Guide to Atmospherics: Difference between revisions

Jump to navigation Jump to search
4,321 bytes added ,  09:42, 2 December 2023
Added a basic entry for Nitrium since there was no wiki entry for this gas
(→‎Hydrogen: Hydrogen isn't used for fusion)
(Added a basic entry for Nitrium since there was no wiki entry for this gas)
(11 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{| style="background-color:#FFCCCC;" width="95%" align="center" height="60"
| align="center"|'''Ludwig Spacemann, who spent much of his life studying atmospherics, died in 2206, by running into the SM. Paul Ehrengi, carrying on the work, died similarly in 2233. Now it is our turn to study atmospherics.'''
|}
This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it's a waste of space at best and an outright fire hazard at worst.
This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it's a waste of space at best and an outright fire hazard at worst.


Line 59: Line 62:
Nitryl (formerly Brown Gas) speeds you up - pretty good until the acid eats your lungs. Generally produced only as a precursor to stimulum, or when somebody's pet star gets loose and starts turning the station into its burning core.
Nitryl (formerly Brown Gas) speeds you up - pretty good until the acid eats your lungs. Generally produced only as a precursor to stimulum, or when somebody's pet star gets loose and starts turning the station into its burning core.


The result of heating Oxygen and Nitrogen to 25000k at a 1:1 ratio, with at least 5 moles of N2O present as a catalyst. The requisite heat is often only produced in tritburns, but the necessary heat energy as well as the natural heat decay caused by water vapor causes nitryl production via heat exposure over a turf (such as the burn chamber) very slow and generally not worth it. Fusion temperatures are advised.
The result of heating Oxygen and Nitrogen to 25000k at a 1:1 ratio, with at least 5 moles of N2O present as a catalyst. The requisite heat is often only produced in tritburns, but the necessary heat energy as well as the natural heat decay caused by water vapor causes nitryl production via heat exposure over a turf (such as the burn chamber) very slow and causes the required N20 for the reaction to increase drastically. This makes creating any significant amount of Nitryl extremely difficult and is not worth the effort. when creating Nitryl in a canister using fusion heat the reaction occurs almost instantaneously upon un-wrenching the can, making creating upwards of 100000mols of Nitryl a trivial matter.  
===[[File:Tritium.png]]Tritium===
===[[File:Tritium.png]]Tritium===
{{anchor|Tritium}}
{{anchor|Tritium}}
Line 69: Line 72:


Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 20:10 Nitrogen and Tritium respectively is consumed when one mole of hypernoblium is condensed. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K, making fusion absolutely critical in its manufacturing process.
Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 20:10 Nitrogen and Tritium respectively is consumed when one mole of hypernoblium is condensed. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K, making fusion absolutely critical in its manufacturing process.
===[[File:Stimulum.png]]Stimulum===
===[[File:Stimulum.png]]Nitrium===
An experimental gas that makes you stun and sleep immune (including slips!). While incredibly cumbersome to manufacture, its effects give the enterprising technician a decisive advantage in combat as it has no addictive or negative effects. Try giving it to security so they can robust traitors and lings, or don't because security is more likely to arrest you for making meth gas because they don't have any idea what the hell stimulum is. Better yet, export it via cargo for some very high margins. While not as valuable as Hypernoblium, you can generally synthesize more moles of it and make more money, it's just even more of a chore to make than fusion. Also generates 40 Research Points per mole synthesized, making it a very nice gas overall if you can somehow produce large batches of it.
Nitrium is created by combining Nitrogen, Plasma and BZ with at least 50 mols of N<sub>2</sub>O present as a catalyst. the ratio of gases is 5 parts Nitrogen, 2 parts Plasma, 2 parts BZ and 0.5 parts N20 which need to be heated to fusion temperatures for the gas to form. Nitrium can be used in internals mixed with oxygen for various effects.
 
An example of a mix for Nitrium would be 53% Nitrogen, 21% plasma, 21% BZ and 5% N<sub>2</sub>O this is not the most efficient mix but it offers a good starting point and leaves little room for failure, don't forget to cool the gasses before adding them to the canister if you want to make a decent amount of Nitrium.


Formed by combining Plasma, BZ and Nitryl, then heating it.
===[[File:Pluoxium.png]]Pluoxium===
===[[File:Pluoxium.png]]Pluoxium===
A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!
A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!
Line 82: Line 86:
Dilithium is procured from lavaland crystals by miners, then stuffed into a blender and mixed with water. This way, each crystal generates about 200 moles of gas. It lowers the temperature threshold required for fusion asymptotically to 425K depending on the amount. This makes it completely impractical and useless, unless it's used with a ''very specific and complicated Supermatter Engine setup''...
Dilithium is procured from lavaland crystals by miners, then stuffed into a blender and mixed with water. This way, each crystal generates about 200 moles of gas. It lowers the temperature threshold required for fusion asymptotically to 425K depending on the amount. This makes it completely impractical and useless, unless it's used with a ''very specific and complicated Supermatter Engine setup''...
===[[File:Freon.png]]Freon===
===[[File:Freon.png]]Freon===
On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O<sub>2</sub>, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Proto-Nitrate will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO<sub>2</sub> and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of hot ice .  
On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O<sub>2</sub>, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Pluonium will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO<sub>2</sub> and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of hot ice .  


Breathing freon causes burn damage.  
Breathing freon causes burn damage.  


Freon is made by combining a minimum of 40 moles Plasma, 20 moles CO2, and 20 moles BZ in a endothermic reaction at temperatures above 473.15 K. The consumption ratio for the reaction is 6 Plasma : 3 CO2 : 1 BZ. Higher heat improves the rate of reaction.
Freon is made by combining a minimum of 40 moles Plasma, 20 moles CO2, and 20 moles BZ in a endothermic reaction at temperatures above 473.15 K. The consumption ratio for the reaction is 6 Plasma : 3 CO2 : 1 BZ. Higher heat improves the rate of reaction.
==== Hot Ice ====
====Hot Ice====
Hot ice is a solid byproduct of the cooled Freon+O<sub>2</sub> reaction at 120-160K. Can be sold to cargo at a high price. It holds a great amount of power inside. Can be ground to produce 25 units of Hot Ice Slush.  
Hot ice is a solid byproduct of the cooled Freon+O<sub>2</sub> reaction at 120-160K. Can be sold to cargo at a high price. It holds a great amount of power inside. Can be ground to produce 25 units of Hot Ice Slush.  


If hit with a welder or burned the hot ice will melt, releasing the power stored inside. This releases large amounts of hot plasma into the air. (''Moles of plasma released = 150 '''x''' number of sheets'') and (''Heat released = 20 '''x''' number of sheets '''+''' 300K'').
If hit with a welder or burned the hot ice will melt, releasing the power stored inside. This releases large amounts of hot plasma into the air. (''Moles of plasma released = 150 '''x''' number of sheets'') and (''Heat released = 20 '''x''' number of sheets '''+''' 300K'').
===[[File:H2.png]]Hydrogen===
===[[File:H2.png]]Hydrogen===
Hydrogen is a flammable gas which when ignited burns similarly to tritium. Hydrogen is made by electrolizing Water Vapor with an electrolyzer machine. Hydrogen is solidified in a reaction with BZ as catalyst at high heat and pressure (over 1e6 for both) to produce metal hydrogen , which can be used to make armor, a fireaxe , and golems.
Hydrogen is a flammable gas which when ignited burns similarly to tritium. Hydrogen is made by electrolyzing Water Vapor with an electrolyzer machine. Hydrogen is solidified in a reaction with BZ as catalyst at high heat and pressure (over 1e4 for both) to produce metal hydrogen, which can be used to make armor, a fireaxe, and a Hardsuit. Metal Hydrogen can also be created within the [[Machines#Crystallizer|Crystallizer]].
===[[File:Healium.png]]Healium===
===[[File:Healium.png]]Healium===
Healium is a red gas which acts as a stronger sleeping agent than N<sub>2</sub>0, while healing burns, bruises, suffocation and toxin damage. It is created by exposing Freon to BZ in an exothermic reaction at temperatures between 25-300 Kelvin (keep it chill). Freon is consumed at around 11x the rate of BZ.
Healium is a red gas which acts as a stronger sleeping agent than N<sub>2</sub>0, while healing burns, bruises, suffocation and toxin damage. It is created by exposing Freon to BZ in an exothermic reaction at temperatures between 25-300 Kelvin (keep it chill). Freon is consumed at around 11x the rate of BZ.
Line 105: Line 109:


Pluonium reacts with at least 150 moles of H2 to create more Pluonium in an exothermic reaction
Pluonium reacts with at least 150 moles of H2 to create more Pluonium in an exothermic reaction
Pluonium ''explodes'' when exposed to Zauker.
===[[File:Halon.png]]Halon===
===[[File:Halon.png]]Halon===
Halon acts as a fire suppressant by removing oxygen in the air (while producing CO2) in an exothermic reaction if the air temperature is above 100 C or 373.15 K. The oxygen suppresion rate is 20 O2 : 1 Halon. It is created by combining BZ and Tritium in an endothermic reaction between 30-55 K. Tritium is consumed at around 16x the rate of BZ.
Halon acts as a fire suppressant by removing oxygen in the air (while producing CO2) in an exothermic reaction if the air temperature is above 100 C or 373.15 K. The oxygen suppresion rate is 20 O2 : 1 Halon. It is created by combining BZ and Tritium in an endothermic reaction between 30-55 K. Tritium is consumed at around 16x the rate of BZ.
Line 115: Line 117:
===[[File:Hexane.png]]Hexane===
===[[File:Hexane.png]]Hexane===
Hexane is a very dangerous gas that makes you hallucinate, gives you brain damage (33% chance to do 5 damage every time you breathe it in until you hit 150 damage), prevents you from using changeling chat, gives you a slow down and makes you immune to radiation.
Hexane is a very dangerous gas that makes you hallucinate, gives you brain damage (33% chance to do 5 damage every time you breathe it in until you hit 150 damage), prevents you from using changeling chat, gives you a slow down and makes you immune to radiation.
Hexane is created in an endothermic reaction when BZ is exposed to Hydrogen at temperatures between 450-465k. Hydrogen is consumed at around 20x the rate of BZ.
==The Atmos Devices==
==The Atmos Devices==
'''This will be a section detailing the overall function, and some specifics, of the various pipes, pumps, and other devices. Some details will be missed, but it will provide a basis. The first instance of a device running into a unique mechanic will be explained in further length.'''
'''This will be a section detailing the overall function, and some specifics, of the various pipes, pumps, and other devices. Some details will be missed, but it will provide a basis. The first instance of a device running into a unique mechanic will be explained in further length.'''
===[[File:Dvalve.webp|frameless]]Digital Valve===
===[[File:Dvalve.webp|frameless]]Digital Valve===
A valve that opens when clicked, and connects the two pipenets it separates when doing so. A pipenet is any collection of normal pipes connected together, including some sub types. Counter to pumps, it experiences no delay in its gas transfer. It essentially acts as a pipe, which, as all pipes, transfers gas instantly to all connected pipes. Has 200L of volume on one side, and 200L on the other end. This can be operated by both carbon mobs such as humans, excluding xenomorphs, and silicons.
A valve that opens when clicked, and connects the two pipenets it separates when doing so. A pipenet is any collection of normal pipes connected together, including some sub types. Counter to pumps, it experiences no delay in its gas transfer. It essentially acts as a pipe, which, as all pipes, transfers gas instantly to all connected pipes. Has 200L of volume on one side, and 200L on the other end. This can be operated by both carbon mobs such as humans, excluding xenomorphs, and silicons.
===[[File:Pvalve.webp|frameless]]Pressure Valve===
=== [[File:Pvalve.webp|frameless]]Pressure Valve===
An activatable valve that lets gas pass through if the pressure on the input side is higher than the set pressure. Good for situations where you need to relieve
An activatable valve that lets gas pass through if the pressure on the input side is higher than the set pressure. Good for situations where you need to keep pressure under a certain level.
===[[File:Mvalve.webp|frameless]]Manual Valve===
=== [[File:Mvalve.webp|frameless]]Manual Valve ===
Acts identically to a Digital Valve, however, the manual valve does not allow silicons to operate it. Good for when you do not want the AI interfering with atmos.
Acts identically to a Digital Valve, however, the manual valve does not allow silicons to operate it. Good for when you do not want the AI interfering with atmos.
===[[File:Ppump.png|frameless]]Pressure Pump===
===[[File:Ppump.png|frameless]]Pressure Pump===
An oddball case. Like all pumps, it separates connected pipenets if there is nothing else connecting them. Has a maximum pressure of 4500 kPa. All pumps work by pumping the contents within them to the other side, which is 200L on one side, and 200L on the other. Any pump can not pump gas that is not actually in it, which means that very large connected pipenets will have lower pump speeds. Pressure pumps work by gradually building up to its set pressure per tick. Because of this, pressure pumps slow down when approaching their target pressure, and will not quite match their pressure after a very long time, but will get very close.
An oddball case. Like all pumps, it separates connected pipenets if there is nothing else connecting them. Has a maximum pressure of 4500 kPa. All pumps work by pumping the contents within them to the other side, which is 200L on one side, and 200L on the other. Any pump can not pump gas that is not actually in it, which means that very large connected pipenets will have lower pump speeds. Pressure pumps work by gradually building up to its set pressure per tick. Because of this, pressure pumps slow down when approaching their target pressure, and will not quite match their pressure after a very long time, but will get very close.
===[[File:Vpump.webp|frameless]]Volume Pump===
===[[File:Vpump.webp|frameless]]Volume Pump ===
The volume pump is similar to the pressure pump, but operates differently. It has a pressure limit of 9000 kPa. However, this limit only kicks in when the output pipenet is currently over 9000 kPa. The pump will work if the output pipenet is below 9000 kPa, even if the resulting pressure of this action would be way higher than 9000 kPa. Counter to the pressure pump, this pump works on a L/s basis. This has a 2x200L volume as well, so you pick how much of the volume in the pump is actually pumped to the other side by changing the number. Because its max speed is 200 L/s, it will always outpace and outpressure the pressure pump. Can be overclocked using a multitool, which will cause its pressure limit to be dependent on the input pipenet, which will tend to make the maximum output pressure higher. However, this will cause 10% of gas running through it to spill.
The volume pump is similar to the pressure pump, but operates differently. It has a pressure limit of 9000 kPa. However, this limit only kicks in when the output pipenet is currently over 9000 kPa. The pump will work if the output pipenet is below 9000 kPa, even if the resulting pressure of this action would be way higher than 9000 kPa. Counter to the pressure pump, this pump works on a L/s basis. This has a 2x200L volume as well, so you pick how much of the volume in the pump is actually pumped to the other side by changing the number. Because its max speed is 200 L/s, it will always outpace and outpressure the pressure pump. Can be overclocked using a multitool, which will cause its pressure limit to be dependent on the input pipenet, which will tend to make the maximum output pressure higher. However, this will cause 10% of gas running through it to spill.
===[[File:Pgate.webp|frameless]]Passive Gate===
===[[File:Pgate.webp|frameless]]Passive Gate===
These are a combination of pumps and valves. They work up to their set pressure, with a maximum of 4500 kPa. These can never do more than equalise the two connected pipenets, just as valves do. However, they only work one way, rather than mixing the gas between the two pipenets perfectly as valves do. Very rarely used as the pressure valve tends to fill most of its use cases, but can be used in situations where one needs pressure control for a pipenet that needs to remain between two values, the upper bound being the set pressure and the lower bound being the output pipenet pressure, such as a BZ reactor.
These are a combination of pumps and valves. They work up to their set pressure, with a maximum of 4500 kPa. These can never do more than equalise the two connected pipenets, just as valves do. However, they only work one way, rather than mixing the gas between the two pipenets perfectly as valves do. Very rarely used as the pressure valve tends to fill most of its use cases, but can be used in situations where one needs pressure control for a pipenet that needs to remain between two values, the upper bound being the set pressure and the lower bound being the output pipenet pressure, such as a BZ reactor.
===Temperature Gate===
=== Temperature Gate===
A gate that only lets gas through when they are on one side of the set temperature threshold (either greater, or lower). The mode can be changed by using a multitool on the device. Excellent for precise thermal regulation and failsafes for the SM engine.
A gate that only lets gas through when they are on one side of the set temperature threshold (either greater, or lower). The mode can be changed by using a multitool on the device. Excellent for precise thermal regulation and failsafes for the SM engine.
===[[File:Vent.webp|frameless]]Unary Vent===
===[[File:Vent.webp|frameless]]Unary Vent===
The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet's pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.
The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet's pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.
===[[File:Ventpassive.webp|frameless]]Passive Vent===
An unpowered vent that equalizes the internal and external gases, think of it as a simple open-ended pipe into the atmosphere. It is not interactable and cannot be closed. It too, is not restricted by pressure as with the other vents, opening possibilities for interesting shenanigans.
===[[File:Injector atmos.webp|frameless]]Injector===
===[[File:Injector atmos.webp|frameless]]Injector===
The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.
The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.
Line 141: Line 147:
===[[File:Atmosfilter.png|frameless]]Filter===
===[[File:Atmosfilter.png|frameless]]Filter===
The filter is the first device that connects 3 pipenets. It can be set to a single gas, and it will dump this gas to the side it is pointing in. All gas that is not selected will continue straight forward, as the arrow is pointing in a single line. When set to Nothing, it will allow all gas through the straight path. The filter works in L/s, and as such does not experience pressure related slowdowns, however, it has a pressure maximum of 4500 kPa. When EITHER OUTPUT SIDE is 4500 kPa or above, the filter will not function, not allowing any gas to pas. That is, both in a straight line and on its offshoot, the pressure must be less than 4500 kPa.
The filter is the first device that connects 3 pipenets. It can be set to a single gas, and it will dump this gas to the side it is pointing in. All gas that is not selected will continue straight forward, as the arrow is pointing in a single line. When set to Nothing, it will allow all gas through the straight path. The filter works in L/s, and as such does not experience pressure related slowdowns, however, it has a pressure maximum of 4500 kPa. When EITHER OUTPUT SIDE is 4500 kPa or above, the filter will not function, not allowing any gas to pas. That is, both in a straight line and on its offshoot, the pressure must be less than 4500 kPa.
===[[File:Atmosmixer.png|frameless]]Mixer===
=== [[File:Atmosmixer.png|frameless]]Mixer===
The mixer also requires 3 connections to function, as the filter does. The mixer will mix the two incoming gases using the ratio the user inputs, starts off at 50/50. Node 1 is the input in a straight line with the ouput, Node 2 is the offshoot compared to the output. Both inputs need to have gas in them to function unless a side with gas in it is set to 100%, in which case it will function and purely let that side through. Is pressure based, with the associated properties. Also has a pressure maximum of 4500 kPa. The mixing is influenced by temperature following the ideal gas law. When one of the input sides is hotter compared to the other input, it will let less of this side's gas through, mol-wise. This will give you scuffed ratios if you do not equalise temperatures, if you need the precision, make sure they're equal.
The mixer also requires 3 connections to function, as the filter does. The mixer will mix the two incoming gases using the ratio the user inputs, starts off at 50/50. Node 1 is the input in a straight line with the ouput, Node 2 is the offshoot compared to the output. Both inputs need to have gas in them to function unless a side with gas in it is set to 100%, in which case it will function and purely let that side through. Is pressure based, with the associated properties. Also has a pressure maximum of 4500 kPa. The mixing is influenced by temperature following the ideal gas law. When one of the input sides is hotter compared to the other input, it will let less of this side's gas through, mol-wise. This will give you scuffed ratios if you do not equalise temperatures, if you need the precision, make sure they're equal.
===[[File:HEpipe.png|frameless]]Heat Exchange pipes===
===[[File:HEpipe.png|frameless]]Heat Exchange pipes===
Line 170: Line 176:
|-
|-
|[[File:AirTank.png]] Emergency Oxygen Tank
|[[File:AirTank.png]] Emergency Oxygen Tank
| style="text-align:right;" |3
| style="text-align:right;" | 3
|-
|-
|[[File:Extended Emergency Oxygen Tank.png]] Extended Emergency Oxygen Tank
|[[File:Extended Emergency Oxygen Tank.png]] Extended Emergency Oxygen Tank
Line 194: Line 200:
|-
|-
|[[File:Coffin.png]] Coffin
|[[File:Coffin.png]] Coffin
| style="text-align:right;" |200
| style="text-align:right;" |200  
|-
|-
|Gas Pump (each side)
|Gas Pump (each side)
| style="text-align:right;" |200
| style="text-align:right;" | 200
|-
|-
|Volumpe Pump (each side)
|Volumpe Pump (each side)
Line 221: Line 227:
|-
|-
|[[File:Canister.png]] Gas Canister
|[[File:Canister.png]] Gas Canister
| style="text-align:right;" |1 000
| style="text-align:right;" | 1 000
|-
|-
|[[File:Wire_1_1.PNG]] Tile / turf (any area)
|[[File:Wire_1_1.PNG]] Tile / turf (any area)  
| style="text-align:right;" |2 500
| style="text-align:right;" |2 500
|-
|-
Line 229: Line 235:
| style="text-align:right;" |1 000
| style="text-align:right;" |1 000
|-
|-
|[[File:Pressure Tank.png]] Unmovable pressure tank
| [[File:Pressure Tank.png]] Unmovable pressure tank
| style="text-align:right;" |10 000
| style="text-align:right;" |10 000
|-
|-
|[[File:Huge Scrubber.png]] Huge scrubber
|[[File:Huge Scrubber.png]] Huge scrubber
| style="text-align:right;" |50 000
| style="text-align:right;" | 50 000
|}
|}


Line 258: Line 264:
| style="width: fit-content; text-align:right;" |30
| style="width: fit-content; text-align:right;" |30
|-
|-
|N2O
| N2O
| style="width: fit-content; text-align:right;" |40
| style="width: fit-content; text-align:right;" |40
|-
|-
Line 264: Line 270:
| style="width: fit-content; text-align:right;" |200
| style="width: fit-content; text-align:right;" |200
|-
|-
|Water Vapor
| Water Vapor
| style="width: fit-content; text-align:right;" |40
| style="width: fit-content; text-align:right;" |40
|-
|-
|Hypernoblium
|Hypernoblium  
| style="width: fit-content; text-align:right;" |2000
| style="width: fit-content; text-align:right;" |2000
|-
|-
Line 273: Line 279:
| style="width: fit-content; text-align:right;" |20
| style="width: fit-content; text-align:right;" |20
|-
|-
|Tritium
| Tritium
| style="width: fit-content; text-align:right;" |10
| style="width: fit-content; text-align:right;" |10
|-
|-
|BZ
|BZ  
| style="width: fit-content; text-align:right;" |20
| style="width: fit-content; text-align:right;" |20
|-
|-
Line 291: Line 297:
| style="width: fit-content; text-align:right;" |55
| style="width: fit-content; text-align:right;" |55
|-
|-
|Freon
| style="width: fit-content; text-align:right;" |600
|-
|Hydrogen
| style="width: fit-content; text-align:right;" |15
|-
|Healium
| style="width: fit-content; text-align:right;" |10
|-
|Pluonium
| style="width: fit-content; text-align:right;" |30
|-
|Halon
| style="width: fit-content; text-align:right;" |175
|-
|Zauker
| style="width: fit-content; text-align:right;" | 350
|-
|Hexane
| style="width: fit-content; text-align:right;" |5
|}
|}
'''Fire''': An effect caused by burning plasma, fire comes in two different forms of hotspot. It causes massive burn damage, and a strong fire will not be stopped by standard firesuits. Plumbing N2 into a room might work, but heavy firefighting is not the point of this section. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less oxygen as they rise in temperature. This is due to the fact that fires remove X plasma and X*(1.4-Y, Y< or = 1) oxygen. X CO2 is produced. Ideal Burnmix is: 10x more O2 than plasma, and with as high a temperature as can achieve.
'''Fire''': An effect caused by burning plasma, fire comes in two different forms of hotspot. It causes massive burn damage, and a strong fire will not be stopped by standard firesuits. Plumbing N2 into a room might work, but heavy firefighting is not the point of this section. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less oxygen as they rise in temperature. This is due to the fact that fires remove X plasma and X*(1.4-Y, Y< or = 1) oxygen. X CO2 is produced. Ideal Burnmix is: 10x more O2 than plasma, and with as high a temperature as can achieve.
Line 298: Line 324:
==Atmospherics Layout==
==Atmospherics Layout==
{| class="wikitable"
{| class="wikitable"
|[[File:Atmos.png|thumb|499px|A wise Atmos Tech once said: "just stare at the pipes until you get it."]]
| [[File:Atmos.png|thumb|499px|A wise Atmos Tech once said: "just stare at the pipes until you get it."]]
|[[File:Atmos_simplified.png|thumb|499px|"Simplified" picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]
|[[File:Atmos_simplified.png|thumb|499px|"Simplified" picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]
|}
|}
Line 324: Line 350:




Next let's make up an example situation to see how the waste system works in action:
Next let's make up an example situation to see how the waste system works in action:  
#Scientist Bill messes up and fills the [[Toxins Lab]] with plasma but fortunately manages to evacuate the room safely.
#Scientist Bill messes up and fills the [[Toxins Lab]] with plasma but fortunately manages to evacuate the room safely.
#Being an otherwise ideal situation Atmos-wise, the Toxins Lab's air scrubbers have been set to filter out all hazardous gases (they're not set by default, this has to be done through the Air Alarm manually or by asking the AI to do it) and plasma starts to get sucked through the scrubber into the waste pipes.
# Being an otherwise ideal situation Atmos-wise, the Toxins Lab's air scrubbers have been set to filter out all hazardous gases (they're not set by default, this has to be done through the Air Alarm manually or by asking the AI to do it) and plasma starts to get sucked through the scrubber into the waste pipes.
#The plasma arrives to the Waste In -loop (the red pipe loop) at Atmos. It travels south through the pipes, its first stop being the N2 Filter.
#The plasma arrives to the Waste In -loop (the red pipe loop) at Atmos. It travels south through the pipes, its first stop being the N2 Filter.
#If there was any Nitrogen in the waste gas, it would get filtered out here, and the rest of the gas continues its journey through the waste loop, same thing happening at every filter.
#If there was any Nitrogen in the waste gas, it would get filtered out here, and the rest of the gas continues its journey through the waste loop, same thing happening at every filter.
#The plasma finally reaches the Plasma Filter.
# The plasma finally reaches the Plasma Filter.
#Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.
#Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.
#The plasma stays in the room until someone decides to pump it out.
#The plasma stays in the room until someone decides to pump it out.
Line 335: Line 361:




==Setting Up Atmospherics==
==Setting Up Atmospherics ==
It's about time we stop with the theory <s>and throw it out the window</s> and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.
It's about time we stop with the theory <s>and throw it out the window</s> and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means. {{Outdated}}]]
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means.]]
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes, there are many ways and they all have their own pros and cons!
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes, there are many ways and they all have their own pros and cons!




*'''For the love of Nanotrasen, at least do this:'''
*'''For the love of Nanotrasen, at least do this:'''
#Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the '''<span style="color:green">green circled</span>''' normal pump with a volume pump, making the waste gas -system >100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!
#Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the '''<span style="color:green">green circled</span>''' normal pump with a volume pump, making the waste gas -system >100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!  
#Set all '''<span style="color:red">red circled</span>''' filters ON and set them to maximum pressure (4500 kPa) so waste gases will actually be moved.




Line 356: Line 381:
::'''+ Quick toxin filtering:''' In case of a toxin leak, waste gas will be sucked out quickly (if the area's air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).
::'''+ Quick toxin filtering:''' In case of a toxin leak, waste gas will be sucked out quickly (if the area's air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).


::'''+ Quick repressurization:''' In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.
:: '''+ Quick repressurization:''' In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.


::'''+ Reduced pipe sabotaging:''' With this setup, its harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 303.9 kPa pressure fling the unwrencher in a random direction.
:: '''+ Reduced pipe sabotaging:''' With this setup, its harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 303.9 kPa pressure fling the unwrencher in a random direction.


::'''- Air Alarm sabotages:''' The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in overpressurization.
::'''- Air Alarm sabotages:''' The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in overpressurization.  


::'''- Space wind:''' In case of a breach, until the hole is fixed, you'll probably spend a small while fighting against the huge air current, a.k.a. "space wind", if you don't switch the vents off during the repair. This is mostly just annoying.
::'''- Space wind:''' In case of a breach, until the hole is fixed, you'll probably spend a small while fighting against the huge air current, a.k.a. "space wind", if you don't switch the vents off during the repair. This is mostly just annoying.
Line 371: Line 396:


Done correctly, Atmosia should be pumping good air just faster than it's lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of "Call the shuttle!" on the radio from folks who don't even know it ain't a big deal.
Done correctly, Atmosia should be pumping good air just faster than it's lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of "Call the shuttle!" on the radio from folks who don't even know it ain't a big deal.
==After the Work is Done==
==After the Work is Done ==
There is a short list of things which fall under your stead:
There is a short list of things which fall under your stead:  
*First and by far most important: make sure pipes don't get broken and if they do, fix them.
*First and by far most important: make sure pipes don't get broken and if they do, fix them.
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.
*Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).
*Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).
*Make extremely extended oxygen tanks for internals use (instructions below).
*Make extremely extended oxygen tanks for internals use (instructions below).
#Go to the red lockers, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit and a hard hat to be resistant to weak fires. One will be useless without the other.
# Go to the red lockers, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit and a hard hat to be resistant to weak fires. One will be useless without the other.
#Go grab the Fire Axe from the wall mount and hide it somewhere so the [[Clown|chucklefucks]] won't get it and go killing. DON'T take it with you and go walking through the hallways trying to look like a badass, you'll be the prime target of any antagonist/griffon who needs an efficient weapon.
#Go grab the Fire Axe from the wall mount and hide it somewhere so the [[Clown|chucklefucks]] won't get it and go killing. DON'T take it with you and go walking through the hallways trying to look like a badass, you'll be the prime target of any antagonist/griffon who needs an efficient weapon.  
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.


Line 385: Line 410:
*On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using a tank filled with air for internals is fairly inefficient.
*On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using a tank filled with air for internals is fairly inefficient.
*Cold O2 has more moles per kPa, and because people breathe in moles, and filling tanks usefully for internals are largely capped by the 1000 kPa release pressure, means cooling your O2 before using it in internals is important! Cooled down O2, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 264 K will result in icicles inside in your lungs, though!
*Cold O2 has more moles per kPa, and because people breathe in moles, and filling tanks usefully for internals are largely capped by the 1000 kPa release pressure, means cooling your O2 before using it in internals is important! Cooled down O2, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 264 K will result in icicles inside in your lungs, though!
*If you need to empty an internal tank to make space for better, colder O2, you can use an Air Pump. Set it to ''"pump in"'' and ''"turn on"'' then ''"off"'' with the tank inside it, making it completely empty, thus allowing you to refill the tank more effectively.
* If you need to empty an internal tank to make space for better, colder O2, you can use an Air Pump. Set it to ''"pump in"'' and ''"turn on"'' then ''"off"'' with the tank inside it, making it completely empty, thus allowing you to refill the tank more effectively.
*An emergency oxygen tank with normal settings lasts for about 12 minutes. Same tank, but with optimized gas temperature and output settings reduced, lasts about 50 minutes. If you don't have resources to get cooled O2 right now, set your output pressure to 16 kPa, it will give you 31 % more time to breathe.
*An emergency oxygen tank with normal settings lasts for about 12 minutes. Same tank, but with optimized gas temperature and output settings reduced, lasts about 50 minutes. If you don't have resources to get cooled O2 right now, set your output pressure to 16 kPa, it will give you 31 % more time to breathe.


Line 396: Line 421:


===Fun Projects===
===Fun Projects===
*The Atmospherics system is far from optimal, and we're talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what's what)!
* The Atmospherics system is far from optimal, and we're talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what's what)!
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?
*No one uses the ports outside of the 'refilling' station, but that doesn't mean that functionality can't be added onto them!
*No one uses the ports outside of the 'refilling' station, but that doesn't mean that functionality can't be added onto them!
*The wall section that looks like the letter 'I' can be dismantled if you need more working space for pipes.
* The wall section that looks like the letter 'I' can be dismantled if you need more working space for pipes.
*Don't count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.
*Don't count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.
*Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles with the huge crate of pipes he dragged out into space for you!
*Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles with the huge crate of pipes he dragged out into space for you!
*The main cargo area inside Cargo has a laughably small number of vents, and how many times have those dumb dumbs sent the shuttle off while the doors are open?
*The main cargo area inside Cargo has a laughably small number of vents, and how many times have those dumb dumbs sent the shuttle off while the doors are open?
*The brigs distribution system is set up to be potentially independent of the rest of the station's distribution loop, maybe other places can be set up like this as well?
*The brigs distribution system is set up to be potentially independent of the rest of the station's distribution loop, maybe other places can be set up like this as well?
==The Less Well Known Hazards of Gases==
==The Less Well Known Hazards of Gases ==
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.
* N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.
*Any gas can displace O2, and less than ''16'' (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.
*Any gas can displace O2, and less than ''16'' (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.
* Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.




{{anchor|Atmos Resin}}
{{anchor|Atmos Resin}}
==ATMOS Resin==
==ATMOS Resin ==
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:
*Repairs hull breaches similarly to [[Guide_to_chemistry#Smart Metal Foam|Metal Foam]].
*Repairs hull breaches similarly to [[Guide_to_chemistry#Smart Metal Foam|Metal Foam]].
Line 424: Line 449:




==Useful Atmos Trivia==
== Useful Atmos Trivia==
*Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.
*Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.
*Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as 'sequesteral' cooling.
*Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as 'sequesteral' cooling.
Line 433: Line 458:
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having 'one way' manual valves.
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having 'one way' manual valves.
*Straight piping is faster than any volume pump or gas pump, regardless of the amount. You only want a volume pump if you have a good reason for separating two pipenets from each other. For that reason, many of the pumps in the SM and even in atmospherics is useless.
*Straight piping is faster than any volume pump or gas pump, regardless of the amount. You only want a volume pump if you have a good reason for separating two pipenets from each other. For that reason, many of the pumps in the SM and even in atmospherics is useless.
*If about to unwrench a pipe known to contain deadly gas, use a holobarrier on the tile first, then unwrench, this will keep the gases isolated to that specific turf. You can then bring your portable gas scrubber to the holobarrier'd tile and clean it up much, much faster and much safer than if you had unwrenched it without a holobarrier in the first place.
* If about to unwrench a pipe known to contain deadly gas, use a holobarrier on the tile first, then unwrench, this will keep the gases isolated to that specific turf. You can then bring your portable gas scrubber to the holobarrier'd tile and clean it up much, much faster and much safer than if you had unwrenched it without a holobarrier in the first place.
*BZ deals damage based on the pressure, not percentage of the air that is being breathed in. This means that hot BZ is more effective than regular air-temperature BZ. This just might give you a bit of an edge when plasmaflooding, or if you want to use an invisible deathgas flamethrower.
*BZ deals damage based on the pressure, not percentage of the air that is being breathed in. This means that hot BZ is more effective than regular air-temperature BZ. This just might give you a bit of an edge when plasmaflooding, or if you want to use an invisible deathgas flamethrower.
*A flamethrower containing extremely chilled gas such as n20 can flood a room very, very quickly. This is useful as an antagonist, but also for cooling down the SM if all your cooling breaks down for some reason.
* A flamethrower containing extremely chilled gas such as n20 can flood a room very, very quickly. This is useful as an antagonist, but also for cooling down the SM if all your cooling breaks down for some reason.
*A scrubber connected to a very large spaceloop is much more effective than a scrubber connected to a freezer. This is because of the added volume allowing the scubber to dump more moles of gas into the connected pipenet.
*A scrubber connected to a very large spaceloop is much more effective than a scrubber connected to a freezer. This is because of the added volume allowing the scubber to dump more moles of gas into the connected pipenet.
*Using a pump of any kind after a scrubber is highly redundant and drastically lowers the effectiveness of the scrubber as it separates the pipenets and cuts off volume. The SM and the incinerator's scrubbers can be massively improved by simply replacing the pump with a straight pipe.
*Using a pump of any kind after a scrubber is highly redundant and drastically lowers the effectiveness of the scrubber as it separates the pipenets and cuts off volume. The SM and the incinerator's scrubbers can be massively improved by simply replacing the pump with a straight pipe.
==Fusion==
==Crystallizer==
The Crystallizer is a machine that allows gases to be solidified and made into various materials.
 
The working principle and gaseous requirements behind the crystallizer is rather simple and explained in the machine itself. You select a recipe, pump gases in using the input (green) port, meet the temperature requirements, and wait for the material to finish crafting. The red port is used for heat control, as it will conduct with the internal mix and influence the temperature. You have a 10% wiggle room for the temperature requirements, but straying too far from the optimal temperature will influence the final quality of the item produced. Quality affects the amount of gas consumed for each product produced, with higher qualities consuming less gas. The optimal temperature for any given recipe is the median between the lower and upper temperature bound. Stay as close as you can to the median value, and you'll be able to save up to 85% of the required gas if you manage to make the highest quality!
 
It currently supports the production of:
{| class="wikitable sortable mw-collapsible mw-collapsed"
|-
!Item
!Properties
|-
|Metallic Hydrogen
|A crafting material used for golems, axes, or the Elder Atmosian armor set.
|-
|Hyper-Noblium Crystal
|A two use potion that can be used to pressure-proof two clothing items, turning them an icy blue color.
|-
|Healium Crystal
|A grenade that can fix a large are of air to more reasonable temperatures. Good for firefighting and freezing temperatures.
|-
|Proto-Nitrate Crystal
|A grenade that can refill a room with nitrogen and oxygen with a 8:3 split respectively.
|-
|Nitrous Oxide Crystal
|A grenade that will release Nitrous Oxide (Laughing Gas).
|-
|Hot Ice
|A material normally prodouced by freon combustion, also craftable with the Crystallizer.
When weldered or burnt, it rapidly releases a very hot and dense cloud of plasma gas.
|-
| Ammonia Crystal
|A material with not much use except for exporting. Makes 2 every time it's completed.
|-
|Supermatter Shard
||A smaller version of the extremely dangerous Supermatter Crystal used for power generation.
|-
|Diamond
|A sheet of diamond. Many crafting and manufacturing applications. Used thorough the station.
|-
|Plasma Sheet
|A sheet of plasma. Many crafting, manufacturing, and biological applications. Used thorough the station.
|-
|Crystal Cell
|A non rechargeable cell with a huge power capacity. Rated at 50 MJ.
|-
|Zaukerite
|A material without much use except for bragging rights. Makes 2 every time it's completed.
|-
|Crystal Foam Grenade
|A grenade that functions exactly like the standard Smart Metal Foam grenades that can be found roundstart.
Extremely simple to make compared to most other recipes.
|-
|Nitrium Crystal
|A grenade that on detonation releases a chemical smoke cloud containing chemical Nitrium and Nitrosyl Plasmide.
|-
|}
==Fusion ==
{{Box
| For a much more in-depth look into the Hypertorus Fusion Reactor, see [[Guide to the Hypertorus Fusion Reactor]].
}}
'''NOTE: The following guide covers the bare essentials of fusionv6 and should be enough for you to get started with your first few fusion canisters. The more complex bits regarding the kicked rotor, open-tile fusion and SM utilization will be provided at a later date, the essentials are being rushed out so that there's at least something there to work with.'''
'''NOTE: The following guide covers the bare essentials of fusionv6 and should be enough for you to get started with your first few fusion canisters. The more complex bits regarding the kicked rotor, open-tile fusion and SM utilization will be provided at a later date, the essentials are being rushed out so that there's at least something there to work with.'''
===The fluff===
===The fluff===
Line 459: Line 543:


'''Tips for working with fusion''':  
'''Tips for working with fusion''':  
*at the highest efficiency roughly 30% of the gas you use will be lost to the pump to the canister and to the heat exchanger to the can so prepare accordingly.
* at the highest efficiency roughly 30% of the gas you use will be lost to the pump to the canister and to the heat exchanger to the can so prepare accordingly.
*'''Work with friends.''' It has high setup and maintenance requirements, and your fellow atmos techs, engineers and toxins scientists are all valuable resources in your pursuit of very hot things.
*'''Work with friends.''' It has high setup and maintenance requirements, and your fellow atmos techs, engineers and toxins scientists are all valuable resources in your pursuit of very hot things.
*It is intended to preform fusion in a canister but doing it in a pipe net or incinerator is possible.
*It is intended to preform fusion in a canister but doing it in a pipe net or incinerator is possible.
Line 467: Line 551:
*You can harness the radiation produced from fusion to produce power using rad collectors. Earn your keep as a member of engineering. Or just use it for pluoxium production.
*You can harness the radiation produced from fusion to produce power using rad collectors. Earn your keep as a member of engineering. Or just use it for pluoxium production.
*The higher the temperature, the prettier the fire. See if you can get the prettiest color fire.
*The higher the temperature, the prettier the fire. See if you can get the prettiest color fire.
*Traitors can harness fusion reactions to devastating results if done correctly.
* Traitors can harness fusion reactions to devastating results if done correctly.
==Being a Traitorous Scum==
==Being a Traitorous Scum==
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:
#Open valves connected to harmful gas you want to add to the station.
# Open valves connected to harmful gas you want to add to the station.
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).
#Open valve from custom mix chamber.
#Open valve from custom mix chamber.
#Turn on pump leading to distribution loop.
# Turn on pump leading to distribution loop.
#Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms' vents to speed things up).
#Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms' vents to speed things up).
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don't leave it lying around, because it's one of only two on the station.
# If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don't leave it lying around, because it's one of only two on the station.




Line 500: Line 584:
#Set as many air alarms as you can to have every vent at Internal 0.
#Set as many air alarms as you can to have every vent at Internal 0.
#When ready, go back to your distro/waste pipe spot and unite them.
#When ready, go back to your distro/waste pipe spot and unite them.
#Listen to screams over the radio.
# Listen to screams over the radio.




Navigation menu