Guide to Chemistry: Difference between revisions

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m
→‎Components: changes healing on saltpetre and ammonia for phytosians, can't find robust harvest to adjust that based on #15887
(Move Modafinil and Morphine to the medicine section since that's what they are in the code, that way people will know that they are purged by Anacea and not by Haloperidol)
m (→‎Components: changes healing on saltpetre and ammonia for phytosians, can't find robust harvest to adjust that based on #15887)
(21 intermediate revisions by 6 users not shown)
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*Carbon
*Carbon
*Nitrogen
*Nitrogen
*Water
*Lithium
*Lithium
*Sugar
*Sugar
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*Radium
*Radium
*Fluorine
*Fluorine
*Iron
*Welding fuel
*Silver
*Silver
*Stable Plasma
*Stable Plasma
'''Upgraded (tier 2 matter manipulator)''':
*Water
*Welding Fuel
*Iron
'''Upgraded (tier 3 matter manipulator)''':
*Ammonia
*Ash
*Oil
'''Upgraded (tier 4 matter manipulator)''':
'''Upgraded (tier 4 matter manipulator)''':
*Acetone
*Acetone
*Ammonia
*Ash
*Diethylamine
*Diethylamine
*Oil
*Saltpetre
*Saltpetre
'''Emagged''':
'''Emagged''':
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*'''Better capacitor:''' faster recharging speed.
*'''Better capacitor:''' faster recharging speed.
*'''Better power cell:''' larger maximum power capacity.
*'''Better power cell:''' larger maximum power capacity.
*'''Better manipulator:''' unlocks more chemicals at tier 4.
*'''Better manipulator:''' unlocks more chemicals.
</div>
</div>
</div>
</div>
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! style="background-color:#FFEE88;" |{{anchor|Ammonia}}Ammonia
! style="background-color:#FFEE88;" |{{anchor|Ammonia}}Ammonia
|3 parts Hydrogen<br>1 part Nitrogen
|3 parts Hydrogen<br>1 part Nitrogen
|An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4). Heals [[Podpeople]] for 1 brute and 1 burn damage / tick.
|An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4). Heals [[Podpeople]] for 0.5 brute and 0.5 burn damage / tick.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Saltpetre}}Saltpetre
! style="background-color:#FFEE88;" |{{anchor|Saltpetre}}Saltpetre
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5). Heals [[Podpeople]] for 1 brute and 2.5 burn damage / tick.
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5). Heals [[Podpeople]] for 0.5 toxin and 1.5 burn damage / tick.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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Strange Seeds
Strange Seeds
|Ingredient in [[Guide to Chemistry#Bicardine|Bicardine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]]. Cannot be normally synthesized.  
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]]. Cannot be normally synthesized.  
|-
|}
|}
==Medicines{{anchor|Medicines}}==
==Medicines{{anchor|Medicines}}==
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|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|Burn
|Burn
|On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 2.5 burn and 0.5 toxin damage per tick.
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|0.4u / tick
|0.4u / tick
|45u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
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|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|Brute
|Brute
|On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause 0.5 toxin damage.<br>'''Overdose-Effect:''' Deals 2.5 brute and 0.5 toxin damage per tick.
|On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|0.4u / tick
|0.4u / tick
|45u
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
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|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|0.4u / tick
|0.4u / tick
|50u
|-
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|Suffocation
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|0.1u / tick
|N/A
|N/A
|-
|-
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|Heals 2.25 brute damage per tick. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating. Will tire the user.<br>'''Overdose-Effect:''' User falls asleep.
|Heals 2.25 brute damage per tick. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating. Will tire the user.<br>'''Overdose-Effect:''' User falls asleep.
|0.2u / tick
|0.2u / tick
|30u
|20u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|Brute
|Burn
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|0.2u / tick
|0.2u / tick
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|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|Burn
|Burn
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage.
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage. Causes liver damage.
|0.2u / tick
|0.2u / tick
|25u
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|Suffocation
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|0.1u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine
|Grown from Ambrosia Deus or Lifeweed
|Grown from Ambrosia Deus or Lifeweed
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|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|}
|}
===Unique Healing Medicines===
===Unique Healing Medicines===
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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Life}}Life
! style="background-color:#FFEE88;" |{{anchor|Life}}Life
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 375K
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 374K
|Life
|Life
| Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
| Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
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|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|Heart attack
|Heart attack
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. '''Overdose-Effect:''' Causes heart, liver and brain damage.
|0.4u / tick
|0.4u / tick
|N/A
|30u
|N/A
|N/A
|-
|-
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|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.
|0.4u / tick
|0.4u / tick
|10u
|20u
|N/A
|N/A
|-
|-
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|N/A
|N/A
| N/A
| N/A
|-
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
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|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|Slowdown and Surgery
|Slowdown and Surgery
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Will also give a mood buff while in your system. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|0.2u / tick
|0.2u / tick
|30u
|30u
|25u
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#727272|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
|1 part Ethanol<br>1 part Copper<br>1 part Silver<br>Temperature 370K
|Brain damage on [[IPC]]
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only works on [[IPC]].
|0.4 / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
! style="background-color:#FFEE88;" |{{anchor|System Cleaner}}System Cleaner
|1 part Ethanol<br>1 part Chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Potassium
|Toxin damage on [[IPC]]
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br> Only works on [[IPC]].
|0.2u / tick
|N/A
|N/A
|}
|}
===Non-craftable Medicines===
===Non-craftable Medicines===
These healing drugs are used in some situations, but are otherwise uncraftable.
These healing drugs are used in some situations, but are otherwise uncraftable.
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| N/A
| N/A
| N/A
| N/A
|-
|}
|}
==Narcotics==
==Narcotics==
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|3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts [[#Chloral Hydrate|Chloral Hydrate]]<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
|3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts [[#Chloral Hydrate|Chloral Hydrate]]<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Results in 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Results in 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
|0.05u / tick
|0.2u / tick
|16u
|16u
|8u
|8u
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|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|0.4u / tick
|0.2u / tick
|20u
|20u
|15u
|15u
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|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|0.4u / tick
|0.2u / tick
|20u
|20u
|10u
|10u
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|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|0.4u / tick
|0.2u / tick
|20u
|20u
|10u
|10u
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|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|0.4u / tick
|0.2u / tick
|N/A
|N/A
|N/A
|N/A
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|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
|0.4u / tick
|0.2u / tick
|20u
|20u
|10u
|10u
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|30u
|30u
|N/A
|N/A
|-
|}
|}
===Non-craftable Narcotics===
===Non-craftable Narcotics===
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|N/A
|N/A
|N/A
|N/A
|-
|}
|}
==Pyrotechnics==
==Pyrotechnics==
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|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.
|-
|{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}}
!style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder
|1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a chicken.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|Creates your own Corgi!
|Creates your own Corgi!
|-
|{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}}
!style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder
|1 part Milk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a cow.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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|3 parts Corn Oil<br>1 part Sulphuric Acid
|3 parts Corn Oil<br>1 part Sulphuric Acid
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water. (Results in 1 unit instead of 4)
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water. (Results in 1 unit instead of 4)
|-
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
! style="background-color:#FFEE88;" |{{anchor|Goat Powder}}Goat Powder
|1 part Plant-Be-Gone<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a goat.<br>Combine 30 units, 30 units gorilla powder and 2 units radium to create a huge goat.<br>Combine 30 units with 5 units colorful reagent to create a colorful goat.<br>Combine 30 units, 5 units plasma and 1 unit strange reagent to create a non-colorful goat.<br>Combine 30 units with 5 units laughter to create a clown goat.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#020202|32px}}
|{{User:Helpful Herbert/ChemBottle|#020202|32px}}
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder
|Grind a gorilla cube.
|Grind a gorilla cube.
| Combine 30 units with 1 unit water to create a gorilla.
|Combine 30 units with 1 unit water to create a gorilla.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#Entropic Polypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>12 parts {{Tooltip|[[#Tinea Luxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}
|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#Entropic Polypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>12 parts {{Tooltip|[[#Tinea Luxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}
|Creates mourning poultices, a stack of healing items that can be used on dead bodies. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.
|Creates mourning poultices, a stack of healing items that can be used on dead bodies. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.
|-
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
!style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder
|1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a mouse.
|-
|-
|
|
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! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide
! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}}
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}}
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|???
|???
|A delicious sauce created with a secret, non-static recipe. What could it be.
|A delicious sauce created with a secret, non-static recipe. What could it be.
|-
|{{User:Helpful Herbert/ChemBottle|#ffffff|32px}}
!style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder
|1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a sheep.
|-
|-
|[[File:Soap.png]]
|[[File:Soap.png]]
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! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube
! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. (Results in 4 units instead of 3)
|Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick. (Results in 4 units instead of 3)
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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| Reduces the maximum amount of chemical charges a [[changeling]] has by 2 when ingested. Otherwise harmless.
| Reduces the maximum amount of chemical charges a [[changeling]] has by 2 when ingested. Otherwise harmless.
| 0.08u / tick
| 0.08u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Shadowfrost}}Shadowfrost
|[[Shadowling#icy Veins|Shadowling]]
|Special
|Slows down the victim while it's in their system.
|0.4u / tick
|N/A
|N/A
|}
|}
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|Poison
|Poison
|20% chance to deal 10 stamina, 2 brain-, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks.
|20% chance to deal 10 stamina, 2 brain-, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks.
|0.4u / tick
|-
|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mushroom Power}}Mushroom Powder
|Grind mushroom caps or leaves
|Poison
|Will deal 0.1 toxin damage per tick.
|0.4u / tick
|0.4u / tick
|-
|-
Line 1,806: Line 1,857:
|80% chance to heal 1 burn and 1 brute damage each tick.
|80% chance to heal 1 burn and 1 brute damage each tick.
|0.4u / tick
|0.4u / tick
|-
|}
|}
==Reagent Delivery{{anchor|Reagent Delivery}}==
==Reagent Delivery{{anchor|Reagent Delivery}}==
870

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