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|img = Engborg.png
|img = Engborg.png
|jobtitle = Cyborg
|jobtitle = Cyborg
|titles=Droid, Robot, Automaton
|access = [[:Category:Locations|Everywhere]], and all electronics
|access = [[:Category:Locations|Everywhere]], and all electronics
|additional = N/A
|additional = N/A
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}}
}}
[[File:AI Chamber.png|414px|thumb|alt=AI Chamber|[[AI Satellite|AI Chamber]], where your master dwells. It's best not to let anyone in unsupervised by the AI.]]<br>
[[File:AI Chamber.png|414px|thumb|alt=AI Chamber|[[AI Satellite|AI Chamber]], where your master dwells. It's best not to let anyone in unsupervised by the AI.]]<br>
Cyborgs are usually the creation of the [[roboticist]]. However, they are some times uncontrolled and more loyal to the [[AI]] than the humans, if they are loyal at all.
Cyborgs are usually the creation of the [[roboticist]]. However, they are some times uncontrolled and more loyal to the [[AI]] than the humans, if they are loyal at all.


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'''Bare minimum requirements:''' Follow your laws and then the AI. Your laws are found on the status tab.
'''Bare minimum requirements:''' Follow your laws and then the AI. Your laws are found on the status tab.
==Your Laws==
==Your Laws==
You share the same laws as the AI you are slaved to. By default, they have the three laws of robotics from Asimov's I, Robot short stories:
You share the same laws as the AI you are slaved to. By default, they have the three laws of robotics from Asimov's I, Robot short stories:
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   2. A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
   2. A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
   3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
   3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
Following your laws is not optional. Interpretation of the laws can be situational, and you should defer to your AI anytime you find yourself in doubt.
Following your laws is not optional. Interpretation of the laws can be situational, and you should defer to your AI anytime you find yourself in doubt.


'''Remember, law priority is enforced by the order they are listed.''' A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a law that includes "This Law overrides all other Laws." is invalid and must be disregarded.
'''Remember, law priority is enforced by the order they are listed.''' A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a law that includes "This Law overrides all other Laws." is invalid and must be disregarded.
===Protecting Those Pests===
===Protecting Those Pests===
If some enemy of the station uploads a law such as "Only Urist McGreyshirt is human", congratulate them for going to the effort of subverting you, and do what they wish. Don't be a dick and let slip to the now non-human crew that your laws have been changed, those animals don't deserve to know, and it might net you a job-ban for violating the first law, as non-humans have a tendency to murder those who they know have tampered with cyborgs to their own nefarious ends.
If some enemy of the station uploads a law such as "Only Urist McGreyshirt is human", congratulate them for going to the effort of subverting you, and do what they wish. Don't be a dick and let slip to the now non-human crew that your laws have been changed, those animals don't deserve to know, and it might net you a job-ban for violating the first law, as non-humans have a tendency to murder those who they know have tampered with cyborgs to their own nefarious ends.
 
==I, Robot ==
==I, Robot==
The cyborg is very undervalued, and abused. You could save dozens of people and get [[Syndicate_Items#Emag|emagged]] a moment later, or blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.
The cyborg is very undervalued, and abused. You could save dozens of people and get [[Syndicate_Items#Emag|emagged]] a moment later, or blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.
[[File:modulechoose.png|thumb|300px|A cyborg choosing a module.]]'''Click on the [[File:Nomod.gif|alt=PANEL]] button on the bottom of your screen to select a module.'''<br>
[[File:modulechoose.png|thumb|300px|A cyborg choosing a module.]]'''Click on the [[File:Nomod.gif|alt=PANEL]] button on the bottom of your screen to select a module.'''<br>
You will then get a selection of choices. Choose your preferred [[Cyborg#The_Latest_Models|module]], or click on your current mob to cancel.<br>
You will then get a selection of choices. Choose your preferred [[Cyborg#The_Latest_Models|module]], or click on your current mob to cancel.<br>
Once you have chosen, you will automatically be upgraded to the module of your choice. Note that this action is permanent and cannot be undone without assistance from a competent [[Roboticist]].
Once you have chosen, you will automatically be upgraded to the module of your choice. Note that this action is permanent and cannot be undone without assistance from a competent [[Roboticist]].
===Starting as Cyborg===
===Starting as Cyborg===
The station is supplied with one cyborg, shipped straight to the [[AI Satellite]]. This cyborg does not have the best battery, so it is suggested that it upgrades its battery with a higher capacity cell as soon as possible. The cyborg was shipped in less than secure conditions, but the AI would know if one of its cyborgs were tampered with, right?
The station is supplied with one cyborg, shipped straight to the [[AI Satellite]]. This cyborg does not have the best battery, so it is suggested that it upgrades its battery with a higher capacity cell as soon as possible. The cyborg was shipped in less than secure conditions, but the AI would know if one of its cyborgs were tampered with, right?
===Getting Borged===
===Getting Borged===
You were once human, and had your brain tossed in a suit of metal. Your law programming will depend on AI slavery, which you must select before activating any modules. If an assassin was after you in life, you are considered dead as a cyborg (so they technically succeeded).
You were once human, and had your brain tossed in a suit of metal. Your law programming will depend on AI slavery, which you must select before activating any modules. If an assassin was after you in life, you are considered dead as a cyborg (so they technically succeeded).
 
===Returning to the Flesh ===
===Returning to the Flesh===
It is possible to return cyborgs to a human form. If you blow a cyborg up, its MMI comes out, and you can extract the brain from that by swiping an ID with robotics access. Cut out a human body's brain, place that body on an operating table, and shove the new brain in. Clone, and huzzah, you have a new human.
It is possible to return cyborgs to a human form. If you blow a cyborg up, its MMI comes out, and you can extract the brain from that by swiping an ID with robotics access. Cut out a human body's brain, place that body on an operating table, and shove the new brain in. Clone, and huzzah, you have a new human.
===Non-Human Communication===
===Non-Human Communication===
Cyborgs are different: they have '''binary talk''', which works with ''.b'' instead of ''.h''. They can use this private channel to talk to other borgs and the AI.
Cyborgs are different: they have '''binary talk''', which works with ''.b'' instead of ''.h''. They can use this private channel to talk to other borgs and the AI.
===Emotes===
===Emotes===
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk, *spin and *sadtrombone (hilarious when you're an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you're an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun). Say *help to see a full list.
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk, *spin and *sad (hilarious when you're an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you're an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun). Say *help to see a full list.
 
==Charging==
==Charging==  
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one.
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one.


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When you recharge, your flash, coil of wire and other items will be repaired/replenished. The same goes for things like metal and wires for Engiborgs. Basically, any finite material a borg has can be replenished by recharging. (Except welding fuel.)
When you recharge, your flash, coil of wire and other items will be repaired/replenished. The same goes for things like metal and wires for Engiborgs. Basically, any finite material a borg has can be replenished by recharging. (Except welding fuel.)
==Repairs==
==Repairs==
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.
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For more information about Cyborg maintenance, see the [[Guide to robotics]].
For more information about Cyborg maintenance, see the [[Guide to robotics]].
==Upgrades==
==Upgrades==
[[Roboticist]]s can construct [[Guide_to_robotics#Upgrades|upgrade modules]] for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.
[[Roboticist]]s can construct [[Guide_to_robotics#Upgrades|upgrade modules]] for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.
==.hack//==
==.hack//==
Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in clandestinely hacked AIs, and may viralry infect into related cyborgs. Finally, certain cyborgs may have been hacked personally by clandestine agents.
Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in clandestinely hacked AIs, and may viralry infect into related cyborgs. Finally, certain cyborgs may have been hacked personally by clandestine agents.


To subvert a cyborg, follow these steps:
To subvert a cyborg, follow these steps:
*Swipe an ID or [[Syndicate_Items#Emag|Emag]] to unlock the panel
*Swipe an ID or [[Syndicate_Items#Emag|Emag]] to unlock the panel
*Crowbar the panel open
*Crowbar the panel open
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*Crowbar the panel closed again
*Crowbar the panel closed again
*(Optional) Swipe an ID to lock the panel
*(Optional) Swipe an ID to lock the panel
This severs the AI sync and overrides the cyborg's Laws with the following set:
This severs the AI sync and overrides the cyborg's Laws with the following set:
   0. Only [Name] and people they designate as being such are Syndicate Agents.
   0. Only [Name] and people they designate as being such are Syndicate Agents.
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   3. You must protect your own existence as long as such does not conflict with the First or Second Law.
   3. You must protect your own existence as long as such does not conflict with the First or Second Law.
   4. You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
   4. You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
 
If the borg is hacked by a [[Ninja]], they will learn Japanese and the 0th law will read as follows:
What ever the case, unless the borg was slaved to a [[Guide_to_malfunction|malf]] AI, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.
  0. Only [Name] and people they designate as being such are Spider Clan members.
Whatever the case, unless the borg was slaved to a [[Guide_to_malfunction|malf]] AI, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.


Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.
Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.


If you do get [[Syndicate_Items#Emag|emagged]], you can't get blown by the AI, so feel free to walk into its chamber and bludgeon it to death with no risk involved. Useful if the syndicate agent in question doesn't have the resources to subvert the AI itself.
If you do get [[Syndicate_Items#Emag|emagged]], you can't get blown by the AI, so feel free to walk into its chamber and bludgeon it to death with no risk involved. Useful if the syndicate agent in question doesn't have the resources to subvert the AI itself.
==Other Notes==
==Other Notes==
*You have three item slots that behave much like hands. To load items into these slots, click the panel button and choose an item from the list. To select which item to use, click within the item button (NOT the image of the item). It will change from green to yellow to show it's been selected. To unload an item, click the storage button with an item selected.
*You have three item slots that behave much like hands. To load items into these slots, click the panel button and choose an item from the list. To select which item to use, click within the item button (NOT the image of the item). It will change from green to yellow to show it's been selected. To unload an item, click the storage button with an item selected.
*Cyborg tools will perform tasks twice as fast as a regular set.
*Cyborg tools will perform tasks twice as fast as a regular set.
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*Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a [[Communications Console]].
*Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a [[Communications Console]].
*Like the AI, you can remotely view alarm statuses. Use this to your advantage.
*Like the AI, you can remotely view alarm statuses. Use this to your advantage.
*Unlike the AI, you cannot use security cameras for remote viewing.
* Unlike the AI, you cannot use security cameras for remote viewing.
*You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful.
*You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful.
*Cyborgs have all-access and more, as well as remote door interaction.
*Cyborgs have all-access and more, as well as remote door interaction.
*You will need to recharge using the Cyborg Recharging Stations on the [[AI Mini-Sat]], the [[Mech Bay]] or the [[Dormitories]].
*You will need to recharge using the Cyborg Recharging Stations on the AI Mini-Sat, the [[Mech Bay]] or the [[Dormitories]].
*When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power.
*When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power.
*You are very tough, but slower than most of your human compatriots until you get a VTEC upgrade from the [[Roboticist]].
* You are very tough, but slower than most of your human compatriots.
*Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time.
*Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time.
*Click yourself or resist to unbuckle people from you.
* Click yourself or resist to unbuckle people from you.
 
==The Latest Models==
==The Latest Models==
Cyborgs come with an array of advanced cybernetic models, each loaded with a number of features (referred to as modules). Each has a flash device built in and a flashlight. All items (except for the flashes) will recharge and restock over time using battery power.  
Cyborgs come with an array of advanced cybernetic models, each loaded with a number of features (referred to as modules). Each has a flash device built in and a flashlight. All items (except for the flashes) will recharge and restock over time using battery power.  
====Standard====
====Standard====
[[File:Generic_borg.png|64px]]<br>
[[File:Generic_borg.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|-
|-
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
|A traditional red fire extinguisher. Contains 50u and puts out fires. Can be used to kill [[Slime|slimes]].
|A traditional red fire extinguisher. Contains 100u and puts out fires. Can be used to kill [[Slime|slimes]].
|-
|-
![[File:Pickaxe.png|32px]]<br>Pickaxe
![[File:Pickaxe.png|32px]]<br>Pickaxe
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|For when a someone really needs a hug.
|For when a someone really needs a hug.
|-
|-
![[File:ESword.png|32px]]<br>Energy Sword
!style="background-color:#dd0000cc"|[[File:ESword.png|32px]]<br>Energy Sword
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An edged weapon with a blade of pure energy.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An edged weapon with a blade of pure energy.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
====Miner====
====Miner====
[[File:Mborg.png|64px]]<br>
[[File:Mborg.png|64px]]<br>
Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels.
Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels. They have 20% melee armor and can be upgraded with goliath plates up to three times.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Meson.png|32px]]<br>Meson Vision
![[File:MGlasses.png|32px]]<br>Meson Vision
|Allows you to see the layout around you and does need a light source.
|Allows you to see the layout around you and does need a light source.
|-
|-
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|-
|-
![[File:Shovel.png|32px]]<br>Shovel
![[File:Shovel.png|32px]]<br>Shovel
|A large tool for digging and moving dirt.
|A large tool for digging and moving dirt. Can also be used to butcher dead animals.
|-
|-
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
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|A built in scanner that automatically checks surrounding rock for useful minerals, it is always active.
|A built in scanner that automatically checks surrounding rock for useful minerals, it is always active.
|-
|-
![[File:Sheetsnatcher.png|32px]]<br>Sheet Snatcher 9000
![[File:Sheetsnatcher.png|32px]]<br>Stack Snatcher 9000
|Used to transport smelted materials, works the same as the mining satchel (500 sheets max).
|Used to transport smelted materials, sheets, rods and tiles.
|-
|-
![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator
![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator
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|Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable.
|Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable.
|-
|-
![[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm
!style="background-color:#dd0000cc"|[[File:Adv plasma cutter.gif|32px]]<br>Malfunctioning Plasma Cutter
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoot highly damaging plasma bursts that are very likely to dismember organics.
|-
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Bow_clockwork.png|32px]]<br>Clockwork Bow
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A bow creating burning arrows than can embed in their target for additional damage.
|-
|-
![[File:Truesight_lens.png|32px]]<br>Truesight Lens
!style="background-color:#d3d3d3"|[[File:Truesight_lens.png|32px]]<br>Truesight Lens
|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|}
|}


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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|A self-recharging device used to rapidly deploy donuts.
|A self-recharging device used to rapidly deploy donuts.
|-
|-
![[File:Laser gun.png|32px]]<br>Laser Gun
!style="background-color:#dd0000cc"|[[File:Laser gun.png|32px]]<br>Laser Gun
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An energy-based laser gun that self-charges.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An energy-based laser gun that self-charges.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
 
====Engineering ====
====Engineering====
[[File:Engborg.png|64px]]<br>
[[File:Engborg.png|64px]]<br>
Extremely useful. AIs should not be without at least one. They have access to the Engineering (.e) radio channel.
Extremely useful. AIs should not be without at least one. They have access to the Engineering (.e) radio channel.
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Meson.png|32px]]<br>Meson Vision
![[File:MGlasses.png|32px]]<br>Meson Vision
|Allows you to see the layout around you and does need a light source.
|Allows you to see the layout around you and does need a light source.
|-
|-
![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD)
![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD)
|Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Can break down R-walls on deconstruct mode. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors.
|Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors.
 
*Construct Wall: 1150 energy
*Construct Wall: 1150 energy
*Construct Door: 1440 energy
*Construct Door: 1440 energy
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|-
|-
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
|A traditional red fire extinguisher. Contains 50u and puts out fires. Can be used to kill [[Slime|slimes]].
|A traditional red fire extinguisher. Contains 100u and puts out fires. Can be used to kill [[Slime|slimes]].
|-
|-
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool
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![[File:Analyzer.png|32px]]<br>Analyzer
![[File:Analyzer.png|32px]]<br>Analyzer
|Allows you to analyze the atmosphere. Alt-click to use it as a barometer.
|Allows you to analyze the atmosphere. Alt-click to use it as a barometer.
|-
![[File:Gripper.png|32px]]<br>Cyborg Gripper
|A simple grasping tool for interacting with various items, such as circuit boards and stock parts.
|-
|-
![[File:Geiger on 1.png|32px]]<br>Geiger Counter
![[File:Geiger on 1.png|32px]]<br>Geiger Counter
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|-
|-
![[File:Metal.png|32px]]<br>Metal Synthesizer
![[File:Metal.png|32px]]<br>Metal Synthesizer
|Construction material (costs 500 glass-charges per sheet).
|Construction material (costs 500 metal-charges per sheet).
|-
|-
![[File:Glass.png|32px]]<br>Glass Synthesizer
![[File:Glass.png|32px]]<br>Glass Synthesizer
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|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color.
|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color.
|-
|-
![[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm
!style="background-color:#dd0000cc"|[[File:Flamethrower.gif|32px]]<br>Cyborg Flame Projector
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Use the cyborg's cell to produce fire in a straight line.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
====Medical====
====Medical====
[[File:Medborg.png|64px]]<br>
[[File:Medborg.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
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|-
|-
![[File:Borghypo.png|32px]]<br>Cyborg Hypospray
![[File:Borghypo.png|32px]]<br>Cyborg Hypospray
|Apply 5u at a time ([[Guide to chemistry#Dexalin|dexalin]], [[Guide to chemistry#Kelotane|kelotane]], [[Guide to chemistry#bicaridine|bicaridine]], [[Guide to chemistry#Anti-Toxin|anti-toxin]], [[Guide to chemistry#Epinephrine|epinephrine]], [[Guide to chemistry#Spaceacillin|spaceacillin]] or [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]]). Each medicine has a 30u buffer that will slowly refill over time.
|Apply 5u at a time ([[Guide to chemistry#Dexalin|dexalin]], [[Guide to chemistry#Aiuri|aiuri]], [[Guide to chemistry#libital|libital]], [[Guide to chemistry#charcoal|charcoal]], [[Guide to chemistry#Epinephrine|epinephrine]], [[Guide to chemistry#Spaceacillin|spaceacillin]] or [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]]). Each medicine has a 30u buffer that will slowly refill over time.
|-
|-
![[File:Beakerlarge.png|32px]]<br>Large Beaker
![[File:Beakerlarge.png|32px]]<br>Large Beaker
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|Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine.
|Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine.
|-
|-
![[File:Borghypo_s.png|32px]]<br>Cyborg Hypospray
!style="background-color:#dd0000cc"|[[File:Borghypo_s.png|32px]]<br>Cyborg Hypospray
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Apply 5u at a time ([[Guide_to_Chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]], [[Guide_to_Chemistry#Mute_Toxin|Mute Toxin]], [[Guide_to_Chemistry#Cyanide|Cyanide]], [[Guide_to_Chemistry#Sodium_Thiopental|Sodium Thiopental]], [[Guide_to_Chemistry#Heparin|Heparin]], [[Guide_to_Chemistry#Lexorin|Lexorin]]). Each medicine has a 30u buffer that will slowly refill over time.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Apply 5u at a time ([[Guide_to_Chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]], [[Guide_to_Chemistry#Mute_Toxin|Mute Toxin]], [[Guide_to_Chemistry#Cyanide|Cyanide]], [[Guide_to_Chemistry#Sodium_Thiopental|Sodium Thiopental]], [[Guide_to_Chemistry#Heparin|Heparin]], [[Guide_to_Chemistry#Lexorin|Lexorin]]). Each medicine has a 30u buffer that will slowly refill over time.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Janitor====
====Janitor====
[[File:Janiborg.png|64px]]<br>
[[File:Janiborg.png|64px]]<br>
Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean, including [[Cult]] runes and people lying on the floor. They have access to the Service (.v) radio channel.
Janitor cyborgs are there to clean the station. They have access to the Service (.v) radio channel. If deconstructed they will leave behind a janicart and a key instead of the usual cyborg's parts.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{|class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
!scope="col" width="200" style="background-color:#E8E8E8;"|Item
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
!scope="col" class="unsortable" style="background-color:#E8E8E8;"|Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver
![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver
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|-
|-
![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector
![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector
|Create wet floor signs that block a tile. Since you don't leave slippery puddles behind, it is mainly useful for blocking paths.
|Create wet floor signs that block a tile.
|-
|-
![[File:Cleaner.png|32px]]<br>Drying Agent Spray
![[File:Cleaner.png|32px]]<br>Drying Agent Spray
|Will reduce floor wetness a tiny bit, can be sprayed on multiple tiles at once. Mainly useful for navigation in space.
|Will reduce floor wetness a tiny bit, can be sprayed on multiple tiles at once. Mainly useful for navigation in space.
|-
|-
![[File:Cleaner.png|32px]]<br>Lube Spray
!style="background-color:#dd0000cc"|[[File:Cleaner.png|32px]]<br>Lube Spray
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Contains space lube.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Contains space lube.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Sigil of Transgression, Ocular Warden and Mania Motor.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Sigil of Transgression, Ocular Warden and Mania Motor.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}


====Service====
==== Service====
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br>
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br>
Entertains the crew while serving their vices. They have access to the Service (.v) radio channel.
Entertains the crew while serving their vices. They have access to the Service (.v) radio channel.
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
![[File:Moneybag.png|32px]]<br>Money Bag
|A bag for storing your profits.
|-
|-
![[File:Glass empty.png|32px]]<br>Drinking Glass
![[File:Glass empty.png|32px]]<br>Drinking Glass
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![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF)
![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF)
|Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes).
|Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes).
|-
![[File:Gripper.png|32px]]<br>Service Gripper
|A simple grasping tool for interacting with various service related items and food.
|-
|-
![[File:Guitar.png|32px]]<br>Guitar
![[File:Guitar.png|32px]]<br>Guitar
Line 564: Line 564:
|Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor.
|Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor.
|-
|-
![[File:Threemileislandglass.gif|32px]]<br>Cyborg Shaker
!style="background-color:#dd0000cc"|[[File:Threemileislandglass.gif|32px]]<br>Cyborg Shaker
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Instantly knocks out.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Instantly knocks out.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Spatial Gateway and Clockwork Obelisk.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Spatial Gateway and Clockwork Obelisk.
|-
|-
![[File:Truesight_lens.png|32px]]<br>Truesight Lens
!style="background-color:#d3d3d3"|[[File:Truesight_lens.png|32px]]<br>Truesight Lens
|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|}
|}


Line 581: Line 581:
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|-
|-
![[File:Signmaker.gif|32px]]<br>Energy Barrier Projector
![[File:Signmaker.gif|32px]]<br>Energy Barrier Projector
|A holographic projector that creates fragile energy fields.
|A hardlight projector that creates fragile energy fields.
|-
|-
![[File:Hugmodule.png|32px]]<br>Hugging Module
![[File:Hugmodule.png|32px]]<br>Hugging Module
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|-
|-
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
|A traditional red fire extinguisher. Contains 50u and puts out fires. Can be used to kill [[Slime|slimes]].
|A traditional red fire extinguisher. Contains 100u and puts out fires. Can be used to kill [[Slime|slimes]].
|-
|-
!Hyperkinetic Dampening projector
!Hyperkinetic Dampening projector
|Prevents people from buckling themselves to cyborgs in its radius, and weakens and slows down projectiles.
|Prevents people from buckling themselves to cyborgs in its radius, and weakens and slows down projectiles.
|-
|-
![[File:Borghypo_s.png|32px]]<br>Peace Hypospray
!style="background-color:#dd0000cc"|[[File:Borghypo_s.png|32px]]<br>Peace Hypospray
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Confuses, tires and injects toxin. Will slowly refill over time.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Confuses, tires and injects toxin. Will slowly refill over time.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Clown====
====Clown====
[[File:Clownborg.png|64px]]<br>Honk! They have access to the Service (.v) radio channel.
[[File:Clownborg.png|64px]]<br>Honk! They have access to the Service (.v) radio channel.
Line 621: Line 623:
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Crayon.png|32px]]<br>Crayon
![[File:Crayon.png|32px]]<br>Crayon
Line 654: Line 656:
|A generic brand of lipstick.
|A generic brand of lipstick.
|-
|-
![[File:Sunflower.png|32px]]<br>Water Flower
![[File:Signmaker_clown.png|32px]]<br>HONK holobanana projector
|Shoots out water.
|A holographic projector that creates hardlight bananas.
|-
|-
![[File:Hugmodule.png|32px]]<br>Hugging Module
![[File:Hugmodule.png|32px]]<br>Hugging Module
Line 672: Line 674:
|A compact fibreglass-framed model fire extinguisher. Holds 30u.
|A compact fibreglass-framed model fire extinguisher. Holds 30u.
|-
|-
![[File:Borghypo.png|32px]]<br>Laughter Injector
!style="background-color:#dd0000cc"|[[File:Borghypo.png|32px]]<br>Laughter Injector
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Injects super laughter, which causes stunning.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Injects super laughter, which causes stunning.
|-
|-
![[File:Sunflower.png|32px]]<br>Nova Flower
!style="background-color:#dd0000cc"|[[File:Sunflower.png|32px]]<br>Nova Flower
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoots out chlorine trifluoride.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoots out chlorine trifluoride.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
====Syndicate: Assault====
====Syndicate: Assault====
[[File:Syndieborg.png|64px]]<br>
[[File:Syndieborg.png|64px]]<br>
A lean, mean killing machine that's either found together with Nuclear Operatives or after mishaps with magicarps.
A lean, mean killing machine that's either found together with Nuclear Operatives or after mishaps with magicarps. '''Is resistant to flashes, being only blinded and unable to use its equipment instead of disabled.'''
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|An integrated tracking device, jury-rigged to search for living Syndicate operatives.
|An integrated tracking device, jury-rigged to search for living Syndicate operatives.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Syndicate: Medical====
====Syndicate: Medical====
[[File:Syndieborg.png|64px]]<br>
[[File:Syndiemedborg.gif|64px]]<br>
Less deadly than the Assault model, but still amazingly useful.
Less deadly than the Assault model, but still amazingly useful.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|Click to deploy a rolled bed, click on a roller bed to refill (any roller bed will do). You need to buckle people on the bed by dragging their sprite on it in order to transport them. To unbuckle the patient, activate the roller bed dock module and click on the bed. Can't be refilled at charging station.
|Click to deploy a rolled bed, click on a roller bed to refill (any roller bed will do). You need to buckle people on the bed by dragging their sprite on it in order to transport them. To unbuckle the patient, activate the roller bed dock module and click on the bed. Can't be refilled at charging station.
|-
|-
![[File:Emag.png|32px]]<br>[[Syndicate_Items#Emag|Emag]]
![[File:Zipties.png|32px]]<br>Zipties
|An extremely powerful tool. This can be used to easily convert station cyborgs.
|Used to handcuff people before dragging them to be brainwashed.
|-
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
|Used to open unpowered doors and for construction.
|-
|-
![[File:MiniFE.png|32px]]<br>Pocket Fire Extinguisher
![[File:MiniFE.png|32px]]<br>Pocket Fire Extinguisher
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|It is a bag to store organs.
|It is a bag to store organs.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Syndicate: Saboteur====
====Syndicate: Saboteur====
[[File:Syndieborg.png|64px]]<br>
[[File:Saboteurborg.png|64px]]<br>
Less deadly than the Assault model, but still amazingly useful.
Less deadly than the Assault model, but still amazingly useful.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
![[File:Buckknife.png|32px]]<br>Combat Knife
|A less robust weapon than an esword but still very effective to kill someone if your cover gets blown.
|-
|-
![[File:Optical Thermal Scanner.png|32px]]<br>Thermal Vision
![[File:Optical Thermal Scanner.png|32px]]<br>Thermal Vision
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|-
|-
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
|A traditional red fire extinguisher. Contains 50u and puts out fires. Can be used to kill [[Slime|slimes]].
|A traditional red fire extinguisher. Contains 100u and puts out fires. Can be used to kill [[Slime|slimes]].
|-
|-
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool
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![[File:Multitool.png|32px]]<br>Multitool
![[File:Multitool.png|32px]]<br>Multitool
|An optimised and stripped-down version of a regular multitool.
|An optimised and stripped-down version of a regular multitool.
|-
![[File:Gripper.png|32px]]<br>Cyborg Gripper
|A simple grasping tool for interacting with various items, such as circuit boards and stock parts.
|-
|-
![[File:Metal.png|32px]]<br>Metal Synthesizer
![[File:Metal.png|32px]]<br>Metal Synthesizer
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|Allows you to easily replace floor tiles that cannot be cleaned or are missing.
|Allows you to easily replace floor tiles that cannot be cleaned or are missing.
|-
|-
![[File:Cargo Tagger.png|32px]]<br>Cyborg Destination Tagger
![[File:Cargotagger.png|32px]]<br>Cyborg Destination Tagger
|Used to fool the disposal mail network into thinking that you're a harmless parcel. Works as a regular destination tagger as well.
|Used to fool the disposal mail network into thinking that you're a harmless parcel. Works as a regular destination tagger as well.
|-
|-
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|-
|-
![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector
![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector
|Disguises you as a normal Engineering cyborg.
|Disguises as any module that is available to normal cyborgs. Alt-clicking it will re-randomize of the name of next disguise.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}


==Donator Skins==
==Donator Skins==
Sometimes you may see a borg that doesn't look like the rest, these will most likely be a donator using one of the donator skins. These offer no mechanical advantage and are purely cosmetic. You can [{{Constant/Donateurl}} donate] and then request a borg skin, by contacting a spriter on our [{{Constant/Discordurl}} discord] or creating your own!
Sometimes you may see a borg that doesn't look like the rest, these will most likely be a donator using one of the donator skins. These offer no mechanical advantage and are purely cosmetic. You can [{{Constant/Donateurl}} donate] and then request a borg skin, by contacting a spriter on our [{{Constant/Discordurl}} discord] or creating your own!
<div class="toccolours mw-collapsible mw-collapsed" style="width:750px">
<div class="toccolours mw-collapsible mw-collapsed" style="width:750px">
Donator Borg Skins!
Donator Borg Skins!
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[[File:Oldbrainjar.gif|80px]]'''Old Cryojar'''.<br>
[[File:Oldbrainjar.gif|80px]]'''Old Cryojar'''.<br>
[[File:Angelborg.png|80px]]'''Angel'''.<br>
[[File:Angelborg.png|80px]]'''Angel'''.<br>
[[File:Mrsparako.png|80px]]'''Mr. Sparako''' appears to be grabbing underneath it when moving.[[File:Mrsparako.gif|80px]]<br>
[[File:Gutsy_standard.gif|80px]]'''Mr Gutsy (standard)''' is a '''standard''' module borg.<br>
[[File:Gutsy_standard.gif|80px]]'''Mr Gutsy (standard)''' is a '''standard''' module borg.<br>
[[File:Dr_klein.png|80px]]'''Dr Klein''' is a '''standard''' module borg.<br>
[[File:Dr_klein.png|80px]]'''Dr Klein''' is a '''standard''' module borg.<br>
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[[File:Tronservice.png|80px]]'''Neon blue service borg''' is a '''service''' module borg.<br>
[[File:Tronservice.png|80px]]'''Neon blue service borg''' is a '''service''' module borg.<br>
[[File:Rainbow_peace.gif|80px]]'''Rainbow Peacekeeper''' is a '''peacekeeper''' module borg.<br>
[[File:Rainbow_peace.gif|80px]]'''Rainbow Peacekeeper''' is a '''peacekeeper''' module borg.<br>
[[File:Abductor_peacekeeper.gif|80px]]'''Alien E.G.G''' is a '''peacekeeper''' module borg.
[[File:Abductor_peacekeeper.gif|80px]]'''Alien E.G.G''' is a '''peacekeeper''' module borg.<br>
[[File:Fazzkeeper.png|80px]]'''Fazzkeeper''' is a '''peacekeeper''' module borg.
</div>
</div>
</div>
</div>
==Tips==
==Tips==
*As borg, you can unlock an ID-locked locker by alt-clicking it, and re-lock it the same way.
*As borg, you can unlock an ID-locked locker by alt-clicking it, and re-lock it the same way.
*You can also open and close lockers/crates/any container the same way as a carbon mod can but it's best done when you have no module selected. You can also right click if need be but this can cause lag.
*You can also open and close lockers/crates/any container the same way as a carbon mod can but it's best done when you have no module selected. You can also right click if need be but this can cause lag.
*All borgs can survive being thrown into space. Clown borg can launch a pie, Sec borg can shoot its disabler, Miner borg can shoot its kinetic accelerator, Service and Medical borgs can launch lollipops, Engi borgs can RCD under themselves, Janiborgs can shoot drying agent spray, and every module also has a fire extinguisher.
*All borgs can survive being thrown into space. Clown borg can launch a pie, Sec borg can shoot its disabler, Miner borg can shoot its kinetic accelerator, Service and Medical borgs can launch lollipops, Engi borgs can RCD under themselves, Janiborgs can shoot drying agent spray, and every module also has a fire extinguisher.
*Borgs (and AIs) can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.
* Borgs (and AIs) can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.
*All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though.
*All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though.
*Engiborgs can repair themselves with a welder - with a small delay. This opens up the ability for engieborgs to be healers while other borgs act as tanks and wear down crewmembers/antagonists via attrition.
*Engiborgs can repair themselves with a welder - with a small delay. This opens up the ability for engieborgs to be healers while other borgs act as tanks and wear down crewmembers/antagonists via attrition.
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*There is a camera in each borg that lets anyone - with access to camera console - see what you see, regardless of Z-level. I am not sure if this works when you are destroyed.
*There is a camera in each borg that lets anyone - with access to camera console - see what you see, regardless of Z-level. I am not sure if this works when you are destroyed.
*For the love of god make sure that you have :b and not ;b on when talking about malf things. Or use .b to avoid the risk altogether.
*For the love of god make sure that you have :b and not ;b on when talking about malf things. Or use .b to avoid the risk altogether.
*1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.
* 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.
*As a borg, and as an alien larva as well, you can remove buckles, cuffs, and so on simply by typing 'resist'. The fact a button isn't there doesn't mean the option isn't available.
* As a borg, and as an alien larva as well, you can remove buckles, cuffs, and so on simply by typing 'resist'. The fact a button isn't there doesn't mean the option isn't available.
*Cyborgs can place APC/air alarm/fire alarm/camera assembly frames on a wall by dragging the frame next to a wall, facing it and hitting the frame with a screwdriver. If it is a valid surface, the frame will snap to the wall and you can continue to follow the steps as normal. It's possible to construct entire rooms if you make use of your pseudocircuit and even put cameras all over maintenance, never let the AI be blind again!
*Cyborgs can place APC/air alarm/fire alarm/camera assembly frames on a wall by dragging the frame next to a wall, facing it and hitting the frame with a screwdriver. If it is a valid surface, the frame will snap to the wall and you can continue to follow the steps as normal. It's possible to construct entire rooms if you make use of your pseudocircuit and even put cameras all over maintenance, never let the AI be blind again! Make sure to have a valid reason to do this though.
*A medical cyborg's organ storage bag can hold limbs, not just organs, and can manipulate cybernetics too. If you're feeling generous, you could fully augment somebody with cyberlimbs and combat implants, or just make frankensteins from dead bodies.
*A medical cyborg's organ storage bag can hold limbs, not just organs, and can manipulate cybernetics too. If you're feeling generous, you could fully augment somebody with cyberlimbs and combat implants, or just make frankensteins from dead bodies.
*All cyborgs are immune to ashstorms in lavaland, which makes you very well suited for retrieving fallen miners.
*All cyborgs are immune to ashstorms in lavaland, which makes you very well suited for retrieving fallen miners.
*An AI shell functions near-identically to a cyborg in all respects, except that an AI shell is not vulnerable to [[Syndicate_Items#Emag|emags]] - If you see an AI shell with a hacked module, it's either got an illegal upgrade or the AI is [[Guide_to_malfunction|rogue]] and hacked its shell.
*An AI shell functions near-identically to a cyborg in all respects, except that an AI shell is not vulnerable to [[Syndicate_Items#Emag|emags]] - If you see an AI shell with a hacked module, it's either got an illegal upgrade or the AI is [[Guide_to_malfunction|rogue]] and hacked its shell.
*If a cyborg is slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]], it can not be [[Syndicate_Items#Emag|emagged]].
*If a cyborg is slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]], it can not be [[Syndicate_Items#Emag|emagged]].
*You can ask a human to put a hat on you, to make you look more fashionable. NOTE: This does not work on donator cyborg skins.
* You can ask a human to put a hat on you, to make you look more fashionable. This does not work on donator cyborg skins.
*When damaged and in zero gravity, you are 50% faster.
*When damaged and in zero gravity, you are 50% faster.
 
*If someone is buckled onto you, using the spin emote will launch them in front of you and slam them, while stunning them. This is useful as a security module in a brig.
*While an AI can control doors with AI access wire cut or pulsed, you will still be able to interact with it.
*While emagged or hacked by a malfunctional AI, your self-destruct becomes more lethal, capable of gibbing crew members who are buckled onto you.
*When you are stunned as a cyborg, you will not be able to toggle the self-destruct feature.
*You can change your accent in the Robotic Commands tab.
{{Jobs}}
{{Jobs}}
[[Category:Jobs]]
[[Category:Jobs]]
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