Game Mode: Difference between revisions

269 bytes added ,  02:27, 5 February 2022
States that dynamic doesn't consider revolutionaries, monkey mode, clown ops, or extended to be used in rulesets due to conflicting mechanics with other antagonists.
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(States that dynamic doesn't consider revolutionaries, monkey mode, clown ops, or extended to be used in rulesets due to conflicting mechanics with other antagonists.)
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* When the Emergency Shuttle docks at Central Command.
* When the Emergency Shuttle docks at Central Command.


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===[[File:Nt display.png|link=https://wiki.yogstation.net/wiki/File:Nt_display.png]] Extended===
No antagonists spawn, but the crew gets objectives to build high-tech constructions requiring the cooperation of the whole station. These [[Goals#Station_Goals|Station Goals]] include a bluespace artillery position, a station shield or a DNA vault. Unless it is forced by an admin, this mode will only appear when there is not enough players for any other gamemode in rotation.
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===Dynamic===
===Dynamic===
The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have up to three roundstart rulesets depending on the pop and threat level. Then there are latejoin and midround rulesets. The ''latejoin'' ruleset can assign late joining players as antagonists, and the ''midround'' ruleset assigns (prompts) ghosts or currently living players as antagonists.  
The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have multiple rulesets depending on the pop and threat level. There are latejoin and midround rulesets as well; The ''latejoin'' ruleset can assign late joining players as antagonists, and the ''midround'' ruleset assigns (prompts) ghosts or currently living players as antagonists.  


The threat level of the dynamic round is hinted by the "status summary" automatically printed by the communication consoles near roundstart:
The threat level of the dynamic round is hinted by the "status summary" automatically printed by the communication consoles near roundstart:
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*Black Orbit: 80 to 99
*Black Orbit: 80 to 99
*Impending Doom: 100
*Impending Doom: 100
'''Reason For Exclusion:'''
Experimental, still undergoing balancing.


 
Currently, there are four gamemodes excluded from what can be picked as a roundstart ruleset, which are [[Revolution|revolutionaries]], [[#Monkey|monkey mode]], [[#Clown Operatives|clown ops]], and [[#Extended|extended]], due to some conflicting mechanics when introduced with other antagonists.
===[[File:Nt display.png|link=https://wiki.yogstation.net/wiki/File:Nt_display.png]] Extended===
No antagonists spawn, but the crew gets objectives to build high-tech constructions requiring the cooperation of the whole station. These [[Goals#Station_Goals|Station Goals]] include a bluespace artillery position, a station shield or a DNA vault. Unless it is forced by an admin, this mode will only appear when there is not enough players for any other gamemode in rotation.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
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'''Reason For Exclusion:'''
'''Reason For Exclusion:'''
This gamemode occurs as a midrount event rather than a gamemode now, because of the low threat.
This gamemode occurs as a midrount event rather than a gamemode now, because of the low threat.
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===[[File:Blob.png|link=Blob]] [[Blob]]===
===[[File:Blob.png|link=Blob]] [[Blob]]===
The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it '''consumes the entire station'''!
The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it '''consumes the entire station'''!
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'''Reason for exclusion:'''
'''Reason for exclusion:'''
This gamemode occurs as a midrount event rather than a gamemode now.
This gamemode occurs as a midrount event rather than a gamemode now.
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===[[File:Sword.gif|link=Traitor]][[File:Abductor.png|link=Abductor]][[File:Changeling.gif|link=Changeling]] [[Traitor]] + [[Abductor]] + [[Changeling]]===
===[[File:Sword.gif|link=Traitor]][[File:Abductor.png|link=Abductor]][[File:Changeling.gif|link=Changeling]] [[Traitor]] + [[Abductor]] + [[Changeling]]===
HNNNNNG- YAAAAAAA!! IT HURTS!!
HNNNNNG- YAAAAAAA!! IT HURTS!!
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'''Reason for exclusion:'''
'''Reason for exclusion:'''
This gamemode is no longer included in the gamemode rotation or admin force menu.
This gamemode is no longer included in the gamemode rotation or admin force menu.
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===Hand of God===
===Hand of God===
Two rival cults have taken root on the station!
Two rival cults have taken root on the station!
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'''Reason For Exclusion:'''
'''Reason For Exclusion:'''
This game mode is no longer being maintained.
This game mode is no longer being maintained.
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===[[Nations]]===
===[[Nations]]===
Nations is an unorthodox game mode that relies almost entirely upon roleplaying, because of this it's very rare and devolves into fighting quickly. In Nations, departments become independent states and it is their goal to survive through control of station resources, diplomacy, and battle.
Nations is an unorthodox game mode that relies almost entirely upon roleplaying, because of this it's very rare and devolves into fighting quickly. In Nations, departments become independent states and it is their goal to survive through control of station resources, diplomacy, and battle.
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'''Reason For Exclusion:'''
'''Reason For Exclusion:'''
It usually just ends in grief and is better left as a planned admin event.
It usually just ends in grief and is better left as a planned admin event.
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===Sandbox===
===Sandbox===
Like extended except you can spawn any item you want through the "Sandbox Panel" verb.
Like extended except you can spawn any item you want through the "Sandbox Panel" verb.
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