Escape Shuttle: Difference between revisions

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The shuttle can be called from a [[File:Communications Console.gif]] [[Computers#Communications_Console|Communications Console]] by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with [[Bridge]] access. The same people, except the AI and its cyborgs, can recall the shuttle so long as 5 minutes have not passed (3 in Red Alert) since it was called. During [[Game Mode#Revolution|Revolution]], [[Game Mode#AI Malfunction|Malfunction]] and [[Game Mode#Blob|Blob]] game modes, the shuttle can be called and will arrive, but it will not depart from the station.
The shuttle can be called from a [[File:Communications Console.gif]] [[Computers#Communications_Console|Communications Console]] by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with [[Bridge]] access. The same people, except the AI and its cyborgs, can recall the shuttle so long as 5 minutes have not passed (3 in Red Alert) since it was called. During [[Game Mode#Revolution|Revolution]], [[Game Mode#AI Malfunction|Malfunction]] and [[Game Mode#Blob|Blob]] game modes, the shuttle can be called and will arrive, but it will not depart from the station.


Once called, the shuttle usually takes ten minutes for Central Command to power, program, and supply the shuttle before arriving at the station, waiting for three minutes (if the Heads or a [[traitor]] with an [[Syndicate_Items#Cryptographic_Sequencer|emag]] don't get too jumpy first), and then leaves the station, taking two minutes to travel in hyperspace. Presumably the supplies are in case in the shuttle ''really fouls up this hyperspace process.''
Once called, the shuttle usually takes ten minutes for Central Command to power, program, and supply the shuttle before arriving at the station, waiting for three minutes (if the Heads or a [[traitor]] with an [[Syndicate_Items#Cryptographic_Sequencer|emag]] don't get too jumpy first), and then leaves the station, taking two minutes to travel through bluespace. Presumably the supplies provided are in case the shuttle ''really fouls up the bluespace jump.''


An alternative to the shuttle is to escape on an [[Escape Pods|escape pod]].
An alternative to the shuttle is to escape on an [[Escape Pods|escape pod]].
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|style="background:#E8E8E8;"|Standard
|style="background:#E8E8E8;"|Standard
|style="background:#E8E8E8;"|✗
|style="background:#E8E8E8;"|✗
|-
!Crowd-Sourced Emergency Shuttle
|7000
|The Crowd-Sourced Emergency Shuttle is the product of a Centcom initiative to have crews design their own emergency shuttles. Due to its strange construction, this shuttle offers some amenities not available on other shuttles. The most notable additions are: An electrified arena, A fully functional cargo bay, and a club.
|Standard
|✗
|-
!style="background:#E8E8E8;"|The Cozy Shuttle
|style="background:#E8E8E8;"|5000
|style="background:#E8E8E8;"|A shuttle that throws out integrity for style, it's all wooden frame contains three fireplaces - numerous lounge areas without sacrificing medical facilities or prisoner lodging.
|style="background:#E8E8E8;"|Standard
|style="background:#E8E8E8;"|✗
|-
!CentCom Raven Cruiser
|30000
|The CentCom Raven Cruiser is a former high-risk salvage vessel, now repurposed into an emergency escape shuttle. Once first to the scene to pick through warzones for valuable remains, it now serves as an excellent escape option for stations under heavy fire from outside forces. This escape shuttle boasts shields and numerous anti-personnel turrets guarding its perimeter to fend off meteors and enemy boarding attempts.
|Large
|✗
|}
|}
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