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2,157 bytes added ,  20:20, 28 July 2019
(moved blob down to exclusion gamemode + traitorlingabductors)
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* Have all their blood brothers group be the only ones on the Emergency Shuttle when it leaves or escape alive together.
* Have all their blood brothers group be the only ones on the Emergency Shuttle when it leaves or escape alive together.
If the blood brothers can meet their objectives and are all present and alive on a pod or the shuttle when it leaves, they win. However, being in the shuttle brig (marked with red flooring) does not count towards escaping and will cause them to fail. Note that in order to win, all of your team must succeed.
If the blood brothers can meet their objectives and are all present and alive on a pod or the shuttle when it leaves, they win. However, being in the shuttle brig (marked with red flooring) does not count towards escaping and will cause them to fail. Note that in order to win, all of your team must succeed.
===[[File:Vampire.png|link=Vampire]] [[Vampire|Vampires]]===
Vampires are creatures of the night - predatory beings of occult origin who feed on crew members for their blood (if they have any). They have assimilated into the crew and must feed off of other crew members to gain new powers. Vampires worship Lilith, who in exchange for their humanity gives them immortality and eternal youth in exchange for a neverending hunger for blood. In the Vampires gamemode, crew are randomly selected to fill the role of Vampire, and are given a set of objectives fit for a vampire.
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* If a Vampire has completed all objectives, they get greentext.


===[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]===
===[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]===
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* If the AI can survive until the round timer elapses, the AI wins.
* If the AI can survive until the round timer elapses, the AI wins.
* If the AI dies, the crew win.
* If the AI dies, the crew win.
===[[File:Raginmages.png|link=Wizard]] [[Wizard|Ragin' Mages]]===
Ragin' Mages is a rare spinoff gamemode of the [[Wizard]] that occurs with a 1.2% chance on high population. Instead of the traditional singular wizard invading the station, the [[Backstory#Space Wizard Federation|Space Wizard Federation]] sends a '''new Wizard every five minutes'''. Each Wizard has their own '''objectives''', similar to the ones a [[Traitor]] or Blood Brother might have. The game mode is set at an extremely low occurrence rate due its difficulty.
'''Game Ending Conditions:'''
* If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives or if the Wizard dies, the Wizard fails.
* If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins.


==Other Game Modes==
==Other Game Modes==
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Monkey mode has undergone many iterations, the game mode is no longer available in game due to a combination of it being highly unbalanced and that no one wants to fix it.
Monkey mode has undergone many iterations, the game mode is no longer available in game due to a combination of it being highly unbalanced and that no one wants to fix it.


===[[File:Clownops.png]] Clown Operatives===
Clown Operatives is a version of [[Nuclear Operative|nuclear emergency]] that is currently only able to be activated by admin spawn. The objectives remain the same as the Nuclear Operatives, however Clown Operatives must detonate a bananium bomb (rather than the traditional nuclear bomb) to achieve their epic prank on the station. Unlike Nuclear Operatives, Clown Operatives can not shoot any type of gun (like the normal [[Clown]]), however spawn with a custom uplink that contains all the pranking devices a Clown Operative would need.
'''Game Ending Conditions:'''
* If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory.
* If the Emergency Shuttle leaves with the disk still anywhere on the station, the Clowns win a Minor Victory.
* If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Clowns win a Major Victory.
* If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.
'''Reason For Exclusion'''
Clown Ops is intended more as a joke gamemode, rather than the more serious gamemodes that can occur through selection at the beginning of the round.


===[[File:Meteor.gif|link=Meteor_Guide]] [[Meteor_Guide|Meteor]]===
===[[File:Meteor.gif|link=Meteor_Guide]] [[Meteor_Guide|Meteor]]===
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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* When the Emergency Shuttle leaves.
* When the Emergency Shuttle leaves.
===[[File:Sword.gif|link=Traitor]][[File:Abductor.png|link=Abductor]][[File:Changeling.gif|link=Changeling]] [[Traitor]] + [[Abductor]] + [[Changeling]]===
HNNNNNG- YAAAAAAA!! IT HURTS!!
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* If a traitor/ling has completed all objectives, they greentext.
* If an abductor has completed all objectives, whether they're dead or alive, they greentext.
'''Reason for exclusion:'''
It was too much to pour over security and the crew itself. Nobody liked it. Things got way too chaotic for anyone to rationally handle.


===Sandbox===
===Sandbox===
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* If the blob manages to spread to a predetermined size, the crew will lose.
* If the blob manages to spread to a predetermined size, the crew will lose.


'''Reason For Exclusion'''  
'''Reason for exclusion:'''
Blob occurs as a midround event rather than a gamemode now.
This gamemode occurs as a midrount event rather than a gamemode now.


===[[File:Sword.gif|link=Traitor]][[File:Abductor.png|link=Abductor]][[File:Changeling.gif|link=Changeling]] [[Traitor]] + [[Abductor]] + [[Changeling]]===
===[[File:Sword.gif|link=Traitor]][[File:Abductor.png|link=Abductor]][[File:Changeling.gif|link=Changeling]] [[Traitor]] + [[Abductor]] + [[Changeling]]===
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'''Reason for exclusion:'''
'''Reason for exclusion:'''
This gamemode has been taken off the gamemode rotation and admin force menu.
This gamemode is no longer included in the gamemode rotation or admin force menu.


===[[Hand of God]]===
===[[Hand of God]]===
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