Guide to Atmospherics: Difference between revisions

no edit summary
imported>Kingofkosmos
No edit summary
imported>Kingofkosmos
No edit summary
Line 9: Line 9:
This is the Advanced [[Atmospherics]] Guide. If you're looking for a [[Atmospherics#ATMOS_QUICK_SETUP|Quick Setup Guide, see this]]. If you're ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly '''why''' Atmos works the way it does, making you ready for all kinds of situations.
This is the Advanced [[Atmospherics]] Guide. If you're looking for a [[Atmospherics#ATMOS_QUICK_SETUP|Quick Setup Guide, see this]]. If you're ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly '''why''' Atmos works the way it does, making you ready for all kinds of situations.


Let's start with some theory.
Other Atmospherics related information:
 
[[Atmospherics items]]
 
 
Let's start with some theory about the gases.




Line 23: Line 28:


===N<sub>2</sub>===
===N<sub>2</sub>===
Nitrogen. Soaks up heat in the air, and lowers the temperature of a fire. By association, it can very quickly lower the temperature of a fiery rupture to the point where the flames self-extinguish. Proof of this can be seen if you go down to the incinerator with a can of burnmix, and a can of 20% burnmix and 80% N2. The N2 contaminated fire will not burn nearly as hot or as well. This is why the Toxins guide recommends opening up a can of N2 to the air, it can and will save your life if there's a rupture. Due to the vastly higher specific heat ( around 300 as opposed to 20) N2 is incredibly better at stopping fires: in 100 kPa of N2/O2 80/20 and 100 kPa of O2 100, the N2/O2 is effectively 12200 kPa as opposed to 100 kPa in terms of soaking up heat and it doesn't allow the fire to grow in size as quickly, the combination of which can even lead to non-permanent ignition sources being snuffed out by themselves.
Nitrogen. Soaks up heat in the air, and lowers the temperature of a fire. By association, it can very quickly lower the temperature of a fiery rupture to the point where the flames self-extinguish. Proof of this can be seen if you go down to the incinerator with a can of burnmix, and a can of 20% burnmix and 80% N2. The N2 contaminated fire will not burn nearly as hot or as well. This is why the Toxins guide recommends opening up a can of N2 to the air, it can and will save your life if there's a rupture. Due to the vastly higher heat capacity, N2 is incredibly better at stopping fires: in 100 kPa of N2/O2 80/20 and 100 kPa of O2 100, the N2/O2 is effectively 12200 kPa as opposed to 100 kPa in terms of soaking up heat and it doesn't allow the fire to grow in size as quickly, the combination of which can even lead to non-permanent ignition sources being snuffed out by themselves.




===CO<sub>2</sub>===
===CO<sub>2</sub>===
Carbon Dioxide. An invisible, heavy gas, CO2 is one of the first and fastest gases the scrubbers suck out of the air. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. The emote for this at low levels is (gasps alone? chokes and gasps?)
Carbon Dioxide. An invisible, heavy gas, CO2 is one of the first and fastest gases the scrubbers suck out of the air. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. The emote for this at low levels is gasps.




Line 39: Line 44:


===Physical Characteristics of Gases===
===Physical Characteristics of Gases===
 
Ideal gas law: '''''PV = nRT'''''
'''''PV = nRT'''''


Where '''R (ideal, or universal, gas constant) = 8''',  the following are linked by this equation. Sadly, without either Volume or Moles, it's not useful in game and is here for the theory.
Where '''R (ideal, or universal, gas constant) = 8''',  the following are linked by this equation. Sadly, without either Volume or Moles, it's not useful in game and is here for the theory.
Line 158: Line 162:
* The gas diverted by an air filter has no maximum pressure, and can therefore reach an insane amount. For example, you can filter out the oxygen into one sealed pipe and it will keep rising.
* The gas diverted by an air filter has no maximum pressure, and can therefore reach an insane amount. For example, you can filter out the oxygen into one sealed pipe and it will keep rising.
* You can hack an air alarm to use it as a non-Atmostech.
* You can hack an air alarm to use it as a non-Atmostech.
* Any time chemistry sets off an air-affecting grenade (think Welderfuel/Ground Plasma), the particles spread themselves as part of an airmix. This is bloody annoying, because though the Air Alarms pick them up as "High Concentration of Unknown Particles Detected", they are impossible to suck down to Atmos. Spacing the entire affected air is, as far as I know, the only real "cure". There is a viable way to clean this, if you can safely cordon off the area. Detonating a welding fuel tank usually (always?) cuts a hole to space on the tile beneath it, and thus if you set your internals on and wear a fire suit, is an highly unsafe but effective way of draining the air. It is also one of the few ways to destroy pipes which are at a high pressure and thus can be a useful emergency cut-off if there is plasma irrevocably linked to distribution. It does KO you, do damage, and can make a space tile, which means without internals and a fire suit it can kill you. Caution is advised.
* Any time chemistry sets off an air-affecting grenade (think welderfuel/ground plasma), the particles spread themselves as part of an airmix. This is bloody annoying, because though the Air Alarms pick them up as "High Concentration of Unknown Particles Detected", they are impossible to suck down to Atmos. Spacing the entire affected air is, as far as I know, the only real "cure". There is a viable way to clean this, if you can safely cordon off the area. Detonating a welding fuel tank usually cuts a hole to space on the tile beneath it, and thus if you set your internals on and wear a fire suit, is an highly unsafe but effective way of draining the air. It is also one of the few ways to destroy pipes which are at a high pressure and thus can be a useful emergency cut-off if there is plasma irrevocably linked to distribution. It does KO you, do damage, and can make a space tile, which means without internals and a fire suit it can kill you. Caution is advised.
* Pipes at around 300 kPa pressure can be unwrenched, however, devices such as pumps and filters don't really 'hold' pressure and can be unwrenched at any time! (Assuming they're off.)
* Pipes at around 300 kPa pressure can be unwrenched, however, devices such as pumps and filters don't really 'hold' pressure and can be unwrenched at any time (assuming they're off)!
* Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having 'one way' manual valves.
* Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having 'one way' manual valves.




==Fun Projects==
==Fun Projects==
* The Atmospherics system is far from optimal, and I'm talking about just the pipe configuration! Break out that wrench and start experimenting! (Just make sure you know what's what.)
* The Atmospherics system is far from optimal, and I'm talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what's what)!
* Extremely high temperature gases (Like those from a panic siphoned fire.) can really clog the waste loop. Can something be done to correct that?
* Extremely high temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Can something be done to correct that?
* No one uses the ports outside of the 'refilling' station, but that doesn't mean that functionality can't be added onto them!
* No one uses the ports outside of the 'refilling' station, but that doesn't mean that functionality can't be added onto them!
* The wall section that looks like the letter 'I' can be dismantled if you need more working space for pipes.
* The wall section that looks like the letter 'I' can be dismantled if you need more working space for pipes.
* Don't count out the grated window areas, they can be a great (Har har) way to utilize the vacuum of space without an EVA suit.
* Don't count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.
* Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles with the huge crate of pipes he dragged out into space for you!
* Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles with the huge crate of pipes he dragged out into space for you!
* The main cargo area inside Cargo has a laughably small number of vents, and how many times have those dumb dumbs sent the shuttle off while the doors are open?
* The main cargo area inside Cargo has a laughably small number of vents, and how many times have those dumb dumbs sent the shuttle off while the doors are open?
Anonymous user