Clockwork Cult: Difference between revisions

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If your team is feeling confident or doesn't intend to use stealthy tactics, you might want to consider heralding Ratvar - effectively declaring war. In a room below the Ark is a machine called the herald's beacon. From the start of the round, the team has five minutes to vote on whether to activate it, with at least half of the team needing to cast votes in favor of activation. If activated, an announcement will immediately be made to the crew giving away all pretense of stealth, but you gain various benefits from this:
If your team is feeling confident or doesn't intend to use stealthy tactics, you might want to consider heralding Ratvar - effectively declaring war. In a room below the Ark is a machine called the herald's beacon. From the start of the round, the team has five minutes to vote on whether to activate it, with at least half of the team needing to cast votes in favor of activation. If activated, an announcement will immediately be made to the crew giving away all pretense of stealth, but you gain various benefits from this:
* All servants are transformed from their current race into modified clockwork golems that are ''immune to high pressure, low pressure, radiation, resistant to cold, cannot bleed, don't breathe, don't hunger, don't get lit on fire, can't be desmembered, can't be embedded, deal more damage on punching and have a chance to stun, have 15% flat damage reduction against all sources.'' For obvious reasons, this makes you stick out like a sore thumb, so you may consider disguiseing since you can wear clothes unlike other golems. Lastly, '''You can't fire guns'''
* All servants are transformed from their current race into modified clockwork golems that are ''immune to high pressure, low pressure, radiation, resistant to cold, cannot bleed, don't breathe, don't hunger, don't get lit on fire, can't be dismembered, can't be embedded, deal more damage on punching and have a chance to stun, have 15% flat damage reduction against all sources.'' For obvious reasons, this makes you stick out like a sore thumb, so you may consider disguiseing since you can wear clothes unlike other golems. Lastly, '''You can't fire guns'''
* Holy Water can still deconvert you.
* Holy Water can still deconvert you.
* Clockwork slabs become supercharged and recite all scripture 30% faster.
* Clockwork slabs become supercharged and recite all scripture 30% faster.