===
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. All virology recipes deal toxin damage when ingested.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|[[File:Plasmadone.png]]
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Plasma Solidification}}Plasma Solidification
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
|-
|-
|[[File:Sheet_plastic1.png]]
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}}
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar
| 5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts Sulphuric Acid<br>Temperature 374K
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
| Creates Plastic sheets at a rate of 10u per Plastic sheet.
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel
| 40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold
| Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#792300|32px}}
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar
|???
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
|A delicious sauce created with a secret, non-static recipe. What could it be.
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.
|-
|-
|[[File:Soap.png]]
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Soap}}Soap
! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel
| 10 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Liquid Gibs<br>Temperature 374K
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#899613|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|5 parts Water<br>5 parts Milk
| Commonly known as salt, Sodium Chloride is often used to season food.<br>
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A5F0EE|32px}}
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Cleaner}}Space Cleaner
! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested.
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFC080|32px}}
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan
! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#009CA8|32px}}
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. (Results in 4 units instead of 3)
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.
|}
===Mutation Toxins===
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
|Use Plasma on a black slime
| Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
|-
|-
|[[File:Meat.png]]
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synthmeat}}Synthmeat
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
|Use Radium on a green slime
|Creates a slab of synthetic meat.
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00FF00|32px}}
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen
! style="background-color:#FFEE88;" |{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|Use Plasma on a green slime
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[botanist]] wants this in liquid form. Can also duplicate any blood type.
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#800000|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation
! style="background-color:#FFEE88;" |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium
|Use Blood on a green slime
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.
|That transforms into a [[Guide_to_races#Human|human]].
|}
|}
===Virology Recipes===
== Toxins{{anchor|Toxins}}==
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. All virology recipes deal toxin damage when ingested.
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Damage dealt
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations
! style="background-color:#FFEE88;" |{{anchor|Toxin}}Toxin
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Hacked Medbay Vendors
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
Emagged Chem Dispenser
 
Emagged [[Guide to robotics#Medibot|Medibot]]s
|Toxin
|Will deal 1.5 toxin damage per tick.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#899613|32px}}
|{{User:Helpful Herbert/ChemBottle|#D6D6D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food
! style="background-color:#FFEE88;" |{{anchor|Bad Food}}Bad Food
|5 parts Water<br>5 parts Milk
|From eating poorly made food
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
|Toxin
|Will deal 0.5 toxin damage per tick.
|0.1u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}}
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar
!style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
|Grinding coffee beans
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)
|Toxin
|Will deal 0.5 toxin damage per tick.
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar
!style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
|Grinding tea leaves
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.
|Toxin
|Will deal 0.5 toxin damage per tick.
|0.4u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}
|{{User:Helpful Herbert/ChemBottle|#000067|32px}}
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma
! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.
|Stun, Toxin
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5)
|0.6u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma
! style="background-color:#FFEE88;" |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
|Hallucinations
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3)
|0.4u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel
! style="background-color:#FFEE88;" |{{anchor|Impedrezene}}Impedrezene
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
|Brain
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3)
|0.4u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
|2 parts Uranium<br>1 part Water<br>1 part Carbon
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
| Speech
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)
|0.4u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)
| Gestures
|}
|Makes the subject unable to gesticulate.
===Mutation Toxins===
|0.4u / tick
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation.
| N/A
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Bone Hurting Juice}}Bone Hurting Juice
|Use Plasma on a green slime
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|Stamina Damage and Delimbing Skeletons
|Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
|0.4u / tick
| 50u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Mulligan Toxin}}Mulligan Toxin
|Use Radium on a green slime
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>'''''or'''''<br>Found in the [[Syndicate Items|Traitor Uplink]]
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|Identity
|Randomizes the subject's appearance.
|Infinite
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin
|Use Blood on a green slime
|1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen
|That transforms into a [[Guide_to_races#Human|human]].
| Suffocation
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you.
|0.5u / tick
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Initropidril}}Initropidril
|Use Plasma on a black slime
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
|Cardiac Arrest
|}
| Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.
== Toxins{{anchor|Toxins}}==
|0.2u / tick
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
|N/A
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Damage dealt
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
! style="background-color:#FFEE88;" |{{anchor|Toxin}}Toxin
! style="background-color:#FFEE88;" |{{anchor|Tirizene}}Tirizene
|Hacked Medbay Vendors
|Traitor Sleepypen<br>Emagged Soda Dispenser<br>Emagged Borg Hypo<br>Death Berries
Emagged Chem Dispenser
|Stamina Damage
 
|Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless.
Emagged [[Guide to robotics#Medibot|Medibot]]s
|Toxin
|Will deal 1.5 toxin damage per tick.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D6D6D8|32px}}
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bad Food}}Bad Food
! style="background-color:#FFEE88;" |{{anchor|Tiring Solution}}Tiring Solution
|From eating poorly made food
|Peacekeeper Cyborgs
|Toxin
|Stamina Damage
|Will deal 0.5 toxin damage per tick.
|Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage.
|0.1u / tick
|0.6u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}
|{{User:Helpful Herbert/ChemBottle|#787878|32px}}
! style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds
! style="background-color:#FFEE88;" |{{anchor|Polonium}}Polonium
| Grinding coffee beans
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Toxin
|Radiation
|Will deal 0.5 toxin damage per tick.
|Causes 4 radiation damage per tick. It's metabolized very slowly.
|0.4u / tick
|0.05u / tick
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves
! style="background-color:#FFEE88;" |{{anchor|Pancuronium}}Pancuronium
| Grinding tea leaves
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>Old [[Medibot]]
| Toxin
|Stun and Suffocation
|Will deal 0.5 toxin damage per tick.
|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick.
|0.4u / tick
|0.1u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000067|32px}}
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate
! style="background-color:#FFEE88;" |{{anchor|Sodium Thiopental}}Sodium Thiopental
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|Emagged Borg Hypo<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart<br>Emagged [[Medibot]]
|Stun, Toxin
|Knockout and Stamina
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5)
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.
|0.6u / tick
| 0.3u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin
! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur
|Hallucinations
|Knockout and Toxin
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3)
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly.
|0.4u / tick
|0.05u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Impedrezene}}Impedrezene
! style="background-color:#FFEE88;" |{{anchor|Amanitin}}Amanitin
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]
|Brain
|Delayed Toxin Damage
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3)
|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage.
|0.4u / tick
|0.2u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin
! style="background-color:#FFEE88;" |{{anchor|Amatoxin}}Amatoxin
|2 parts Uranium<br>1 part Water<br>1 part Carbon
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]
| Speech
|Toxin Damage
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)
|Deals 2.5 toxin damage per tick.
|0.4u / tick
|0.4u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane
! style="background-color:#FFEE88;" |{{anchor|Lipolicide}}Lipolicide
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Mercury
| Gestures
|Weight Loss
|Makes the subject unable to gesticulate.
|Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving.
|0.4u / tick
|0.2u / tick
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bone Hurting Juice}}Bone Hurting Juice
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
|Stamina Damage and Delimbing Skeletons
|Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
|0.4u / tick
| 50u
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mulligan Toxin}}Mulligan Toxin
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>'''''or'''''<br>Found in the [[Syndicate Items|Traitor Uplink]]
|Identity
|Randomizes the subject's appearance.
|Infinite
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin
! style="background-color:#FFEE88;" |{{anchor|Coniine}}Coniine
|1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen
|Death Berries<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe
| Suffocation
|Toxin and breath loss
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you.
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to {{Tooltip|[[#Lexorin|Lexorin]]|{{RecursiveChem/Lexorin}}}}.
|0.5u / tick
|0.024u / tick
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Initropidril}}Initropidril
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Cardiac Arrest
| Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
|{{User:Helpful Herbert/ChemBottle|#191919|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tirizene}}Tirizene
! style="background-color:#FFEE88;" |{{anchor|Curare}}Curare
|Traitor Sleepypen<br>Emagged Soda Dispenser<br>Emagged Borg Hypo<br>Death Berries
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Stamina Damage
|Paralyzation, Oxygen, and Toxin
|Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless.
|Paralyzes you after 11 ticks, while dealing 1 oxyloss and 1 toxin damage. Metabolizes slowly; very lethal.
|0.4u / tick
|0.05u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tiring Solution}}Tiring Solution
! style="background-color:#FFEE88;" |{{anchor|Histamine}}Histamine
|Peacekeeper Cyborgs
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]]<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>{{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>{{Tooltip|[[#Venom|Venom]]|{{RecursiveChem/Venom}}}}<br>{{Tooltip|[[#Itching Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}
|Stamina Damage
|Brute, toxin, oxyloss and eyesight
|Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage.
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick.
|0.6u / tick
|0.1u / tick
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>[[Critters#Giant_Spider|Giant Spider]] bites
|Brute, toxin
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].
|0.1u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#787878|32px}}
|{{User:Helpful Herbert/ChemBottle|#64916E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Polonium}}Polonium
! style="background-color:#FFEE88;" |{{anchor|Fentanyl}}Fentanyl
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>Temperature 674K
|Radiation
|Toxin, brain
|Causes 4 radiation damage per tick. It's metabolized very slowly.
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick.
|0.2u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
|Toxin, oxyloss
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.<br>Turns {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}} into cyan carpet when it comes in contact.
|0.05u / tick
|0.05u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}
|{{User:Helpful Herbert/ChemBottle|#003333|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pancuronium}}Pancuronium
! style="background-color:#FFEE88;" |{{anchor|Carpotoxin}}Carpotoxin
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>Old [[Medibot]]
|Carp Filet<br>Koi Beans<br>Emagged Chem Dispenser
|Stun and Suffocation
|Toxin
|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick.
|Deals 2 toxin damage per tick. Can be used to make imitation carpmeat.
|0.1u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}}
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sodium Thiopental}}Sodium Thiopental
! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder
|Emagged Borg Hypo<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart<br>Emagged [[Medibot]]
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper
|Knockout and Stamina
|Fake death, stun
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. (Results in 2 units instead of 15)
| 0.3u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal
! style="background-color:#FFEE88;" |{{anchor|Ghoul Powder}}Ghoul Powder
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Zombie Powder|Zombie Powder]]|{{RecursiveChem/Zombie Powder}}}}
|Knockout and Toxin
|Fake death
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly.
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick.
|0.05u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Amanitin}}Amanitin
! style="background-color:#FFEE88;" |{{anchor|Itching Powder}}Itching Powder
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel
|Delayed Toxin Damage
|Brute, annoyance
|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage.
|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}.
|0.2u / tick
|0.16u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Amatoxin}}Amatoxin
! style="background-color:#FFEE88;" |{{anchor|Mint Toxin}}Mint Toxin
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]
|Mint<br>Emagged Chem Dispenser<br>Mushroom Shavings (Lavaland)
|Toxin Damage
|Conditional death
|Deals 2.5 toxin damage per tick.
|Instantly gibs fat people when ingested.
|0.4u / tick
|0.4u / tick
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lipolicide}}Lipolicide
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Mercury
|Weight Loss
|Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving.
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
! style="background-color:#FFEE88;" |{{anchor|Coniine}}Coniine
! style="background-color:#FFEE88;" |{{anchor|Slime Jelly}}Slime Jelly
|Death Berries<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe
|Grinding an unused slime extract
|Toxin and breath loss
|Toxin
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to {{Tooltip|[[#Lexorin|Lexorin]]|{{RecursiveChem/Lexorin}}}}.
|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
|0.024u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#191919|32px}}
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
! style="background-color:#FFEE88;" |{{anchor|Curare}}Curare
! style="background-color:#FFEE88;" |{{anchor|Frost Oil}}Frost Oil
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]
|Paralyzation, Oxygen, and Toxin
|Burn
|Paralyzes you after 11 ticks, while dealing 1 oxyloss and 1 toxin damage. Metabolizes slowly; very lethal.
|A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 ticks. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]].
|0.05u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA6464|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Histamine}}Histamine
! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]]<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>{{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>{{Tooltip|[[#Venom|Venom]]|{{RecursiveChem/Venom}}}}<br>{{Tooltip|[[#Itching Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|Brute, toxin, oxyloss and eyesight
|Brute, Bleeding
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick.
|Causes bleeding constantly while in the system of the victim.
|0.1u / tick
|0.08u / tick
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>[[Critters#Giant_Spider|Giant Spider]] bites
|Brute, toxin
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].
|0.1u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#64916E|32px}}
|{{User:Helpful Herbert/ChemBottle|#20324D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fentanyl}}Fentanyl
! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>Temperature 674K
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K
|Toxin, brain
|Random Shocks
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick.
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]
|0.2u / tick
|0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#AC88CA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide
! style="background-color:#FFEE88;" |{{anchor|Rotatium}}Rotatium
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
|Toxin, oxyloss
|Toxin
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.<br>Turns {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}} into cyan carpet when it comes in contact.
|Causes the victim's screen to rotate and deals moderate toxin damage.
|0.05u / tick
|0.24u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#003333|32px}}
|{{User:Helpful Herbert/ChemBottle|#2F6617|32px}}
! style="background-color:#FFEE88;" |{{anchor|Carpotoxin}}Carpotoxin
! style="background-color:#FFEE88;" |{{anchor|Spewium}}Spewium
|Carp Filet<br>Koi Beans<br>Emagged Chem Dispenser
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Toxin
|Toxin
|Deals 2 toxin damage per tick. Can be used to make imitation carpmeat.
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.<br>'''Overdose-Effect:''' After 33 ticks, there is a 15% chance to eject an organ each tick.
|0.4u / tick
|0.4u / tick
|29u
|-
|{{User:Helpful Herbert/ChemBottle|#3C5133|32px}}
! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea
|1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium
|Toxin and Purges Medicines
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present).
|0.032u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|{{User:Helpful Herbert/ChemBottle|#00FF32|32px}}
! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder
! style="background-color:#FFEE88;" |{{anchor|Sulfuric Acid}}Sulfuric Acid
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper
|1 part Water<br>1 part Sulfur
|Fake death, stun
|Toxin, Brute and Instant damage
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. (Results in 2 units instead of 15)
|A caustic substance. Damage equipment and clothes it touches. Instantly deals about 0.15 brute and 0.35 burn damage per unit if splashed on naked people. Deal 1 toxin damage per tick.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|{{User:Helpful Herbert/ChemBottle|#5050FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ghoul Powder}}Ghoul Powder
! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Zombie Powder|Zombie Powder]]|{{RecursiveChem/Zombie Powder}}}}
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 380K
|Fake death
|Toxin, Brute, Burn and Instant damage
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick.
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Itching Powder}}Itching Powder
! style="background-color:#FFEE88;" |{{anchor|Weed Killer}} Weed Killer
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}
|Brute, annoyance
|Toxin
|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}.
|Kills weeds, deals 1.5 toxin damage / tick.
|0.16u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mint Toxin}}Mint Toxin
|Mint<br>Emagged Chem Dispenser<br>Mushroom Shavings (Lavaland)
|Conditional death
|Instantly gibs fat people when ingested.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Slime Jelly}}Slime Jelly
! style="background-color:#FFEE88;" |{{anchor|Pest Killer}}Pest Killer
|Grinding an unused slime extract
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol
|Toxin
|Toxin
|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
|Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people.
|0.4u / tick
|0.4u / tick.
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
|{{User:Helpful Herbert/ChemBottle|#49002E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Frost Oil}}Frost Oil
! style="background-color:#FFEE88;" |{{anchor|Plant-B-Gone}}Plant-B-Gone
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water
|Burn
|Toxin
|A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 ticks. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]].
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people.
|0.4u / tick
| 0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#9ACD32|32px}}
! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin
! style="background-color:#FFEE88;" |{{anchor|Spore Toxin}}Spore Toxin
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>Blobs
|Brute, Bleeding
|Special
|Causes bleeding constantly while in the system of the victim.
|A natural toxin produced by blob spores that inhibits vision when ingested. Deals 1 toxin damage / tick.
|0.08u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#20324D|32px}}
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium
! style="background-color:#FFEE88;" |{{anchor|Pax}}Pax
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K
|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water
|Random Shocks
|Special
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]
|Suppresses violence by preventing the victim from using harm intent and only letting them use passive grabs.
|0.2u / tick
|0.1u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#AC88CA|32px}}
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rotatium}}Rotatium
! style="background-color:#FFEE88;" |{{anchor|Synthpax}}Synthpax
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]<br>Slimes
|Toxin
|Special
|Causes the victim's screen to rotate and deals moderate toxin damage.
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|0.24u / tick
|0.6u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#2F6617|32px}}
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spewium}}Spewium
! style="background-color:#FFEE88;" |{{anchor|Dizzying_Solution}}Dizzying Solution
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
|Toxin
|Special
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.<br>'''Overdose-Effect:''' After 33 ticks, there is a 15% chance to eject an organ each tick.
|| Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|0.4u / tick
|0.6u / tick
|29u
|-
|{{User:Helpful Herbert/ChemBottle|#3C5133|32px}}
! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea
| 1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium
|Toxin and Purges Medicines
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present).
|0.032u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}
|{{User:Helpful Herbert/ChemBottle|#664300|32px}}
! style="background-color:#FFEE88;" |{{anchor|Weed Killer}} Weed Killer
! style="background-color:#FFEE88;" |{{anchor|Fake Beer}}Fake Beer
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}
|[[Cyborg#Service|Emagged Service Cyborgs]]
|Toxin
|Special
|Kills weeds, deals 1.5 toxin damage / tick.
||A specially-engineered sedative disguised as beer. Instantly puts victim to sleep. After 50 ticks, toxin damage is dealt increasing by 1 per tick.
|0.4u / tick
|0.6u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}
|{{User:Helpful Herbert/ChemBottle|#9A6750|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pest Killer}}Pest Killer
! style="background-color:#FFEE88;" |{{anchor|Tranquility}}Tranquility
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol
|Gondola Meat
|Toxin
|Special
|Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people.
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola.
|0.4u / tick.
| 0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#49002E|32px}}
|{{User:Helpful Herbert/ChemBottle|#97EE63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Plant-B-Gone}}Plant-B-Gone
! style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water
| 1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>2 parts Blood
|Toxin
|Special
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people.
|Periodically electrocutes any non-Ethereals that have this in their system.
| 0.4u / tick
| 0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9ACD32|32px}}
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Spore Toxin}}Spore Toxin
! style="background-color:#FFEE88;" |{{anchor|BZ Metabolites}}BZ Metabolites
|[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>Blobs
|Breathing in BZ
|Special
|Special
|A natural toxin produced by blob spores that inhibits vision when ingested. Deals 1 toxin damage / tick.
| Reduces the maximum amount of chemical charges a [[changeling]] has by 2 when ingested. Otherwise harmless.
|0.4u / tick
| 0.08u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pax}}Pax
! style="background-color:#FFEE88;" |{{anchor|Shadowfrost}}Shadowfrost
|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water
|[[Shadowling#icy Veins|Shadowling]]
|Special
|Special
|Suppresses violence by preventing the victim from using harm intent and only letting them use passive grabs.
|Slows down the victim while it's in their system.
|0.1u / tick
|0.4u / tick
|N/A
|N/A
|}
==Lavaland Chemicals==
Found primarily in Lavaland flora.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Found in
! scope="col" style="background-color:#FFDD66;" |Type
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
|-
|-
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
|{{User:Helpful Herbert/ChemBottle|#1D043D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synthpax}}Synthpax
! style="background-color:#FFEE88;" |{{anchor|Entropic Polypnium}}Entropic Polypnium
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]<br>Slimes
|Mushroom Cap (Inocybe), from tall mushrooms
|Special
|Poison
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|20% chance to deal 10 stamina, 2 brain-, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks.
|0.6u / tick
|0.4u / tick
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}}
! style="background-color:#FFEE88;" |{{anchor|Dizzying_Solution}}Dizzying Solution
! style="background-color:#FFEE88;" |{{anchor|Mushroom Power}}Mushroom Powder
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
|Grind mushroom caps or leaves
|Special
|| Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|0.6u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#664300|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fake Beer}}Fake Beer
|[[Cyborg#Service|Emagged Service Cyborgs]]
|Special
||A specially-engineered sedative disguised as beer. Instantly puts victim to sleep. After 50 ticks, toxin damage is dealt increasing by 1 per tick.
|0.6u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#9A6750|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tranquility}}Tranquility
|Gondola Meat
|Special
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola.
| 0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#97EE63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity
| 1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>2 parts Blood
|Special
|Periodically electrocutes any non-Ethereals that have this in their system.
| 0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|BZ Metabolites}}BZ Metabolites
|Breathing in BZ
|Special
| Reduces the maximum amount of chemical charges a [[changeling]] has by 2 when ingested. Otherwise harmless.
| 0.08u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Shadowfrost}}Shadowfrost
|[[Shadowling#icy Veins|Shadowling]]
|Special
|Slows down the victim while it's in their system.
|0.4u / tick
|N/A
|}
==Lavaland Chemicals==
Found primarily in Lavaland flora.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Found in
! scope="col" style="background-color:#FFDD66;" |Type
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
|-
|{{User:Helpful Herbert/ChemBottle|#1D043D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Entropic Polypnium}}Entropic Polypnium
|Mushroom Cap (Inocybe), from tall mushrooms
|Poison
|Poison
|20% chance to deal 10 stamina, 2 brain-, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks.
|Will deal 0.1 toxin damage per tick.
|0.4u / tick
|0.4u / tick
|-
|-
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|80% chance to heal 1 burn and 1 brute damage each tick.
|80% chance to heal 1 burn and 1 brute damage each tick.
|0.4u / tick
|0.4u / tick
|-
|}
|}
==Reagent Delivery{{anchor|Reagent Delivery}}==
==Reagent Delivery{{anchor|Reagent Delivery}}==
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===Under the hood===
===Under the hood===
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, gummy bears, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
Line 1,829: Line 1,901:
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
=== Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
=== Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
These are the major practical differences between pills, gummy bears, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br>
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br>


Line 1,838: Line 1,910:
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>


*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br>
*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight.  
*'''Gummy Bears''': Can be [[#Ingest|ingested]] like pills, but take '''1.5s''' to do so. Holds up to 30u<br>
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
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