Game Mode: Difference between revisions

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* Have all their blood brothers group be the only ones on the Emergency Shuttle when it leaves or escape alive together.
* Have all their blood brothers group be the only ones on the Emergency Shuttle when it leaves or escape alive together.
If the blood brothers can meet their objectives and are all present and alive on a pod or the shuttle when it leaves, they win. However, being in the shuttle brig (marked with red flooring) does not count towards escaping and will cause them to fail. Note that in order to win, all of your team must succeed.
If the blood brothers can meet their objectives and are all present and alive on a pod or the shuttle when it leaves, they win. However, being in the shuttle brig (marked with red flooring) does not count towards escaping and will cause them to fail. Note that in order to win, all of your team must succeed.
===[[File:Vampire.png|link=Vampire]] [[Vampire|Vampires]]===
Vampires are creatures of the night - predatory beings of occult origin who feed on crew members for their blood (if they have any). They have assimilated into the crew and must feed off of other crew members to gain new powers. Vampires worship Lilith, who in exchange for their humanity gives them immortality and eternal youth in exchange for a neverending hunger for blood. In the Vampires gamemode, crew are randomly selected to fill the role of Vampire, and are given a set of objectives fit for a vampire.
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* If a Vampire has completed all objectives, they get greentext.


===[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]===
===[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]===
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* If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives or if the Wizard dies, the Wizard fails.
* If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives or if the Wizard dies, the Wizard fails.
* If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins.
* If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins.
===[[File:Blob.png|link=Blob]] [[Blob]]===
The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it '''consumes the entire station'''!
'''Game Ending Conditions:'''
* If the crew manage to destroy the blob core, the crew will win.
* If the blob manages to spread to a predetermined size, the crew will lose.


===[[File:Malf_AI.gif|link=Guide_to_malfunction]] [[Guide_to_malfunction|AI Malfunction]]===
===[[File:Malf_AI.gif|link=Guide_to_malfunction]] [[Guide_to_malfunction|AI Malfunction]]===
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* If the AI can survive until the round timer elapses, the AI wins.
* If the AI can survive until the round timer elapses, the AI wins.
* If the AI dies, the crew win.
* If the AI dies, the crew win.
===[[File:Raginmages.png|link=Wizard]] [[Wizard|Ragin' Mages]]===
Ragin' Mages is a rare spinoff gamemode of the [[Wizard]] that occurs with a 1.2% chance on high population. Instead of the traditional singular wizard invading the station, the [[Backstory#Space Wizard Federation|Space Wizard Federation]] sends a '''new Wizard every five minutes'''. Each Wizard has their own '''objectives''', similar to the ones a [[Traitor]] or Blood Brother might have. The game mode is set at an extremely low occurrence rate due its difficulty.
'''Game Ending Conditions:'''
* If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives or if the Wizard dies, the Wizard fails.
* If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins.


==Other Game Modes==
==Other Game Modes==
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===[[File:Clownops.png]] Clown Operatives===
===[[File:Clownops.png]] Clown Operatives===
Clown Operatives is a version of [[Nuclear Operative|nuclear emergency]] that revolves around syndicate clowns instead of traditional nuclear operatives. The objectives remain the same as the Nuclear Operatives, however Clown Operatives must detonate a bananium bomb (rather than the traditional nuclear bomb) to achieve their epic prank on the station. Unlike Nuclear Operatives, Clown Operatives can not shoot any type of gun (like the normal [[Clown]]), however spawn with a custom uplink that contains all the pranking devices a Clown Operative would need.
Clown Operatives is a version of [[Nuclear Operative|nuclear emergency]] that is currently only able to be activated by admin spawn. The objectives remain the same as the Nuclear Operatives, however Clown Operatives must detonate a bananium bomb (rather than the traditional nuclear bomb) to achieve their epic prank on the station. Unlike Nuclear Operatives, Clown Operatives can not shoot any type of gun (like the normal [[Clown]]), however spawn with a custom uplink that contains all the pranking devices a Clown Operative would need.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory.
* If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory.
* If the Emergency Shuttle leaves with the disk still anywhere on the station, the Syndicate win a Minor Victory.
* If the Emergency Shuttle leaves with the disk still anywhere on the station, the Clowns win a Minor Victory.
* If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Syndicate win a Major Victory.
* If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Clowns win a Major Victory.
* If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.
* If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.


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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* When the Emergency Shuttle leaves.
* When the Emergency Shuttle leaves.
===[[File:Sword.gif|link=Traitor]][[File:Abductor.png|link=Abductor]][[File:Changeling.gif|link=Changeling]] [[Traitor]] + [[Abductor]] + [[Changeling]]===
HNNNNNG- YAAAAAAA!! IT HURTS!!
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* If a traitor/ling has completed all objectives, they greentext.
* If an abductor has completed all objectives, whether they're dead or alive, they greentext.
'''Reason for exclusion:'''
It was too much to pour over security and the crew itself. Nobody liked it. Things got way too chaotic for anyone to rationally handle.


===Sandbox===
===Sandbox===
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==Excluded game modes==
==Excluded game modes==
===[[File:Blob.png|link=Blob]] [[Blob]]===
The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it '''consumes the entire station'''!
'''Game Ending Conditions:'''
* If the crew manage to destroy the blob core, the crew will win.
* If the blob manages to spread to a predetermined size, the crew will lose.
'''Reason for exclusion:'''
This gamemode occurs as a midrount event rather than a gamemode now.
===[[File:Sword.gif|link=Traitor]][[File:Abductor.png|link=Abductor]][[File:Changeling.gif|link=Changeling]] [[Traitor]] + [[Abductor]] + [[Changeling]]===
HNNNNNG- YAAAAAAA!! IT HURTS!!
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* If a traitor/ling has completed all objectives, they greentext.
* If an abductor has completed all objectives, whether they're dead or alive, they greentext.
'''Reason for exclusion:'''
This gamemode is no longer included in the gamemode rotation or admin force menu.


===[[Hand of God]]===
===[[Hand of God]]===
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