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Cyborgs are different: they have '''binary talk''', which works with ''.b'' instead of ''.h''. They can use this private channel to talk to other borgs and the AI. | Cyborgs are different: they have '''binary talk''', which works with ''.b'' instead of ''.h''. They can use this private channel to talk to other borgs and the AI. | ||
===Emotes=== | ===Emotes=== | ||
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk, *spin and * | The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk, *spin and *sad (hilarious when you're an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you're an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun). Say *help to see a full list. | ||
==Charging== | ==Charging== | ||
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one. | Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one. | ||
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*You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful. | *You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful. | ||
*Cyborgs have all-access and more, as well as remote door interaction. | *Cyborgs have all-access and more, as well as remote door interaction. | ||
*You will need to recharge using the Cyborg Recharging Stations on the | *You will need to recharge using the Cyborg Recharging Stations on the AI Mini-Sat, the [[Mech Bay]] or the [[Dormitories]]. | ||
*When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. | *When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. | ||
* You are very tough, but slower than most of your human compatriots | * You are very tough, but slower than most of your human compatriots. | ||
*Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time. | *Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time. | ||
* Click yourself or resist to unbuckle people from you. | * Click yourself or resist to unbuckle people from you. | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Combat Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | ||
|- | |- | ||
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|- | |- | ||
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher | ![[File:Extinguisher.png|32px]]<br>Fire Extinguisher | ||
|A traditional red fire extinguisher. Contains | |A traditional red fire extinguisher. Contains 100u and puts out fires. Can be used to kill [[Slime|slimes]]. | ||
|- | |- | ||
![[File:Pickaxe.png|32px]]<br>Pickaxe | ![[File:Pickaxe.png|32px]]<br>Pickaxe | ||
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|For when a someone really needs a hug. | |For when a someone really needs a hug. | ||
|- | |- | ||
![[File:ESword.png|32px]]<br>Energy Sword | !style="background-color:#dd0000cc"|[[File:ESword.png|32px]]<br>Energy Sword | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An edged weapon with a blade of pure energy. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An edged weapon with a blade of pure energy. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard. | ||
|- | |- | ||
![[File: | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|- | |- | ||
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | !style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ||
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
====Miner==== | ====Miner==== | ||
[[File:Mborg.png|64px]]<br> | [[File:Mborg.png|64px]]<br> | ||
Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels. | Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels. They have 20% melee armor and can be upgraded with goliath plates up to three times. | ||
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1" | ||
! scope="col" width="200" style="background-color:#E8E8E8;" |Item | ! scope="col" width="200" style="background-color:#E8E8E8;" |Item | ||
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection). | ||
|- | |- | ||
![[File:MGlasses.png|32px]]<br>Meson Vision | ![[File:MGlasses.png|32px]]<br>Meson Vision | ||
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|- | |- | ||
![[File:Shovel.png|32px]]<br>Shovel | ![[File:Shovel.png|32px]]<br>Shovel | ||
|A large tool for digging and moving dirt. | |A large tool for digging and moving dirt. Can also be used to butcher dead animals. | ||
|- | |- | ||
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar | ![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar | ||
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|A built in scanner that automatically checks surrounding rock for useful minerals, it is always active. | |A built in scanner that automatically checks surrounding rock for useful minerals, it is always active. | ||
|- | |- | ||
![[File:Sheetsnatcher.png|32px]]<br> | ![[File:Sheetsnatcher.png|32px]]<br>Stack Snatcher 9000 | ||
|Used to transport smelted materials, | |Used to transport smelted materials, sheets, rods and tiles. | ||
|- | |- | ||
![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator | ![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator | ||
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|Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable. | |Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable. | ||
|- | |- | ||
![[File: | !style="background-color:#dd0000cc"|[[File:Adv plasma cutter.gif|32px]]<br>Malfunctioning Plasma Cutter | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoot highly damaging plasma bursts that are very likely to dismember organics. | ||
|- | |||
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | |||
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway. | |||
|- | |- | ||
![[File: | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|- | |- | ||
![[File: | !style="background-color:#d3d3d3"|[[File:Bow_clockwork.png|32px]]<br>Clockwork Bow | ||
|Requires being converted to [[Clockwork Cult]]. A | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A bow creating burning arrows than can embed in their target for additional damage. | ||
|- | |- | ||
![[File:Truesight_lens.png|32px]]<br>Truesight Lens | !style="background-color:#d3d3d3"|[[File:Truesight_lens.png|32px]]<br>Truesight Lens | ||
|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. | ||
|} | |} | ||
====Security==== | ====Security==== | ||
[[File:Secborg.png|64px]]<br> | [[File:Secborg.png|64px]]<br> | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Combat Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | ||
|- | |- | ||
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|A self-recharging device used to rapidly deploy donuts. | |A self-recharging device used to rapidly deploy donuts. | ||
|- | |- | ||
![[File:Laser gun.png|32px]]<br>Laser Gun | !style="background-color:#dd0000cc"|[[File:Laser gun.png|32px]]<br>Laser Gun | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An energy-based laser gun that self-charges. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An energy-based laser gun that self-charges. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | ||
|- | |- | ||
![[File: | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|} | |} | ||
====Engineering ==== | ====Engineering ==== | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection). | ||
|- | |- | ||
![[File:MGlasses.png|32px]]<br>Meson Vision | ![[File:MGlasses.png|32px]]<br>Meson Vision | ||
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|- | |- | ||
![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD) | ![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD) | ||
|Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click | |Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors. | ||
*Construct Wall: 1150 energy | *Construct Wall: 1150 energy | ||
*Construct Door: 1440 energy | *Construct Door: 1440 energy | ||
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|- | |- | ||
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher | ![[File:Extinguisher.png|32px]]<br>Fire Extinguisher | ||
|A traditional red fire extinguisher. Contains | |A traditional red fire extinguisher. Contains 100u and puts out fires. Can be used to kill [[Slime|slimes]]. | ||
|- | |- | ||
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool | ![[File:Indwelder.png|32px]]<br>Integrated Welding Tool | ||
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![[File:Analyzer.png|32px]]<br>Analyzer | ![[File:Analyzer.png|32px]]<br>Analyzer | ||
|Allows you to analyze the atmosphere. Alt-click to use it as a barometer. | |Allows you to analyze the atmosphere. Alt-click to use it as a barometer. | ||
|- | |||
![[File:Gripper.png|32px]]<br>Cyborg Gripper | |||
|A simple grasping tool for interacting with various items, such as circuit boards and stock parts. | |||
|- | |- | ||
![[File:Geiger on 1.png|32px]]<br>Geiger Counter | ![[File:Geiger on 1.png|32px]]<br>Geiger Counter | ||
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|- | |- | ||
![[File:Metal.png|32px]]<br>Metal Synthesizer | ![[File:Metal.png|32px]]<br>Metal Synthesizer | ||
|Construction material (costs 500 | |Construction material (costs 500 metal-charges per sheet). | ||
|- | |- | ||
![[File:Glass.png|32px]]<br>Glass Synthesizer | ![[File:Glass.png|32px]]<br>Glass Synthesizer | ||
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|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color. | |For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color. | ||
|- | |- | ||
![[File: | !style="background-color:#dd0000cc"|[[File:Flamethrower.gif|32px]]<br>Cyborg Flame Projector | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Use the cyborg's cell to produce fire in a straight line. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission. | ||
|- | |- | ||
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | !style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ||
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
====Medical==== | ====Medical==== | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection). | ||
|- | |- | ||
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer | ![[File:Healthanalyzer.png|32px]]<br>Health Analyzer | ||
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|- | |- | ||
![[File:Borghypo.png|32px]]<br>Cyborg Hypospray | ![[File:Borghypo.png|32px]]<br>Cyborg Hypospray | ||
|Apply 5u at a time ([[Guide to chemistry#Dexalin|dexalin]], [[Guide to chemistry# | |Apply 5u at a time ([[Guide to chemistry#Dexalin|dexalin]], [[Guide to chemistry#Aiuri|aiuri]], [[Guide to chemistry#libital|libital]], [[Guide to chemistry#charcoal|charcoal]], [[Guide to chemistry#Epinephrine|epinephrine]], [[Guide to chemistry#Spaceacillin|spaceacillin]] or [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]]). Each medicine has a 30u buffer that will slowly refill over time. | ||
|- | |- | ||
![[File:Beakerlarge.png|32px]]<br>Large Beaker | ![[File:Beakerlarge.png|32px]]<br>Large Beaker | ||
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|Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine. | |Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine. | ||
|- | |- | ||
![[File:Borghypo_s.png|32px]]<br>Cyborg Hypospray | !style="background-color:#dd0000cc"|[[File:Borghypo_s.png|32px]]<br>Cyborg Hypospray | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Apply 5u at a time ([[Guide_to_Chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]], [[Guide_to_Chemistry#Mute_Toxin|Mute Toxin]], [[Guide_to_Chemistry#Cyanide|Cyanide]], [[Guide_to_Chemistry#Sodium_Thiopental|Sodium Thiopental]], [[Guide_to_Chemistry#Heparin|Heparin]], [[Guide_to_Chemistry#Lexorin|Lexorin]]). Each medicine has a 30u buffer that will slowly refill over time. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Apply 5u at a time ([[Guide_to_Chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]], [[Guide_to_Chemistry#Mute_Toxin|Mute Toxin]], [[Guide_to_Chemistry#Cyanide|Cyanide]], [[Guide_to_Chemistry#Sodium_Thiopental|Sodium Thiopental]], [[Guide_to_Chemistry#Heparin|Heparin]], [[Guide_to_Chemistry#Lexorin|Lexorin]]). Each medicine has a 30u buffer that will slowly refill over time. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix. | ||
|- | |- | ||
![[File: | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|} | |} | ||
====Janitor==== | ====Janitor==== | ||
[[File:Janiborg.png|64px]]<br> | [[File:Janiborg.png|64px]]<br> | ||
Janitor cyborgs clean | Janitor cyborgs are there to clean the station. They have access to the Service (.v) radio channel. If deconstructed they will leave behind a janicart and a key instead of the usual cyborg's parts. | ||
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1" | {|class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1" | ||
! scope="col" width="200" style="background-color:#E8E8E8;" |Item | !scope="col" width="200" style="background-color:#E8E8E8;"|Item | ||
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | !scope="col" class="unsortable" style="background-color:#E8E8E8;"|Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection). | ||
|- | |- | ||
![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver | ![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver | ||
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|- | |- | ||
![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector | ![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector | ||
|Create wet floor signs that block a tile | |Create wet floor signs that block a tile. | ||
|- | |- | ||
![[File:Cleaner.png|32px]]<br>Drying Agent Spray | ![[File:Cleaner.png|32px]]<br>Drying Agent Spray | ||
|Will reduce floor wetness a tiny bit, can be sprayed on multiple tiles at once. Mainly useful for navigation in space. | |Will reduce floor wetness a tiny bit, can be sprayed on multiple tiles at once. Mainly useful for navigation in space. | ||
|- | |- | ||
![[File:Cleaner.png|32px]]<br>Lube Spray | !style="background-color:#dd0000cc"|[[File:Cleaner.png|32px]]<br>Lube Spray | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Contains space lube. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Contains space lube. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Sigil of Transgression, Ocular Warden and Mania Motor. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Sigil of Transgression, Ocular Warden and Mania Motor. | ||
|- | |- | ||
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | !style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ||
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
==== Service==== | ==== Service==== | ||
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br> | [[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br> | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection). | ||
|- | |||
![[File:Moneybag.png|32px]]<br>Money Bag | |||
|A bag for storing your profits. | |||
|- | |- | ||
![[File:Glass empty.png|32px]]<br>Drinking Glass | ![[File:Glass empty.png|32px]]<br>Drinking Glass | ||
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![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF) | ![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF) | ||
|Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes). | |Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes). | ||
|- | |||
![[File:Gripper.png|32px]]<br>Service Gripper | |||
|A simple grasping tool for interacting with various service related items and food. | |||
|- | |- | ||
![[File:Guitar.png|32px]]<br>Guitar | ![[File:Guitar.png|32px]]<br>Guitar | ||
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|Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor. | |Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor. | ||
|- | |- | ||
![[File:Threemileislandglass.gif|32px]]<br>Cyborg Shaker | !style="background-color:#dd0000cc"|[[File:Threemileislandglass.gif|32px]]<br>Cyborg Shaker | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Instantly knocks out. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Instantly knocks out. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Spatial Gateway and Clockwork Obelisk. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Spatial Gateway and Clockwork Obelisk. | ||
|- | |- | ||
![[File:Truesight_lens.png|32px]]<br>Truesight Lens | !style="background-color:#d3d3d3"|[[File:Truesight_lens.png|32px]]<br>Truesight Lens | ||
|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. | ||
|} | |} | ||
====Peacekeeper==== | ====Peacekeeper==== | ||
[[File:Peacekeeper.png|64px]]<br> | [[File:Peacekeeper.png|64px]]<br> | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Combat Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | ||
|- | |- | ||
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|- | |- | ||
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher | ![[File:Extinguisher.png|32px]]<br>Fire Extinguisher | ||
|A traditional red fire extinguisher. Contains | |A traditional red fire extinguisher. Contains 100u and puts out fires. Can be used to kill [[Slime|slimes]]. | ||
|- | |- | ||
! Hyperkinetic Dampening projector | !Hyperkinetic Dampening projector | ||
|Prevents people from buckling themselves to cyborgs in its radius, and weakens and slows down projectiles. | |Prevents people from buckling themselves to cyborgs in its radius, and weakens and slows down projectiles. | ||
|- | |- | ||
![[File:Borghypo_s.png|32px]]<br>Peace Hypospray | !style="background-color:#dd0000cc"|[[File:Borghypo_s.png|32px]]<br>Peace Hypospray | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Confuses, tires and injects toxin. Will slowly refill over time. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Confuses, tires and injects toxin. Will slowly refill over time. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | ||
|- | |- | ||
![[File: | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|} | |} | ||
====Clown==== | ====Clown==== | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection). | ||
|- | |- | ||
![[File:Crayon.png|32px]]<br>Crayon | ![[File:Crayon.png|32px]]<br>Crayon | ||
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|A generic brand of lipstick. | |A generic brand of lipstick. | ||
|- | |- | ||
![[File: | ![[File:Signmaker_clown.png|32px]]<br>HONK holobanana projector | ||
| | |A holographic projector that creates hardlight bananas. | ||
|- | |- | ||
![[File:Hugmodule.png|32px]]<br>Hugging Module | ![[File:Hugmodule.png|32px]]<br>Hugging Module | ||
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|A compact fibreglass-framed model fire extinguisher. Holds 30u. | |A compact fibreglass-framed model fire extinguisher. Holds 30u. | ||
|- | |- | ||
![[File:Borghypo.png|32px]]<br>Laughter Injector | !style="background-color:#dd0000cc"|[[File:Borghypo.png|32px]]<br>Laughter Injector | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Injects super laughter, which causes stunning. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Injects super laughter, which causes stunning. | ||
|- | |- | ||
![[File:Sunflower.png|32px]]<br>Nova Flower | !style="background-color:#dd0000cc"|[[File:Sunflower.png|32px]]<br>Nova Flower | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoots out chlorine trifluoride. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoots out chlorine trifluoride. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard. | ||
|- | |- | ||
![[File: | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|- | |- | ||
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | !style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ||
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
====Syndicate: Assault==== | ====Syndicate: Assault==== | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Combat Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | ||
|- | |- | ||
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|An integrated tracking device, jury-rigged to search for living Syndicate operatives. | |An integrated tracking device, jury-rigged to search for living Syndicate operatives. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | ||
|- | |- | ||
![[File: | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|} | |} | ||
====Syndicate: Medical==== | ====Syndicate: Medical==== | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Combat Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | ||
|- | |- | ||
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|It is a bag to store organs. | |It is a bag to store organs. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix. | ||
|- | |- | ||
![[File: | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|} | |} | ||
====Syndicate: Saboteur==== | ====Syndicate: Saboteur==== | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Combat Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | ||
|- | |- | ||
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|- | |- | ||
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher | ![[File:Extinguisher.png|32px]]<br>Fire Extinguisher | ||
|A traditional red fire extinguisher. Contains | |A traditional red fire extinguisher. Contains 100u and puts out fires. Can be used to kill [[Slime|slimes]]. | ||
|- | |- | ||
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool | ![[File:Indwelder.png|32px]]<br>Integrated Welding Tool | ||
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![[File:Multitool.png|32px]]<br>Multitool | ![[File:Multitool.png|32px]]<br>Multitool | ||
|An optimised and stripped-down version of a regular multitool. | |An optimised and stripped-down version of a regular multitool. | ||
|- | |||
![[File:Gripper.png|32px]]<br>Cyborg Gripper | |||
|A simple grasping tool for interacting with various items, such as circuit boards and stock parts. | |||
|- | |- | ||
![[File:Metal.png|32px]]<br>Metal Synthesizer | ![[File:Metal.png|32px]]<br>Metal Synthesizer | ||
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|- | |- | ||
![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector | ![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector | ||
|Disguises | |Disguises as any module that is available to normal cyborgs. Alt-clicking it will re-randomize of the name of next disguise. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission. | ||
|- | |- | ||
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | !style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ||
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
==Donator Skins== | ==Donator Skins== | ||
Sometimes you may see a borg that doesn't look like the rest, these will most likely be a donator using one of the donator skins. These offer no mechanical advantage and are purely cosmetic. You can [{{Constant/Donateurl}} donate] and then request a borg skin, by contacting a spriter on our [{{Constant/Discordurl}} discord] or creating your own! | Sometimes you may see a borg that doesn't look like the rest, these will most likely be a donator using one of the donator skins. These offer no mechanical advantage and are purely cosmetic. You can [{{Constant/Donateurl}} donate] and then request a borg skin, by contacting a spriter on our [{{Constant/Discordurl}} discord] or creating your own! | ||
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*While emagged or hacked by a malfunctional AI, your self-destruct becomes more lethal, capable of gibbing crew members who are buckled onto you. | *While emagged or hacked by a malfunctional AI, your self-destruct becomes more lethal, capable of gibbing crew members who are buckled onto you. | ||
*When you are stunned as a cyborg, you will not be able to toggle the self-destruct feature. | *When you are stunned as a cyborg, you will not be able to toggle the self-destruct feature. | ||
*You can change your accent in the Robotic Commands tab. | |||
{{Jobs}} | {{Jobs}} | ||
[[Category:Jobs]] | [[Category:Jobs]] |