Clockwork Cult: Difference between revisions

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=== Power ===
=== Power ===


Servants don't use their own blood to power their magic like Nar-Sie's cult. Instead, they use power, measured in Watts like normal electricity. Just any power doesn't work for servants' tools, though. Power can be generated in various ways through different items and structures. Ensuring that you have a healthy supply of power is both easy to do and critically important to succeed as a servant.
Servants don't use their own blood to power their magic like Nar-Sie's cult. Instead, they use power, measured in joules. Just any power doesn't work for servants' tools, though. Power can be generated in various ways through different items and structures. Ensuring that you have a healthy supply of power is both easy to do and critically important to succeed as a servant.


Power is used by many structures, and it is used to power all scripture. Additionally, reaching certain power thresholds will unlock new tiers of scripture!
Power is used by many structures, and it is used to power all scripture. Additionally, reaching certain power thresholds will unlock new tiers of scripture!
'''50 kW''' unlocks the Script tier.
'''25 kJ''' unlocks the Script tier.
'''100 kW''' unlocks the Application tier,
'''40 kJ''' unlocks the Application tier.


=== The Eminence ===
=== The Eminence ===
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* '''The <span style='color:#4800FF'>dark indigo</span> room contains the Ark, which you need to defend.'''
* '''The <span style='color:#4800FF'>dark indigo</span> room contains the Ark, which you need to defend.'''
* '''The <span style='color:#FF6A00'>orange</span> room contains camera observation consoles, which let you watch the station from afar and warp there. There are also two ''cogscarab shells'' here; any ghost can activate one to become a cogscarab, which is a tiny little clockwork construction drone built to build and reinforce! They can't recite scripture or leave Reebe, however.'''
* '''The <span style='color:#FF6A00'>orange</span> room contains camera observation consoles, which let you watch the station from afar and warp there.'''
* '''The <span style='color:#FF0000'>red</span> area is where the crew will warp in once the Ark activates. You cannot access it and must build under the assumption that the crew will enter from there.
* '''The <span style='color:#FF0000'>red</span> area is where the crew will warp in once the Ark activates. You cannot access it and must build under the assumption that the crew will enter from there.
* The <span style='color:#FF00DC'>pink</span> room contains the '''Herald's Beacon'''. If enough servants vote to activate it by interacting with it, the servants will become much stronger ''but forfeit their stealth by alerting the crew to their presence early.'' Think carefully before deciding if you want to activate the beacon, but be quick; you only have five minutes to decide! This room also contains the incredibly useful '''Eminence Spire'''. This will allow a fellow servant to give up his mortal body to become Ravtar's closest connection to the mortal plane, '''The Eminence'''. The Eminece is a ghost-like invisible presence with the sole purpose of organizing and ordering the Servants. You can vote against a Servant becoming The Eminence if you interact the Spire after he/she has used it. More info on The Eminence later.
* The <span style='color:#FF00DC'>pink</span> room contains the '''Herald's Beacon'''. If enough servants vote to activate it by interacting with it, the servants will become much stronger ''but forfeit their stealth by alerting the crew to their presence early.'' Think carefully before deciding if you want to activate the beacon, but be quick; you only have five minutes to decide! This room also contains the incredibly useful '''Eminence Spire'''. This will allow a fellow servant to give up his mortal body to become Ravtar's closest connection to the mortal plane, '''The Eminence'''. The Eminece is a ghost-like invisible presence with the sole purpose of organizing and ordering the Servants. You can vote against a Servant becoming The Eminence if you interact the Spire after he/she has used it. There are also three ''cogscarab shells'' here; any ghost can activate one to become a cogscarab, which is a tiny little clockwork construction drone built to build and reinforce! They can't recite scripture or leave Reebe, however.
* The <span style='color:#0094FF'>blue</span> room contains a wardrobe, mirror, and dresser for disguising yourself, in addition to five spare clockwork slabs.
* The <span style='color:#00FF21'>green</span> room contains a list of frequencies as well as six intercoms that can be tuned to any frequency. Use this to spy on Security, Command, or other departments.
* The <span style='color:#00FF21'>green</span> room contains a list of frequencies as well as four intercoms that can be tuned to any frequency. Use this to spy on Security, Command, or other departments.
* The <span style='color:#00FFFF'>teal</span> room contains first-aid supplies and sleepers with powerful healing chemicals for treating wounds.
* The <span style='color:#00FFFF'>teal</span> room contains first-aid supplies and sleepers with powerful healing chemicals for treating wounds.
* '''The large area between the red area and all of the other rooms is empty space to build in.''' This area should be fortified and built over, with specifics limited only by your imagination; sprawling labyrinths or huge chunks of reinforcement are both possible, as well as anything in between!
* '''The large area between the red area and all of the other rooms is empty space to build in.''' This area should be fortified and built over, with specifics limited only by your imagination; sprawling labyrinths or huge chunks of reinforcement are both possible, as well as anything in between!
Spread about the City of Cogs, in the area you will eventually need to defend, is randomized loot in order to assist you and your team in their goals. This loot can be various different items, ranging from the remains of a past warrior to materials and cogscarab shells.


=== The Ark ===
=== The Ark ===
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Scripture are the unique powers that clockwork cultists possess. They cost power to consume and vary widely in effects; from healing allies to creating power generators to building defenses, they are one of your most vital tools as a servant, and secondary only to teamwork in ensuring your victory. To recite scripture, use your clockwork slab and make sure you have the Recital tab open.
Scripture are the unique powers that clockwork cultists possess. They cost power to consume and vary widely in effects; from healing allies to creating power generators to building defenses, they are one of your most vital tools as a servant, and secondary only to teamwork in ensuring your victory. To recite scripture, use your clockwork slab and make sure you have the Recital tab open.


Scripture is divided into three "tiers" - Drivers, Scripts, and Applications. Drivers are always unlocked and can be used at any time. Scripts are unlocked either when 50 kW of power is stockpiled or the Ark is halfway ready to activate, and Applications are unlocked either when 100 kW of power is stockpiled or another servant is converted.
Scripture is divided into three "tiers" - Drivers, Scripts, and Applications. Drivers are always unlocked and can be used at any time. Scripts are unlocked either when 25 kJ of power is stockpiled or the Ark is halfway ready to activate, and Applications are unlocked either when 40 kJ of power is stockpiled or another servant is converted.


=== Driver Scripture ===
=== Driver Scripture ===
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![[File:Abscond.png]]
![[File:Abscond.png]]
|'''Abscond'''
|'''Abscond'''
|5 W + 95 W if pulling a mob
|5 J + 95 J if pulling a mob
|Returns you to Reebe. If you're dragging a mob behind you, extra power will be spent in order to bring the mob with you to Reebe.
|Returns you to Reebe. If you're dragging a mob behind you, extra power will be spent in order to bring the mob with you to Reebe.
|5 seconds
|5 seconds
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![[File:Kindle.png]]
![[File:Kindle.png]]
|'''Kindle'''
|'''Kindle'''
|125 W
|125 J
|Charges the invoker's clockwork slab with energy. Attacking a tile that you can see with the slab will fire a short-range (2 tiles) projectile towards it; if the projectile hits a non-servant, they will be stunned and muted. ''Note that damage reduces the duration of the stun!'' This scripture is your main way of subduing targets for conversion.
|Charges the invoker's clockwork slab with energy. Attacking a tile that you can see with the slab will fire a short-range (2 tiles) projectile towards it; if the projectile hits a non-servant, they will be stunned and muted. ''Note that damage reduces the duration of the stun!'' This scripture is your main way of subduing targets for conversion.
|3 seconds
|3 seconds
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![[File:Sigil_of_submission.png]]
![[File:Sigil_of_submission.png]]
|'''Sigil of Submission'''
|'''Sigil of Submission'''
|125 W
|125 J
|Creates a sigil of submission beneath you. It is glowing and obvious, so make sure to hide it or not place it until you're ready; it's a dead giveaway! When a non-servant is held over this sigil for eight seconds while another servant is nearby (this is important - it will not work otherwise), they will be converted into a servant if they're an eligible target.
|Creates a sigil of submission beneath you. It is glowing and obvious, so make sure to hide it or not place it until you're ready; it's a dead giveaway! When a non-servant is held over this sigil for eight seconds while another servant is nearby (this is important - it will not work otherwise), they will be converted into a servant if they're an eligible target.
<br>
<br>
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![[File:Hateful_manacles.png]]
![[File:Hateful_manacles.png]]
|'''Hateful Manacles'''
|'''Hateful Manacles'''
|25 W
|25 J
|Charges the invoker's slab with energy. While charged, you can hit any non-servant with it to start handcuffing them like a normal pair of handcuffs. Restraints made in this way fall apart once they're removed.
|Charges the invoker's slab with energy. While charged, you can hit any non-servant with it to start handcuffing them like a normal pair of handcuffs. Restraints made in this way fall apart once they're removed.
|1.5 seconds  
|1.5 seconds  
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![[File:Vanguard.png]]
![[File:Vanguard.png]]
|'''Vanguard'''
|'''Vanguard'''
|25 W
|25 J
|Applies the Vanguard buff for 20 seconds. Vanguard will absorb all stuns you take, allowing you to ignore them until the effect expires; when it does, 25% of the stuns absorbed will be applied to you at once. If you absorb over 30 seconds worth of stuns, you will be knocked unconscious for double the amount instead.
|Applies the Vanguard buff for 20 seconds. Vanguard will absorb all stuns you take, allowing you to ignore them until the effect expires; when it does, 25% of the stuns absorbed will be applied to you at once. If you absorb over 30 seconds worth of stuns, you will be knocked unconscious for double the amount instead.
|3 seconds  
|3 seconds  
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![[File:Sentinels_compromise.png]]
![[File:Sentinels_compromise.png]]
|Sentinel's Compromise
|Sentinel's Compromise
|100 W
|100 J
|Charges the invoker's slab with energy. While charged, you can use it on any servant within your sight range (including yourself) to heal all of their brute, burn, and oxygen damage. However, half of all the damage healed is redone in the form of toxin damage, which isn't healed. This also removes all holy water from the body - the only thing that can deconvert you!
|Charges the invoker's slab with energy. While charged, you can use it on any servant within your sight range (including yourself) to heal all of their brute, burn, and oxygen damage. However, half of all the damage healed is redone in the form of toxin damage, which isn't healed. This also removes all holy water from the body - the only thing that can deconvert you!
<br>
<br>
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![[File:Integration_cog.png]]
![[File:Integration_cog.png]]
|'''Integration Cog'''
|'''Integration Cog'''
|10 W
|10 J
|Creates an integration cog in your hand. This is a stealthy and slow power generator that can be inserted into any APC to passively drain its power for the cult. This is known as "cogging" the APC. Note that the cog can also slice open a locked APC's cover, so you don't need to use any other tools to cog an APC besides the cog itself!
|Creates an integration cog in your hand. This is a stealthy and slow power generator that can be inserted into any APC to passively drain its power for the cult. This is known as "cogging" the APC. Note that the cog can also slice open a locked APC's cover, so you don't need to use any other tools to cog an APC besides the cog itself!
<br>
<br>
Generates 10 W per second when in a powered APC, or 5 W per second if the APC lacks power.
Generates 10 J per second when in a powered APC, or 5 J per second if the APC lacks power.
|1 second
|1 second
|1
|1
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![[File:clockwork_slab.gif]]
![[File:clockwork_slab.gif]]
|Replicant
|Replicant
|25 W
|25 J
|Creates a new clockwork slab.
|Creates a new clockwork slab.
|1.5 seconds
|1.5 seconds
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![[File:Wraithspectacles.png]]
![[File:Wraithspectacles.png]]
|Wraith Spectacles
|Wraith Spectacles
|50 W
|50 J
|Creates a pair of glasses that, when worn, allow you to see through walls. While worn, they slowly cause eye damage; this eye damage naturally heals when the glasses aren't in use.
|Creates a pair of glasses that, when worn, allow you to see through walls. While worn, they slowly cause eye damage; this eye damage naturally heals when the glasses aren't in use.
<br>
<br>
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![[File:Sigiloftransgression.png]]
![[File:Sigiloftransgression.png]]
|Sigil of Transgression
|Sigil of Transgression
|50 W
|50 J
|Creates a sigil of transgression below you. It's nearly invisible, and when a non-servant crosses it, they will be stunned for around ten seconds and blinded.
|Creates a sigil of transgression below you. It's nearly invisible, and when a non-servant crosses it, they will be stunned for around ten seconds and blinded.
<br>
<br>
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=== Script Scripture ===
=== Script Scripture ===


Below is a list of all Script scripture. Script scriptures require the cult's total power to be at least '''50 kW''' to unlock.
Below is a list of all Script scripture. Script scriptures require the cult's total power to be at least '''50 kJ''' to unlock.


Scripture names in ''italics'' signify important scripture necessary to success.
Scripture names in ''italics'' signify important scripture necessary to success.
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![[File:Ocularwarden.png]]
![[File:Ocularwarden.png]]
|Ocular Warden
|Ocular Warden
|250 W
|250 J
|Creates an ocular warden, a fragile defensive turret that deals burn damage to non-servants within a three-tile radius.<br>
|Creates an ocular warden, a fragile defensive turret that deals burn damage to non-servants within a three-tile radius.<br>
The warden does approx. 15 damage per second, reduced by 5% for every tile between the warden and its target, and 10% for every dense object between them.<br>
The warden does approx. 15 damage per second, reduced by 5% for every tile between the warden and its target, and 10% for every dense object between them.<br>
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![[File:Vitalitymatrix.png]]
![[File:Vitalitymatrix.png]]
|Vitality Matrix
|Vitality Matrix
|1 kW
|1 kJ
|Creates a vitality matrix, a hard-to-see sigil that will drain the health of non-servants that stand on it in the form of toxin damage.<br>
|Creates a vitality matrix, a hard-to-see sigil that will drain the health of non-servants that stand on it in the form of toxin damage.<br>
For each point of damage done, one point of global vitality is created.<br>
For each point of damage done, one point of global vitality is created.<br>
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![[File:Clockworkproselytizer.png]]
![[File:Clockworkproselytizer.png]]
|''Replica Fabricator''
|''Replica Fabricator''
|250 W
|250 J
|Creates a replica fabricator, an important omnitool that creates, converts, repairs, and destroys.<br>
|Creates a replica fabricator, an important omnitool that creates, converts, repairs, and destroys.<br>
It can be used to consume brass, metal, glass sheets, plus metal rods, to create power directly.<br>
It can be used to consume brass, metal, glass sheets, plus metal rods, to create power directly.<br>
Using it on airlocks, walls, floors, etc. will consume power to convert them to clockwork variants.<br>
Using it on airlocks, walls, floors, etc. will consume power to convert them to clockwork variants.<br>
It also swaps clockwork walls to clockwork floors (and vice-versa) when used on them.<br>
It also swaps clockwork walls to clockwork floors (and vice-versa) when used on them.<br>
Use it in-hand to produce five brass sheets at a cost of 1.25 kW of power. This is your main way of getting construction materials.<br>
Use it in-hand to produce five brass sheets at a cost of 1.25 kJ. This is your main way of getting construction materials.<br>
Servants start with a fabricator by default. Note that power is drawn from the globally-available pool.
Servants start with a fabricator by default. Note that power is drawn from the globally-available pool.
|2 seconds
|2 seconds
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![[File:Judicialvisor.png]]
![[File:Judicialvisor.png]]
|Judicial Visor
|Judicial Visor
|400 W
|400 J
|Creates a judicial visor, which can be worn as eyewear.<br>
|Creates a judicial visor, which can be worn as eyewear.<br>
When worn, it can be used by a servant to create a 3x3 judicial marker at the target location, which slightly stuns everyone nearby and applies Belligerent, reducing their movement speed. After three seconds, the marker explodes, causing brute damage to anyone standing on top of it.<br>
When worn, it can be used by a servant to create a 3x3 judicial marker at the target location, which slightly stuns everyone nearby and applies Belligerent, reducing their movement speed. After three seconds, the marker explodes, causing brute damage to anyone standing on top of it.<br>
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![[File:Ratvarspear.png]]
![[File:Ratvarspear.png]]
|Clockwork Armaments
|Clockwork Armaments
|250 W
|250 J
|Links a set of Ratvarian armor to the invoker. Order now and receive a Ratvarian spear too, absolutely free!<br>
|Links a set of Ratvarian armor to the invoker. Order now and receive a Ratvarian spear too, absolutely free!<br>
The armor and spear can be called separately:<br><br>
The armor and spear can be called separately:<br><br>
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![[File:Spatialgateway.gif]]
![[File:Spatialgateway.gif]]
|Spatial Gateway
|Spatial Gateway
|400 W
|400 J
|Creates a one-way gateway to a target conscious servant or clockwork obelisk. By default, it has only one use, and lasts for 4 seconds.<br>
|Creates a one-way gateway to a target conscious servant or clockwork obelisk. By default, it has only one use, and lasts for 4 seconds.<br>
Spatial gateways opened to clockwork obelisks have doubled duration and uses.
Spatial gateways opened to clockwork obelisks have doubled duration and uses.
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=== Application Scripture ===
=== Application Scripture ===


Below is a list of all Application scripture. Application scriptures require the cult to have '''100 kW''' of power to unlock.
Below is a list of all Application scripture. Application scriptures require the cult to have '''100 kJ''' of power to unlock.


Scripture names in ''italics'' signify important scripture necessary to success.
Scripture names in ''italics'' signify important scripture necessary to success.
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![[File:Clockworkmarauder.gif]]
![[File:Clockworkmarauder.gif]]
|Clockwork Marauder
|Clockwork Marauder
|8000 W
|8 kJ
|Creates a shell for a clockwork marauder, a combat construct capable of deflecting projectiles with its shield. Repeated use in a short period of time causes the recital to take longer.
|Creates a shell for a clockwork marauder, a combat construct capable of deflecting projectiles with its shield. Repeated use in a short period of time causes the recital to take longer.
|8 seconds
|8 seconds
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![[File:Sigiloftransmission.png]]
![[File:Sigiloftransmission.png]]
|''Sigil of Transmission''
|''Sigil of Transmission''
|200 W
|200 J
|Creates a sigil that functions as a power access point, providing power to all structures nearby that require it. It draws this from the global pool.<br>
|Creates a sigil that functions as a power access point, providing power to all structures nearby that require it. It draws this from the global pool.<br>
Servant cyborgs can use it to recharge.<br>
Servant cyborgs can use it to recharge.<br>
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![[File:Maniamotor.png]]
![[File:Maniamotor.png]]
|Mania Motor
|Mania Motor
|750 W
|750 J
|Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br>
|Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br>
The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br>
The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br>
It consumes 150 W of power per second while active.
It consumes 150 J/sec while active.
|8 seconds
|8 seconds
|2
|2
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![[File:Clockworkobelisk.png]]
![[File:Clockworkobelisk.png]]
|Clockwork Obelisk
|Clockwork Obelisk
|300 W
|300 J
|Creates a clockwork obelisk, which has two functions when interacted with: Hierophant Broadcast and Spatial Gateway. It also functions as a target for all spatial gateways, scripture or obelisk.<br>
|Creates a clockwork obelisk, which has two functions when interacted with: Hierophant Broadcast and Spatial Gateway. It also functions as a target for all spatial gateways, scripture or obelisk.<br>
Hierophant Broadcast sends a large message to all servants. This is useful for coordinating, but usually the Eminence has this role filled.<br>
Hierophant Broadcast sends a large message to all servants. This is useful for coordinating, but usually the Eminence has this role filled.<br>
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Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it.<br>
Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it.<br>
Spatial gateways opened to an obelisk received doubled duration and uses.<br>
Spatial gateways opened to an obelisk received doubled duration and uses.<br>
It requires 50 W of power to send a broadcast, and 2 kW to open a gateway.
It requires 50 J to send a broadcast, and 2 kJ to open a gateway.
|8 seconds
|8 seconds
|2
|2
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|N/A
|N/A
|A clockwork wall produced with brass or by a replica fabricator.<br>
|A clockwork wall produced with brass or by a replica fabricator.<br>
Replica Fabricators can deconstruct clockwork walls for a refund of 1 kW power.
Replica Fabricators can deconstruct clockwork walls for a refund of 1 kJ.
|Serves as a durable barrier. Can be superheated by the Eminence to prevent mechs from destroying them.
|Serves as a durable barrier. Can be superheated by the Eminence to prevent mechs from destroying them.
|5
|5
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|Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br>
|Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br>
The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br>
The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br>
It requires 150 W of power per second to run.
It requires 150 J per second to run.
|Mania motors are exceptionally good at protecting bases, as they cripple offensives and can potentially even convert some of those attacking.
|Mania motors are exceptionally good at protecting bases, as they cripple offensives and can potentially even convert some of those attacking.
|20
|20
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Spatial Gateway functions like the scripture of the same name; however, it has 5 uses, and lasts 10 seconds, in addition to being two-way.<br>
Spatial Gateway functions like the scripture of the same name; however, it has 5 uses, and lasts 10 seconds, in addition to being two-way.<br>
Spatial gateways opened to an obelisk received doubled duration and uses.<br>
Spatial gateways opened to an obelisk received doubled duration and uses.<br>
It requires 50 W of power to send a broadcast, and 2 kW to open a gateway.
It requires 50 J to send a broadcast, and 2 kJ to open a gateway.
|Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it.
|Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it.
|20
|20
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|Sigils of Transmission can be activated to drain power from the nearby area and will power Clockwork Structures within 2 tiles.<br>
|Sigils of Transmission can be activated to drain power from the nearby area and will power Clockwork Structures within 2 tiles.<br>
While active, it will drain power from APCs, SMES units, non-Servant cyborgs, and mechs occupied by non-Servants.<br>
While active, it will drain power from APCs, SMES units, non-Servant cyborgs, and mechs occupied by non-Servants.<br>
The Sigil can be charged with Brass Sheets at a rate of '''250W''' per sheet.<br>
The Sigil can be charged with Brass Sheets at a rate of '''250J''' per sheet.<br>
Using a Replica Fabricator on it will rapidly charge that Fabricator.
Using a Replica Fabricator on it will rapidly charge that Fabricator.
|When crossed by a Servant cyborg, it will attempt to recharge that cyborg.
|When crossed by a Servant cyborg, it will attempt to recharge that cyborg.
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