Gang War: Difference between revisions

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m (Small tweaks here and there. Added box-template to the notification.)
imported>Kosmos
m (Flash --> Pen & multiple gang bosses --> one boss per gang.)
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== Tunnel Snakes Rule! ==
==Tunnel Snakes Rule!==
A violent turf war between two rival factions has erupted on the station! Similar to [[Revolution]], there are '''Gang Bosses''' who can "persuade" other crew members to join their ranks.  
A violent turf war between two rival factions has erupted on the station! Similar to [[Revolution]], there are '''Gang Bosses''', one per gang, who can "persuade" other crew members to join their ranks.


In order for a gang to claim victory, all the bosses for the opposing gang must be either dead or off-station.
In order for a gang to claim victory, all the bosses for the opposing gang must be either dead or off-station.
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===[[File:boss.png]] Gang Bosses===
===[[File:boss.png]] Gang Bosses===
* Flash people to recruit them!
* Prick people with your pen to recruit them!
* You cannot recruit anyone who is loyalty implanted, or already belong to a gang.
* You cannot recruit anyone who is loyalty implanted, or already belongs to a gang.
* Keep in mind that your underlings can only identify their bosses, but not each other. You must coordinate your gang effectively to beat out the competition.
* Keep in mind that your gangsters can only identify their boss, but not each other. You must coordinate your gang effectively to beat out the competition.
* Mass recruitment is more likely to blow your cover than help you. A large, uncoordinated gang is ineffective and prone to friendly fire! Be selective about who you recruit.
* Mass recruitment is more likely to blow your cover than help you. A large, uncoordinated gang is ineffective and prone to friendly fire! Be selective about who you recruit.
* Anonymity is key. Making too much noise is likely to attract unwanted attention from both security and your rivals.
* Anonymity is key. Making too much noise is likely to attract unwanted attention from both security and your rivals.
* [[Heads of Staff]] and members of [[Security]] cannot spawn as Gang Bosses.
* '''The Recaller''' in your backpack will allow you to prevent the station from prematurely evacuating. Only you can use the Recaller device. If the shuttle is allowed to dock with the station, you lose.
* '''The Recaller''' in your backpack will allow you to prevent the station from prematurely evacuating. Only you can use the Recaller device. If the shuttle is allowed to dock with the station, you lose.
* [[Heads of Staff]] and members of [[Security]] cannot spawn as Gang Bosses.


===[[File:gangster.png]] Gangsters===
===[[File:gangster.png]] Gangsters===
* Help your bosses take over the station by defeating their rivals!
* Help your boss take over the station by defeating their rivals!
* You can tell who your bosses are, but not who your fellow gangsters are.
* You can tell who your boss is, but not who your fellow gangsters are.
* Only your bosses can see the membership of the entire gang.
* Only your boss can see the membership of the entire gang.
* Subtlety is key. Work closely with your boss to ensure you don't attack your own teammates.
* Subtlety is key. Work closely with your boss to ensure you don't attack your own teammates.




===[[File:Hudcentcom.png|20px]] Station Staff ===
===[[File:Hudcentcom.png|20px]] Station Staff===
* Protect the station and its crew!
* Protect the station and its crew!
* Identify and stop the mob bosses to win.
* Identify and stop the mob bosses to win.

Revision as of 10:42, 2 October 2014

Gang War is still under development and should only be run as a playtest by an admin.
Game mode details are subject to change as the game mode is further developed.

File:Gangicon.png Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.


Tunnel Snakes Rule!

A violent turf war between two rival factions has erupted on the station! Similar to Revolution, there are Gang Bosses, one per gang, who can "persuade" other crew members to join their ranks.

In order for a gang to claim victory, all the bosses for the opposing gang must be either dead or off-station.

If the shuttle is allowed to evacuate the station, both gangs will lose.


Boss.png Gang Bosses

  • Prick people with your pen to recruit them!
  • You cannot recruit anyone who is loyalty implanted, or already belongs to a gang.
  • Keep in mind that your gangsters can only identify their boss, but not each other. You must coordinate your gang effectively to beat out the competition.
  • Mass recruitment is more likely to blow your cover than help you. A large, uncoordinated gang is ineffective and prone to friendly fire! Be selective about who you recruit.
  • Anonymity is key. Making too much noise is likely to attract unwanted attention from both security and your rivals.
  • Heads of Staff and members of Security cannot spawn as Gang Bosses.
  • The Recaller in your backpack will allow you to prevent the station from prematurely evacuating. Only you can use the Recaller device. If the shuttle is allowed to dock with the station, you lose.

Gangster.png Gangsters

  • Help your boss take over the station by defeating their rivals!
  • You can tell who your boss is, but not who your fellow gangsters are.
  • Only your boss can see the membership of the entire gang.
  • Subtlety is key. Work closely with your boss to ensure you don't attack your own teammates.


Hudcentcom.png Station Staff

  • Protect the station and its crew!
  • Identify and stop the mob bosses to win.
  • Avoid killing mob bosses as you could very well cause their rivals to win. Instead, confiscate their Recallers and keep them brigged. Catch them all and you will be able to evacuate the station safely.
  • Remember that gangsters can be reformed by beating them in the head! Use this to get information on who the gang bosses are.
  • Like Cult, loyalty implants will prevent a crew member from joining a gang, but they cannot de-convert those who are already gangsters.