Clockwork Cult: Difference between revisions

15 bytes added ,  19:57, 30 June 2016
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|Creates a hard-to-see Sigil that, when crossed by a living non-Servant, will start to drain them of health, filling the Sigil with Vitality, after a brief delay.<br>
|Creates a hard-to-see Sigil that, when crossed by a living non-Servant, will start to drain them of health, filling the Sigil with Vitality, after a brief delay.<br>
When crossed by a Servant, however, it will use the drained Vitality to rapidly heal them of all damage until it runs out of Vitality. It cannot do both at once.<br>
When crossed by a Servant, however, it will use the drained Vitality to rapidly heal them of all damage until it runs out of Vitality. It cannot do both at once.<br>
The Vitality Matrix can also revive dead Servants at a cost of 25 Vitality plus all of that Servant's non-oxygen damage in Vitality. It will still heal dead servants even if it cannot revive them, so be careful where you drag your bodies.
The Vitality Matrix can also revive dead Servants at a cost of 20 Vitality plus all of that Servant's non-oxygen damage in Vitality. It will still heal dead servants even if it lacks the vitality to revive them, so be careful where you drag your bodies.
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