Game Mode: Difference between revisions

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Adds heretics
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* When the Emergency Shuttle docks at Central Command.
* When the Emergency Shuttle docks at Central Command.
* If a Vampire has completed all objectives, they get greentext.
* If a Vampire has completed all objectives, they get greentext.
===[[File:Heretic_forbidden_book.png|link=Heretic]] [[Heretic]]===
Similar to, but unaffiliated with Cults, '''heretics''' can advance upon '''unique ability trees''' by sacrificing crew members. With access to the paths of '''rust, ash and flesh''', they can choose to specialize in different abilities, building towards their eventual '''ascension'''.
Heretics are solo antagonists like Traitors.
'''Game Ending Conditions:'''
*When the Emergency Shuttle docks at Central Command.
*When a heretic completes their sacrifices and ascends.


===[[File:Nt display.png]] Extended===
===[[File:Nt display.png]] Extended===
No antagonists spawn, but the crew gets objectives to build high-tech constructions requiring the cooperation of the whole station. These [[Station Goals]] include a bluespace artillery position, a station shield or a DNA vault. Unless it is forced by an admin, this mode will only appear when there is not enough players for any other gamemode in rotation.
No antagonists spawn, but the crew gets objectives to build high-tech constructions requiring the cooperation of the whole station. These [[Goals#Station_Goals|Station Goals]] include a bluespace artillery position, a station shield or a DNA vault. Unless it is forced by an admin, this mode will only appear when there is not enough players for any other gamemode in rotation.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
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==Other Game Modes==
==Other Game Modes==
Game modes which are not in rotation, but may show up if an admin sets it. They do not appear due to them still being in development, being too powerful to normally use or simply for being unfun and/or boring.
Game modes which are not in rotation, but may show up if an admin sets it. They do not appear due to them still being in development, being too powerful to normally use or simply for being unfun and/or boring.
===[[File:Assistant geared.png|32px|link=Traitor]][[File:Vampire.png|link=Vampire]] Traitor and Vampire===
This gamemode will feature both [[Game_Mode#Traitor|traitors]] and [[Game_Mode#Vampires|vampires]]. It functions the same as the individual gamemodes, except with two antagonists types instead of one.
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* If a Traitor or Vampire has completed all objectives, they get greentext.
'''Reason For Exclusion:'''
Having both modes in one causes too much chaos, making the round unfun for anyone who is not an antagonist.


===[[File:Clownops.png|32px]] Clown Operatives===
===[[File:Clownops.png|32px]] Clown Operatives===
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* If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory.
* If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory.
* If the Emergency Shuttle leaves with the disk still anywhere on the station, the Clowns win a Minor Victory.
* If the Emergency Shuttle leaves with the disk still anywhere on the station, the Clowns win a Minor Victory.
* If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Clowns win a Major Victory.
* If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Clowns win a Major Victory and [[Honkmother]] spawns.
* If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.
* If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.


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'''Reason for exclusion:'''
'''Reason for exclusion:'''
Too reliant upon roleplay and rounds tend to devolve into too much chaos.
Too reliant upon roleplay and rounds tend to devolve into too much chaos.
===Dynamic===
The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have up to three roundstart rulesets depending on the pop and threat level. Then there are latejoin and midround rulesets. The ''latejoin'' ruleset can assign late joining players as antagonists, and the ''midround'' ruleset assigns (prompts) ghosts or currently living players as antagonists.
The threat level of the dynamic round is hinted by the "status summary" automatically printed by the communication consoles near roundstart:
*Peaceful Waypoint: Threat 0 to 19, no antagonists alive
*Core Territory: 0 to 19, with antagonists
*Anomalous Exogeology: 20 to 39
*Contested System: 40 to 65
*Uncharted Space: 66 to 79
*Black Orbit: 80 to 99
*Impending Doom: 100
'''Reason For Exclusion:'''
Experimental, still undergoing balancing.


===[[File:Assimilate.png|32px]] [[Assimilation]]===
===[[File:Assimilate.png|32px]] [[Assimilation]]===
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'''Reason For Exclusion'''
'''Reason For Exclusion'''
Meteors can be a random event occurring in game, but otherwise are admin-only due to the predictability of most meteor rounds and that meteor rounds are very short. That, or you have a case of "We can fix it", or everyone migrating to lavaland. Also turns the server into one huge laggy mess.
Meteors can be a random event occurring in game, but otherwise are admin-only due to the predictability of most meteor rounds and that meteor rounds are very short. That, or you have a case of "We can fix it", or everyone migrating to lavaland. Also turns the server into one huge laggy mess.


===[[File:Sword.gif|32px]] Overthrow===
===[[File:Sword.gif|32px]] Overthrow===
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Still under development, you can check on the status of the mode [https://github.com/yogstation13/Yogstation/pulls?utf8=%E2%9C%93&q=is%3Apr+Darkspawn+is%3Aclosed+ here]. Occasional tests are currently ran to see what needs improving.
Still under development, you can check on the status of the mode [https://github.com/yogstation13/Yogstation/pulls?utf8=%E2%9C%93&q=is%3Apr+Darkspawn+is%3Aclosed+ here]. Occasional tests are currently ran to see what needs improving.


===[[File:Sword.gif|link=Traitor]][[File:Changeling.gif|link=Changeling]] [[Traitor|Trust No]][[Changeling| one]]===
===[[File:Sword.gif|link=Traitor]][[File:Changeling.gif|link=Changeling]] [[Traitor|Trust No]][[Changeling| One]]===
Traitor and Changelings gamemode, except mindshields are bypassed and anyone on the station can be an antagonist, even Security or the Captain. Trust no one.
Traitor and Changelings gamemode, except mindshields are bypassed and anyone on the station can be an antagonist, even Security or the Captain. Trust no one.


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This gamemode is no longer included in the gamemode rotation or admin force menu.
This gamemode is no longer included in the gamemode rotation or admin force menu.


===[[Hand of God]]===
===Hand of God===
Two rival cults have taken root on the station!
Two rival cults have taken root on the station!


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