Guide to Awesome Miscellaneous Stuff: Difference between revisions

imported>Kingofkosmos
No edit summary
imported>Kingofkosmos
Line 537: Line 537:


* Losing a mech to an explosion will eject you completely unharmed. (Probably a good idea to be in space gear though.)
* Losing a mech to an explosion will eject you completely unharmed. (Probably a good idea to be in space gear though.)
* Medibots are a bit more robust than people often seem to account for.
**Anywhere between adding the robotic arm and the sensor module, you can write on the assembly with a pen to rename the resulting robot, much like cyborgs. This is useful for keeping track of medical robots, as otherwise they're all just named "Medibot".
**Additionally, you can make medical bots out of any of the four different colours of first aid kit available on the station, and the resulting medical bot wil keep that colouration.
**Medical bot assemblies can be crafted to the last step, and then stored in your backpack. Proximity sensors are tiny items, and can fit in your pockets and your internals box - so it's entirely viable to carry and deploy a small army of medical robots, simply by combining the proximity sensors with them in your backpack. They'll spawn on the ground there and then, ready to work.
**If you have medical access, a good tweak to do to medical bots is to reduce their healing threshold. Use your PDA/ID to unlock their interface, and reduce it to 5 - they will heal people who are at 95% health or less now, great for topping people up. Remember to lock it after you.
**Again if you have medical access, you can stop an already-deployed medical bot from running away after the nearest hurt person as you drag them towards where they're needed the most simply by temporarily turning them off. You don't even need to unlock them to do this, and turning them on again is simple.
**Though I've not tested it, logic dictates (see next point) that increasing the injection amount probably isn't going to help too much, since a lower threshold means a medical bot can keep injecting you until you're healthy without overdosing you (which, like with all healing chemicals in the game, has no negative effects other than redundancy).
**Medical robots all use the same chemicals as standard, so it won't stack if they inject a lot of it into you at once or if multiple medical robots inject you. The chemical will, however, linger in your body at high concentrations - I've been brought out of crit several times because I had two medical robots healing me a few minutes before.
**The Derelict has all the materials needed to create a medical bot. Start your search at the broken medbay near the chapel.
**Offering a tetrality of appropriately named and coloured medical robots at the chapel to the Spess Machine God Mechatron will grant you his favour.


* Mechs are space worthy as long as you enable the air inside your cabin. This can be useful if you don't have a space suit and you need to cross dangerous breaches.
* Mechs are space worthy as long as you enable the air inside your cabin. This can be useful if you don't have a space suit and you need to cross dangerous breaches.
Line 561: Line 572:


* An oddysseus's syringe gun can scan many reagents. I’ve promised an admin on another server not to reveal what it is, but i can tell you, it makes a fully upgraded and armed gygax look like a joke when it comes to killing humans if you figure out what i mean. (Advanced Slime Toxin and frost oil?)
* An oddysseus's syringe gun can scan many reagents. I’ve promised an admin on another server not to reveal what it is, but i can tell you, it makes a fully upgraded and armed gygax look like a joke when it comes to killing humans if you figure out what i mean. (Advanced Slime Toxin and frost oil?)


===[[File:Pai.png]] pAI/Personal AI===
===[[File:Pai.png]] pAI/Personal AI===
Anonymous user