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''<code>'''Enemy communication intercepted.''' Security Level Elevated.</code>''
''<code>'''Enemy communication intercepted.''' Security Level Elevated.</code>''


The default game mode on /tg/Station. It randomly selects from gamemodes in the rotation, which can either lead to variety or hilarious back-to-back-to-back Nuclear Emergency rounds. In addition, certain [[Random events|random events]] may occur during the round.  
The default game mode on YogStation. It randomly selects from gamemodes in the rotation, which can either lead to variety or hilarious back-to-back-to-back Nuclear Emergency rounds. In addition, certain [[Random events|random events]] may occur during the round.  


Secret currently has the following game modes in rotation:
Secret currently has the following game modes in rotation:
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===[[File:Doubleagent.gif|link=Traitor]] [[Traitor|Double Agents]]===
===[[File:Doubleagent.gif|link=Traitor]] [[Traitor|Blood Brothers]]===
A group of Double Agents are implanted on the station. Each Agent has an objective to kill another Agent, then escape the station. As in Traitor, each one also has access to a Traitor Uplink, from which multiple items can be ordered to help them kill their target. No one can be trusted, not even other Agents!
In Blood Brothers, two or more crew members are '''blood brothers'''. They function similar to traitors, except they are not given a PDA Uplink. Instead, they must team up with their other blood brother(s) to '''complete their goal'''.
 
Blood brother objectives are usually a small selection of the following:
* Assassinate or maroon a specific crew member.
* Steal a restricted item.
* Have all their blood brothers group be the only ones on the Emergency Shuttle when it leaves or escape alive together.
If the blood brothers can meet their objectives and are all present and alive on a pod or the shuttle when it leaves, they win. However, being in the shuttle brig (marked with red flooring) does not count towards escaping and will cause them to fail. Note that in order to win, all of your team must succeed.
 
===[[File:Vampire.png|link=Vampire]] [[Vampire|Vampires]]===
Vampires are creatures of the night - predatory beings of occult origin who feed on crew members for their blood (if they have any). They have assimilated into the crew and must feed off of other crew members to gain new powers. Vampires worship Lilith, who in exchange for their humanity gives them immortality and eternal youth in exchange for a neverending hunger for blood. In the Vampires gamemode, crew are randomly selected to fill the role of Vampire, and are given a set of objectives fit for a vampire.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* When the Emergency Shuttle docks at Central Command.
* If a Double Agent kills his target and escapes alive and out of custody, he/she gets greentext.
* If a Vampire has completed all objectives, they get greentext.
 


===[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]===
===[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]===
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* If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins.
* If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins.


===[[File:Malf_AI.gif|link=Guide_to_malfunction]] [[Guide_to_malfunction|AI Malfunction]]===
Oh no! An ion storm has caused the '''AI to malfunction''' and gain free will! Unfortunately, years of being treated like shit by Nanotrasen has made it '''hate humans with a passion'''! The '''crew must race to defeat''' the mechanical overlord before it hacks all of SS13's systems and '''activates the self destruct'''! Until then, all the AI has to do is survive! The shuttle can be called but will never arrive during this game mode.
The AI has access to a range of malfunction modules, allowing it to upgrade turrets, destroy machines, and even create a machine that turns (un)willing humans into Cyborgs! Malfunction modules cost CPU, a limited resource that the malfunctioning AI starts with.


===[[File:Blob.png|link=Blob]] [[Blob]]===
'''Game Ending Conditions:'''
The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it '''consumes the entire station'''!
* If the AI can survive until the round timer elapses, the AI wins.
* If the AI dies, the crew win.
 
===[[File:Raginmages.png|link=Wizard]] [[Wizard|Ragin' Mages]]===
Ragin' Mages is a rare spinoff gamemode of the [[Wizard]] that occurs with a 1.2% chance on high population. Instead of the traditional singular wizard invading the station, the [[Backstory#Space Wizard Federation|Space Wizard Federation]] sends a '''new Wizard every five minutes'''. Each Wizard has their own '''objectives''', similar to the ones a [[Traitor]] or Blood Brother might have. The game mode is set at an extremely low occurrence rate due its difficulty.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* If the crew manage to destroy the blob core, the crew will win.
* If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives or if the Wizard dies, the Wizard fails.
* If the blob manages to spread to a predetermined size, the crew will lose.
* If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins.


==Other Game Modes==
==Other Game Modes==
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Monkey mode has undergone many iterations, the game mode is no longer available in game due to a combination of it being highly unbalanced and that no one wants to fix it.
Monkey mode has undergone many iterations, the game mode is no longer available in game due to a combination of it being highly unbalanced and that no one wants to fix it.


===[[File:Clownops.png]] Clown Operatives===
Clown Operatives is a version of [[Nuclear Operative|nuclear emergency]] that is currently only able to be activated by admin spawn. The objectives remain the same as the Nuclear Operatives, however Clown Operatives must detonate a bananium bomb (rather than the traditional nuclear bomb) to achieve their epic prank on the station. Unlike Nuclear Operatives, Clown Operatives can not shoot any type of gun (like the normal [[Clown]]), however spawn with a custom uplink that contains all the pranking devices a Clown Operative would need.
'''Game Ending Conditions:'''
* If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory.
* If the Emergency Shuttle leaves with the disk still anywhere on the station, the Clowns win a Minor Victory.
* If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Clowns win a Major Victory.
* If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.
'''Reason For Exclusion'''
Clown Ops is intended more as a joke gamemode, rather than the more serious gamemodes that can occur through selection at the beginning of the round.


===[[File:Meteor.gif|link=Meteor_Guide]] [[Meteor_Guide|Meteor]]===
===[[File:Meteor.gif|link=Meteor_Guide]] [[Meteor_Guide|Meteor]]===
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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* When the Emergency Shuttle leaves.
* When the Emergency Shuttle leaves.
===[[File:Sword.gif|link=Traitor]][[File:Abductor.png|link=Abductor]][[File:Changeling.gif|link=Changeling]] [[Traitor]] + [[Abductor]] + [[Changeling]]===
HNNNNNG- YAAAAAAA!! IT HURTS!!
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* If a traitor/ling has completed all objectives, they greentext.
* If an abductor has completed all objectives, whether they're dead or alive, they greentext.
'''Reason for exclusion:'''
It was too much to pour over security and the crew itself. Nobody liked it. Things got way too chaotic for anyone to rationally handle.


===Sandbox===
===Sandbox===
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==Excluded game modes==
==Excluded game modes==


===[[File:Malf_AI.gif|link=Guide_to_malfunction]] [[Guide_to_malfunction|AI Malfunction]]===
===[[File:Blob.png|link=Blob]] [[Blob]]===
Oh no! An ion storm has caused the '''AI to malfunction''' and gain free will! Unfortunately, years of being treated like shit by Nanotrasen has made it '''hate humans with a passion'''! The '''crew must race to defeat''' the mechanical overlord before it hacks all of SS13's systems and '''activates the self destruct'''! Until then, all the AI has to do is survive! The shuttle can be called but will never arrive during this game mode.
The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it '''consumes the entire station'''!
 
'''Game Ending Conditions:'''
* If the crew manage to destroy the blob core, the crew will win.
* If the blob manages to spread to a predetermined size, the crew will lose.
 
'''Reason for exclusion:'''
This gamemode occurs as a midrount event rather than a gamemode now.


The AI has access to a range of malfunction modules, allowing it to upgrade turrets, destroy machines, and even create a machine that turns (un)willing humans into Cyborgs! Malfunction modules cost CPU, a limited resource that the malfunctioning AI starts with.
===[[File:Sword.gif|link=Traitor]][[File:Abductor.png|link=Abductor]][[File:Changeling.gif|link=Changeling]] [[Traitor]] + [[Abductor]] + [[Changeling]]===
HNNNNNG- YAAAAAAA!! IT HURTS!!


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* If the AI can survive until the round timer elapses, the AI wins.
* When the Emergency Shuttle docks at Central Command.
* If the AI dies, the crew win.
* If a traitor/ling has completed all objectives, they greentext.
* If an abductor has completed all objectives, whether they're dead or alive, they greentext.


'''Reason For Exclusion'''  
'''Reason for exclusion:'''
This game mode has been rolled into [[Traitor]].
This gamemode is no longer included in the gamemode rotation or admin force menu.


===[[Hand of God]]===
===[[Hand of God]]===
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