Game Mode: Difference between revisions

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==Other Game Modes==
==Other Game Modes==
Game modes which are not in rotation, but may show up if an admin sets it. They do not appear due to them still being in development, being too powerful to normally use or simply for being unfun and/or boring.
Game modes which are not in rotation, but may show up if an admin sets it. They do not appear due to them still being in development, being too powerful to normally use or simply for being unfun and/or boring.
===[[File:Assistant geared.png|32px|link=Traitor]][[File:Vampire.png|link=Vampire]] Traitor and Vampire===
This gamemode will feature both [[Game_Mode#Traitor|traitors]] and [[Game_Mode#Vampires|vampires]]. It functions the same as the individual gamemodes, except with two antagonists types instead of one.
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* If a Traitor or Vampire has completed all objectives, they get greentext.
'''Reason For Exclusion:'''
Having both modes in one causes too much chaos, making the round unfun for anyone who is not an antagonist.


===[[File:Clownops.png|32px]] Clown Operatives===
===[[File:Clownops.png|32px]] Clown Operatives===
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'''Reason For Exclusion:'''
'''Reason For Exclusion:'''
Clown Ops is intended more as a joke gamemode, rather than the more serious gamemodes that can occur through selection at the beginning of the round.
Clown Ops is intended more as a joke gamemode, rather than the more serious gamemodes that can occur through selection at the beginning of the round.
===[[File:Monkey.png|32px]] Monkey===
At the start of the round one of the crew members is infected with a disease that, after a while, turns them into a monkey with the ability to spread the disease to other humans by biting them. Armor does not help and the transformation takes about a minute. The disease can be cured by eating bananas, which also provides immunity to any further monkey infections. Monkeys can use almost every weapon and tool, excluding guns. Humans cannot understand monkey-speak, which shows up as "chimpers" to humans, and monkeys cannot understand human speech, which shows up "l**e ***s". The game ends when the Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with impunity.
'''Game Ending Conditions:'''
*If the Emergency Shuttle leaves with no living monkeys aboard, the crew wins.
*If the Emergency Shuttle leaves with any living monkeys aboard, the monkeys win and spread their magic hoodoo monkeyism to Centcom.
'''Reason For Exclusion:'''
Monkey mode has undergone many iterations, and is now run as a rare admin-forced gamemode rather than in rotation.


===[[File:Devil.gif|32px]] [[Devil|Devil/Devil Agents]]===
===[[File:Devil.gif|32px]] [[Devil|Devil/Devil Agents]]===
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Meteors can be a random event occurring in game, but otherwise are admin-only due to the predictability of most meteor rounds and that meteor rounds are very short. That, or you have a case of "We can fix it", or everyone migrating to lavaland. Also turns the server into one huge laggy mess.
Meteors can be a random event occurring in game, but otherwise are admin-only due to the predictability of most meteor rounds and that meteor rounds are very short. That, or you have a case of "We can fix it", or everyone migrating to lavaland. Also turns the server into one huge laggy mess.


===[[File:Monkey.png|32px]] Monkey===
At the start of the round one of the crew members is infected with a disease that, after a while, turns them into a monkey with the ability to spread the disease to other humans by biting them. Armor does not help and the transformation takes about a minute. The disease can be cured by eating bananas, which also provides immunity to any further monkey infections. Monkeys can use almost every weapon and tool, excluding guns. Humans cannot understand monkey-speak, which shows up as "chimpers" to humans, and monkeys cannot understand human speech, which shows up "l**e ***s". The game ends when the Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with impunity.
'''Game Ending Conditions:'''
*If the Emergency Shuttle leaves with no living monkeys aboard, the crew wins.
*If the Emergency Shuttle leaves with any living monkeys aboard, the monkeys win and spread their magic hoodoo monkeyism to Centcom.
'''Reason For Exclusion:'''
Monkey mode has undergone many iterations, the game mode is no longer available in game due to a combination of it being highly unbalanced and that no one wants to fix it.


===[[File:Sword.gif|32px]] Overthrow===
===[[File:Sword.gif|32px]] Overthrow===
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===[[File:Raginmages.png|32px]][[File:Raginmages.png|32px]] Very Ragin' Bullshit Mages===
===[[File:Raginmages.png|32px]][[File:Raginmages.png|32px]] Very Ragin' Bullshit Mages===
Very Ragin' Bullshit Mages functions exactly the same as [[Game_Mode#Ragin.27_Mages|Ragin' Mages]] except the wizards spawn at a much faster rate.
Very Ragin' Bullshit Mages functions exactly the same as [[Game_Mode#Ragin.27_Mages|Ragin' Mages]] except the wizards spawn at a much faster rate and also there are infinite wizard spawns.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
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Still under development, you can check on the status of the mode [https://github.com/yogstation13/Yogstation/pulls?utf8=%E2%9C%93&q=is%3Apr+Darkspawn+is%3Aclosed+ here]. Occasional tests are currently ran to see what needs improving.
Still under development, you can check on the status of the mode [https://github.com/yogstation13/Yogstation/pulls?utf8=%E2%9C%93&q=is%3Apr+Darkspawn+is%3Aclosed+ here]. Occasional tests are currently ran to see what needs improving.


===[[File:Sword.gif|link=Traitor]][[File:Changeling.gif|link=Changeling]] [[Traitor]][[Changeling|ling]] (anybody can be an antag)===
===[[File:Sword.gif|link=Traitor]][[File:Changeling.gif|link=Changeling]] [[Traitor|Trust No]][[Changeling| One]]===
Traitor and Changelings gamemode, but everyone can be an antag. You can't trust anyone, sec could be your enemy and that greytide following you around could be your best friend.
Traitor and Changelings gamemode, except mindshields are bypassed and anyone on the station can be an antagonist, even Security or the Captain. Trust no one.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
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'''Reason For Exclusion:'''  
'''Reason For Exclusion:'''  
This game mode is no longer being maintained.
This game mode is no longer being maintained.
===[[File:Monkey.png]] Monkey===
At the start of the round '''one of the crew members''' is infected with a disease that, after a while, '''turns them into a monkey''' with the ability to '''spread the disease''' to other humans by '''biting them'''. Armor does not help and the transformation takes about a minute. The disease can be cured by '''eating bananas''', which also provides immunity to any further monkey infections. Monkeys can use almost every weapon and tool, excluding guns. Humans cannot understand monkey-speak, which shows up as ''"chimpers"'' to humans, and monkeys cannot understand human speech, which shows up ''"l**e ***s"''. The game ends when the Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with impunity.
'''Game Ending Conditions:'''
* If the Emergency Shuttle leaves with no living monkeys aboard, the crew wins.
* If the Emergency Shuttle leaves with any living monkeys aboard, the monkeys win and spread their magic hoodoo monkeyism to Centcom.
'''Reason For Exclusion:'''
Monkey mode has undergone many iterations, the game mode is no longer available in game due to a combination of it being highly unbalanced and that no one wants to fix it.


===[[Nations]]===
===[[Nations]]===
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