Cyborg: Difference between revisions

19,213 bytes added ,  09:38, 20 September 2020
Line 128: Line 128:
====Standard====
====Standard====
[[File:Generic_borg.png|64px]]<br>
[[File:Generic_borg.png|64px]]<br>
An amalgamation of different models together, comes loaded with the following:
An amalgamation of different models together.
* '''Fire Extinguisher''' (50u)
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
* Janitorial
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
** '''Soap:''' Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor.
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
** '''Floor tiles:''' Easily replace floor tiles that are too burnt to clean
|-
* Mining
![[File:Flash.gif|32px]]<br>Flash
** '''Advanced Mining Scanner:''' Click to activate, displays oredeposits
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
** '''Pickaxe:''' Mine ores or bash people
|-
* Medical
![[File:Borghypo.png|32px]]<br>Epinephrine Injector
** '''Health Analyzer:''' Has a chemical (chems and addictions. Very important for checking overdosing) and physical (wounds and blood) mode to determine someones health  
|Used to inject [[Guide_to_Chemistry#Epinephrine|epinephrine]]. Use on people in crit, the overdose threshold is 30u. The injector comes with 30u [[Guide_to_Chemistry#Epinephrine|epinephrine]] and auto-recharges slowly.
** '''Epinephrine Hypospray:''' Used to... inject epinephrine. Use on people in crit, overdose threshold 30u. Comes with 30u epinephrine and autorecharges slowly
|-
* Peacekeeper / Security
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
** '''Hugging Module:''' Prevent violence with love. Don't overdose. Wearing cat-ears and saying 'UwU' can cause intense agressions however...
|Has a chemical (chems and addictions - very important for checking overdosing) and physical (wounds and blood) mode to determine someone's health.
** '''Zipties:''' Handcuff people before dragging them to security. Most efficient after flashing someone
|-
* Engineering
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool
** '''Industrial Welding Tool:''' Repair structures and cyborgs. Useful whenever a burn-weapon is needed. Contains 40u fuel
|Repairs structures and cyborgs. Useful whenever a burn-weapon is needed. Contains 40u fuel.
** '''Wrench:''' Used for constructions
|-
** '''Crowbar:''' Used to open dead doors and for constructions
![[File:Wrench.png|32px]]<br>Automatic Wrench
** '''Metal Synthesizer:''' Construction material (craft metalrods, grenade casings, etc.)
|Used for construction.
** '''Metal Rods:''' Construction material (grille)
|-
* [[File:Emag.png|16px|link=Emag]] '''Energy Sword'''
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] '''Abscond, Judicial Marker, Linked Vanguard'''
|Used to open unpowered doors and for construction.
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] '''Ratvarian Spear, Cyborg Replica Fabricator'''
|-
![[File:Metal.png|32px]]<br>Metal Synthesizer
|Construction material.
|-
![[File:Rods.png|32px]]<br>Metal Rods
|Construction material.
|-
![[File:Floor Tiles.png|32px]]<br>Floor tiles
|Allows you to easily replace floor tiles that cannot be cleaned or are missing.
|-
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
|A traditional red fire extinguisher. Contains 50u and puts out fires. Can be used to kill [[Slime|slimes]].
|-
![[File:Pickaxe.png|32px]]<br>Pickaxe
|Used to mine ores. Can be used as a weapon if needed.
|-
![[File:Adv_mining1.gif|32px]]<br>Advanced Automatic Mining Scanner
|A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop [[Shaft_Miner#The_Ores|gibtonite]] detonations. Click to activate.
|-
![[File:Zipties.png|32px]]<br>Zipties
|Used to handcuff people before dragging them to security.
|-
![[File:Soap.png|32px]]<br>Soap
|Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor.
|-
![[File:Hugmodule.png|32px]]<br>Hugging Module
|For when a someone really needs a hug.
|-
![[File:ESword.png|32px]]<br>Energy Sword
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An edged weapon with a blade of pure energy.
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}


====Mining====
====Miner====
[[File:Mborg.png|64px]]<br>
[[File:Mborg.png|64px]]<br>
Mining cyborgs are quite convenient, because they need no oxygen while mining. Includes:
Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels.
* '''Supply and Science Radio Channels'''
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
* '''Miniature Fire Extinguisher''' (30u)
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
* '''Cyborg Mining Drill:''' Drill rocks and get those sweet ores
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
* '''Crowbar:''' Just your ordinary crowbar, you will most often use it to remove floortiles by accident
|-
* '''Emergency Welding Tool:''' Useful for self-repairing or smelting ore on the go
![[File:Flash.gif|32px]]<br>Flash
* '''In-built GPS Device:''' Useful for finding your way back and helping miners in disstress. You don't need to have the GPS active... just use it once and keep the window open.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
* '''Marker Beacon Fabricator:''' Put down as lightsource and breadcrumbs to find your way back. 30 uses - rechargable
|-
* '''Sheet Snatcher 9000:''' Used to transport smelted materials, works the same as the Mining Satchel (500 sheets max)
![[File:Meson.png|32px]]<br>Meson Vision
* '''Mining Satchel:''' For collecting ores (50 max). Does not have to be equipped / active for collection
|Allows you to see the layout around you and does need a light source.
* '''Meson Vision:''' Better vision, does need a minimal light-level though
|-
* '''Advanced Mining Scanner:''' Built-in, let's you see ores in the rock
![[File:OreSatchel.png|32px]]<br>Cyborg Mining Satchel
* '''Proto-Kinetic Accelerator:''' Weapon of choice in the lavaland, with 2s reload-time quite useful to make a small tunnel fast
|For collecting ores (50 max). Does not have to be equipped/active to work.
* '''Shovel'''
|-
* [[File:Emag.png|16px|link=Emag]] '''Stun Arm:''' Works on humans ''and'' silicons!
![[File:Mining Drill.png|32px]]<br>Cyborg Mining Drill
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] '''Abscond, Linked Vanguard, Spatial Gateway'''
|Used to drill rocks to find ores.
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] '''Ratvarian Spear, Truesight Lens'''
|-
![[File:Shovel.png|32px]]<br>Shovel
|A large tool for digging and moving dirt.
|-
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
|Used to open unpowered doors and for construction.
|-
![[File:Miniwelder.png|32px]]<br>Emergency Welding Tool
|Useful for self-repairing or smelting ore on the go.
|-
![[File:MiniFE.png|32px]]<br>Pocket Fire Extinguisher
|A compact fibreglass-framed model fire extinguisher. Holds 30u.
|-
![[File:Adv_mining1.gif|32px]]<br>Advanced Automatic Mining Scanner
|A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop [[Shaft_Miner#The_Ores|gibtonite]] detonations. Click to activate.
|-
![[File:Sheetsnatcher.png|32px]]<br>Sheet Snatcher 9000
|Used to transport smelted materials, works the same as the mining satchel (500 sheets max).
|-
![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator
|The weapon of choice in [[Lavaland]], with a 2s reload-time. It's quite useful to make a small tunnel fast.
|-
![[File:Gps-b.png|32px]]<br>Global Positioning System
|Useful for finding your way back and helping miners in distress. You don't need to have the GPS active; just use it once and keep the window open.
|-
![[File:Beacon jadeON.png|32px]]<br>Marker Beacon Fabricator
|Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable.
|-
![[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons.
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway.
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|-
![[File:Truesight_lens.png|32px]]<br>Truesight Lens
|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|}


====Security====
====Security====
[[File:Secborg.png|64px]]<br>
[[File:Secborg.png|64px]]<br>
The bane of all changelings, and feared by all. Security models can't be pushed and are loaded with the following:
The bane of all changelings, and feared by all. They have access to the Security (.s) radio channel.
* Security Radio Channel
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
* Disabler Gun (Limited shots, but recharges over time)
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
* Stunbaton
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
* Zipties
|-
* Sechailer
![[File:Flash.gif|32px]]<br>Flash
* Donut dispenser
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
* [[File:Emag.png|16px|link=Emag]] Laser gun
|-
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Judicial Marker, Hateful Manacles
![[File:Zipties.png|32px]]<br>Zipties
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear
|Used to handcuff people before dragging them to security.
|-
![[File:StunBaton.gif|32px]]<br>Stun Baton
|A stun baton for incapacitating people with.
|-
![[File:Disabler.png|32px]]<br>Cyborg Disabler
|A cyborg-integrated disabler. Has limited shots and self-charges.
|-
![[File:Recorder playing.gif|32px]]<br>Security Hailer
|A set of recognizable pre-recorded messages for cyborgs to use when apprehending criminals.
|-
![[File:Borg_wanted_poster.png|32px]]<br>Wanted Poster Poster
|This piece of high-tech machinery prints out a poster on walls that it's used on.
|-
![[File:Rcd.png|32px]]<br>Donut Synthesizer
|A self-recharging device used to rapidly deploy donuts.
|-
![[File:Laser gun.png|32px]]<br>Laser Gun
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An energy-based laser gun that self-charges.
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|}


====Engineering====
====Engineering====
[[File:Engborg.png|64px]]<br>
[[File:Engborg.png|64px]]<br>
Extremely useful. AIs should not be without at least one. Engineering models come with magnetic threads and are loaded with the following:
Extremely useful. AIs should not be without at least one. They have access to the Engineering (.e) radio channel.
* '''Engineering Radio Channel'''
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
* '''Fire Extinguisher:''' (30u)
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
* Basic Tools: Improved versions of our most favorite tools
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
** '''Crowbar'''
|-
** '''Screwdriver'''
![[File:Flash.gif|32px]]<br>Flash
** '''Wrench'''
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
** '''Wirecutters'''
|-
** '''Multitool'''
![[File:Meson.png|32px]]<br>Meson Vision
** '''Welder:''' Must be refilled manually
|Allows you to see the layout around you and does need a light source.
* Material synthesizers (Can be replenished by recycling materials on the floor. Just click on the material with the corresponding active module)
|-
** '''Reinforced Glass:''' Regular Building Material (costs 500 glass-charges + 250 metal-charges per sheet)
![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD)
** '''Glass:''' Regular Building Material (costs 500 glass-charges per sheet)
|Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Can break down R-walls on deconstruct mode. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors.
** '''Metal-Sheets:''' Regular Building Material (costs 500 metal-charges per sheet)
*Construct Wall: 1150 energy
** '''Metal-Bars:''' Regular Building Material (costs 250 metal-charges per rod)
*Construct Door: 1440 energy
** '''Cable coil:''' Wiring stuff, can't be crafted into cuffs. Click to set color (red, yellow, green, blue, pink, orange, cyan, white), 1 use = 1 charge
*Construct Grille: 290 energy
** '''Floortiles:''' Tiles to put on the floor (costs 125 metal-charges per use)
*Construct Floortile: 150 energy (not top floortile)
* '''T-Ray Scanner:''' View installations under the floor without having to crowbar it open
*Construct Fulltile-Glass: 580 energy
* '''Geiger Counter:''' Scan places / people for radiation
*Construct Fulltile-Reinforcedglass: 860 energy
* '''Analyzer:''' Analyze atmosphere / use as barometer with alt-click
*Deconstruct Wall: 1875 energy
* '''Electroadaptive Pseudocircuit:''' Can be used in the place of specific circuits for simple devices such as firelocks and APCs. Beware, they do NOT refill while recharging.
*Deconstruct Door: 2300 energy
* '''Station Schematics:''' Click to rename areas, and viewing installations under the floor without the blinking that a t-ray scanner has. Most useful for hacking, as the wires will be labeled when you have this module in one of your slots
*Deconstruct Grille: 360 energy
* '''Meson Vision:''' Better vision, does need a minimal light-level though. Helps seeing structural damage through walls
*Deconstruct Floortile: 0 energy
* '''RCD - rapid-construction-device:''' Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Can break down R-walls on deconstruct mode. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors
*Deconstruct Fulltile-Glass: 360 energy
** Construct Wall: 1150 energy
*Deconstruct Fulltile-Reinforcedglass: 360 energy
** Construct Door: 1440 energy
|-
** Construct Grille: 290 energy
![[File:RPD.png|32px]]<br>Rapid Pipe Dispenser (RPD)
** Construct Floortile: 150 energy (not top floortile)
|A device used to rapidly pipe things.
** Construct Fulltile-Glass: 580 energy
|-
** Construct Fulltile-Reinforcedglass: 860 energy
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
** Deconstruct Wall: 1875 energy
|A traditional red fire extinguisher. Contains 50u and puts out fires. Can be used to kill [[Slime|slimes]].
** Deconstruct Door: 2300 energy
|-
** Deconstruct Grille: 360 energy
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool
** Deconstruct Floortile: 0 energy
|Repairs structures and cyborgs. Useful whenever a burn-weapon is needed. Contains 40u fuel.
** Deconstruct Fulltile-Glass: 360 energy
|-
** Deconstruct Fulltile-Reinforcedglass: 360 energy
![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver
* '''RPD - Rapid Pipe Dispender'''
|An electrical screwdriver, designed to be both precise and quick.
* '''Remote Signaling Device'''
|-
* [[File:Emag.png|16px|link=Emag]] '''Stun Arm:''' Works on humans ''and'' silicons!
![[File:Wrench.png|32px]]<br>Automatic Wrench
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] '''Abscond, Replicant, Sigil of Transmission'''
|Used for construction.
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] '''Cyborg Replica Fabricator'''
|-
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
|Used to open unpowered doors and for construction.
|-
![[File:Wirecutters.png|32px]]<br>Wirecutters
|Used to cut wires.
|-
![[File:Multitool.png|32px]]<br>Multitool
|An optimised and stripped-down version of a regular multitool.
|-
![[File:T-ray.gif|32px]]<br>T-ray scanner
|Allows you to view installations under the floor without having to crowbar it open.
|-
![[File:Analyzer.png|32px]]<br>Analyzer
|Allows you to analyze the atmosphere. Alt-click to use it as a barometer.
|-
![[File:Geiger on 1.png|32px]]<br>Geiger Counter
|Allows you to scan places/people for radiation.
|-
![[File:Signaler.png|32px]]<br>Remote Signaling Device
|Used to remotely activate devices. Allows for syncing when using a secure signaler on another.
|-
![[File:Blueprint.png|32px]]<br>Station Schematics
|Click to rename areas. Can view installations under the floor without the blinking that a t-ray scanner has. Most useful for hacking, as the wires will be labelled when you have this module in one of your slots.
|-
![[File:Boris.gif|32px]]<br>Electroadaptive Pseudocircuit
|Can be used in the place of specific circuits for simple devices such as firelocks and APCs. They do not refill while recharging.
|-
![[File:Metal.png|32px]]<br>Metal Synthesizer
|Construction material (costs 500 glass-charges per sheet).
|-
![[File:Glass.png|32px]]<br>Glass Synthesizer
|Construction material (costs 500 glass-charges per sheet).
|-
![[File:Glass r.png|32px]]<br>Reinforced Glass Synthesizer
|Construction material (costs 500 glass-charges and 250 metal-charges per sheet).
|-
![[File:Rods.png|32px]]<br>Metal Rods
|Construction material (costs 250 metal-charges per rod).
|-
![[File:Floor Tiles.png|32px]]<br>Floor tiles
|Allows you to easily replace floor tiles that cannot be cleaned or are missing (costs 125 metal-charges per use).
|-
![[File:CableCoils.png|32px]]<br>Cable Coil
|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color.
|-
![[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons.
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}


====Medical====
====Medical====
[[File:Medborg.png|64px]]<br>
[[File:Medborg.png|64px]]<br>
Cute and quaint, beloved by all. Medical models can't be pushed and are loaded with the following:
Cute and quaint, beloved by all. They have access to the Medical (.m) radio channel.
* '''Medical radio channel'''
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
* '''Miniature Fire Extinguisher''' (30u)
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
* '''Health Analyzer:''' Has a chemical (chems and addictions. Very important for checking overdosing) and physical (wounds and blood) mode to determine someones health  
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
* '''Cyborg Hypospray:''' Apply 5u at a time ([[Guide to chemistry#Dexalin|dexalin]], [[Guide to chemistry#bicaridine|bicaridine]], [[Guide to chemistry#Kelotane|kelotane]], [[Guide to chemistry#Epinephrine|epinephrine]], [[Guide to chemistry#Anti-Toxin|anti-toxin]], [[Guide to chemistry#Spaceacillin|spaceacillin]], [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]]). Each medicine has a 30u buffer that will slowly refill over time.
|-
* '''A large beaker:''' 100u Beaker for mixing / storing liquids. Can't be filled by using the hydrospray
![[File:Flash.gif|32px]]<br>Flash
* '''A syringe:''' Useful for injecting people or get some of their blood. Your choice
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
* '''A dropper:''' Use it to pick up liquids and mix them in your internal beaker
|-
* '''Surgery drapes and tools:''' Hemostat, Retractor, Surgical Drill, Scalpel, Cautery, Circular Saw (yes, you could help the bartender with his shotgun)
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
* '''A roller bed dock:''' Click to deploy a rolled bed, click on a rollerbed to refill (any roller bed will do). You need to buckle people on the bed by dragging their sprite on it in order to transport them. To unbuckle the patient, activate the roller bed dock module and click on the bed. Can't be refilled at charging station
|Has a chemical (chems and addictions - very important for checking overdosing) and physical (wounds and blood) mode to determine someone's health.
* '''Hugging Module:''' Switch intensity from head booping to high intensity petting
|-
* '''Medical Gauze:''' Stop bleeding
![[File:Borghypo.png|32px]]<br>Cyborg Hypospray
* '''Treat Fabricator:''' Dispense vanilla incream or shoot lollipops / gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lolipops contains omnizine
|Apply 5u at a time ([[Guide to chemistry#Dexalin|dexalin]], [[Guide to chemistry#Kelotane|kelotane]], [[Guide to chemistry#bicaridine|bicaridine]], [[Guide to chemistry#Anti-Toxin|anti-toxin]], [[Guide to chemistry#Epinephrine|epinephrine]], [[Guide to chemistry#Spaceacillin|spaceacillin]] or [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]]). Each medicine has a 30u buffer that will slowly refill over time.
* '''Organ Storage Bag:''' Well... it is a bag to store organs. What did you expect?
|-
* [[File:Emag.png|16px|link=Emag]] '''Hacked Hypospray'''
![[File:Beakerlarge.png|32px]]<br>Large Beaker
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] '''Abscond, Linked Vanguard, Sentinel's Compromise, Vitality Matrix'''
|100u Beaker for mixing/storing liquids. Can't be filled by using the hypospray.
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] '''Ratvarian Spear'''
|-
![[File:Eyedropper.png|32px]]<br>Dropper
|Use it to pick up liquids and mix them in your internal beaker.
|-
![[File:Syringe.png|32px]]<br>Syringe
|Useful for injecting people or get some of their blood.
|-
![[File:Drapes.png|32px]]<br>Surgical Tools
|Hemostat, retractor, surgical drill, scalpel, cautery and circular saw.
|-
![[File:MiniFE.png|32px]]<br>Pocket Fire Extinguisher
|A compact fibreglass-framed model fire extinguisher. Holds 30u.
|-
![[File:Roller Bed.png|32px]]<br>Roller Bed
|Click to deploy a rolled bed, click on a roller bed to refill (any roller bed will do). You need to buckle people on the bed by dragging their sprite on it in order to transport them. To unbuckle the patient, activate the roller bed dock module and click on the bed. Can't be refilled at charging station.
|-
![[File:Hugmodule.png|32px]]<br>Hugging Module
|For when a someone really needs a hug.
|-
![[File:Gauze.png|32px]]<br>Medical Gauze
|Used to stop bleeding.
|-
![[File:Evidence.png|32px]]<br>Organ Storage Bag
|It is a bag to store organs.
|-
![[File:Treat fabricator.png|32px]]<br>Treat Fabricator
|Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine.
|-
![[File:Borghypo_s.png|32px]]<br>Cyborg Hypospray
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Apply 5u at a time ([[Guide_to_Chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]], [[Guide_to_Chemistry#Mute_Toxin|Mute Toxin]], [[Guide_to_Chemistry#Cyanide|Cyanide]], [[Guide_to_Chemistry#Sodium_Thiopental|Sodium Thiopental]], [[Guide_to_Chemistry#Heparin|Heparin]], [[Guide_to_Chemistry#Lexorin|Lexorin]]). Each medicine has a 30u buffer that will slowly refill over time.
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|}


====Janitor====
====Janitor====
[[File:Janiborg.png|64px]]<br>
[[File:Janiborg.png|64px]]<br>
Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean, including [[Cult]] runes and people lying on the floor. Comes loaded with the following:
Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean, including [[Cult]] runes and people lying on the floor. They have access to the Service (.v) radio channel.
* Service Radio Channel
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
* '''Miniature Extinguisher''' (30u)
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
* '''Soap:''' Clean microwaves and under tables
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
* '''Trashbag:''' Put tiny and small items inside and dump them into the next disposal unit. Click it to dump the contents on the floor
|-
* '''Mop:''' You don't really need it as you clean the floor by driving over it. Except if you want to slip people
![[File:Flash.gif|32px]]<br>Flash
* '''Screwdriver:''' Useful for getting rid of all those exposed wires those meddling assistants leave behind
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
* '''Crowbar:''' Useful for removing floortiles to replace them, and bashing all kind of things of course
|-
* '''Floor Tiles:''' Uses your metal synthesizer to instantly install missing floor tiles
![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver
* '''Light replacer:''' Click a broken light to replace it. Starts with 10 uses, can be recharged to 20 uses. Dead lights need to be smashed first (use your crowbar)
|An electrical screwdriver, designed to be both precise and quick.
* '''Holographic Sign Projector:''' Create wet-floor-signs that block a tile. Since you don't leave slippery puddles behind, it is mainly useful for blocking paths
|-
* '''Drying Agent Spray:''' Will reduce floor-wetness a tiny bit, can be sprayed on multiple tiles at once. Mainly useful for navigation in space
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
* '''Bucket:''' 70u capacity, can be filled with water at a sink. Useful for refilling the fire extinguisher and wetting your mop
|Used to open unpowered doors and for construction.
* '''Flyswatter:''' Kill bees while reciting the whole bee movie script
|-
* '''Paint Remover'''
![[File:Floor Tiles.png|32px]]<br>Floor tiles
* [[File:Emag.png|16px|link=Emag]] '''Space Lube Spray'''
|Allows you to easily replace floor tiles that cannot be cleaned or are missing (costs 125 metal-charges per use).
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] '''Abscond, Replicant, Sigil of Transgression, Ocular Warden, Mania Motor'''
|-
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] '''Cyborg Replica Fabricator'''
![[File:Soap.png|32px]]<br>Soap
|Your cleaning tool for places you can't run over. Cleans microwaves and under tables.
|-
![[File:Trashbag empty.png|32px]]<br>Trash Bag
|Put tiny and small items inside and dump them into the next disposal unit. Click it to dump the contents on the floor.
|-
![[File:Flyswatter.png|32px]]<br>Flyswatter
|Kill bees while reciting the whole bee movie script.
|-
![[File:MiniFE.png|32px]]<br>Pocket Fire Extinguisher
|A compact fibreglass-framed model fire extinguisher. Holds 30u.
|-
![[File:Mop.png|32px]]<br>Mop
|You don't really need it as you clean the floor by driving over it. Except if you want to slip people.
|-
![[File:Bucket.png|32px]]<br>Bucket
|70u capacity, can be filled with water at a sink. Useful for refilling the fire extinguisher and wetting your mop.
|-
![[File:Paint neutral.png|32px]]<br>Paint Remover
|Used to remove color from anything.
|-
![[File:Lightreplacer0.png|32px]]<br>Light replacer
|Click a broken light to replace it. Starts with 10 uses, can be recharged to 20 uses. Dead lights need to be smashed first (use your crowbar).
|-
![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector
|Create wet floor signs that block a tile. Since you don't leave slippery puddles behind, it is mainly useful for blocking paths.
|-
![[File:Cleaner.png|32px]]<br>Drying Agent Spray
|Will reduce floor wetness a tiny bit, can be sprayed on multiple tiles at once. Mainly useful for navigation in space.
|-
![[File:Cleaner.png|32px]]<br>Lube Spray
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Contains space lube.
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Sigil of Transgression, Ocular Warden and Mania Motor.
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}


====Service====
====Service====
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br>
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br>
<del>Entertains the crew while serving their vices.</del> Goes around spamming DOSH everywhere and force-feeding humans alcohol until they are drunk. Comes loaded with the following:
Entertains the crew while serving their vices. They have access to the Service (.v) radio channel.
* '''Miniature Extinguisher''' (30u)
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
* '''Drinking Glass:''' Built-in 50u glass for storing and mixing drinks. Can not be put on a table, can only used to pur its contents. Use the rapid-service-fabricator to create glasses to hand out. Fill it with water at a sink and empty its contents on harm intent. Congratulations, you just have become a fellow slipster...
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
* '''Enzyme Bottle:''' A bottle of Universal Enzyme just like the one in the kitchen. Especially useful for making cheese for catpeople by mixing 5u Universal Enzyme with 40u Milk from your shaker.
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
* '''Cyborg Shaker:''' As you can't access the bar-machines, it is your only way to spawn in drink-related liquids (Beer, Orange Juice, Grenadine, Lime Juice, Tomato Juice, Cola, Tonic Water, Soda Water, Ice, Cream, Wiskey, Vodka, Rum, Gin, Tequila, Vermouth, Wine, Kahlua, Cognac, Ale, Milk, Coffee, Banana Juice, Lemon Juice), auto-recharging is a bit slow (30 energy buffer).
|-
* '''Dropper:''' Transfer Liquid with exact settings from 1u-5u. Lets you pick up liquids for further shenanigans!
![[File:Flash.gif|32px]]<br>Flash
* '''Tray:''' Lets you pick up and put items on tables. Click on it to dump its contents. Can contain 7 tiny items. Will drop the items on the floor when the module is stored. To get the contents of a donut-box onto the tray, drag the donut-box onto the tray. You can help the cook by putting items into the microwave / processor - don't mess with the grinder though, you'll just remove the beaker without being able to put it back.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
* '''Electric Razor:''' Give people new haircuts
|-
* '''Zippo Lighter:''' Light people's cigarettes or accidentally light people you drenched in alcohol
![[File:Glass empty.png|32px]]<br>Drinking Glass
* '''Synthesizer:''' Musical instrument, you can pick an instrument (accordion, bikehorn, glockenspiel, guitar, harmonica, piano, recorder, saxophone, trombone, violin, xylophone)
|50u glass for storing and mixing drinks. Can not be put on a table. Use the rapid-service-fabricator to create glasses to hand out. Fill it with water at a sink and empty its contents on harm intent. Congratulations, you just have become a fellow [[Clown|slipster]].
* '''Guitar:''' Musical instrument or melee weapon
|-
* '''Rapid-Service-Fabricator (RSF):''' Can produce items within reach, multiple items available (glasses, paper, pen, packs of dice, cigarettes)
![[File:Universal Enzyme.png|32px]]<br>Universal Enzyme
* '''Hand Labeler:''' Label items like you would do with a regular handlabeler
|A bottle of universal enzyme just like the one in the kitchen. Especially useful for making cheese for mice.
* '''Spraycan:''' Spraycan with unlimited uses and free color-selection. God have mercy on the janitors soul, should the clown requests your help for an 'art project'
|-
* '''Pen:''' Can be used to rename things or write poems
![[File:Pen.png|32px]]<br>Pen
* '''Treat fabricator:''' Dispense vanilla incream or shoot lollipops / gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered
|Can be used to rename things or write poems.
* '''Soap:''' For cleaning all around the bar and station if need be
|-
* '''Damp rag'''
![[File:Spraycan.png|32px]]<br>Cyborg Spraycan
* [[File:Emag.png|16px|link=Emag]] '''Fake beer:''' Instantly knocks out.
|Spraycan with unlimited uses and free color-selection. God have mercy on the [[Janitor|janitor's]] soul, should the [[Clown|clown]] request your help for an 'art project'.
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] '''Abscond, Replicant, Spatial Gateway, Clockwork Obelisk'''
|-
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] '''Truesight Lens'''
![[File:MiniFE.png|32px]]<br>Pocket Fire Extinguisher
|A compact fibreglass-framed model fire extinguisher. Holds 30u.
|-
![[File:Labler.png|32px]]<br>Cyborg-Hand Labeler
|Label items like you would do with a regular hand labeler.
|-
![[File:Razor.png|32px]]<br>Electric Razor
|Gives people new haircuts.
|-
![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF)
|Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes).
|-
![[File:Guitar.png|32px]]<br>Guitar
|Musical instrument or melee weapon.
|-
![[File:Synth.png|32px]]<br>Synthesizer
|Musical instrument, you can pick an instrument (accordion, bike horn, glockenspiel, guitar, harmonica, piano, recorder, saxophone, trombone, violin, xylophone).
|-
![[File:Eyedropper.png|32px]]<br>Dropper
|Transfer liquid with exact settings from 1-5u. Lets you pick up liquids for further shenanigans!
|-
![[File:Zippo.png|32px]]<br>Zippo Lighter
|Light people's cigarettes or accidentally light people you drenched in alcohol.
|-
![[File:Tray.png|32px]]<br>Tray
|Lets you pick up and put items on tables. Click on it to dump its contents. Can contain 7 tiny items. Will drop the items on the floor when the module is stored. To get the contents of a donut box onto the tray, drag the donut box onto the tray. You can help the cook by putting items into the microwave/processor - don't mess with the grinder though, you'll just remove the beaker without being able to put it back.
|-
![[File:Shaker.png|32px]]<br>Cyborg Shaker
|As you can't access the bar machines, it is your only way to spawn in drink-related liquids. Auto-recharging is a bit slow (30 energy buffer).
|-
![[File:Treat fabricator.png|32px]]<br>Treat Fabricator
|Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine.
|-
![[File:Rag.png|32px]]<br>Damp Rag
|For cleaning up messes.
|-
![[File:Soap.png|32px]]<br>Soap
|Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor.
|-
![[File:Threemileislandglass.gif|32px]]<br>Cyborg Shaker
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Instantly knocks out.
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Spatial Gateway and Clockwork Obelisk.
|-
![[File:Truesight_lens.png|32px]]<br>Truesight Lens
|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|}


====Peacekeeper====
====Peacekeeper====
[[File:Peacekeeper.png|64px]]<br>
[[File:Peacekeeper.png|64px]]<br>
A cyborg designed to hold the peace, prevent harm, and promote friendliness among the crew. Comes loaded with the following:
A cyborg designed to hold the peace, prevent harm, and promote friendliness among the crew. They have access to the Service (.v) radio channel.
* Service Radio Channel
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
* Cookie Dispenser
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
* Harm Alarm (Confuses those who hear it)
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
* Cyborg Hypospray: Contains tiring solution, dizzying solution, and synth-Pax
|-
* Holographic Sign Projector
![[File:Flash.gif|32px]]<br>Flash
* Fire Extinguisher
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
* Hugging Module
|-
* Hyperkinetic Dampening Projector (Prevents people from buckling themselves to borgs in its radius, and weakens and slows down projectiles)
![[File:Rcd.png|32px]]<br>Cookie Synthesizer
* [[File:Emag.png|16px|link=Emag]] Empowered Harm Alarm (Stuns those without ear protection), Empowered Hugging Module (Can be set to power level 3: Shock, and level 4: Crush) Hacked Hypospray
|A self-recharging device used to rapidly deploy cookies.
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Judicial Marker, Hateful Manacles
|-
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear
![[File:Megaphone.png|32px]]<br>Sonic Harm Prevention Tool
|Confuses those who hear it.
|-
![[File:Borghypo.png|32px]]<br>Peace Hypospray
|Apply 5u at a time. Contains tiring solution, dizzying solution, and synth-pax. Each medicine has a 30u buffer that will slowly refill over time.
|-
![[File:Signmaker.gif|32px]]<br>Energy Barrier Projector
|A holographic projector that creates fragile energy fields.
|-
![[File:Hugmodule.png|32px]]<br>Hugging Module
|For when a someone really needs a hug.
|-
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
|A traditional red fire extinguisher. Contains 50u and puts out fires. Can be used to kill [[Slime|slimes]].
|-
!Hyperkinetic Dampening projector
|Prevents people from buckling themselves to cyborgs in its radius, and weakens and slows down projectiles.
|-
![[File:Borghypo_s.png|32px]]<br>Peace Hypospray
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Confuses, tires and injects toxin. Will slowly refill over time.
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|}


====Clown====
====Clown====
[[File:Clownborg.png|64px]]<br>
[[File:Clownborg.png|64px]]<br>Honk! They have access to the Service (.v) radio channel.
Honk!
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
* Service Radio Channel
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
* Rainbow Crayon, any-colour paint, Clown stamp
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
* Bike horns and air horn
|-
* Soap
![[File:Flash.gif|32px]]<br>Flash
* Creampie Cannon
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
* Razor
|-
* Purple Lipstick
![[File:Crayon.png|32px]]<br>Crayon
* Laughter Hypospray
|A colourful crayon. Used for artwork.
* Mini Extinguisher
|-
* Metallic Picket Sign
![[File:Gilded Horn.png|32px]]<br>Gilded bike horn
* Non-slip Water Flower
|An exquisitely decorated bike horn, capable of honking in a variety of notes.
* Hugging Module
|-
* [[File:Emag.png|16px|link:Emag]] Empowered Hugging Module, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] flower, Super Laughter Hypospray (30% chance to stun/tick, faster metabolism)
![[File:Stamp-clown.png|32px]]<br>Clown's rubber stamp
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Judicial Marker, Linked Vanguard
|A rubber stamp for stamping <s>important documents</s>everything.
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear, Cyborg Replica Fabricator
|-
![[File:Bike horn.png|32px]]<br>Bike horn
|A horn off of a bicycle. Honk!
|-
![[File:Air horn.png|32px]]<br>Air horn
|Hoooonk!
|-
![[File:Paint neutral.png|32px]]<br>Adaptive Paint
|Used to recolor floors and walls (red, blue, green, yellow, violet, black, white).
|-
![[File:Soap.png|32px]]<br>Soap
|Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor.
|-
![[File:Pie cannon.png|32px]]<br>low Velocity Pie Cannon
|Shoots cream pies.
|-
![[File:Razor.png|32px]]<br>Electric Razor
|Gives people new haircuts.
|-
![[File:Lipstick.png|32px]]<br>Purple Lipstick
|A generic brand of lipstick.
|-
![[File:Sunflower.png|32px]]<br>Water Flower
|Shoots out water.
|-
![[File:Hugmodule.png|32px]]<br>Hugging Module
|For when a someone really needs a hug.
|-
![[File:Treat fabricator.png|32px]]<br>Treat Fabricator
|Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine.
|-
![[File:Picket.png|32px]]<br>Metallic Nano-Sign
|A high tech picket sign used by silicons that can reprogram its surface at will. Probably hurts to get hit by, too.
|-
![[File:Borghypo.png|32px]]<br>Laughter Injector
|Keeps the crew happy and productive by injecting liquid laughter.
|-
![[File:MiniFE.png|32px]]<br>Pocket Fire Extinguisher
|A compact fibreglass-framed model fire extinguisher. Holds 30u.
|-
![[File:Borghypo.png|32px]]<br>Laughter Injector
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Injects super laughter, which causes stunning.
|-
![[File:Sunflower.png|32px]]<br>Nova Flower
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoots out chlorine trifluoride.
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}


====Syndicate: Assault====
====Syndicate: Assault====
[[File:Syndieborg.png|64px]]<br>
[[File:Syndieborg.png|64px]]<br>
A lean, mean killing machine that's either found together with Nuclear Operatives or after mishaps with magicarps.
A lean, mean killing machine that's either found together with Nuclear Operatives or after mishaps with magicarps.
* Energy Sword
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
* Cyborg LMG that prints ammo using energy
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
* Grenade Launcher
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
* [[Syndicate_Items#Emag|Emag]]
|-
* Crowbar
![[File:Flash.gif|32px]]<br>Flash
* Syndicate Pinpointer
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Judicial Marker, Hateful Manacles
|-
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear
![[File:ESword.png|32px]]<br>Energy Sword
|An edged weapon with a blade of pure energy.
|-
![[File:L6 toy.png|32px]]<br>Cyborg LMG
|Uses energy to print ammo.
|-
![[File:L6 toy.png|32px]]<br>Multi Grenade Launcher
|A 6-shot grenade launcher.
|-
![[File:Emag.png|32px]]<br>[[Syndicate_Items#Emag|Emag]]
|An extremely powerful tool. This can be used to easily convert station cyborgs.
|-
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
|Used to open unpowered doors and for construction.
|-
![[File:Pinpointer.gif|32px]]<br>Cyborg Syndicate Pinpointer
|An integrated tracking device, jury-rigged to search for living Syndicate operatives.
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|}


====Syndicate: Medical====
====Syndicate: Medical====
[[File:Syndieborg.png|64px]]<br>
[[File:Syndieborg.png|64px]]<br>
Less deadly than the Assault model, but still amazingly useful.
Less deadly than the Assault model, but still amazingly useful.
* Syndicate Hypospray containing healing nanites, pentetic acid and morphine
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
* Combat Defibrillator, which works through hardsuits and also offensively
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
* Medical Beamgun
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
* Health Analyzer
|-
* Full set of surgical tools, including an Energy Saw, gauze and organ storage bag
![[File:Flash.gif|32px]]<br>Flash
* [[Syndicate_Items#Emag|Emag]]
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
* Crowbar
|-
* Mini Extinguisher
![[File:Borghypo_s.png|32px]]<br>Syndicate Cyborg Hypospray
* Syndicate Pinpointer
|Apply 5u at a time (Restorative Nanites, Potassium Iodide, Morphine). Each medicine has a 30u buffer that will slowly refill over time.
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Linked Vanguard, Sentinel's Compromise, Vitality Matrix
|-
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear
![[File:Defib.png|32px]]<br>Syndicate Defibrillator Paddles
|A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively.
|-
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
|Has a chemical (chems and addictions - very important for checking overdosing) and physical (wounds and blood) mode to determine someone's health.
|-
![[File:Drapes.png|32px]]<br>Surgical Tools
|Hemostat, retractor, surgical drill, scalpel, cautery and energy saw.
|-
![[File:Roller Bed.png|32px]]<br>Roller Bed
|Click to deploy a rolled bed, click on a roller bed to refill (any roller bed will do). You need to buckle people on the bed by dragging their sprite on it in order to transport them. To unbuckle the patient, activate the roller bed dock module and click on the bed. Can't be refilled at charging station.
|-
![[File:Emag.png|32px]]<br>[[Syndicate_Items#Emag|Emag]]
|An extremely powerful tool. This can be used to easily convert station cyborgs.
|-
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
|Used to open unpowered doors and for construction.
|-
![[File:MiniFE.png|32px]]<br>Pocket Fire Extinguisher
|A compact fibreglass-framed model fire extinguisher. Holds 30u.
|-
![[File:Pinpointer.gif|32px]]<br>Cyborg Syndicate Pinpointer
|An integrated tracking device, jury-rigged to search for living Syndicate operatives.
|-
![[File:Gauze.png|32px]]<br>Medical Gauze
|Used to stop bleeding.
|-
![[File:Medgun.png|32px]]<br>Medical Beamgun
|Slowly heals. Don't cross streams with another beamgun!
|-
![[File:Evidence.png|32px]]<br>Organ Storage Bag
|It is a bag to store organs.
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|}
 
====Syndicate: Saboteur====
[[File:Syndieborg.png|64px]]<br>
Less deadly than the Assault model, but still amazingly useful.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
![[File:Flash.gif|32px]]<br>Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
![[File:Optical Thermal Scanner.png|32px]]<br>Thermal Vision
|Provides thermal vision when activated.
|-
![[File:Ircd.png|32px]]<br>Rapid-Construction-Device (RCD)
|Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Can break down R-walls on deconstruct mode. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors.
|-
![[File:RPD.png|32px]]<br>Rapid Pipe Dispenser (RPD)
|A device used to rapidly pipe things.
|-
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
|A traditional red fire extinguisher. Contains 50u and puts out fires. Can be used to kill [[Slime|slimes]].
|-
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool
|Repairs structures and cyborgs. Useful whenever a burn-weapon is needed. Contains 40u fuel.
|-
![[File:Screwdriver nuke.png|32px]]<br>Screwdriver
|An electrical screwdriver, designed to be both precise and quick. Can be used on the station vault nuke.
|-
![[File:Wrench.png|32px]]<br>Automatic Wrench
|Used for construction.
|-
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
|Used to open unpowered doors and for construction.
|-
![[File:Wirecutters.png|32px]]<br>Wirecutters
|Used to cut wires.
|-
![[File:Multitool.png|32px]]<br>Multitool
|An optimised and stripped-down version of a regular multitool.
|-
![[File:Metal.png|32px]]<br>Metal Synthesizer
|Construction material (costs 500 glass-charges per sheet).
|-
![[File:Glass.png|32px]]<br>Glass Synthesizer
|Construction material (costs 500 glass-charges per sheet).
|-
![[File:Glass r.png|32px]]<br>Reinforced Glass Synthesizer
|Construction material (costs 500 glass-charges and 250 metal-charges per sheet).
|-
![[File:Rods.png|32px]]<br>Metal Rods
|Construction material (costs 250 metal-charges per rod).
|-
![[File:Floor Tiles.png|32px]]<br>Floor tiles
|Allows you to easily replace floor tiles that cannot be cleaned or are missing.
|-
![[File:Cargo Tagger.png|32px]]<br>Cyborg Destination Tagger
|Used to fool the disposal mail network into thinking that you're a harmless parcel. Works as a regular destination tagger as well.
|-
![[File:CableCoils.png|32px]]<br>Cable Coil
|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color.
|-
![[File:Pinpointer.gif|32px]]<br>Cyborg Syndicate Pinpointer
|An integrated tracking device, jury-rigged to search for living Syndicate operatives.
|-
![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector
|Disguises you as a normal Engineering cyborg.
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}


==Donator Skins==
==Donator Skins==
Wiki Staff
6,186

edits