Drone: Difference between revisions

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==Abilities==
==Abilities==
Drones have two hands and can pick up and interact with most objects around the station just like humans. They also come with a drone duffel bag in your internal storage that can hold most things they can pick up, such as additional tools or sheets of metal. Drones have perfect night vision and can see through walls, like meson vision but better. They cannot see other living things through walls, not that that's important. All of this makes them adept at finding <s>more hats</s> breaches and other things to fix.  
Drones have two hands and can pick up and interact with most objects around the station just like humans. They also come with a drone duffel bag in their internal storage that can hold most things they can pick up, such as additional tools or sheets of metal. Drones have perfect night vision and can see through walls, like meson vision but better. They cannot see other living things through walls, not that that's important. All of this makes them adept at finding <s>more hats</s> breaches and other things to fix.  


Drones can climb through connected vents, walk through airlocks without opening them, climb over tables, and move unhindered through other drones and non-drones alike. To climb into a vent hold the ''Alt'' key while left-clicking on it. These abilities allow drones to access areas and gather tools or materials for repairs faster than any regular crew member could. As a drone, think about cleaning up your mess after a task is complete to minimize your possible interaction with the crew (law 1).
Drones can climb through connected vents, walk through airlocks without opening them, climb over tables, and move unhindered through other drones and non-drones alike. To climb into a vent hold the ''Alt'' key while left-clicking on it. These abilities allow drones to access areas and gather tools or materials for repairs faster than any regular crew member could. As a drone, think about cleaning up your mess after a task is complete to minimize your possible interaction with the crew (law 1).
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