Game Mode: Difference between revisions

Jump to navigation Jump to search
489 bytes removed ,  17:39, 7 February 2022
m
five gamemodes, not four, added gang war to dynamic exclusion on wiki
(→‎Darkspawn: adds description, image)
m (five gamemodes, not four, added gang war to dynamic exclusion on wiki)
(10 intermediate revisions by 5 users not shown)
Line 78: Line 78:
*If the Ark does not get destroyed, the Cult wins.
*If the Ark does not get destroyed, the Cult wins.
<br />
<br />
===[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]===
===[[File:Nuke.png|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]===
A team of '''Syndicate operatives''' has been sent on a '''mission to completely destroy the station with a nuclear bomb'''. However, they must get the [[Nuclear Authentication Disk]] from the station itself in order to arm the bomb, and the crew (or at least the captain) will be doing everything in their power to stop the attackers from getting the disk. The operatives have access to [[Syndicate_Items#Uplink|uplinks]] (containing most normal traitor items as well as high-profile operative weapons) and [[pinpointer|Pinpointers]] that will allow them to hunt for the Disk.
A team of '''Syndicate operatives''' has been sent on a '''mission to completely destroy the station with a nuclear bomb'''. However, they must get the [[Nuclear Authentication Disk]] from the station itself in order to arm the bomb, and the crew (or at least the captain) will be doing everything in their power to stop the attackers from getting the disk. The operatives have access to [[Syndicate_Items#Uplink|uplinks]] (containing most normal traitor items as well as high-profile operative weapons) and [[pinpointer|Pinpointers]] that will allow them to hunt for the Disk.


Line 141: Line 141:
*If a Vampire has completed all objectives, they get greentext.
*If a Vampire has completed all objectives, they get greentext.
<br />
<br />
=== [[File:Heretic_forbidden_book.png|link=Heretic]] '''[[Heretic]]''' ===
===[[File:Heretic_forbidden_book.png|link=Heretic]] [[Heretic]]===
Similar to, but unaffiliated with Cults, '''heretics''' can advance upon '''unique ability trees''' by sacrificing crew members. With access to the paths of '''rust, ash and flesh''', they can choose to specialize in different abilities, building towards their eventual '''ascension'''.
Similar to, but unaffiliated with Cults, '''heretics''' can advance upon '''unique ability trees''' by sacrificing crew members. With access to the paths of '''rust, ash and flesh''', they can choose to specialize in different abilities, building towards their eventual '''ascension'''.


Line 151: Line 151:




===[[File:Darkspawn.png]] [[Darkspawn]]===
Darkspawn is an Antagonist that plays in a very similar fashion to the shadowling; you start disguised as a normal crewmember with the ability to reveal your true form, gaining access to new abilities and mechanics which will facilitate reaching your ultimate goal of ascending through the Sacrament.
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
<br />
===[[File:Nt display.png|link=https://wiki.yogstation.net/wiki/File:Nt_display.png]] Extended===
===[[File:Nt display.png|link=https://wiki.yogstation.net/wiki/File:Nt_display.png]] Extended===
No antagonists spawn, but the crew gets objectives to build high-tech constructions requiring the cooperation of the whole station. These [[Goals#Station_Goals|Station Goals]] include a bluespace artillery position, a station shield or a DNA vault. Unless it is forced by an admin, this mode will only appear when there is not enough players for any other gamemode in rotation.
No antagonists spawn, but the crew gets objectives to build high-tech constructions requiring the cooperation of the whole station. These [[Goals#Station_Goals|Station Goals]] include a bluespace artillery position, a station shield or a DNA vault. Unless it is forced by an admin, this mode will only appear when there is not enough players for any other gamemode in rotation.
<br />
===Dynamic===
The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have multiple rulesets depending on the pop and threat level. There are latejoin and midround rulesets as well; The ''latejoin'' ruleset can assign late joining players as antagonists, and the ''midround'' ruleset assigns (prompts) ghosts or currently living players as antagonists.
The threat level of the dynamic round is hinted by the "status summary" automatically printed by the communication consoles near roundstart:
*Peaceful Waypoint: Threat 0 to 19, no antagonists alive
*Core Territory: 0 to 19, with antagonists
*Anomalous Exogeology: 20 to 39
*Contested System: 40 to 65
*Uncharted Space: 66 to 79
*Black Orbit: 80 to 99
*Impending Doom: 100
Currently, there are five gamemodes excluded from what can be picked as a roundstart ruleset, which are [[Revolution|revolutionaries]], [[#Monkey|monkey mode]], [[#Clown Operatives|clown ops]], [[Gang War|gang war]], and [[#Extended|extended]], due to some conflicting mechanics when introduced with other antagonists.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
Line 177: Line 197:
*If the Emergency Shuttle leaves with any living monkeys aboard, the monkeys win and spread their magic hoodoo monkeyism to Centcom.
*If the Emergency Shuttle leaves with any living monkeys aboard, the monkeys win and spread their magic hoodoo monkeyism to Centcom.
'''Reason For Exclusion:'''
'''Reason For Exclusion:'''
Monkey mode has undergone many iterations, and is now run as a rare admin-forced gamemode rather than in rotation.
Monkey mode has undergone many iterations, but is incredibly outdated and nigh unusable in its current state.


<br />
<br />
Line 191: Line 211:
'''Reason for exclusion:'''
'''Reason for exclusion:'''
Too reliant upon roleplay and rounds tend to devolve into too much chaos.
Too reliant upon roleplay and rounds tend to devolve into too much chaos.
<br />
===Dynamic===
The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have up to three roundstart rulesets depending on the pop and threat level. Then there are latejoin and midround rulesets. The ''latejoin'' ruleset can assign late joining players as antagonists, and the ''midround'' ruleset assigns (prompts) ghosts or currently living players as antagonists.
The threat level of the dynamic round is hinted by the "status summary" automatically printed by the communication consoles near roundstart:
*Peaceful Waypoint: Threat 0 to 19, no antagonists alive
*Core Territory: 0 to 19, with antagonists
*Anomalous Exogeology: 20 to 39
*Contested System: 40 to 65
*Uncharted Space: 66 to 79
*Black Orbit: 80 to 99
*Impending Doom: 100
'''Reason For Exclusion:'''
Experimental, still undergoing balancing.


<br />
<br />
Line 227: Line 232:
'''Reason For Exclusion'''
'''Reason For Exclusion'''
Meteors can be a random event occurring in game, but otherwise are admin-only due to the predictability of most meteor rounds and that meteor rounds are very short. That, or you have a case of "We can fix it", or everyone migrating to lavaland. Also turns the server into one huge laggy mess.
Meteors can be a random event occurring in game, but otherwise are admin-only due to the predictability of most meteor rounds and that meteor rounds are very short. That, or you have a case of "We can fix it", or everyone migrating to lavaland. Also turns the server into one huge laggy mess.
<br />
===[[File:Sword.gif|32px]] Overthrow===
The Syndicate has planted sleeper agents on board the station, and one agent with a special implanter is tasked to wake them up so that they can take control from the inside. However, rival Syndicate factions are also trying to wake these sleeper agents for their own objectives. Convert all the targets to gain control of the station!
'''Game Ending Conditions:'''
*When the Emergency Shuttle docks at Central Command.
*The team that gained the most points by completing their objectives wins.
'''Reason For Exclusion:'''
A horribly confusing game mode that was unclear in its points system, unclear on the relationship between the other Syndicate teams, and numerous other issues. It was disliked by much of the player base and the creator does not show interest in working on it.


<br />
<br />
Line 257: Line 252:
Mass-chaos. More an event than a gamemode.
Mass-chaos. More an event than a gamemode.


<br />
===[[File:Darkspawn.png]] [[Darkspawn]]===
Darkspawn is an Antagonist that plays in a very similar fashion to the shadowling; you start disguised as a normal crewmember with the ability to reveal your true form, gaining access to new abilities and mechanics which will facilitate reaching your ultimate goal of ascending through the Sacrament.
<br />


===[[File:Sword.gif|link=Traitor]][[File:Changeling.gif|link=Changeling]] [[Traitor|Trust No]][[Changeling| One]]===
===[[File:Sword.gif|link=Traitor]][[File:Changeling.gif|link=Changeling]] [[Traitor|Trust No]][[Changeling| One]]===
Line 281: Line 271:
'''Reason For Exclusion:'''
'''Reason For Exclusion:'''
This gamemode occurs as a midrount event rather than a gamemode now, because of the low threat.
This gamemode occurs as a midrount event rather than a gamemode now, because of the low threat.
<br />
===[[File:Blob.png|link=Blob]] [[Blob]]===
===[[File:Blob.png|link=Blob]] [[Blob]]===
The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it '''consumes the entire station'''!
The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it '''consumes the entire station'''!
Line 289: Line 281:
'''Reason for exclusion:'''
'''Reason for exclusion:'''
This gamemode occurs as a midrount event rather than a gamemode now.
This gamemode occurs as a midrount event rather than a gamemode now.
<br />
===[[File:Sword.gif|link=Traitor]][[File:Abductor.png|link=Abductor]][[File:Changeling.gif|link=Changeling]] [[Traitor]] + [[Abductor]] + [[Changeling]]===
===[[File:Sword.gif|link=Traitor]][[File:Abductor.png|link=Abductor]][[File:Changeling.gif|link=Changeling]] [[Traitor]] + [[Abductor]] + [[Changeling]]===
HNNNNNG- YAAAAAAA!! IT HURTS!!
HNNNNNG- YAAAAAAA!! IT HURTS!!
Line 298: Line 292:
'''Reason for exclusion:'''
'''Reason for exclusion:'''
This gamemode is no longer included in the gamemode rotation or admin force menu.
This gamemode is no longer included in the gamemode rotation or admin force menu.
<br />
===Hand of God===
===Hand of God===
Two rival cults have taken root on the station!
Two rival cults have taken root on the station!
Line 303: Line 299:
'''Reason For Exclusion:'''
'''Reason For Exclusion:'''
This game mode is no longer being maintained.
This game mode is no longer being maintained.
<br />
===[[Nations]]===
===[[Nations]]===
Nations is an unorthodox game mode that relies almost entirely upon roleplaying, because of this it's very rare and devolves into fighting quickly. In Nations, departments become independent states and it is their goal to survive through control of station resources, diplomacy, and battle.
Nations is an unorthodox game mode that relies almost entirely upon roleplaying, because of this it's very rare and devolves into fighting quickly. In Nations, departments become independent states and it is their goal to survive through control of station resources, diplomacy, and battle.
Line 310: Line 308:
'''Reason For Exclusion:'''
'''Reason For Exclusion:'''
It usually just ends in grief and is better left as a planned admin event.
It usually just ends in grief and is better left as a planned admin event.
<br />
===Sandbox===
===Sandbox===
Like extended except you can spawn any item you want through the "Sandbox Panel" verb.
Like extended except you can spawn any item you want through the "Sandbox Panel" verb.
12

edits

Navigation menu