Clockwork Cult: Difference between revisions

187 bytes added ,  13:37, 2 July 2016
updates
imported>Anonus
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imported>Anonus
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So the round started, and you're a Servant? Good! There's a few things that you should do before you begin purging all those pesky untruths. Any unfamiliar terms are covered later in the page.
So the round started, and you're a Servant? Good! There's a few things that you should do before you begin purging all those pesky untruths. Any unfamiliar terms are covered later in the page.
* Use your slab's Report function to alert your teammates of your rank, position, etc.
* Use your slab's Hierophant Network button to alert your teammates of your rank, position, etc.
* Develop a base for your operations, preferably after coordinating on placement with other Servants - include a Tinkerer's Cache, then an Ocular Warden and some Clockwork Floors/Walls once [[Clockwork_Cult#Script_Scripture|Scripts]] are unlocked.
* Develop a base for your operations, preferably after coordinating on placement with other Servants - include a Tinkerer's Cache, then an Ocular Warden and some Clockwork Floors/Walls once [[Clockwork_Cult#Script_Scripture|Scripts]] are unlocked.
* Start expanding your ranks by forced conversion; stun, cuff, remove radio, and apply Guvax.
* Start expanding your ranks by forced conversion; stun, cuff, remove radio, and apply Guvax.
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Most scripture consumes a certain amount of components of a certain type. These components are drawn directly from the clockwork slab used, or from the global cache accessed by Tinkerer's Caches. The global cache can store any number of components, but scripture will prioritize drawing components from the slab used before the global cache.
Most scripture consumes a certain amount of components of a certain type. These components are drawn directly from the clockwork slab used, or from the global cache accessed by Tinkerer's Caches. The global cache can store any number of components, but scripture will prioritize drawing components from the slab used before the global cache.


You might be wondering, "What's CV and why do we need 100 of it? Will it kill my children?" No, it won't, but it's still important. "CV" is the abbreviation for "Construction Value", which is gained by building Ratvarian structures or turfs. For instance, the Tinkerer's Cache (an extremely important structure) grants 10 CV. It is also granted by clockwork floors and walls - which are useful in their own right - and is a required threshold to gain more powerful scripture.
You might be wondering, "What's CV and why do we need 250 of it? Will it kill my children?" No, it won't, but it's still important. "CV" is the abbreviation for "Construction Value", which is gained by building Ratvarian structures or turfs. For instance, the Tinkerer's Cache (an extremely important structure) grants 10 CV. It is also granted by clockwork floors and walls - which are useful in their own right - and is a required threshold to gain more powerful scripture.




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|Creates a Clockwork Proselytizer, which can be used to convert walls, floors, windows, and doors into Clockwork variants at a cost of Replicant Alloy.<br>
|Creates a Clockwork Proselytizer, which can be used to convert walls, floors, windows, and doors into Clockwork variants at a cost of Replicant Alloy.<br>
The Proselytizer can also repair clockwork structures, form some damaged objects into Replicant Alloy, and convert Clockwork Floors into Clockwork Walls and vice versa.<br>
The Proselytizer can also repair clockwork structures, form some damaged objects into Replicant Alloy, and convert Clockwork Floors into Clockwork Walls and vice versa.<br>
To refill the Proselytizer, use it on a Tinkerer's Cache, strike it with Replicant Alloy, or strike Replicant Alloy with it.
To refill the Proselytizer, use it on a Tinkerer's Cache, strike it with Replicant Alloy, or strike Replicant Alloy with it.<br>
Use the Proselytizer in-hand to reform its stored alloy into usable component alloy.
|2s
|2s
|1
|1
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1 Guvax Capacitorl<br>
1 Guvax Capacitorl<br>
3 Hierophant Ansibles
3 Hierophant Ansibles
|Creates a Sigil that will power directly adjacent Clockwork Structures. It starts with '''4000W''' of power.<br>
|Creates a Sigil that will power directly adjacent Clockwork Structures. It starts with '''2500W''' of power.<br>
Using Volt Void while standing on the Sigil will charge it based on how much Volt Void is draining.<br>
Using Volt Void while standing on the Sigil will charge it based on how much Volt Void is draining.<br>
The Sigil of Transmission is the only Sigil to have no effect whatsoever when crossed.
The Sigil of Transmission is the only Sigil to have no effect whatsoever when crossed.
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1 Guvax Capacitor<br>
1 Guvax Capacitor<br>
1 Replicant Alloy
1 Replicant Alloy
|Creates a Mending Motor, a powerful prism that will heal nearby clockwork mobs, structures, and Servant cyborgs. It starts with '''5000W''' of power in alloy.<br>
|Creates a Mending Motor, a powerful prism that will heal nearby clockwork mobs, structures, and Servant cyborgs. It starts with '''2500W''' of power in alloy.<br>
It is very inefficient and will consume large amounts of both power and alloy if there are large numbers of damaged clockwork mobs, structures, or Servant cyborgs nearby.<br>
It is very inefficient and will consume large amounts of both power and alloy if there are large numbers of damaged clockwork mobs, structures, or Servant cyborgs nearby.<br>
Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br>
Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br>
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|Mending Motor
|Mending Motor
|150
|150
|Mending Motors will heal nearby clockwork mobs, structures, and Servant cyborgs while active, and start with '''5000W''' of power in alloy.<br>
|Mending Motors will heal nearby clockwork mobs, structures, and Servant cyborgs while active, and start with '''2500W''' of power in alloy.<br>
Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br>
Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br>
It requires '''200W''' of power to repair clockwork mobs, '''250W''' of power to repair clockwork structures, and '''300W''' of power to repair Servant cyborgs.
It requires '''200W''' of power to repair clockwork mobs, '''250W''' of power to repair clockwork structures, and '''300W''' of power to repair Servant cyborgs.
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![[File:Sigiloftransmission.png]]
![[File:Sigiloftransmission.png]]
|Sigil of Transmission
|Sigil of Transmission
|Sigils of Transmission will power directly adjacent Clockwork Structures and start with '''4000W''' of power.<br>
|Sigils of Transmission will power directly adjacent Clockwork Structures and start with '''2500W''' of power.<br>
Using Volt Void while standing on the Sigil will charge it based on how much Volt Void is draining.<br>
Using Volt Void while standing on the Sigil will charge it based on how much Volt Void is draining.<br>
|The Sigil of Transmission is the only Sigil to have no effect whatsoever when crossed.
|The Sigil of Transmission is the only Sigil to have no effect whatsoever when crossed.
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|Clockwork Proselytizer
|Clockwork Proselytizer
|Clockwork Proselytizers can be used to convert a number of objects, including floors and walls, to Clockwork variants.<br>
|Clockwork Proselytizers can be used to convert a number of objects, including floors and walls, to Clockwork variants.<br>
Clockwork Proselytizers can also be used to repair clockwork structures at a rate of 2 liquified alloy to 1 health.
Clockwork Proselytizers can also be used to repair clockwork structures at a rate of 2 liquified alloy to 1 health.<br>
|Clockwork Proselytizers start with 100 liquified alloy.
Use the Proselytizer in-hand to reform its stored alloy into usable component alloy.
|Clockwork Proselytizers start with 90 liquified alloy.
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Soulvessel.png]]
![[File:Soulvessel.png]]
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