Game Mode: Difference between revisions

Jump to navigation Jump to search
584 bytes added ,  18:50, 9 September 2020
Adds heretics
mNo edit summary
(Adds heretics)
(3 intermediate revisions by one other user not shown)
Line 145: Line 145:
* When the Emergency Shuttle docks at Central Command.
* When the Emergency Shuttle docks at Central Command.
* If a Vampire has completed all objectives, they get greentext.
* If a Vampire has completed all objectives, they get greentext.
===[[File:Heretic_forbidden_book.png|link=Heretic]] [[Heretic]]===
Similar to, but unaffiliated with Cults, '''heretics''' can advance upon '''unique ability trees''' by sacrificing crew members. With access to the paths of '''rust, ash and flesh''', they can choose to specialize in different abilities, building towards their eventual '''ascension'''.
Heretics are solo antagonists like Traitors.
'''Game Ending Conditions:'''
*When the Emergency Shuttle docks at Central Command.
*When a heretic completes their sacrifices and ascends.


===[[File:Nt display.png]] Extended===
===[[File:Nt display.png]] Extended===
No antagonists spawn, but the crew gets objectives to build high-tech constructions requiring the cooperation of the whole station. These [[Station Goals]] include a bluespace artillery position, a station shield or a DNA vault. Unless it is forced by an admin, this mode will only appear when there is not enough players for any other gamemode in rotation.
No antagonists spawn, but the crew gets objectives to build high-tech constructions requiring the cooperation of the whole station. These [[Goals#Station_Goals|Station Goals]] include a bluespace artillery position, a station shield or a DNA vault. Unless it is forced by an admin, this mode will only appear when there is not enough players for any other gamemode in rotation.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
Line 161: Line 170:
* If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory.
* If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory.
* If the Emergency Shuttle leaves with the disk still anywhere on the station, the Clowns win a Minor Victory.
* If the Emergency Shuttle leaves with the disk still anywhere on the station, the Clowns win a Minor Victory.
* If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Clowns win a Major Victory.
* If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Clowns win a Major Victory and [[Honkmother]] spawns.
* If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.
* If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.


Line 302: Line 311:
This gamemode is no longer included in the gamemode rotation or admin force menu.
This gamemode is no longer included in the gamemode rotation or admin force menu.


===[[Hand of God]]===
===Hand of God===
Two rival cults have taken root on the station!
Two rival cults have taken root on the station!


Wiki Staff
998

edits

Navigation menu