Guide to Atmospherics: Difference between revisions

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Added a basic entry for Nitrium since there was no wiki entry for this gas
m (Hexane updated with recipe (corrected the ration and added the consumption rate of Hydrogen))
(Added a basic entry for Nitrium since there was no wiki entry for this gas)
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{| style="background-color:#FFCCCC;" width="95%" align="center" height="60"
| align="center"|'''Ludwig Spacemann, who spent much of his life studying atmospherics, died in 2206, by running into the SM. Paul Ehrengi, carrying on the work, died similarly in 2233. Now it is our turn to study atmospherics.'''
|}
This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it's a waste of space at best and an outright fire hazard at worst.
This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it's a waste of space at best and an outright fire hazard at worst.


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Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 20:10 Nitrogen and Tritium respectively is consumed when one mole of hypernoblium is condensed. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K, making fusion absolutely critical in its manufacturing process.
Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 20:10 Nitrogen and Tritium respectively is consumed when one mole of hypernoblium is condensed. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K, making fusion absolutely critical in its manufacturing process.
===[[File:Stimulum.png]]Stimulum===
===[[File:Stimulum.png]]Nitrium===
An experimental gas that makes you stun and sleep immune (including slips!). While incredibly cumbersome to manufacture, its effects give the enterprising technician a decisive advantage in combat as it has no addictive or negative effects. Try giving it to security so they can robust traitors and lings, or don't because security is more likely to arrest you for making meth gas because they don't have any idea what the hell stimulum is. Better yet, export it via cargo for some very high margins. While not as valuable as Hypernoblium, you can generally synthesize more moles of it and make more money, it's just even more of a chore to make than fusion. Also generates 40 Research Points per mole synthesized, making it a very nice gas overall if you can somehow produce large batches of it.
Nitrium is created by combining Nitrogen, Plasma and BZ with at least 50 mols of N<sub>2</sub>O present as a catalyst. the ratio of gases is 5 parts Nitrogen, 2 parts Plasma, 2 parts BZ and 0.5 parts N20 which need to be heated to fusion temperatures for the gas to form. Nitrium can be used in internals mixed with oxygen for various effects.
 
An example of a mix for Nitrium would be 53% Nitrogen, 21% plasma, 21% BZ and 5% N<sub>2</sub>O this is not the most efficient mix but it offers a good starting point and leaves little room for failure, don't forget to cool the gasses before adding them to the canister if you want to make a decent amount of Nitrium.


Formed by combining Plasma and Nitryl at a 1:1 ratio with at least 500mols of BZ present as a catalyst, then heating it.
===[[File:Pluoxium.png]]Pluoxium===
===[[File:Pluoxium.png]]Pluoxium===
A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!
A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!
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===[[File:Vent.webp|frameless]]Unary Vent===
===[[File:Vent.webp|frameless]]Unary Vent===
The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet's pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.
The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet's pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.
===[[File:Ventpassive.webp|frameless]]Passive Vent===
An unpowered vent that equalizes the internal and external gases, think of it as a simple open-ended pipe into the atmosphere. It is not interactable and cannot be closed. It too, is not restricted by pressure as with the other vents, opening possibilities for interesting shenanigans.
===[[File:Injector atmos.webp|frameless]]Injector===
===[[File:Injector atmos.webp|frameless]]Injector===
The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.
The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.
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Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. There are 4 major pipe "loops":
Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. There are 4 major pipe "loops":
<br><br>  
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*The '''<span style="color:blue">dark blue pipe loop</span>''' is the distribution loop. It sends air to all the vents on the station for the crew to breathe.
*The '''<span style="color:blue">dark blue pipe loop</span>''' is the distribution loop. It sends air to all the vents on the station for the crew to breathe.
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*The '''<span style="color:cyan">cyan air mix pipe loop</span>''', which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.
*The '''<span style="color:cyan">cyan air mix pipe loop</span>''', which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.
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*The '''<span style="color:red">red/<span style="color:green">green</span></span> pipe loop''', which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).
*The '''<span style="color:red">red/<span style="color:green">green</span></span> pipe loop''', which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).
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*A scrubber connected to a very large spaceloop is much more effective than a scrubber connected to a freezer. This is because of the added volume allowing the scubber to dump more moles of gas into the connected pipenet.
*A scrubber connected to a very large spaceloop is much more effective than a scrubber connected to a freezer. This is because of the added volume allowing the scubber to dump more moles of gas into the connected pipenet.
*Using a pump of any kind after a scrubber is highly redundant and drastically lowers the effectiveness of the scrubber as it separates the pipenets and cuts off volume. The SM and the incinerator's scrubbers can be massively improved by simply replacing the pump with a straight pipe.
*Using a pump of any kind after a scrubber is highly redundant and drastically lowers the effectiveness of the scrubber as it separates the pipenets and cuts off volume. The SM and the incinerator's scrubbers can be massively improved by simply replacing the pump with a straight pipe.
==Crystallizer==
The Crystallizer is a machine that allows gases to be solidified and made into various materials.
The working principle and gaseous requirements behind the crystallizer is rather simple and explained in the machine itself. You select a recipe, pump gases in using the input (green) port, meet the temperature requirements, and wait for the material to finish crafting. The red port is used for heat control, as it will conduct with the internal mix and influence the temperature. You have a 10% wiggle room for the temperature requirements, but straying too far from the optimal temperature will influence the final quality of the item produced. Quality affects the amount of gas consumed for each product produced, with higher qualities consuming less gas. The optimal temperature for any given recipe is the median between the lower and upper temperature bound. Stay as close as you can to the median value, and you'll be able to save up to 85% of the required gas if you manage to make the highest quality!
It currently supports the production of:
{| class="wikitable sortable mw-collapsible mw-collapsed"
|-
!Item
!Properties
|-
|Metallic Hydrogen
|A crafting material used for golems, axes, or the Elder Atmosian armor set.
|-
|Hyper-Noblium Crystal
|A two use potion that can be used to pressure-proof two clothing items, turning them an icy blue color.
|-
|Healium Crystal
|A grenade that can fix a large are of air to more reasonable temperatures. Good for firefighting and freezing temperatures.
|-
|Proto-Nitrate Crystal
|A grenade that can refill a room with nitrogen and oxygen with a 8:3 split respectively.
|-
|Nitrous Oxide Crystal
|A grenade that will release Nitrous Oxide (Laughing Gas).
|-
|Hot Ice
|A material normally prodouced by freon combustion, also craftable with the Crystallizer.
When weldered or burnt, it rapidly releases a very hot and dense cloud of plasma gas.
|-
| Ammonia Crystal
|A material with not much use except for exporting. Makes 2 every time it's completed.
|-
|Supermatter Shard
||A smaller version of the extremely dangerous Supermatter Crystal used for power generation.
|-
|Diamond
|A sheet of diamond. Many crafting and manufacturing applications. Used thorough the station.
|-
|Plasma Sheet
|A sheet of plasma. Many crafting, manufacturing, and biological applications. Used thorough the station.
|-
|Crystal Cell
|A non rechargeable cell with a huge power capacity. Rated at 50 MJ.
|-
|Zaukerite
|A material without much use except for bragging rights. Makes 2 every time it's completed.
|-
|Crystal Foam Grenade
|A grenade that functions exactly like the standard Smart Metal Foam grenades that can be found roundstart.
Extremely simple to make compared to most other recipes.
|-
|Nitrium Crystal
|A grenade that on detonation releases a chemical smoke cloud containing chemical Nitrium and Nitrosyl Plasmide.
|-
|}
==Fusion ==
==Fusion ==
{{Box
| For a much more in-depth look into the Hypertorus Fusion Reactor, see [[Guide to the Hypertorus Fusion Reactor]].
}}
'''NOTE: The following guide covers the bare essentials of fusionv6 and should be enough for you to get started with your first few fusion canisters. The more complex bits regarding the kicked rotor, open-tile fusion and SM utilization will be provided at a later date, the essentials are being rushed out so that there's at least something there to work with.'''
'''NOTE: The following guide covers the bare essentials of fusionv6 and should be enough for you to get started with your first few fusion canisters. The more complex bits regarding the kicked rotor, open-tile fusion and SM utilization will be provided at a later date, the essentials are being rushed out so that there's at least something there to work with.'''
===The fluff===
===The fluff===

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